What is "feminist propaganda" and what would COVID-19 have anything to do with the game? What would either of those have to do with the game? Isn't it based on the legend of the monkey king? Are they afraid they'll make a meme of him spreading COVID to kill his enemies or something?
In the conspiracy theories groups China is a hot topic, and I believe this is them telling influencers (who they give a free copy) to stick to the game instead of talking about the country they happen to live in. And I would assume if people stuck to the game few of these topics would be relevant.
Now if an influencer had an issue with say, allegations misogyny at the studio, I would expect them to -
not accept the game from the studio
maybe create content on why they refused the offer of a free game and things they think would need to change to allow them to work with the studio in the future.
You would have thought that by now they would have realized that explicitly banning people from talking about a subject is basically a method to guarantee that they do.
It’s a Chinese game developer. These are the things they’re sensitive to. COVID started in China and I guess feminist is a big fucking red flag for women in China?
It’s a Chinese game developer. These are the things they’re sensitive to. COVID started in China and I guess feminist is a big fucking red flag for women in China?
The Black Myth: Wukong sexism controversy stems from employee reports that developers at Game Science have been making sexist comments for many years, and there’s a suggestion the company doesn’t want women playing its games.
I wonder if any of this has been corroborated. I feel more conflicted about this kind of stuff recently because for every one asshole saying awful shit there are hundreds of other people that poured years of their life into making a game like this.
It’s Chinese developer so I wouldn’t be that surprised that their sexist it just seems to be a very common viewpoint in China.
They obviously know it’s unacceptable because they don’t want to be brought up on it. But rather than improved they’re just going to ban discussion of it or at least try to it won’t work of course. We’re talking about it after all.
The dev has a storied past^[1] of sexism and misogyny, so this shouldn’t come as a surprise. The COVID stuff is amusing but unsurprising considering it’s a Chinese studio.
Reading through that made me feel gross. It does seem to be acknowledged by women in China as a cultural issue (as well as globally online).
Sexism is, and continues to be, a global problem. But the difference, as both Zhong and Monica F. pointed out, is that the Chinese government and overall cultural attitudes continue to actively discourage women and their allies from fighting back. There’s no one telling harassers “no.”
This feels like the second round of this going around as the AI articles / lazy sites pick it up.
It’s a doc ‘sent’ to one guy who had 12 followers on medium before this started blowing up. It was edited after it was sent out to be the real marketing email of the company instead of a gmail address. The doc is still owned by that gmail account, which isn’t typically how companies operate.
I guess they’re getting their viral moment so good for them for generating content?
However, it’s clear Game Science, through Hero Games, is keen to control the narrative around Black Myth: Wukong to avoid negative coverage and ensure focus is on the game itself.
Given that this is the first I’ve heard of this game and I know nothing about the game itself, I feel they’ve shot themselves in the foot a little, eh?
Nah for a while now, this was highly anticipated within the gaming community. Journalists have covered allegations and controversies but honestly no one really cared. People wanted a good game and they got one. Politics or not, their steam review is 96% at overwhelmingly positive.
Hahahaha, wow, what a bunch of wet noodles. If you don’t want negative discourse, maybe don’t be misogynistic. Or don’t publish your work in countries where free speech and personal freedoms are more abundant. No one is forcing you to publish here, so please keep your demands in your pants. Pffft, I was really interested in this game, now it’s such an easy pass!
Out of curiosity, since I’m out of the loop, what is the misogynistic discourse around the game or studio? Is it based on themes of the books/mythology the game is based on? Or is it some other thing the devs went too far with eastern culture wise?
I read some articles from 2020 that touched on the culture @ Game Science, but it doesn’t even really matter. It’s just the way they single out stuff that feels really put of touch, pretty (ignorant) boomer attitude. I’ve only heard the word “feminist propaganda” from folks who are misogynistic, it’s not something I associate with caring about inequality. Can you imagine being a woman influencer that got this message? I would think 3 times before partnering up with a party that gave me this dos and don’t list.
It’s probably something that can be attributed to cultural differences, but that doesn’t mean that much to me. You move in a culture, but you are still responsible for you actions and words.
Thank you. I mainly wanted to know what the talking points are so I can have effective conversations with the people around. This one semi popped out of nowhere for me and I felt I missed something.
Agreed, the term “feminist propaganda” alone here is enough to make me question the studio/publisher leadership group.
@Chee_Koala, I’ve read your other comment on this post and I agree with you. Going to pass on the game. It’s the reality of today. If we want things to improve we have to vote with our democratic right to vote if we have it or we vote with our money. This type of topic pops up a lot in media, big tech and most other large companies that somewhat dominate an industry. There are enough options out there where we can’t always make the perfect moral decision, but we can at least try to choose on the lesser of many evils in our shopping and media consumption based on the information we have.
Thanks a lot, I can imagine! It’s moot for me, sadly. Google maps is amazing too but I’m not on board with choices they are making so, can’t use that either. There’s enough games to take my mind of of missing this title. Have fun though!
China has plenty of right wingers and social conservatives living there. They just can’t organize for their beliefs outside of the existing political structures.
SH2 is my partner’s favorite game, and I’ll be interested to hear their assessment of this. I tried SH2 on PC a few years ago, and the tank controls were just so outdated it took me out of the game.
The original designer of Dead Cells, Sébastien Benard, formed a new studio and has a new roguelike game on the way called Tenjutsu in which players take the role of a renegade yakuza.
