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brihuang95, do games w Silent Hill: Ascension fails to impress with greedy monetisation and cluttered UI
@brihuang95@sopuli.xyz avatar

ah so water is still wet…

refurbishedrefurbisher, do gaming w Silent Hill: Ascension fails to impress with greedy monetisation and cluttered UI

The second I heard the tagline “Face Your Trauma Together” during the original teaser, I thought it was going to flop.

Clearly Genvid doesn’t exactly have respect for SH fans or for gamers in general.

EvaUnit02,
@EvaUnit02@kbin.social avatar

I (genuinely) don't understand. What exactly was disrespectful?

refurbishedrefurbisher,

Aside from microtransactions, releasing an unfinished product that broke on day one, and being overall low quality compared to the Team Silent games, they are essentially making fun of trauma and PTSD as a concept. Compare that to Silent Hill 2, which was very respectful in how it handled the concept of trauma and PTSD, and it becomes quite obvious.

The fact that this sticker exists: v2sdwgsi9lxb1Should tell you enough.

cryptosporidium140, do games w Silent Hill: Ascension fails to impress with greedy monetisation and cluttered UI

deleted_by_author

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  • VaultBoyNewVegas,

    It’s konami. They put mgs 3 onto pachinko machines years before remaking it.

    echo64,

    Everyone that made silent hill, silent hill, left 20 years ago. Konami is just a company, a company doesn’t make art, it employs people to make art.

    They had a shot with kojima and del Toro, but decided that they didn’t want to make that kind of game anymore. So there’s your answer.

    stephfinitely, do games w Silent Hill: Ascension fails to impress with greedy monetisation and cluttered UI

    I was excited but then its a weird time based story. Then they want money for everything that seem to mean nothing.

    Computerchairgeneral, do gaming w Silent Hill: Ascension fails to impress with greedy monetisation and cluttered UI

    I've been expecting this to be a trainwreck for a while now, but I was really expecting that to be from the Twitch Plays style of gameplay, not the fact that the game had pay-to-win mechanics. It's impressive how they managed to stumble right out of the gate.

    Jinxyface,

    It's impressive how they managed to stumble right out of the gate.

    Is it? This is Konami we're talking about. This should be what people expect at this point

    Faydaikin, do gaming w Silent Hill: Ascension fails to impress with greedy monetisation and cluttered UI
    @Faydaikin@beehaw.org avatar

    Aside from the point that SH:A is just another over-monetized scam, I am quite interested in how much money that first stream garnered them. Because the more I read about it it seems like everyone and their grandmother bought into it to try it out.

    I am sincerely hoping that isn’t the case.

    Kolanaki, do gaming w Silent Hill: Ascension fails to impress with greedy monetisation and cluttered UI
    !deleted6508 avatar

    Other than Telltale’s games, when has an “episodic” game not been this way?

    chloyster,

    I think the life is strange games did it pretty well

    Kaldo, do games w Remnant 2's first DLC The Awakened King gets November release date
    @Kaldo@kbin.social avatar

    Can't wait to get more Losomn content! Remnant 2 is an fun experience and a great follow-up to the first game, if you liked that one you definitely need to give R2 a try too

    termus, do gaming w Silent Hill: Ascension fails to impress with greedy monetisation and cluttered UI
    @termus@beehaw.org avatar

    Oh it’s… it’s shit.

    Paco, do games w Remnant 2's first DLC The Awakened King gets November release date

    How is the performance now on the steam deck if anyone owns one? Can you get stable 30fps?

    KingThrillgore, do games w Silent Hill: Ascension fails to impress with greedy monetisation and cluttered UI
    @KingThrillgore@lemmy.ml avatar

    Townfall and F were the only games I was excited for.

    chloyster,

    I’m… very cautiously optimistic for the sh2 remake. I really do not like bloober teams portfolio (and I’ve played most of it). However, I feel like since it’s not their own original thing, and it’s being supervised by some members of team silent, it could be good…

    If it’s not good I won’t be too upset as the PC enhanced edition is so damn good. But I’ve got my eye on it.

    Overall though, yeah townfall and f are more exciting to me

    chloyster, do gaming w The Last of Us multiplayer director confirms: "Yes, I’m still working on that game"

    I loved factions in tlou 1. The microtransactions definitely sucked, but it has a special place in my heart. I would play it with my college roommate for hours. Been really looking forward to it. This gives me a glimmer of hope that it hasn’t been cancelled, but all the other news about it has me worried

    anteaters, do gaming w Far Cry 6's online services will remain online, but don't expect any further updates
    @anteaters@feddit.de avatar

    Well of course, but is there anyone actually disappointed in that? After release it went completely silent around the game as if Ubisoft was ashamed of it. I think most of the people who were ever going to play it did so once in the weeks after its release and that was it then.

    terminhell, do gaming w Far Cry 6's online services will remain online, but don't expect any further updates

    The game came out in 2021. There are far older games from other publishers still up and getting updates. Stop giving these pump-and-dump games your money.

    ech,

    When did it become the expected norm to receive endless updates for a one time purchase? How is that a “pump-and-dump”? Unless the game is a buggy, broken mess (and maybe it is, I’m not familiar with FC6), once the purchase is made, any additional content or service should be considered a bonus, not a mandate.

    terminhell,

    When they started selling always online games.

    ech,

    What’s that got to do with not making DLC for a game anymore?

