eurogamer.net

kromem, do games w SAG-AFTRA members overwhelmingly vote in favour of authorising video game strike

I wonder what the relative votes were among members that had actually been hired for video game work in the past decade.

sploosh, do games w 15 years later, more Beyond Good & Evil 2 footage surfaces

Has there ever been a good game that took over a decade to develop?

theragu40,

Not many. Mother 3 and Metroid Dread maybe. I also thought Psychonauts 2, but turns out that was probably more like 8 years.

mindbleach, do games w Game prices are too low, says Capcom exec

Lower your budgets, ship more often, stop treating products like services.

Sauciness6413, do games w Game prices are too low, says Capcom exec

Personally, I feel that game prices are too high. Patient gaming is where I’m at.

Besides all of that, I don’t have the time for all of these games maybe cut down the scope of the game, go back to linear, 10-20 hour games and if its an open world don’t make it a huge empty sandbox with most of it being unused or with a boring game loop. If a game publisher decides to jack up prices then I expect top notch quality with no fluff included anywhere and that it works day one the fact that I have to mention that is sad, then and only then to me such a high price would be justified which has not been the case for some games in recent years. Finally, if a full priced game incorporates f2p monetization and battle passes, then to me its price increase is not justified in my book.

Blackmist,

I think the subscription based stuff is decent value for now. Run 2 years behind the current and you hardly have to buy anything.

The only games I have for my PS5 that I “own” are God of War Ragnarok that came with it, and Baldur’s Gate 3.

Redex68, do games w Game prices are too low, says Capcom exec

To be fair, he is partially right. It’s insane that games have basically been the same price since forever, the only reason they stayed the same is cuz more people could afford computers/consoles and in contrast to every other industry, making a new either physical or digital copy of a game is dirt cheap, so the more users the more profit.

Idk if it actually makes sense for games to be more expensive yet tho.

Gabu,

Prices are comparable because a cartridge in the 90s was as expensive, comparatively, as an SSD is today. Have you ever bought a game and received a free SSD with it?

ryathal,

You also have to ignore economies of scale. Nintendo was a huge consumer of chips globally just for gaming. That market is now mature, and gaming isn’t as big of a piece as it used to be. There’s also way more games being sold now, call of duty gets more day one sales than most n64 games ever sold, which made disc’s super cheap. Now you have digital distribution which is practically free, and companies are getting more of a games price than ever before and it’s still not enough.

Sanctus, do games w 15 years later, more Beyond Good & Evil 2 footage surfaces
@Sanctus@lemmy.world avatar

I’d imagine they’d have started over in six different engines by now.

Gurei, do games w Game prices are too low, says Capcom exec

I’m already waiting for games to go on sale in order to avoid being an unpaid bug tester, so sure do whatever you want.

ProfessorProteus, do games w Game prices are too low, says Capcom exec
@ProfessorProteus@lemmy.world avatar

As the great Jerma985 once said, “Fuck Capcom!”

ezures,

You listening to a psycho?

Gabu,

Over a company of psychos? Probably.

InEnduringGrowStrong, do games w Here's how Final Fantasy 7 Rebirth players will catch chocobo in the wild
@InEnduringGrowStrong@sh.itjust.works avatar

How many FF7s are there now?

Itsamelemmy, do games w Game prices are too low, says Capcom exec

Some are. BG3 could have been double and still worth it. I’d say most capcom games are overpriced as is.

Veraxus, do games w Game prices are too low, says Capcom exec
@Veraxus@kbin.social avatar

Everyone: "Games are getting WAY too expensive."

Out of touch executive: "Games are too cheap! Why are our sales going down? I promised the shareholders infinite growth!"

hogart,
@hogart@feddit.nu avatar

Games haven’t gotten more expensive since ever. Like I said above, The Original Donkey Kong for the SNES was 66 usd. It releases in 1994.

dandi8,

That's a very US-centric view, at best. I paid about 23 dollars for a brand new copy of Half-Life 2 in 2004.

hogart,
@hogart@feddit.nu avatar

I live in Sweden. But saying it cost 799sek in 1994 might not give you a good idea of its cost.

dandi8,

Fair enough. Still, games used to be vastly cheaper in my country and the asking price for the basic version of Starfield is 80 USD. There is no way any game is worth this much of my income.

hogart,
@hogart@feddit.nu avatar

Like I said. The price tag on Donkey Kong from 1994 says 799sek which in today’s market is worth 66 usd. I can’t be arsed to follow index and calculate how much that was in -94 but it’s a lot more than Starfield.

My only point here is that games haven’t really increased in price ever. Anyone claiming it has, is wrong. We can discuss the other parameters all day with (un)finished products, mtx, bugs, paid dlc etc. The fact still stands that games in 2023 haven’t vastly increased in price at all. And we have a lot of free options now as well that didn’t exist back in the ninetees.

Veraxus,
@Veraxus@kbin.social avatar

In 1994 you were buying a physical, manufactured product which you owned.

