Everyone in the games industry is vastly underpaid because of the glory of working on games. Game Execs are ruthless to gamble and exploit where they can. Crunch exists mainly in the games industry for a reason. You don’t hear of any other industry where office workers are getting early on-set PTSD symptoms from their job.
On top of that, if you are a woman, you will get a lot of people trying to either sleep with you or talk down to you like you are a child.
Very sad. Have enjoyed all their games. Just reached the end of Shadow Gambit and would have gladly stuck around for more. Hope the rest of the studio goes on to do more elsewhere.
If you’re talking about Chris Pratt and Tom Holland, why would you pick “Uncharted” to use as your contact point for Tom Holland instead of fucking Spider-Man?
E: This is targeted at whoever wrote the title for Eurogamer of course
Especially when we know it runs without any major issues apart from audio desync at higher frame rates in Xenia.
There’s some really minor details with animation that would require some patching to get best results but nothing too difficult and even if you left them in only wonks like me would really notice.
And audio desync is probably only because of the emulation accuracy but even if it’s an inherent problem with the code it can be fixed relatively trivially.
How are they going to structure this? Castlevania felt easier since there was so little story baked-in. But Miyazaki specifically made Dark Souls games hard to parse because he was trying to recreate the effect of reading english fantasy novels when he wasn't fully fluent in english.
The story in Fromsoft games are specifically sparse, spread out and require interpretation to grasp more than the bare surface. Most of the NPCs that give you meaningful dialogue are somewhat hidden. If they play is straight like a normal show, it might not feel like Dark Souls. If they make it obtuse, it'll be hard for viewers to parse in a 6-12 hour series compared to the dozens of hours players get to think on it.
They could make it like a prequel to one of the games so there’s a slightly more concrete story. Using non linear storytelling could make it feel confusing but that might be annoying. Season 1 of The Witcher I didn’t full understand until my second viewing.
That would be cool. There's a vast amount of time between when the Lords rose up and defeated the dragons and the decline we see in DS1. We don't even see the rise of the Dark Sign and start of undead plague, but the end of it when the world has mostly dealt with it and is slowly falling apart. The rise of the Dark Sign, fall of Artorias in Oolacile could all be really cool.
Their track record isn’t that bad, is it? Castlevania and Edgerunners were pretty good adaptations. Dragon Age was all right. And Arcane was amazing, though Netflix wasn’t involved in that one early on. So there’s reason to be at least cautiously optimistic, IMO.
I’d be ashamed too, losing to astro bot. What I’ve heard from the Platformer community is that while the game is good, it’s very short and lacks in the amount of unique areas (and enemies?) and as such is more or less blitz and glamour. Like, props to sony for producing jump and runs, but still…
I just finished Astro Bot and it is a very good game. However, it is very derivative of Mario to the point where it is very clearly a Mario game, except you are collecting PlayStation member-berries instead of stars or whatever.
I loved it, but I have a hard time justifying it as GotY. IMO it should have gone to Wukong or Balatro.
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