I still buy their games… when they are like 80% off. I would’ve maybe bought Skull and Bones new given how much I liked Black Flag, but after the reviews… I’ll wait until a big sale or wait for it to be on GamePass.
I kinda figured those rumors were bullshit. They may be secretive, but Fromsoft still wouldn’t just quietly release a major dlc for one of the biggest titles they’ve ever made.
Shit must be massive for it to take this long, though, without much news other than a title, and two updates that they are still working on it.
I hope they truly stick with the Xbox brand, it will be bad for all of us to only have Sony with the cake… (I mean we have Nintendo, but they have always been on their own).
I’m fortunate enough to still have my full collection of RB4 instruments functional after all these years, and I frequently bust them out with my wife and my friends when the booze hits just right.
In the announcement they really emphasize that you’ll keep the songs you’ve already bought. What they haven’t clarified is whether you’ll still be able to continue downloading dlc tracks that are already released. Severing that from the playerbase would really suck.
Although they are releasing one final DLC pack before this ends, so who knows?
What they haven’t clarified is whether you’ll still be able to continue downloading dlc tracks that are already released.
They are just stopping their weekly DLC release schedule. No reason to think anything is going to happen to current DLC. Just nothing new going forward.
Is this game still playable on modern systems? Can you still buy the peripherals?
EDIT: I searched it myself and found the answer is Yes to modern systems, but No to peripherals. You have to buy overpriced adapters at retail and used equipment on ebay/craigslist.
Interesting read— basically all games boiled down to running at “720p with 50% internal resolution”; that’s 360p internal resolution, less than the GameCube from 2001.
But, that’s paired with Lumen GI, high resolution textures, FSR2 or Epic’s TSR upscaling and a huge shift in how we render games (deferred rendering, temporal effects, normal mapping, etc). And on a Linux handheld. We came full circle in a way, but what a time to be a gamer!
I think it is impossible to properly state how damaging his existence was to gaming as a whole.
I would gladly say good fucking riddance, as if it was a victory, if it weren’t for the fact that he is going away with a fuck ton of money. He didn’t lose anything, he just won. And the whole gaming industry, hell, the whlole world suffers because of it. Because this isn’t just about video gamse. The man is a vile piece of shit. And he just gets to walk away and get away with it. Because money is power. The whole thing is just sickening.
Adding “vita compatibility” would require including a psvita inside it. As well as extra inputs on the back. All for games people didn’t actually ever want. You can however play (some) ps1 and psp games on the thing via the ps5
Hardware-wise, vita is nothing special. It’s just an arm cortex device, which means Sony will have much easier time making the runtime works on newer arm processor. They don’t even need to port the whole os, just the runtime would be enough. If a bunch of volunteer can make vita runtime from scratch on their own free time (and managed to get various Android games running on vita runtime too), there is no reason Sony which have access to the source code can’t do it with less time.
No need for extra touchpad in the rear either. Vita TV didn’t have it and work fine without it too.
it’s not a “nothing special” device, it literally has a psp encoded into the soc package…
It’s nothing special anymore today because current arm processors are fast enough to fully emulate PSP, unlike the time when vita was still in development.
this is just flat out incorrect, a huge amount of games just don’t work on the vita tv because of the lack of touch interactions
Only a few dozen out of hundreds of vita titles, and mostly due to the lack of touchscreen, not the lack of the rear touchpad. Most vita titles that use the rear touchpad only use it as a workaround for the lack of R2/L2 buttons (and many of them already patched to recognize R2/L2 on vita tv), which the portal has. If the portal has vita support, it’ll support more titles than vita tv simply because it has a touchscreen.
I don’t envy the space that fighting games are in. They need to make games that run extremely well on hardware to remain competitive but also need great graphics capability while still having a varied move set with plenty of effects.
And RAM is not scaling the same as storage or graphics so that’s why this is happening.
There is no excuse to ANY game, even the biggest open world, to have such a huge size. And we all know why it happens, because of uncompressed music and textures that people don’t want to waste time compressing nowadays.
And having a game take 100gb of size instead improving loading times and jumping from fight to fight on instant is stupidity. Gosh, graphics isn’t all
LODs take up a lot of space. If it were just a matter of compression, everyone would be compressing their assets. In this case though, Tekken is going to have a lot of story mode cutscenes that wouldn't have a prayer of running in real time on modern hardware, much like MK.
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