Seven years feels about right for a length between consoles. I am curious to see what they do with it. It's hard to see Nintendo not sticking with the handheld console approach with the Switch 2, but just building a more powerful Switch doesn't feel very Nintendo, if that makes sense. Like there has to be some feature or gimmick to set it apart from the Switch.
Especially when the chipset, Tegra X1, is going to turn 10 years old next year and has roughly the same performance as the iPhone 6. Kinda impressive longevity when you think about it.
Rumors are it will have a LCD screen. That way Nintendo will be able to make a version with an OLED screen a few years later and sell it to you again. They’re so “innovative”.
Don’t think of it as a Switch 2, any more than the Wii was a GameCube 2, or the NDS was a GBA 2.
That said, I personally think the Switch was a realization of what the WiiU tried to be: blending handheld and console, exploring motion controls, and solidifying online play with titles like Splatoon and Super Mario Maker.
The Switch itself experimented with VR with the Nintendo Labo headset, bringing VR modes to Super Mario Odyssey and Mario Kart, Smash Bros and Breath of the Wild.
They really could have pivoted strongly into VR, since the biggest barrier – the hardware buy-in – was already out of the way.
I wouldn’t be surprised if the next console picked up where the Switch left off there.
I don’t see how they can be releasing a Nintendo Switch 2 when they just released the Nintendo Switch like…a year or two ago. Wait…when did the Switch come out? March of 2017?! Holy shit it’s been 7 years.
You act like 2017 is old, like we’re not all still playing FF Tactics Advance, and Pokemon Fire Red, and Fire Emblem: Sacred Stones and having a blast like it’s 2004.
Pretty much everyone is claiming that, at this point. No one has a solid source on their claim though. Its all on Nintendo now to prove it, or a leaker to release images or something.
No public sources yet, but there are positive whispers from anonymous people in the electronics supply industry. Companies that make boards, chips, screens, that kinda stuff. That plus the fact that the original Switch launched in 2017 is enough for me to believe the new one is on the way.
It’s not that I don’t believe it, it just seems silly for all these sites to keep saying so, without anything to add. Just jumping on the bandwagon for clicks.
I agree. There seems to be a job in the industry called “Professional Guesser”. It’s like those companies/people who say, “Barbie Vs Kong” is expected to make $76m at the box office this weekend. How can you possibly know?
After Capcom’s DRM fiasco, they’ve poisoned the well something fierce. Giving us more of the genre they established smacks of Resident Evil many years ago when 6 was out and was followed with forgettable spinoffs. That will poison the rest of the reservoir. They never learn.
Even if one of them was a Code Veronica remake like we want, I am holding my breath. I bet one of them is a Live Service game, because they haven’t learned with their OTHER attempts at that.
Ah yes, in-game currency is fiction. That’s why it costs real money, and publishers mandate developers lock down the game as much as possible to ensure no one circumvents the ‘fiction.’ The mind boggling profits they bring must also be fictional.
I did that too!
But it’s always weird when that happens; it seems like Adam Jensen is voice acting for a live person. I did enjoy watching him play the game though.
Doom's shareware sold Doom for me. Most recently the Tekken 8 demo sold itself. In between there have been a ton of games where the demo was helpful in deciding whether or not to play something.
I'm just surprised that in all that time there wasn't a single one that at a minimum confirmed a game was what you were expecting if you were on the fence.
Nah, demos largely disappeared because they not only took a bunch of resources to make but also had a far better chance of convincing you not to buy a game than to buy it, especially if you had other means of marketing it. Many people even enjoyed the demo but felt that they got their fill and therefore didn't want to keep playing, or maybe they didn't want anything out of the game beyond what the demo offered.
Note what kinds of games populate the Next Fest. Mostly games without any other form of marketing. Anecdotally, I found four demos that interested me, and all four convinced me not to to bother keeping up with the game as it gets closer to release. EEDAR, later absorbed by NPD, the combined entity of which is now known as Circana, works with lots of big developers and publishers and found a correlation with demos losing sales. In later analysis of demos, devs found that you could (a) convince someone to buy the game, (b) convince someone that they don't like the game, (c) give someone everything they wanted from the game, where they don't want to play any more, or (d) give someone everything that they wanted from the game, where they don't need any more than what the demo provides. Note that 3 out of those 4 don't result in a sale. A trailer tended to be much better marketing material. Of course, your mileage may vary if the game's loop or selling point is hard to articulate, but in most cases, seeing someone else have a good time with a game is going to be more likely to convince you to buy a game than if you had a demo where you might not understand its appeal. It's why games are built around how well they present on Twitch these days.
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