That isn’t for lack of trying on Godots part, but there are parts of making a Switch game that are incompatible with an open source engine. It is possible to have a closed source export profile that targeted the switch, but someone would have to make it, and that someone would charge money for it. Which is almost exactly what has happened.
It is interesting how free it is to build games for consoles these days. Now that everything is on pretty standard hardware, gone are the days of needing a dev kit and special knowledge of how the CPU or other hardware worked. Even the switch is standard ARM hardware, the proprietary part is the OS integration parts, not the hardware.
I haven’t enjoyed a “pokemon clone” as much in a very long time, coming from both a lifelong pokemon fan and a competitive battler. It respects your intelligence, buildcraft is fun, the monsters are cool, the story is surprisingly good (not incredible but still well done and touching and fun, big pokemon black/white and black2/white2 vibes in that regard just a bit more adult). I loved it
It's so much fun, I legitimately enjoyed it more than the last few Pokémon games. I haven't enjoyed a monster collecting game that much since Heart Gold and Soul Silver. Highly recommend it.
Did anyone else feel as... disengaged with the second one as I did? Something about it just didn't grab me like the first one...
It's not even a technical thing, like many have complained about. I never had those sorts of issues on my computer (once I turned off the steam desktop controller thing). It just didn't keep my attention.
Second game definitely had way too many issues to be released when it did. And it’s still not in a good state on PC. But I had a good time with it, and thought it was a big step up from the first game in every way except performance. Hoping the 3rd game doesn’t have the same issues
It’d be nice if they fixed the last one before moving onto the next. At least the balance is restored, these are definitely EA products; the high quality of the first game was just a blip.
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