Ads used to be run at the streamers' discretion, and they were beaten by adblock. Now adblock doesn't work on Twitch, because they did the smart thing and embedded them into the stream. Also, a few years back, even though streamers have an incentive to run ads, because they benefit from it too, Twitch implemented mandatory thresholds for number of ads that need to be run or else you lose access to some tier of monetization, so most streamers leave it on auto pilot now. It means that whenever the same stream is running on YouTube, I'm watching on YouTube so I don't miss anything.
I mostly watch YouTube streamers. Once in a while they’ll do a Twitch stream and holy shit it’s night and day. 0 ads on YouTube and 30 second and even sometimes 1 minute unskippable ads constantly interrupting the stream on Twitch. I honestly have no idea how people put up with it. I cancelled cable because I didn’t want to watch ads, I’m not going to a site that does the same.
My adblock blocks the ads, but I still get that stupid purple screen. What really annoys me is that it’s a minute and a half long. Twitch really wants me to disable ad block so I look at an ad on a Livestream for almost two fucking minutes.
I minimize and do something else until then but that’s asinine.
hold on, you mean to tell me a platform that exists and is known purely for LIVE streaming content has put ads OVER the livestream interrupting your view? what kind of idiot would have approved such a service killing move?
As a mod, you can postpone an ad by 5 minutes 3 times. You can’t postpone it by 1 minute, you can’t choose to play them during downtime, you can’t do shit but pray an interesting moment doesn’t happen during the 1 minute.
Just when I was hoping to see some fan games start popping up, we’re gonna get Spyro 4: It’s about Slime or whatever. And they’ll probably lock it behind their stupid blizzard launcher and it will be console exclusive before it makes it to pc etc. etc.
I’m done. I loved Spyro, but it’s time to let a dead franchise rest in peace.
I wonder what they could do to breath new fire into it (har). It is a fun trilogy to play, for sure, but it also feels like playing a game of its time.
I really miss games like this though. The last time I felt the bridge between games like Spyro and “modern” times (I’m old) was Kameo. Kameo was such a gem and felt like I was playing a newer Spyro, Medievil, or Banjo game.
While we’re on the subject, where the heck is Conker?
In fact, it’s so close to Sunshine that there’s a FLUDD mod on PC. It performs exactly as you’d expect. It’s obviously cheating and makes platforming much easier than intended, but it’s interesting just how close AHIT actually is to Sunshine in terms of how the game feels to play.
My son is 6 and wants a switch. I know there’s a new switch coming this year or next so I’m hesitant. From a value point of view, sales on steam and the back catalogue prices will be much more enjoyable for him. However, it’s where his friends go. We’re in Australia, so no official support or sales here, so we’ll see when it’s his birthday what the lay of the land is.
Being 6, I would just go with the game system they like. You and I know PC/SteamDeck are killer but youngins always fixate on what they like. Besides, I have a feeling a switch would be cheaper. Not so sure about a switch 2 being cheaper though.
I love how every article mentioning a game/IP owned by Activision has to say that ‘now that Microsoft owns BAK, the game may be an Xbox exclusive. Ragebait journalism at it best.
Interesting read— basically all games boiled down to running at “720p with 50% internal resolution”; that’s 360p internal resolution, less than the GameCube from 2001.
But, that’s paired with Lumen GI, high resolution textures, FSR2 or Epic’s TSR upscaling and a huge shift in how we render games (deferred rendering, temporal effects, normal mapping, etc). And on a Linux handheld. We came full circle in a way, but what a time to be a gamer!
I’m tentatively interested, but I can’t remember the last open world game I played that wasn’t just a reskin of something I’ve already played before. Sure, a game doesn’t have to be innovative to be fun. But it sure helps. Especially in a genre that can feel like doing chores, rather than playing, if it’s not done well.
Try Rodina. Very unique and interesting seamless “open solar system” game made by a single developer. Comes with a fun ship interior builder. It looks very bland and dated on screenshots, but feels awe-inspiring to play, creating a sense of scale that I have not seen anywhere else. It feels almost 3D even on a flat screen.
Rodina does not have a ton of actual content, but that’s not necessarily a bad thing. Also, you can propel yourself around space with a fire extinguisher, which automatically makes this the best space game in history.
“Star Wars Outlaws, the open world Star Wars game, is set to release late this year,” the post reads (thanks, IGN). "The game lets you explore distinct planets across the galaxy,
Desperately not trying to fall prey to the Starfield curse of too many fucking loading screens.
I don’t understand what Bloober is doing to secure these partnerships. I enjoyed Observer for the visual spectacle, and I appreciated The Medium for what it was trying to do despite it feeling mechanically and thematically incomplete.
I’m not attached to Silent Hill so I’m not terribly invested in their remake, but figured it would be a fair proving ground for them to grow up from the ambitious-but-flawed style that has marked their other games. Maybe this deal is a sign that Skybound has already seem something they like?
Maybe it’s just because they’re consistent? The Medium was fun enough to play over a few weekends and from what I’ve seen they do well with the letsplay crowd
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