    JustEnoughDucks,
    @JustEnoughDucks@feddit.nl avatar

    If the game requires online features by design, then the company does have the responsibility to keep that online.

    If you don’t want to support a game for 5-10 years with online services, don’t make a game that relies on online services. It ilreally is that simple.

    • Don’t put always online DRM (if hitman servers go down, nobody can play the fully single-player game. Absolutely 0 reason to connect to the internet).
    • Don’t put online DLC verification. Use a damn code/binary file that steam can distribute theough the store.
    • if you have a multiplayer game, put an option for self-hosted game servers and LAN. Battefront 2 original is literally still going for 18 years because they were not dumbasses and made a good game with good features and custom server capability

    It really is extremely simple to not be a corrupt, money-grubbing piece of shit corpo.

    ech,

    Except this isn’t about DRM, or even online game servers. They literally said all of that will continue. They’re just not making DLC anymore and people are calling it a “pump-and-dump”.

    nromdotcom,

    Seriously. I realize people have Feelings about DRM and always-online stuff, but this is an article about a game that was never especially popular or active entering maintenance mode after a couple of years.

    They aren’t shutting it down, they aren’t making it unplayable (though of course either of those things could happen at any time etc etc) - they just are no longer producing content for a game almost no one is playing anymore anyway.

    gk99,

    It’s a singleplayer/co-op title, why should I care about updates?

    Venicon, do gaming w Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought
    @Venicon@sopuli.xyz avatar

    I sunk about 50 hours in but have decided to wait for mods to make the game more as it should have been like I did with Cyberpunk though CDPR at least fixed it themselves without relying on the modders.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    3 years later. Starfield's been out for two months.

    claycle,
    @claycle@lemm.ee avatar

    I waited until CP 2.0 to play it. I can wait for SF 2.0 to play it. I am not a unicorn in this regard.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    That's all well and good. I just think it's silly to say that "at least CDPR fixed Cyberpunk, but Bethesda won't fix Starfield" when these things take time, and Starfield hasn't had much of that yet. And then we have people here calling mod tools an afterthought as though this company hasn't always prioritized making mod tools for their games because they know how important they are, just because (like their past several games) mod tools are going to take several more months before they come out.

    canis_majoris,
    @canis_majoris@lemmy.ca avatar

    Yeah but Bethesda has the reputation of leaving it up to the modders, even long-term. Look at the 20 releases of Skyrim; some of them have the same bugs that they did on launch, classic Bethesda weirdness resulting from using the same busted-ass engine for 5 generations of games. Those bugs have only been addressed and mitigated by the modding community, despite there being a re-release and remaster on every single console for the last three generations.

    It’s not that Bethesda can’t given the opportunity, but they tend to only do so when they are unable to rely on modders, like FO76.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    You won't hear me defending them using that old engine, except that development time is also a resource. They should have spent it a long time ago migrating to a more modern tech stack, and maybe they will for ES6 now that there's a new boss in town; Microsoft did, after all, delay the game by a year and a half to make what is by all accounts their least buggy launch of one of their RPGs in decades. I also don't know how much we can claim they're leaving it up to modders when plenty of console versions are completely unmoddable.

    canis_majoris,
    @canis_majoris@lemmy.ca avatar

    I’m sure I could boot up the 360 version of Skyrim and see some great classic Bethesda bugs.

    I agree that Starfield was the least buggy release in ages. I had also heard that at some point they were being directed to adapt the idTech engine which runs DOOM to become the new base for Bethesda games, but I guess that hasn’t happened.

    To whit I played a few dozen hours of Starfield and generally by that point with any other Bethesda game, I’d have found some stupid bug that causes me to get annoyed and quit, but I just got bored of the game because of the repetitive nature and the confinement to fast travel for everything.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    I had also heard that at some point they were being directed to adapt the idTech engine which runs DOOM to become the new base for Bethesda games, but I guess that hasn’t happened.

    They must have had trouble, because Arkane moved from Unreal to Void (which is built on idTech) for Dishonored 2 and Deathloop and such, and then back to Unreal again. Everyone got in a hurry in the 2010s to have their own in-house engine to avoid paying out fees to Epic, and then after running into trouble trying to adapt those engines to genres they weren't built for, they're back to Unreal again.

    BruceTwarzen,

    In 10 years people have good enough graphic cards to run that mess. It's 2 month after they sold the game. They shouldn't have to fix their game, they should just finish the game and release it in 2 years.

    Kbin_space_program,

    Past experience has shown that Bethesda absolutely won't fix Starfield.

    It has shown that modders will.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    My past experience has been bugs that ruined my experience at launch and then got fixed shortly after. I'm sure there are plenty more bugs that I didn't notice, but they certainly fixed the ones that I did.

    Venicon,
    @Venicon@sopuli.xyz avatar

    A valid point but I played about the same amount of CP then waited til it was all done three years later before doing another, much more thorough and patient playthrough. Have done a similar thing here and will wait a fair amount of time before diving back in.

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