I upgraded my rig after the beta just for this game. I’m playing it with plenty of frames after the new drivers and dlss 4, no frame gen. I have an i9-1400kf and 4080, way out of average range. It defaults to ultra everything. It still looks like absolute shit. I can’t believe they released this.
It’s a major shame because combat feels amazing. But they are ship of Theseusing MH. So many little baffling decisions. The scout flies aren’t actually as bad as I thought they would be. But there is just so much shit on the screen all the time. And the available settings don’t help so mod is the only hope I guess. They redesigned the item box interface, so 15 years of muscle memory is worthless and I think they removed the ability to sort items cuz I haven’t found the button to do it yet. You can’t simply open the menu and look at your status to include food skill descriptions anymore (or I can’t figure out how). There is no MH language?!? At this point I feel lucky they left in cat noises for felynes cuz the subtitles of their dialogue show me I’d have refunded if it was stuck in English.
I had a sense of awe and…pride?… when world was such a hit after loving this niche title for so long. But I got a sense of the transformation that was coming due to westernization/casualization and it’s just a let down. Idk why they didn’t have faith in their original, more whimsical vision.
Yeah that’s just for the pouch, not the box. It looks like the categorized tabs are supposed to replace the need for auto sorting the box, but it doesn’t feel right with the aforementioned 15years of playing. Guess I’ll get used to it.
Steam is just another soul-less capitalist business. They employ less then 100 people but take 30% on every game sold. They would do the exact same things as Ubisoft if the estimate they could profite more from it.
That’s a stupid analogy. The employees are not responsible for the bad management déecisions, they just want to be fairly paid for doing a job they like. Meanwhile “gamers” are fucking obsessed about trashing a game that isn’t out yet because “nO bLaCK SaMuRai iN my HiStorIc vidiyaGame aBout ficCtiNal chArcTers RuNNInG oN wAlls”. Just dont buy their games.
The travelers of the titanic were not responsible either for the crashing of the ship. Either way you’re missing the point. I didn’t mention a single game, the company which has taken a bad direction because of greed is to blame that developers have now lost their jobs. Not gamers.
Yeah, just go ahead and blame the consumer because the company makes shit product. They keep pushing stuff that the people don’t want. Any business doing this is going to go tits up. That’s just how it works. Are you out there buying 30 extra versions of Far cry to help them out? If not, stfu about it and blame the people in charge, definitely not the consumer.
I would love a physical library near me. Or better a way to check things out through the mail. Like the old Netflix except with cool old magazines and such. I have a kindle but digital not the same and hate having to stare at a screen to read magazines. Cool none the less.
While a physical mail in thing would be nice, it would likely add a ton of wear and tear to the objects with shipping and handling, assuming they even get sent back.
Yeah I know assholes would ruin it for the rest of us. Be nice if we could have these in more places. Even if it was only view in the facility and not take home, it still be awesome to have physical access.
What is “9070-series” supposed to be? “9070” isn’t a series but a specific graphics card! If you want to reference the whole series, then say “9000-series”!
Technically they just announced the 9070 and the 9070 XT, so there are two different designs that could be considered part of the “9070-series”. They could also be saying “series” because most of the 9070s on the market will be AIB boards with slightly different feature sets.
It doesn’t say this in the article, but they mention it in the DF video: they couldn’t tell which card it was on exactly, it was a 9070 or 9070 XT engineering sample.
I think there’s a marketing slide from AMD saying they’re renaming their GPUs to better match competition. So 9070 series cards are supposed to match 5070 series cards, that’ll be 5070, 5070 Ti as of now and super later on.
They’re not saying it but I think it’s likely this is because of all the big games coming out in February. Civ 7, Avowed, and Monster Hunter Wilds are the three big ones and those take up a lot of time. Shadows would get lost in the weeds. Meanwhile there isn’t really a big game coming out in March. So perfect time.
Some games fix this issue by making the player trigger the change they want and bring the fight to the big powerful threat themselves, on their terms.
In fact one of my favorite RPG has the player characters being the ones trying to end the world as they know it.
I do think the extreme example, the old RPG trope of the big bad looming over in the red-tinted sky and being just minutes from firing the world busting laser while you finish your quest list, is rather cringe. Maybe don’t invoke this in a game where time is basically irrelevent.
It’s not an RPG, but I think Owlboy handled it expertly.
Each level, Owlboy is out to handle some dangerous issue that is happening. By the end of the level, he succeeds.
The thing is, in the background, other things are happening. Almost every time you “succeed” the story moves forward to tell you, “oh, while you were doing that, THIS was happening that made all you just did basically pointless and we’re all even more screwed than before you started this level.”
So, it keenly points out the enemies aren’t waiting around, in fact, they’re doing dastardly things while you’re busy trying to save the day, so much so that your character continues to feel like a failure despite many successes. I think it’s a great way to present and write a story, to show that your character isn’t the only one in the wider world that things are happening to and can’t handle all problems at once. Things happen outside of their control and outside of their vision, just like in our real lives.
I feel like FromSoft's games have a nice solution to this in that generally speaking, the world has basically already ended and you're fighting through the wreckage to try to pick it up again. Not a viable option for every story, though, of course
I would quite like to see a game in which the events play out both without a completely fixed schedule and without being within the player's control. If we take Skyrim as an example, since everyone already knows how that one works, imagine if:
Civil war battles happen whether you are there or not. You get some notice about them or can maybe even ride in at the last moment to turn the tide, but they're happening with or without you.
Your sidequests to win over jarls and find powerful artifacts stack the odds in your chosen side's favour. Intercepting the messenger on that one mission allows you to avert an otherwise guaranteed loss for your side.
Alduin is also doing stuff on his own schedule. If you leave him unchecked, one of your allied jarls might have their army decimated trying to hold off a dragon attack without you.
If you leave Alduin unchallenged long enough, jarls start defecting to the Dragon Cult and directing dragons with armies as backup towards your side, knowing that you are fighting for them and are the biggest threat on the board.
Leaving your civil war side unsupported means that Balgruuf won't agree to help trap Odahving. You then have to track down info about the portal to Sovngarde in an ancient scroll and take the long and arduous journey up the mountainside yourself on foot, leaving your civil war side without you for days on end
You'd need to make sure that the player has control over when these events start, but it already does gate dragons behind that first quest to defend Whiterun. You want to just mess about in caves for the first twenty hours, sure, go ahead.
Obviously Skyrim was never going to do this because it isn't trying to be that kind of game. It wanted to be a do anything go anywhere power fantasy, and that's fine. But I would like more games to do this sort of thing. I think some of Paradox's strategy games actually do quite a good job of creating this feeling, but the gameplay is completely different (and it only works until you get good enough to just break the mechanics in half for most of them)
I feel like FromSoft’s games have a nice solution to this in that generally speaking, the world has basically already ended and you’re fighting through the wreckage to try to pick it up again. Not a viable option for every story, though, of course
It sounds like it could be so cool. Asymmetrical multiplayer has so many unexplored possibilities.
BUT
Arkane had never developed a co-op game before Microsoft got their hands on them and we all saw how Redfall did. I have to remain cautiously optimistic about this
That’s true, and fair. I am optimistic though since from what I understand Arkane didn’t want to develop a multiplayer game. Sounds like this has been something remedy wanted to do
I was just about to comment that it all makes sense now. Since Musk has no friends, he hasn’t unlocked empathy yet. Someone just needs to befriend the guy, somehow.
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