Earlier this year, Benard called the decision to end Dead Cells development “the worst imaginable asshole move”.
I’m curious about how others feel about this. I think Dead Cells is an incredible game, but the amount of continued DLC releases has actually turned me off of the game somewhat. I’m actually glad development has ended in a way, so that I can rebuy the “complete” game and have everything.
The game already had tons of content, I don’t think it needs perpetual new content additions.
I am becoming the same way. Maybe I am just old, but I miss the days of buying something and having a finished product. Instead, we have games like this and Stardew Valley that release in an incomplete state and are still receiving major content updates almost a decade later.
Stardew doesn’t bother me because the updates are free. As soon as there’s more content for the game, I have it. If I feel like playing Stardew again, the new content is a reason to jump back in to playing it again.
However with Dead Cells, whenever I think about going back and playing it I think about all the new content that I haven’t bought for it. It feels like my options are spend money for the current complete game, play an incomplete version, or just don’t play it right now. I’ve been deciding on “don’t play it right now” for years now.
My issue with Stardew Valley content updates is that they change how the game works. It is not just adding extra postgame missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.
Dead Cells released in a state that felt pretty complete to me, so I just appreciate all the extra content, especially the free updates. It's a game that's so good I'm glad it got such loving support, because the core is so fantastic that I really did just want some more levels and items to increase replayability.
I think it's okay for it to end now. I'd also think it was okay if the devs kept going, but it's in a place where it's got enough content that it can end here and I'm okay with that.
Reading the full statement, it sounds to me like there was more to it than just the game’s development coming to an end. It sounds like it might have been a very sudden decision by the publisher, with possible negative consequences for the development team.
In principle I agree though, there is no issue with a game just being finished at some point, especially a single player one. But I also don’t mind continued updates and/or DLC.
We’ll see how Seekers of the Storm will be on the 27th, but honestly it likely won’t be bad. Bringing back the character Chef from ROR1 is something we’ve been wanting and so unless SotS changes a bunch of things for the worse, I’m not sure this update will really have any reason to show the future of ROR2.
I imagine we’ll get this and it’ll be done for a while as sales determine whether they want to do another one or not.
I feel this with Terraria. Yeah the updates are free and they try many ways to freshen the game up. But, I'm almost begging for the game to land itself in a comfortable level of finishing itself and just polish it off. It is a radically different game when I try it than when I first did back in 2015.
The biggest problem to me is, that they will shutdown the previous game. I think its different enough to keep it, but probably not many people play it. What is the current Don’t kill videogames campaign called again?
I guess they don’t want to a) split the user base of similar games, b) force people into buying new stuff from new game, c) can’t or don’t want to maintain multiple live service games at the same time. These are guesses by me, not saying its the case here or always the case, just giving a few ideas why this could happen.
It does, however, become very finite solution in the scenario that the new game flops. It’s having two baskets, putting all your eggs in one and burning the other. So now their entire income is dependent on that one metaphorical basket carrying the weight.
4v4, objective based gameplay with a slight hero-shooter twist
This sounds awesome to me! Add the portal mechanic to the mix and its a unique hero shooter with objectives. I played the first game back when it was new, but stopped playing because lack of content, playing the same thing over and over again. It got boring. Hopefully they learned their lesson this time.
I appreciate your enthusiasm! I think a lot of folks are a bit burnt out on hero shooters at this point, given the market saturation. On the other hand, you are correct that Splitgate 1 was a bit thin, and they needed to do more with it. To me, it feels like they looked at that problem, and just went “what if we made it more like every other multiplayer shooter on the market right now?”, which strikes me as…lazy? Uninspired?
While it’s not ideal there is something actively played out there, with plenty of custom maps and kind of recent…
I’ll copy-paste a previous comment about it here:
Though development is long dead, the servers were taken offline recently and it was delisted by Epic, people are still playing the Unreal Tournament pre-alpha (commonly called UT4) which you can get here: www.ut4ever.org/downloads
The download should come with the unofficial update which gives access to the private servers, I play on the Unreal Carnage servers regularly which often gets 8-15 players at a time, more than enough for some deathmatch. Would love to see some more people around!
(Mind I’m in New Zealand, which is why my ping is so high, the netcode handles it well somehow)
The shift from “we’re making a fun and relatively casual arena shooter with a neat gimmick and extremely rewarding fundamentals” to “we’re making a generic e sport shooter” was swift and, frankly, uncalled for.
My friends and I all LOVED the pick-up nature of SG1. We’re all adults with busy lives, so hopping into a ~5 minute casual match was just so easy. And the casual nature made it feel like we could have success without “grinding” the game. I guess that is explicitly not the intent of SG2.
Nope it’s not… Another live service with a never ending treadmill of rinse repeat and spend on micro transactions…oh and be sure to play as long as possible for engagement metrics.
Their trailer with esports people had me going who even are these people and why would I believe anything coming out of their mouths when they are the equivalent of infomercial sales people with them being paid to be in it. Is it really the best way to market a game?
DO ISAAC YOU PUSSIES. MAKE AN ELEVEN MINUTE ANIMATION ABOUT A RELIGIOUS WACKJOB HEARING GOD TELL HER TO KILL HER SON, WHO FLEES TO THE BASEMENT AND FIGHTS AN ABORTION WITH HIS TEARS
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