The original got a PS5 update to 60 FPS. I think what we’re actually seeing is the remaster that will hit the PC. Same routine as the first game which saw a remaster for the PS5, then the PC and eventually the TV series. No doubt this will fall in line for season 2.
I believe the original is just PS5 enhanced, similar to running it on a PS4 Pro. But it’s still a PS4 game running on the PS5.
I don’t know the ins and outs. But most games like that have an upgrade that makes them into actual PS5 games (like you can only play it through the SSD for example).
Konami really on their way to actively ruin more Silent Hill projects? Konami’s meddling in the development of the SH games after 2 is what turned Team Silent away from Konami, why do they think making another in-house studio that they control is going to be any different?
Malibu Stacy can't stand up, her face is mush and the arms aren't attached, but this time she has a new hat!
Of course you don't sell add-ons to a broken toy? Weird that you were even selling it in their first place. I wish companies wouldnt stick so hard to release dates
I think the risk they ran is ending up like Cyberpunk, where they don’t delay long enough to make a difference. What was it…a week or something that they first delayed the launch, and only within a day of the release? To be clear, I agree they should have delayed, but longer, and the delay should have been announced earlier. If they said it were now slated for a Q2 2024 release, and said so back in late September, it might have been a good move. But nope.
Team Reptile didn’t have a release date for Bomb Rush Cyberfunk until they knew when they wanted to release it. No one knew when it would come out until the release date trailer, about a month before it actually released.
Fuck redemptions anyway. It’s time to make some examples out of some games. I’m sick and tired of games launching as broken and empty pieces of shit, only for them to finally become somewhat playable months or even years later and have the internet call it a “Redemption Arc”. It’s becoming a standard.
It doesn’t matter if a game with microtransactions makes them easier to get or even free. If a game was designed with microtransactions in mind, the game has to be made tedious, grindy, and/or or frustrating completely on purpose to incentivize buying things.
Microtransactions in general are the reason I avoid the majority of games like the plague, if you have to purchase the title and it’s on PC. The only exceptions I accept is the one RPG series I play and the spin-off auto chess card game. They have it figured out, at least, that shoving the paid features down your throat is bad for the player.
I don’t think you’ll regret it. Shiny Shoe knows what they’re doing in terms of design and Inkbound is phenomenal. They’ve been making solid improvements throughout EA.
This was the most “design by trends the CEO’s son saw five years ago” game I’ve ever seen. From day one you could tell it’d be DOA since it would be arriving years late and millions of dollars short, with absolutely zero soul or intent. You could smell the cash shop and sandpaper one-liners from a mile away. I feel for the devs at CA that have been pushed into making this game, and are now facing layoffs for it’s inevitable failure. It’s really time the C-suite started getting consequences for their poor decisions. Let CA make Aliens Isolation already dammit.
I recently played through Dredge, and enjoyed it so much I went ahead and spent the time to unlock all the achievements. I saw the news of this delay on Steam, and was really glad that pretty much all the comments there were praising the studio for not pushing something incomplete out just to hit a deadline, and encouraging them to take all the time they need.
I honestly don’t know if this is a good or bad thing. Metzen is charismatic and seems like a nice person, but wasn’t he part of the old guard that oversaw/neglected/enabled the sexual harassment environment?
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