Microtransactions in general are the reason I avoid the majority of games like the plague, if you have to purchase the title and it’s on PC. The only exceptions I accept is the one RPG series I play and the spin-off auto chess card game. They have it figured out, at least, that shoving the paid features down your throat is bad for the player.
The badness this game had at launch really can't be overstated, though. At launch, this was a paid early access always online mostly-singleplayer-with-coop game with a premium currency shop and a battle pass. And it was one of those games where the shop was the most fleshed out part.
They've added offline mode and are now reworking the microtransactions to Steam DLC, but I'm still very skeptical of them. That launch was so blatantly over the top bad.
I ignored all the mtx stuff, which was pretty easy, and have had a blast with co-op. I can’t think of anything else that comes close to this in terms of meaningful synergies with friends. And Shiny Shoe has proven they know how to use EA to turn out a good product with Monster Train so I wouldn’t give up on them quite yet.
They did not make that claim. The article is just wrong. The devs said they’re removing in-game monitization and only having DLC on the store page. It’s functionally identical I assume, but there’s less pressure on players playing the game.
But… Like… Did we ask for that? If you cant afford to keep developing a game after shipping it… Dont?
Just make the game, wrap it up finished, and let me buy it. It doesnt need to be a subscription, I dont need to play it for 6 years, you can move on with your life and design a different game.
Ill pay cash, just give me the whole game for crying out loud
Most of the gaming community did, yes. Players want servers that last forever and updates that never stop, and they’ll throw a hissy fit if it costs them a cent more up front than it did 30 years ago. I’m not a fan of it either, but it’s where the industry is right now.
More importantly people don’t want to buy into closed game environments. They promise of ongoing development attracts players that want that type of scale, and also allows devs to continue to eat. It’s a win/win.
This is the right choice by devs. I haven’t played it and honestly I probably never will, but I respect the decision.
Do you not remember when a title would get released and stay in a buggy state forever rendering the game useless?
Have you never enjoyed a game so much that you wanted more content for it
I don’t want a product that’s going to go stale the second I buy it, I want a game I can play for 10 years with new content being added to keep it fresh.
Let me guess, you think movies should just be perma running live streams?
Calling a game “stale” for not having an unending stream of spectacle creep is a wild opinion. Its a game, not a lifestyle. Not ending is why so many games are shit now. Because they dont stop when theyre good, they stop when its become too bad to play, and everyone leaves.
Enjoying a game so much you want more content was, and still is, filled just fine from dlc and sequels. The best part? They dont require permanently altering what you thought was good, so if theyre trash you still have the original.
Well games used to not have Servers and be peer to peer they did not have season where New content got Put in or if they got New content they Split the Player Base Because they Sold the New maps, classes etc. So selling cosmetics and giving away the New classes maps etc is actually great. So that way the person not spending much gets New content and the person that love the game can Support them more. At the Same time Yes time is spend on Those skins etc and not New stuff but What would you like. A game being shut down and not being play able like battleborn? Or a game that gets New stuff but also New cosmetics?
Yeah, the headline is just awful. The Inkbound Dev notes that they’re removing all in-game microtransactions. The goal is to move away from pressuring you to spend money on microtransactions as you play, and keep them where they belong: on the store page.
The devs are doing exactly what they said. The headline is either click-bait, or a result of awful reading comprehension.
I don’t think you’ll regret it. Shiny Shoe knows what they’re doing in terms of design and Inkbound is phenomenal. They’ve been making solid improvements throughout EA.
Gonna read this later, but already thanking you for posting this! Random super interesting gaming deep dives is one of my favorite things to stubble upon in my feeds. So thank you so much!!!
It’s worth mentioning that for folks who VR socially, the proliferation of the Meta hardware is a privacy concern regardless of whether one personally uses the device. There’s a fucking reason Meta subsidizes the damn things.
A fake meta profile for your games attached to it. Meta also has asked for ID confirmations, so you better either be okay with risking it or losing access to your account and your investment.
Also since it’s meta PCVR is a complete second class citizen and won’t work as well due to technical limitations.
I’d still recommend a Reverb G2 to anyone who wants standalone PCVR with minimal setup needed. It’s far from perfect and the tracking is worse than the quest (tried both side by side), but it’s a great headset.
I have a PSVR 2 and I’m happy with it even being locked into Sony’s platform. I’d like to try out the Reverb for sure so I’ll put it on my list. I’m hoping software updates can get the tracking dialed in.
I cannot trust any publication that “reviews” a product like this without taking at least a little time to go over the legitimately harmful business practices against the customer.
Realised it's not that cheap, US$500? Feels like it's at a price point where I could spend a couple of hundred more and not get Meta involved. Made more sense when it was US$300.
Yea, but the cost of having FB acquire your data doesn't feel so... worth it? I'm not completely privacy-focused like many on the fediverse but I do view it as a trade-off, and at US$500 the trade-off no longer feels warranted.
Was thinking about the HP Reverb G2, it's a little more expensive than the Quest 3, last I checked.
Privacy isn’t normally my primary concern but with VR I find it to be a bigger deal than I usually would, particularly because the headsets can hypothetically gather data about what you’re looking at exactly (especially once eye tracking becomes more of a thing - then it’ll be exact, and that’s kinda terrifying at that point).
And this is Meta/facebook, so. They’ll 100% do it and say they aren’t.
And they probably scan your surroundings and upload it to the cloud. Only thing creepier would be Amazon making the same thing and then sending you ads for stuff that goes with whatever they saw you had or replacements for old stuff you have.
I don’t care how cheap it is or how amazing it allegedly is. I clawed my identity back from Zuckerberg, and I don’t intend to go back to that abusive relationship.
500 not even on sale. It often goes for $350 these days.
Honestly, it’s a steal. The reverb G2 is really good, easily used with Valve Index controllers.
In the long run though, anyone currently interested should probably wait for Valves next release. Then you can decide if MS-lock is worth it, it can certainly be frustrating at times being locked to Windows.
yeah i only put 500 as its the MSRP, its actually lower than that. more of the point is, if someones claiming that 500$ is expensive because its a meta product, they weren’t even intending to go into VR, as the HP Reverb, and what it sort of replaced before that, the Samsung Oddessey+, were sub 500 for a long time.
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