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Aielman15, do games w CD Projekt CFO does "not see a place for microtransactions in single-player games"
@Aielman15@lemmy.world avatar

But they see a place for broken games that are sold by lying to their customers and maybe fixed two years later. Fuck off, CDPR. Are you sure you are the right people to do the moral?

BambiDiego,

CDPR also saw no place for a crunch culture in game development… Until they did

echodot,

Crunch is only necessary if something has already gone pretty seriously wrong, either it was feature creep or the time scales were unrealistic, or you pull a Bethesda and try to build a game that’s way outside the scope of your own ancient game engine.

Archelon,

Unethical working conditions are never necessary.

cyberpunk007,

I still love that company. The witcher 3 was amazing, easily one of my favourite games of all time. Cyberpunk had some issues sure, I got it a year or so after release and had fun with it. I really like gog and how everything has no drm and I spend a lot of money there. Compare that to almost every other major competitor and these people are saints.

Aielman15,
@Aielman15@lemmy.world avatar

Cyberpunk had some issues sure

“Some issues” is a very kind way of putting it. The game was unplayable and had frequent crashes and game breaking bugs. Even now, it’s never really been fixed for old gen (the gen it was marketed for and sold in a console bundle with), they just turned it into a ghost town, reducing NPC spawn rate and turning off environmental lights to reduce the stress on the system.

And worse of all, they knew all of that, and still sold a broken product, and to ensure that people would buy it, they didn’t allow journalists to record their play sessions, only allowing them to use CDPR’s marketing videos in their reviews. I could still forgive them for releasing a broken product on the market and fixing it at a later date, if they were at least sincere with their fanbase, but they chose to lie through their teeth because money was more important than integrity.

The fact that they eventually fixed the game on another generation is not enough for me.

hal_5700X, do games w Niantic: Pokémon Go healthy and growing as it approaches its next decade

Okay but we have this article from pokemongohub.net, Pokémon GO’s yearly revenue slumps to 2017’s levels!. So where’s truth?

Visstix, do games w Niantic: Pokémon Go healthy and growing as it approaches its next decade

It would be a lot less boring if not the same pokemon spawned over and over again in fases. There are so many pokemon but you keep finding a couple.

nevemsenki, do games w Niantic: Pokémon Go healthy and growing as it approaches its next decade

Any game that makes people actually move is good in my book.

Lojcs, do games w CD Projekt CFO does "not see a place for microtransactions in single-player games"

What’s with the drip feed CDPR pr articles?

Tattorack,
@Tattorack@lemmy.world avatar

They want their reputation back.

approxamatrix,

CD(PR)^2

Threeme2189,

Which one is more fitting? (CDPR)PR or CDPRᴾᴿ?

cookie_sabotage,

CDP^2^2PRR^2^

MonkderZweite, do games w CD Projekt CFO does "not see a place for microtransactions in single-player games"

“But we do not rule out that we will use this solution in the future.”

Yeah, what now?

GoodEye8,

That’s why the top management should never be listened to. The CFO saying that means literally nothing because they will turn around and put MTX in single player games if they feel like they can get away with it. Their word is worthless because their goal is money.

Psythik,

When it comes to multiplayer games.

Please actually read the article next time.

wahming,

I’m gonna go out on a limb and say there’s not much place for MTX in multiplayer games either

RealFknNito, (edited ) do games w CD Projekt CFO does "not see a place for microtransactions in single-player games"
@RealFknNito@lemmy.world avatar

Hammering and saw noises.

Ah, there it is. CDPR is rebuilding their reputation after Cyberpunk’s launch. Nature is healing.

fsxylo,

As it was with witcher 3, AKA “get off the roof, roach!”

camr_on, do games w Niantic: Pokémon Go healthy and growing as it approaches its next decade
@camr_on@lemmy.world avatar

I haven’t played in a while but a ton of my friends are into it, including people who normally wouldn’t be into gaming or Pokemon. I don’t totally get it but they’re doing something right

Downcount, do games w Niantic: Pokémon Go healthy and growing as it approaches its next decade

Ah Pokémon Go, aka we are selling shinies for cash.

psyc, do games w Niantic: Pokémon Go healthy and growing as it approaches its next decade
@psyc@lemmy.world avatar

I haven’t played in the last year or so but the game did age very well. I played it like everyone else when it first came out and the novelty quickly wore off and the game had very little depth. I revisited it many years later on a whim and was surprised with how much content had been added. I ended up playing regularly for a few years after that with my wife. The game is definitely dependent on where you live and now that I’m in a more rural area I don’t play very much but even in a medium population city it’s was very enjoyable. I joined a local discord and we attended many community days and it was a great deal of fun and very social. Fond memories, and I hope to revisit the game again

Gork, do games w Niantic: Pokémon Go healthy and growing as it approaches its next decade

I liked it when I was pandered to. Pokémon Go to the Polls

MacedWindow, do games w Niantic: Pokémon Go healthy and growing as it approaches its next decade
@MacedWindow@lemmy.world avatar

I had fun with Go when it launched, but haven’t played in years. What I love about it though is how many"non- traditional" gamers play it. I’ve had more than one 50+ coworker I’ve known tell me they play it often, and do no other gaming besides it. Two of my sisters also play, and they don’t play any other games. I think that’s awesome.

Shou, do games w Niantic: Pokémon Go healthy and growing as it approaches its next decade

It’s boring. All you do is collect digital bottlecaps.

ABCDE,

There’s more to it than that.

