I think it is impossible to properly state how damaging his existence was to gaming as a whole.
I would gladly say good fucking riddance, as if it was a victory, if it weren’t for the fact that he is going away with a fuck ton of money. He didn’t lose anything, he just won. And the whole gaming industry, hell, the whlole world suffers because of it. Because this isn’t just about video gamse. The man is a vile piece of shit. And he just gets to walk away and get away with it. Because money is power. The whole thing is just sickening.
Adding “vita compatibility” would require including a psvita inside it. As well as extra inputs on the back. All for games people didn’t actually ever want. You can however play (some) ps1 and psp games on the thing via the ps5
Hardware-wise, vita is nothing special. It’s just an arm cortex device, which means Sony will have much easier time making the runtime works on newer arm processor. They don’t even need to port the whole os, just the runtime would be enough. If a bunch of volunteer can make vita runtime from scratch on their own free time (and managed to get various Android games running on vita runtime too), there is no reason Sony which have access to the source code can’t do it with less time.
No need for extra touchpad in the rear either. Vita TV didn’t have it and work fine without it too.
it’s not a “nothing special” device, it literally has a psp encoded into the soc package…
It’s nothing special anymore today because current arm processors are fast enough to fully emulate PSP, unlike the time when vita was still in development.
this is just flat out incorrect, a huge amount of games just don’t work on the vita tv because of the lack of touch interactions
Only a few dozen out of hundreds of vita titles, and mostly due to the lack of touchscreen, not the lack of the rear touchpad. Most vita titles that use the rear touchpad only use it as a workaround for the lack of R2/L2 buttons (and many of them already patched to recognize R2/L2 on vita tv), which the portal has. If the portal has vita support, it’ll support more titles than vita tv simply because it has a touchscreen.
I don’t envy the space that fighting games are in. They need to make games that run extremely well on hardware to remain competitive but also need great graphics capability while still having a varied move set with plenty of effects.
And RAM is not scaling the same as storage or graphics so that’s why this is happening.
There is no excuse to ANY game, even the biggest open world, to have such a huge size. And we all know why it happens, because of uncompressed music and textures that people don’t want to waste time compressing nowadays.
And having a game take 100gb of size instead improving loading times and jumping from fight to fight on instant is stupidity. Gosh, graphics isn’t all
LODs take up a lot of space. If it were just a matter of compression, everyone would be compressing their assets. In this case though, Tekken is going to have a lot of story mode cutscenes that wouldn't have a prayer of running in real time on modern hardware, much like MK.
The original got a PS5 update to 60 FPS. I think what we’re actually seeing is the remaster that will hit the PC. Same routine as the first game which saw a remaster for the PS5, then the PC and eventually the TV series. No doubt this will fall in line for season 2.
I believe the original is just PS5 enhanced, similar to running it on a PS4 Pro. But it’s still a PS4 game running on the PS5.
I don’t know the ins and outs. But most games like that have an upgrade that makes them into actual PS5 games (like you can only play it through the SSD for example).
Konami really on their way to actively ruin more Silent Hill projects? Konami’s meddling in the development of the SH games after 2 is what turned Team Silent away from Konami, why do they think making another in-house studio that they control is going to be any different?
Malibu Stacy can't stand up, her face is mush and the arms aren't attached, but this time she has a new hat!
Of course you don't sell add-ons to a broken toy? Weird that you were even selling it in their first place. I wish companies wouldnt stick so hard to release dates
I think the risk they ran is ending up like Cyberpunk, where they don’t delay long enough to make a difference. What was it…a week or something that they first delayed the launch, and only within a day of the release? To be clear, I agree they should have delayed, but longer, and the delay should have been announced earlier. If they said it were now slated for a Q2 2024 release, and said so back in late September, it might have been a good move. But nope.
Team Reptile didn’t have a release date for Bomb Rush Cyberfunk until they knew when they wanted to release it. No one knew when it would come out until the release date trailer, about a month before it actually released.
Fuck redemptions anyway. It’s time to make some examples out of some games. I’m sick and tired of games launching as broken and empty pieces of shit, only for them to finally become somewhat playable months or even years later and have the internet call it a “Redemption Arc”. It’s becoming a standard.
It doesn’t matter if a game with microtransactions makes them easier to get or even free. If a game was designed with microtransactions in mind, the game has to be made tedious, grindy, and/or or frustrating completely on purpose to incentivize buying things.
Microtransactions in general are the reason I avoid the majority of games like the plague, if you have to purchase the title and it’s on PC. The only exceptions I accept is the one RPG series I play and the spin-off auto chess card game. They have it figured out, at least, that shoving the paid features down your throat is bad for the player.
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