I was always grossed/weirded out at all the social media presence wanting this game to fail. I agree it seems to suck out of the gate, but I’m never happy about it. The world needs more good games.
The suspicion I have with 3v3 is they know it feels empty, but had little choice due to performance issues, since effects/CPU usage scale with the number of players. If they keep optimizing, maybe someday we see 12v12 as our Heavy, Engineer, and Pyro gods intended?
If the world needs more good games, they should have designed it to last rather than inevitably shutting down in under two years if it doesn’t take off.
The lesson should have been learned when Lawbreakers died: you can’t release a game that is just “good” into a saturated ecosystem and expect it to succeed. When a game has to compete with six others in the same genre, especially deeply enfranchised titles like Apex or Forkknife, it must be exceptional. Highguard falls well short of that. It’s the most average, design-by-committee, risk-averse, trend chasing, white bread, picket fence product I’ve played in a long time. It’s a glass of lukewarm tap water. It’s unsalted butter on toast. And that’s before Keighley and studio management fucked up its marketing.
If a game has to fail in order for some management type to finally engage that lump of tapioca pudding inside their cranium and let the game system designers create a better game, I won’t shed a tear for it. And if this is what the studio made up of alleged “industry veterans” can achieve, I won’t shed a tear for it either. We need better games, not more of them.
I’m grossed/weirded out by yet another micro transaction riddled “live service” masquerading as an indie passion project. They even did a disgusting little media tour citing how they want their particular web of sub-nested premium currencies to be particularly ethical, and not charge more than $20 for their awful cosmetics.
The world needs more good games. The world does not need more soulless cash grabs
Of course it does. Art is the medium through which we process and communicate our most complicated emotions. As the world continues to change, more and more art will have the power to affect us positively
Art is the medium through which we process and communicate our most complicated emotions.
Listen, I’m not saying we don’t need the odd new DeltaRune or Blue Prince. But the sheer volume of new mass market games seems to have eclipsed the real overall demand some time ago.
If you’re constantly obsessed with the New Title, you lose sight of the vintage classics. You never have a chance to pick up an old Atari game from the 70s or try some SNES banger from the 90s or even a PS3 classic from the 10s if you’ve glued yourself to the New Releases queue.
Maybe people have emotions worth communing with that are more than a year old.
I’m not saying we don’t need the odd new DeltaRune or Blue Prince
Okay great, so you agree with me 100%, thank you for clarifying.
Regarding “New Title” addicts who consider anything released more than one day ago to be valueless, I agree that that is nonsensical. I’m confused about why you’re bringing it to my attention, however
Which specific point do we disagree on? It seems you have acknowledged the necessity of new games, and even provided specific examples. So the matter is settled, yes?
Demand for new games will always be up, we aren’t the audience, kids, teens, and new adults are. They don’t feel any nostalgia for the past, they want the newest freshest coolest thing, they buy 2k, fifa, etc. every year simply because it’s newz
I agree, and the performance thing was my suspicion as well. It just seems off to have a large scale siege game be so small.
To be honest 5v5 still seems kinda small on paper to me, but I haven’t played it.
The focus on player dropoff is always misleading. Free to play games always lose massive numbers of players within the first week generally. What matters is who’s left, and what the company’s operating budget is. 10k players or even less can be plenty for a small team for instance. With such small player team sizes in-game, that would also be more than enough for a populated feeling queue.
The price of one game is not a problem for the price of another game. Make better games, or learn to market them better. Silksong’s hype is nothing short of a crazy marketing success, and its price is indicative of a dev team that wants people to actually play and enjoy their game.
Also, I think it’s been made very clear that people would have been willing to spend more for it. Make a great game, and you’ll likely receive the same reception. And sure, charge $30 instead, and people will buy it if your game is good.
I bought the full collection last year for like $50. $20 for the first three and all DLC, and like $30 for the complete Borderlands 3 (I had gotten the other ones so decided to just get the full series).
Then I actually went and got Wonderlands and had an actual blast playing it.
Another AAA game I want planning to play getting delayed doesn’t say anything about the games industry. Haven’t been excited about a AAA game in many years now. Everything is a bland cookie cutter sequel, remaster, or battle pass loot box multiplayer arena thingy.
Yeah, I do. A bunch of consolidations is AAA companies have left us steps away from a monopoly on publishers. Given the lack of competition, these big companies have gotten lazy and keep releasing the same shit over and over, some of it ripoffs, some of it remasters. People are getting fed up with it and their easy cash cows are now less profitable than they were.
Instead of changing their plans, they’re firing people. Because the only ones in charge are MBAs, not people who know what their products even are.
AAA games have been boring and bland for quite some time. I got a Steam Deck and mainly play indie games and older titles. I couldn’t care less about GTA 6 or new consoles. There’s such a huge catalog of games on Steam to play.
The more I read about Nintendo, the more genuine dislike I get for them. The only thing I read, hear and see are negative bullshit for some petty reason they’ve.
I hate how such a shit company holds so many good nostalgic games. Truly hoping for a quick hack on the Switch 2 and a PC emulation (and I hope truly, hope that Palworld wins the whole fiasco).
My computer’s specs are just under the minimum for new games released these days. It will probably be able to handle Skyblivion, but almost definitely not the remake. So that’s the one that has my attention
Everyone is a little in the wrong, I think. But Argo is one of the good guys, and for me one of the biggest takeaways I was left with after deep diving onto this whole mess is a deep sadness over the friendship between Kurvitz and Argo falling apart.
Did you try any mods that remove some of the limiter features? For example I played with encumbrance set to zero and all vendors with gold to sell you. Both were huge QoL improvements.
I would maybe suggest modding your defence to a high level, unlocking defence perks, and spamming block. The combat certainly becomes more manageable as you level up, unless you’re simply fighting a group of people by yourself. Then it never gets easier.
Yes, not every game needs to appeal to everyone - the problem is that big publishers are always aiming for the lowest common denominator, that’s why we end up with many bland and similar games
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