I need to finish that some day. I loved it at first, in fact I still love the gameplay and map. But the storylines just didn’t grab me. Michael is a dick with an asshole family, Franklin is a good dude but a dumbass, and Trevor well anyone who does business with him should not expect good results.
Inb4 the “omg this is so entitled I swear I mean you guys are sending us DEATH THREATS I have PROOF that DEATH THREATS were sent to the developers (by our firm’s sockpuppet accounts) and that is so uncool stop being so ENTITLED” PR statement
I am truly fortunate to work for a game industry studio, also Montreal, that has not seen fit to do this. A good thing, as I was hired on fully remote from halfway across the country 😆
Even if I were local, working remote has been transformative for me to the point that it is a criteria in my job seeking. I won’t, can’t take a role without it.
If done right, with the right trust and understanding, remote work increases productivity for most butt-in-chair jobs.
Certainly not a hardcore console. Casual Apple Arcade games (current Apple TV majority demographic) and AAA 1 for 1 ports focusing on graphical fidelity are two different markets. The fact that the iOS version of Assassins Creed Mirage is releasing the same day as the console and PC versions makes me think that Apple is looking to potentially throw their hat into the console market (again) and possibly be a competitor for the Big 3…and mobile is the perfect basic platform to check consumer interest with AAA games on iOS before going to the TV / living room.
Although in order for them to penetrate this cemented market it’s inevitable that Apple is going to try (likely timed) exclusive deals with publishers. They already do this for Arcade.
How could they even enforce this? Couldn’t devs just include a wrapper or small firewall (or settings for Windows firewall) with their games to block Unity’s analytics?
The shift in mobile gaming in how developers / publishers could nickel & dime different features seeped into paid content. The separation was most of these games were free-to-play or at least ad-supported.
Now, it’s just a double-dip. The filthy casuals will wait while the dedicated fans will pony up their wallets if they want a better product. The one that infuriates me most is exclusive or pre-order content that becomes available to everyone a few months after launch.
I know most if not all of the cast of Critical Role (who are voice actors for many video games) are members. Ashley Johnson is the voice of Ellie for TLoU, so if they’re working on TLoU3, they’ll likely have to delay it.
It doesn’t, unfortunately. Programmers, animators, concept artists, designers, each need to unionize in order to leverage collective action grants at the bargaining table. With last week’s decision by the NLRB though, it’s certain to be easier than ever to get unionized. Still, the amount of coordination it gets to even petition the NLRB to have your union recognized is no small feat. Just now it’ll be that much more difficult to bust a union election
I thought Lae’zel looked like that because she is a githyanki, but after seeing the actual actress I’m not so sure. Her nose looks unreal. They mocapped her way too well.
GTA Online could have been so great, but instead it feels like they put no effort into doing anything but selling new DLC. The missions are boring and unrewarding, the motivation to work with others is nil, there is no good teaming system, it’s incredibly complicated to start any business and the guide is lacking to the point where there might as well not have been a guide at all. Then if you say fuck it, I am going to attempt this all on my own someone comes up and frags you with a rocket launcher 3 seconds into attempting to pick a lock.
So frustrating. It could have been the coolest game ever and it’s just a pile of shit.
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