Now you are temporarily licensing access to something that doesn’t exist, can’t be transferred or resold or backed up or modified, has unlimited reproduction potential for no cost, and sells at scales unimaginable in 1994 dwarfing all other consumer markets in total revenue.

Games are dramatically overpriced.

520,

That was as expensive as it was back then because the game released on what is effectively a PCB. Which was expensive to make.

Tenniswaffles,

How expensive? Because accounting for inflation, $66 in 1994 is worth about $136 in 2023.

520, (edited )

The expense was probably quite considerable. Not only do you have to have the game ROM on a chip, you would also need Nintendo's lockout chip too. If your game had a battery save system (DKC did) you would also need to buy a RAM chip and watch battery too. That's ignoring any enhancement chips as DKC didn't use any (but many other late generation games did).

And all that before you get to the fact that the only who could officially make these boards was Nintendo. Meaning there isn't exactly much competition driving prices down. Sure, Nintendo couldn't quite take the piss the way they could in the NES days, as Sega was all too eager to try and attract new games for its console, but unless you wanted to completely remake your game, you're dealing with the big N's bullshit.

The boards could probably have been made much cheaper today than in the 90s, as ROM memory was expensive AF, even the couple-of-MB ones used in the consoles of the day.

There's a reason PS1 and Saturn games were massively cheaper to buy than N64 games.

Gabu,

If you buy a game today, does it come with a free SSD to install it in? Does it have a paper manual and a nice box? Is it even finished? Games aren’t cheaper, you’re just getting scammed.

httpjames, do games w Game prices are too low, says Capcom exec
@httpjames@sh.itjust.works avatar

$80 for AAA games is already super expensive. I buy most of my games on sale now.

mihnt, do games w Game prices are too low, says Capcom exec
@mihnt@kbin.social avatar

I don't/can't pay full price for games now as it is so good luck with that.

Patient gamer for life I guess.

108, do games w Game prices are too low, says Capcom exec
@108@kbin.social avatar

No matter what price they make games, have no illusion that developers will be paid more. This is to pad C level pockets.

MomoTimeToDie, do games w Game prices are too low, says Capcom exec

deleted_by_author

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  • sadreality,

    How many units are sold today v units sold in 1994 ;)

    MomoTimeToDie,

    deleted_by_author

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  • NightOwl,

    More resources are put in because there is an incredible amount of money to make with the game industry being bigger than movies and music combined. It’s no longer a niche upcoming industry but mainstream. And companies put in those resources because the market is that much bigger with more potential return on investment.

    MomoTimeToDie,

    deleted_by_author

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  • NightOwl, (edited )

    Game would $100 but the same as they are now. Could be $200 and it’d be the same as they are now and still have mtx, since why would a company leave the option to get more money. Few companies operate with the approach of this is enough money we are content.

    And games have only gotten worse if you are looking at triple a titles the same way someone might say movies have gotten worse because they think high budget super hero movies are the only ones that exist.

    If the market could sustain $100 it would be, but barrier to making and releasing games has never been lower. So consumers would just move to alternative games that are cheaper or old titles they haven’t gotten around to. And worst of all to these comlanies the top sellers aren’t always these high budget titles, but some indie title that’s not even 3d. Then there’s game pass people would just turn to if game prices went up moving more people to subscription.

    MomoTimeToDie,

    deleted_by_author

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  • NightOwl,

    Most companies needing $100 per unit for a game to be profitable aren’t going to bother approving that type of game to begin with over a game that can be priced $100 and have much broader mainstream appeal.

    MomoTimeToDie,

    deleted_by_author

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  • NightOwl, (edited )

    Why would a company want to risk putting money into a game so niche it needs $100 per unit over a game that can make more money despite being priced $60. And you know… Just price it $100.

    ryathal,

    As a dollar amount, more. As a percentage of the total market for hardware or developers, significantly less.

    Mnemnosyne,

    If a game today came with a nice solid box, a cloth map, a 250 page manual that actually explains almost everything about the mechanics of the game, and WAS FUCKING FINISHED WHEN I BUY IT, getting maybe one patch and otherwise never changing, then I might be willing to pay more.

    MomoTimeToDie,

    deleted_by_author

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  • ryathal,

    The ability to patch games has been a huge improvement, but it has also caused most games to release in state that is worse than older games ever were. Maybe after 6 months to anyear a modern game is at a comparable level of finish to older games, but only if it sold well. Lots of games don’t get the patching they need.

    MomoTimeToDie,

    deleted_by_author

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  • ryathal,

    Many triple A games released this year have featured game breaking bugs on release, that was practically unheard of in pre internet games.

    MomoTimeToDie,

    deleted_by_author

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  • ryathal,

    Yes Mario 64 has a lot of glitches, but it’s playable all the way through. Similarly superman 64 is notable for being a buggy Ness because it was uncommon. BG3 released with multiple game breaking bugs, same with Stanfield. Payday 3 has several crashing bugs, but nothing gamebreaking beyond overloaded servers.

    The difference is magnitude not numbers.

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