There was already an HD remaster released back in 2011… I’m all for crisper graphics, bugfixes and the like, as long as the core gameplay and charm from the beloved original is still there. Still also holding out for BG&E2, but that feels as close to vaporware as it stands.
Also, fuck Ubisoft and their craptastic launcher. Main reason I have strayed from majority of their titles. Maybe it’s a little pedantic, but I’m in the “Steam or no DRM” group if I bother with a game.
Seems like everybody forgot about the HD release. It was good, and the only reason I haven’t played it a third time is because I don’t want to set up the console for it. Hopefully this new version won’t be too bogged down with Ubisoft crap 🤞
I still technically am an insider of Behind Good and Evil 2, but I haven’t heard a single bloody thing for YEARS. 10 by now, I think.
This is the first time I’ve heard anything about the franchise and it’s not even from an insider email… Or even remotely related to the prequel that was supposedly well into its development.
When I was invited to be part of the insider program there was a special insider forum and I was given two surveys to do. This was all within the first few months of the invites going out.
Beyond Good and Evil 2 was announced in 2008 and now they’re doing a “remaster” of the first one? Not having high confidence in what they’re delivering tbh.
The last time I played this game I felt like the controls were off. Like the camera moving left and right were going in the wrong direction compared to other games. I couldn’t change them in options. Hope they make that change because it was very awkward to play.
That’s just how camera controls were best then, they were always horizontally inverted and not many key you change it. If you emulate or play it on pc, you can at least rebind it so its no longer inverted
I never had an issue with other games at the time… just this one. Played many Mario and Zelda games and the camera was fine on those.
On a side note, what’s weird is that I used to always invert my vertical camera for every game, but all of a sudden, my brain changed on some game I was playing and now I no longer need to do that for anything else.
I guess this means I’ll finally get to actually play it
My playthrough on release got aborted midway through act 3 because I was using mods before official support and the constant updating and mod breaking eventually destroyed my savefile.
I’d love to see someone figure out how to up the player limit or link games. Baldur’s Gate would be such a great medium for a D&D roleplay server if it could be set up to handle it.
Back in the day, Operation Flashpoint, the predecessor of ArmA, had a mod community that built mods that came with huge new maps, new equipment and actually decently written campaigns. All because of the official mod tooling, which even came with tutorials.
It took music a while to learn this, and most game companies already knew it. I just wish streaming platforms would learn a bit faster that exclusives aren’t that useful.
Platforms are an obstacle to customers, from the developer’s point of view. This has been obvious since the PS2-PS3 transition - and it’s why Sony is freaking out about PSN accounts. They don’t give a shit about your data. They desperately want to go back to when every game was made for one system and maybe got a conversion or two. The closest they can get is roping people into their ecosystem to justify the continued existence of their deliberately0incompatible AMD laptop opposite Microsoft’s deliberately-incompatible AMD laptop.
Same deal with Epic refusing to make Fortnite work on Steam Deck. It’s not a technical issue. They’re just having a slapfight with Valve. They want their store to stand up against (let’s face it) the de-facto monopoly source for major PC games, and the market says no.
Where this ends is the death of consoles.
There is no reason to release a game three or four separate times, with a private screening process for two or three of them, even if each release is goddamn near identical. All that’s really different is which middleman slices off an entire third of the publisher’s revenue. There are no technical reasons three of these platforms couldn’t just run the same executable with the same data. There’s differences - but not important differences. And even the ARM version could be served if games were published in .NET or SPIR-V or whatever. Slow startup time? Yeah, once, but games already take their sweet time installing. Even shaders need to compile and cache. That nonsense would be a lot more sensible if it let you buy whichever hardware was best from whoever the hell was selling it.
So really, where this ends is the death of platforms.
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