It’s not a terrible game. I still inexplicably have hundreds of hours put into it. (according to Xbox achievements I’m one of only 6% to bother reaching level 50)
Their comment about being a different experience each time is disingenuous, though. The only major questline that “feels” any different is The crimson Fleet storyline, which I loved and legitimately had a tough decision about which way to go.
But Vanguard, Rangers, etc… are all variations on the same missions with a different faction slapped on them. It’s all pretty generic stuff with the occasional cool mission tossed in. (Ryujin, for example was far to easy and uncreative until the very last mission, which was legitimately fun)
Settlements and outposts are entirely pointless. You can ignore them completely. And you never have to visit a random mining/civilian/science outpost if you don’t want to. Which to me seems like a negative. If a major feature of your game can safely be ignored, you haven’t integrated it properly into the larger narrative.
But yet somehow I still have just about 250 hours into it. I don’t know why. Probably the ship building, which is fun as hell.
(according to Xbox achievements I’m one of only 6% to bother reaching level 50)
When everyone gets to try it for free via Gamepass, you’re going to get very different statistics than when everyone has to shell out the money for the game and fight through the shit gameplay thanks to sunk cost fallacy.
It is absolutely incredible how video games publishers will do anything to not publish new video games. Just doing any hair brained boondoggle that comes to their oxygen deprived brains.
It wouldn’t have changed much. It’s great that they are polishing the game and fixing its performance issues, but the main problem with the game is that it’s just not fun, and no amount of polishing can change that.
A few people can find enjoyment in this game and it’s good for them, but the majority will simply keep ignoring it and play one among the dozens of better received games that released just this year alone.
Yeah definitely no one asked for it, but in concept, it sounds really cool. L4D but with vampires. I was excited when this game was announced, but the more I saw of it, the more my excitement faded.
Well that's good. It's a great game. I've been spared of some of the technical problems, so I'm good - but there are still some bugs lurking around. Could have used couple of more months of polishing before release.
It’s a fun game, but completely missed the tone of the first two games. If you consider it a shooter with Dead Space mechanics and gameplay then it’s just a lot of fun, not a serious Dead Space game.
The badness this game had at launch really can't be overstated, though. At launch, this was a paid early access always online mostly-singleplayer-with-coop game with a premium currency shop and a battle pass. And it was one of those games where the shop was the most fleshed out part.
They've added offline mode and are now reworking the microtransactions to Steam DLC, but I'm still very skeptical of them. That launch was so blatantly over the top bad.
I ignored all the mtx stuff, which was pretty easy, and have had a blast with co-op. I can’t think of anything else that comes close to this in terms of meaningful synergies with friends. And Shiny Shoe has proven they know how to use EA to turn out a good product with Monster Train so I wouldn’t give up on them quite yet.
Also since it’s meta PCVR is a complete second class citizen and won’t work as well due to technical limitations.
I’d still recommend a Reverb G2 to anyone who wants standalone PCVR with minimal setup needed. It’s far from perfect and the tracking is worse than the quest (tried both side by side), but it’s a great headset.
I have a PSVR 2 and I’m happy with it even being locked into Sony’s platform. I’d like to try out the Reverb for sure so I’ll put it on my list. I’m hoping software updates can get the tracking dialed in.
To be fair, he is partially right. It’s insane that games have basically been the same price since forever, the only reason they stayed the same is cuz more people could afford computers/consoles and in contrast to every other industry, making a new either physical or digital copy of a game is dirt cheap, so the more users the more profit.
Idk if it actually makes sense for games to be more expensive yet tho.
Prices are comparable because a cartridge in the 90s was as expensive, comparatively, as an SSD is today. Have you ever bought a game and received a free SSD with it?
You also have to ignore economies of scale. Nintendo was a huge consumer of chips globally just for gaming. That market is now mature, and gaming isn’t as big of a piece as it used to be. There’s also way more games being sold now, call of duty gets more day one sales than most n64 games ever sold, which made disc’s super cheap. Now you have digital distribution which is practically free, and companies are getting more of a games price than ever before and it’s still not enough.
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