It doesn’t read all that bad but what is the problem with shutting down megacorps? Like just keep them from amassing more and more IP in one place you fucking morons!
Takumi Shu… will you write another game? I’m begging. Ace Attorney 7. DGS3. Ghost Trick 2. New IP? Anything, I want it so bad.
I am partial to Apollo Justice, the first one on DS. I personally loved the storytelling and this ominous aura of mystery that begins in Case 1 and looms over the entire game. Also Trucy. It was also the first time I remember that I, as a kid, was challenged to think about why we believe certain things to be true. And it has a great soundtrack and art / character designs which on their own are enough for me to love a game to death.
I mean some people would rather play their games on the move than be sat down at a console or pc. Its just the hardware is completely outdated, hell even their flagship games struggle with it a bit like BOTW and TOTK do have some frame dropping problems.
Not even talking about the switch portability but I think there must be people out there who only have a Nintendo switch to play game and if they wanted to play mk (and not buy a PS5/Xbox) then there was only one option left… Sad thing is that they didn’t even release it to the PS4/Xone gens console.
I love my switch and most of what I got for it. But I try to get stuff I know will run well, and to this day I still can’t understand people who played Bloodstained switch and consider it “fine”.
Even with all patches, it’s still an unstable mess with terrible input lag, second-long freezes and constant loading that sucks all the fun out of it. I don’t care much about compromises in the graphics area, but that shit is practically unplayable.
When I backed that game, it was supposed to run on Wii U, what a joke. I am still convinced the reason they delayed the switch version one week at launch was just so it would not tarnish their glowing reviews.
There’s games I wouldn’t even consider getting for the Switch. Like MK and Doom. They’re such graphical powerhouses and that’s not what the Switch is for. I play those on my PS5.
To be fair, I mostly use my switch for first party Nintendo games and like another user has said the Switch sometimes struggles even with those (I’m looking at you TotK).
I wish that I could read Chinese, to check if Recreate Games’ claim of mistranslation holds some ground. It feels fishy though - usually developers are quite cautious with ambiguity; and when a business says that the customers are “confused”, more often than not the customers are quite lucid and complaining about spot on stuff, it’s just that this goes against the business’ best interests.
Is it better than the first one? I struggle to play it for too long. The break mechanic is just too much for every single battle. And the stories are super basic boring fairytales without the weird parts of fairytales.
Except for the dancer, when one of her friends randomly yells out of nowhere “Yes, I became A WHORE!” lol
I don’t know how far you got into the first one but they are pretty similar games in my opinion. Everything that was good in Octopath 1, got better in Octopath 2. So: music and sound design, still amazing. Art, it’s the same HD-2D style that’s popular nowadays and Square is good at it. Character storylines are still mostly separate and not extremely complicated. The endgame scenario of Octopath 2 is more fleshed out than the hidden/True Last Boss of Octopath 1. I had a lot of fun in the endgame but in my opinion it was still too short.
The battle system is even more broken than Octopath 1 and largely revolves around setting up a team that can generate lots of BP, stack all your buffs onto a single character and maybe a debuff on the boss, then break it and deal 10k or 100k damage in a single round with your strongest attack. I think with certain setups it would be possible to deal 2 million damage in a single break. No boss has that much HP, though.
You still get powerful by exploring the map for gear and stealing/path-actioning good items from the end game cities. Grinding isn’t really necessary to beat the game but there are multiple setups that can turn trash encounters into 1-button wins.
The sub-job system is more flexible in Octopath 2. In addition to Break, characters have unique Latent Power “limit break” skills. There are so many ways to build a team that works well and part of the fun is figuring out what skills you can spec onto your characters and combine in order to win the game. That was also the case in Octopath 1.
Thank you. Yeah I’m playing FF9 right now and the battle system is just so much better it’s ridiculous.
Some day I’ll finish Octopath 1, it sounds like I’ll be even more bored with 2 so I’ll skip that one.
Ugh. I can’t believe we waited all this time just for them to lie about local play, add a premium cash store where one skin can cost over the price of the game, and LOOTBOXES in a premium game. What a disappointment.
The title is wrong. That click bait title makes it sound like the studio is done and won’t continue developing games.
The reality from the article: “Crystal Dyanmics made the difficult decision to part ways with nine brand/marketing and one IT employee today due to an internal restructuring to align the studio with our current business needs,” it wrote. “We are working directly with the affected staff to support them.”
Sucks for them, but none of the developers are currently affected.
The title is correct, the title doesnt say its closing the studio, it says that at the developer Crystal Dynamics there are layoffs. it doesnt say that what you consider developers inside the developer Crystal Dynamics are being laid off.
eurogamer.net
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