They couldn’t accept that 3 games in, some people would be locked out due to their choices in 1 or 2. Who cares? We have our lives to play them. Lock 'em out. Thats why 1 & 2 were cool, your choices came with you.
Agreed. Drew Karpyshyn was the Lead writer for ME 1 & 2. When Mac Walters took there was a quality drop.
Example: the Dark Matter plot line was dropped and, I seem to recall, this was meant to be the motivation behind the reapers. Creating a psychic species that could control dark matter.
ME books story series also crashed once Drew Karpyshyn left.
To be fair, it can’t be easy finishing off someone else’s work.
This is exactly what I’ve wanted. Anytime we get a plot point that fits in the following lists, I feel like it severely handicaps the writing potential of any other stories you could tell.
Humanity was created for the sole purpose of ???
Everything you’ve experienced is part of a simulation.
Our entire lives are lived for the fight against the ???. But it turns out that whole war was a conspiracy by the patriarchy.
There are many enemies around us. But we may as well throw our swords and guns in the trash, because the only ones who can fight them are the chosen ???, born with special powers.
Not much of humanity is left, so we need to preserve what we can and never ever get into any major conflicts.
This sounds like it could work well, just hope they aren’t given short or unrealistic deadlines by NetEase. The people he’s assembled thus far have released amazing material during their careers when they were given enough time.
With the best workers wanting remote work, not sure what they expect to get from opening an office in Austin. Traffic is terrible, office space costs a ton, and Noone will apply to work in their office.
One of those is there to sell more Playstation Plus Premium memberships. The other is there as a cheap way to try and convince a few people to buy a game no one wants.
Lack of graphics settings aren’t why I stopped playing. It’s the game mechanics. The game isn’t that fun for two major immersion breaking reasons.
Loading screens. So many loading screens. Just reminds me I’m using software instead of being in a universe.
Over reliance on fast travel. Yeah, space is boring. But why have a space setting at all if we are going to skip through it? Why bother building custom ships if there are no real challenges to overcome with them because spending time in space is not necessary at all ? Worse, it’s a bad experience because of the loading screens.
There should be a happy medium. I haven’t played Elite Dangerous in a year because I’m 50 jumps away from where I need to go, which means like 3 hours of nothing but travel. But the realism is out of this world. This Starfield thing of never needing to fly is too far in the other direction. I think a happy medium would be a system like Elite Dangerous, but if you need to travel more than a couple of systems over, have a long distance jump gate or something like that, and maybe autopilot. Eve online has jump gates and autopilot, but it can still take hours to cross the universe. It’s more entertaining to have a quick travel option for those scenarios. Eve has wormhole systems that will let you cross the entire universe in a few jumps, but finding those connections will take longer than just flying directly, unless you’re in a huge wormhole corporation that uses 3rd party tools to map all of the wormhole connections to known space.
I’m not sure. I guess because they go hard in the simulation aspect of the game. Although if we’re being realistic, it’s unrealistic that you’d have an interstellar space ship without an autopilot. I read that there are mods to enable autopilot, but I also read they can get your account banned, so I stopped looking into them.
Its not about good game design.
Its a kind of DRM - a move inspired by the hypothesis that making a game hard to pirate will improve sales.
The data suggests that hypothesis is false.
An EU-funded study found that profits of blockbuster movies are negatively impacted by piracy, music industry profits are unaffected, and profits from selling books and video games are increased by piracy.
Everyone loves to hate on it, but one thing that Star Citizen absolutely nails is the sense of immersion. From the time you load in until the time you are inevitably disconnected from the server, and from ground to ship to space, you are in one experience with no loading screens
I’m 50 jumps away from where I need to go, which means like 3 hours of nothing but travel
If you upgrade your fuel scoop, that’ll cut down your time severely. I can do about 30 jumps an hour with my Krait Phantom. Refuels before my FSD is even cooled down.
Given every single system in Starfield is already explored and built on, I think they should have just given up on the jump system and gone with a gate system like Freelancer or the X series. You get to fly to every point without menus while still being time efficient. The reason they didn’t go with this is presumably because of the supposed “exploring the unknown” angle, but you never explore anywhere new in Starfield anyway.
I must confess that sometimes fast travel removes a lot of value from a game. While it saves you a lot of time like a cheat. Cheats also save you time.
You see this issue when one of your core game loop isn’t enjoyable. It happens a lot in games, and you notice it if a game gives you and item or ability to play the game less.
This can be okay if this item comes in just as that loop gets boring (like you unlock special flash grab drives part way through the game). But if they let you fast travel from the beginning the likely case is that they found the whole space travel boring and they ended up providing a way around it.
Which leaves people asking “why’d you bother adding it in there”
This really hit close to home for me. I was diagnosed with “hyper-mobility” when I was a teenager, but my doctor told me it was kinda a catch-all diagnosis. He told me it is degenerative and the only “treatment” is exercise to have tone muscle support my joints. Other provides have echoed this over the years.
I haven’t had a day free of pain since 2nd grade. It affects all my joints and I have frequent dislocations. I’ve been able to manage it with exercise for years and it’s provided me with an insane pain tolerance. But covid + RSV + pneumonia and secondary infections + long covid had me on my ass for so long, I neglected my joints and I’ve been in the worst flare up of my life.
I have to rehab slowly, but every time I exercise, it causes such bad systemic inflammation and cervicogenic migraines. It’s a vicious cycle that’s hard to break. Dry herb (Volcano) vaping medical marijuana and then gaming is literally the only time I feel an escape right now.
It helps me to disassociate from my pain and focus my attention on something so engrossing that my brain can’t spare attention to the ‘dulled’ perception of pain. It’s not like the pain is gone, but it’s changed and it’s a momentary relief. But even if only momentarily, finding some sort of respite is essential for your sanity.
I would still be here without gaming, but my quality of life would be a hell of a lot worse.
Yeah, I’ve got EDS, and gaming is one of the few things I can do and not risk being too much in pain (I do have to watch out for my fingers spraining and dislocating, though). Days when I can’t walk very well, I can still sit down and play a game.
EDS is what my last provider mentioned might be a better diagnosis. The joint symptoms fit, but I definitely don’t have the skin or blood cell issues that can present in EDS. Which I’m definitely grateful of.
Well, there are thirteen different types of EDS (most of them are REALLY rare, though), based on which connective tissue they impact the most. The most common are hypermobile, classical, and vascular. I have the hypermobile type, which mostly impacts joints. Classical EDS can have skin issues, and vascular is the type where it can cause your blood vessels to rip open inside of you. hEDS is the least likely to kill you, but most likely to negative impact your quality of life.
I never thought about it like that, but that explains why I played through Borderlands 2 over and over again while doing chemo. Everything hurt but I could still mow down some baddies.
eurogamer.net
Aktywne