I don't personally mind 300 hour games but the way AC and most other games present them is exhausting. I don't want my map full of shit to do. I want to get the core experience, which should be the main story and after that sprinkle of stuff to do here and there which is all optional and there if enjoyed the world enough to keep going.
Why Ubi and others haven't figured this out, I have no idea. It's the best of both worlds.
Yeah, would much prefer depth of content to breadth. I love exploring and finding things as much as the next completioninst, but if it is just filler, the world feels hollow. Last handful of AC games have been massive maps with very little uniqueness outside the main story. Also hate auto generated fetch quests and mobile game stores they shove in.
Ghostwire Tokyo felt like a pretty good length for an open world game. There were a bunch of relatively short side quests, and the usual collectibles but the whole thing was 100% complete in under 30 hours. Thier rougelike DLC add-on might push it over that, but it's basically a whole separate game.
Same, and I didn't even finish Inquisition. Bioware didn't need open world filler injected in its narrative based games and worlds, and those forced elements are what killed them off for a while. Then there was the disaster that was Anthem, which also had big, shallow open world and a craptacular mission design that forced you to a full stop to grind dumb boring shit (at which point I quit) before continuing the not terrible, but barely adequate campaign that I would've probably managed to finish if not for that grind gate.
When BioWare announced they had made each planet on Andromeda bigger than the largest area in Inquisition, my stomach sank, because Inquisition had already been pushing it with the bloat.
I watched a review by this YouTuber who hated Andromeda but decided to give it another shot on a whim, only this time to just do the main and loyalty missions, and he said it was like night and day and the game actually was good and the story felt better and like there were actual stakes. All that more for the sake of more hurt the game more than a lot of folks realize.
While it’s not ideal there is something actively played out there, with plenty of custom maps and kind of recent…
I’ll copy-paste a previous comment about it here:
Though development is long dead, the servers were taken offline recently and it was delisted by Epic, people are still playing the Unreal Tournament pre-alpha (commonly called UT4) which you can get here: www.ut4ever.org/downloads
The download should come with the unofficial update which gives access to the private servers, I play on the Unreal Carnage servers regularly which often gets 8-15 players at a time, more than enough for some deathmatch. Would love to see some more people around!
(Mind I’m in New Zealand, which is why my ping is so high, the netcode handles it well somehow)
At this point, we have some absolutely impressive Portal 2 mods that, in my opinion, definitely make up for not having Portal 3. We’ve got Tag (the paint gun mod), Thinking With Portals (a short one that gives you the ability to create a clone thing that copies recorded actions), and I’ve been playing through one I just found out about called Revolution that is pretty cool so far.
I personally like to think that the fans have done a good enough job at creating mods and maps that a Portal 3 would be redundant.
Revolution is flat out better then most AAA retail games, both in quality and length.
Portal Stories: Mel is also something to try out. There’s some small references to Mel in Revolution, but playing Mel before Revolution isn’t necessary, but recommended.
There’s no such thing as an original idea. Just look at tvtropes. The whole idea is to make a new take on a previous idea, to integrate and innovate. No idea if this will be successful in doing that, but the premise alone shouldn’t condemn it.
god this is like when everyone called first person shooters “doom clones”, overwatch is absolutely not a tf2 ripoff lmao, and making a hero shooter does not mean it’s an overwatch ripoff either.
amazon has repeatedly let competitors use amazon cloud services; and amazon has repeatedly ripped off those competitors ideas stored in cloud services and then shut them down economically
I get the impression Amazon just rightly avoided overselling it and growing too far too fast. I see it advertised for a few specific cases where people don’t own consoles and might try it, but not overblown in showcases the way Google did.
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