Bezier,
@Bezier@suppo.fi avatar

I tried it way back when it launched, and before that, the whatever previous non-pokemon game they made. I didn’t stick to it, and today I wouldn’t touch a location tracking game with a long pole, but there was more fun in it than just collecting fake creatures or whatever. Going out for a walk and making my way to places marked on the game map was cool. I found some interesting landmarks that I had no idea about before.

NOT_RICK, do games w Niantic: Pokémon Go healthy and growing as it approaches its next decade
@NOT_RICK@lemmy.world avatar

Pokémon go isn’t a fun game, it’s just a fomo wealth extractor. I got up to level 42 and finally cut it off

ABCDE,

Wealth in what way? I think I gave them five pounds but that’s was it. I’ve gotten a lot more out of it than that.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

Once you get to a certain point the only way to get new pokemon is to grind eggs and they set the drop rates for some so low it takes dozens and dozens of eggs to get them. Then you have the regional pokemon that are normally impossible to get without travel that will become available for special events if you shell out for 10+ bucks. Its manipulative

ABCDE,

I think I have all the ones from eggs which are possible, I’d need to check though. Regional Pokémon haven’t been limited for a while, you can get them in 7km eggs which you get from others.

MeatsOfRage,

Year 1 I went hard on pokemon go, I committed to the original 150 (I don’t recognize anything past red and blue) that were available and in my region then peaced out. There wasn’t anything there past my nostalgia.

toxicbubble, do games w CD Projekt CFO does "not see a place for microtransactions in single-player games"

what really bugs me are fighting games with dlc characters. i know fighting games arent as profitable, but twenty years ago you could unlock every character by actually playing the game. locking content behind paywalls are a slap to poor gamers. that’s on top of a $60 price tag

ArtVandelay,
@ArtVandelay@lemmy.world avatar

$70 is the new $60 because fuck you that’s why

JJROKCZ,

Oh stop, games have been the same price for decades, it’s not surprising they’re seeing a small price increase after so long in stagnation.

In good companies this is passed along to the actual devs making our games, which is something we should all support

kboy101222,

Yeah, not a penny of the extra $10 is being passed along

Exusia,
@Exusia@lemmy.world avatar

This has been disproven and was called out at the time of the increase. Games cost less to develop now than ever. Microtransactions and recurrent subscription transaction1s like battlepasses mean a shit game gets to live longer than it would deserve. People have careers in the field and languages common to the industry - this isn’t a “new and groundbreaking” industry - its one of the largest on the planet.

Studios are absolutely not passing any of that $10 to lower level staff. It was to see if the market would bear it, and no other reason - and corporate defenders came out of the woodwork to pretend BILLION dollar corporations need more money. If videogames were too expensive to make, they’d not be spending so much, now would they?

wahming,

Games cost less to develop now than ever.

First time I’m hearing that, got a link?

michaelmrose,

It’s interesting actually. There are both games with insane budgets that cost more that than triple A games in years past and incredible tooling and assets available for very modest amounts of money + incredibly powerful computers very little. It’s possible for some games to be made for less than ever before AND some to be made for more.

brygphilomena,

Has the distribution gone up though? If the quantity of games being sold has increased the companies are making just as much even though games are “cheaper.”

Imo. That’s the big argument in this debate that doesn’t get discussed. The reach has increased so prices could come down as more units are sold and the company would get the same amount of money.

Hyphlosion,
@Hyphlosion@donphan.social avatar

“Small” price increase? Are your toilet paper squares $10 bills or something?

PatMustard,

You’re going to be really unhappy when you discover the concept of inflation

sdcSpade,

20 years ago, they sold every Street Fighter three times with more characters in each new iteration. Microtransactions suck, but simple DLC is a less shitty than what used to be normal.

Krackalot,

What? You didn’t like buying SUPER Street Fighter II TURBO Championship Edition?

Dran_Arcana,

I actually did, because once I bought it they couldn’t shut down the dlc servers on me when they released the next one.

ripcord,
@ripcord@lemmy.world avatar

This was more a way for them to keep people putting in quarters at the arcades and selling machines to arcade ops.

It translated to some home games, but wasn’t the focus of putting out all these new versions. It made some sense at the time.

Potatos_are_not_friends,

Yep

Street Fighter II: The World Warrior - (1991)

Street Fighter II’: Champion Edition - (1992)

Street Fighter II’: Hyper Fighting - (1992)

Super Street Fighter II: The New Challengers - (1993)

Super Street Fighter II Turbo - (1994)

All $40-60 games at the time.

Blackmist,

They did milk the fuck out of that, I’ll grant you.

But at the same time you couldn’t take them online and end up playing somebody who’d got the latest one and have to fight new characters you’d have no access to.

TheLowestStone,
@TheLowestStone@lemmy.world avatar

You are mistaken about the price. Street Fighter II: The World Warrior had a retail price of $69.99 at launch.

xkforce, (edited )

Fighting games started in coin operated arcade cabinets that were intentionally designed to be such a pain in the ass to beat that people would dump heaps of money into them just to keep playing. Same deal with games that were released in the days that youd rent them for a week. The difficulty was set so high that it was very unlikely that you could beat the game in that week so you would end up renting them another week or two.

The gaming industry has been filled with greedy fuck policies from the beginning and the only thing that has changed is how they are greedy fucks.

Buddahriffic,

Yeah, I noticed this with mortal Kombat on snes. Every time I played the single player campaign, I’d win one fairly easily, then I’d lose to the next guy. Then I’d use a continue and beat that guy fairly easily and lose to the next one. Repeat until I run out of continues, with the occasional upset of the pattern (extra win or loss).

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Also true of timed arcade games like Gauntlet. Unless you were very good, you’d have to keep putting quarters in when the time ran out.

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