The paper trail of purchasing from a reputable company seems too risky for laundering. The Dev gets a cut if each store transaction, so maybe that’s the plan?
If companies see titles like Overwatch and Fortnite and want to be MORE like that, then I’m just done with anything other than Indie Games and Singleplayer at this point.
I actually liked the game more at launch. I had 4 noticeable bugs the entire run; 1 was merely graphical (Tom’s Diner t-posing background noc), 1 prevented a quest from being completed (door that was supposed to open never opened), and 2 were kick ass exploits (the bullet time+slide+jump speed exploit and the infinite painting exploit).
It’s just… Not as fun without that slide speed glitch… :(
You can still do some slide-dash shenanigans in the current version, but it requires a few skill upgrades to really take advantage of. It's nowhere near as broken as it was originally, but it's still quite useful for zipping around the map.
I feel there needs to be more nuance to how this AI is used.
For commercial settings (including streaming), permission from the voice actors must be given first, or at the very bare minimum monetarily compensated at their full rates for the amount of time those voice lines are used.
However, if I want to mod Baldur’s Gate 3 for fun and add a new companion into the game without any expectation of profit, as long as my usage of the Narrator’s and other companion’s voice lines don’t stray from the established style of the game, I should be allowed to use AI to create those voice lines until I secure funding (either through donations or Patreon) to actually hire the voice actors themselves.
I disagree. It would be better to set a precedent that using people’s voices without permission is not okay. Even in your example, you’re suggesting that you would have a Patreon while publishing mods that contain voice clips made using AI. In this scenario, you’ve made money from these unauthorized voice recreations. It doesn’t matter if you’re hoping to one day hire the VAs themselves, in the interim you’re profiting off their work.
Ultimately though, I don’t think it matters if you’re making money or not. I got caught up in the tech excitement of voice AI when we first started seeing it, but as we’ve had the strike and more VAs and other actors sharing their opinions on it I’ve come to be reminded of just how important consent is.
In the OP article, Amelia Tyler isn’t saying anything about making money off her voice, she said “to actually take my voice and use it to train something without my permission, I think that should be illegal”. I think that’s a good line to draw.
From the quotes in the article, I have to agree with drawing that line. On the one hand, making a non-profit mod using AI-generated voices has no opportunity cost to the actors since they wouldn’t have been hired for that anyway. On the other hand, and this is why I am leaning against training AI voices off people at all without permission, it can cause actual harm to the actor to hear themselves saying things they would otherwise be offended by and wouldn’t ever say in reality. In other words, the AI voices can directly harm people (and already have, according to the article at least).
It’s not even that quality mods need fake voice acting. There’s a vibrant modding scene surrounding the Gothic series - and several modders managed to convince the original German voice actors to lend their voices.
I think it’s one of those games it’s absolutely designed for an HDR display and I just don’t have one so it kind of looks murky. It’s a good game but I wouldn’t say the graphics are particularly phenomenal, although the explosions look good.
You can disable camera shaking and some post process features such as motion blur, then it’s no different from any other shooter game in terms of motion patterns.
It really sucks for the hard-working employees with so many layoffs happening in the industry, but I guess it shouldn’t be a surprise since they haven’t released a game yet.
Deviation Games was formed by ex-Treyarch and Call of Duty developers in 2020, led by Jason Blundell and Dave Anthony. Eighteen months later, however, Blundell departed Deviation. It then laid off around 90 employees back in May 2023, citing a “difficult situation” that “forced” the layoffs.
sigh Well, it shows they learned absolutely nothing about their misstep with Suicide Squad: Kill the Justice League game. J.B. Perrette and the executives meddled with this game and soiled it due to their rampant greed; if only they'd left the developers who were passionate about this project just work their magic. There are so many games in the mobile and free-to-play markets it's not likely any of WB's trash will get much traction there either.
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