What about this indicates AAA? Planned size of 100 employees, no projects announced yet, no mention of funding. Only thing I see is “cutting-edge” which could necessitate larger amounts of funding to develop, but that’s highly speculative and depends on the direction. I imagine after their Rocksteady experience, the people hired on from that company were looking for something different, not another “AAA” studio with shareholder oversight.
I wonder what they could do to breath new fire into it (har). It is a fun trilogy to play, for sure, but it also feels like playing a game of its time.
I really miss games like this though. The last time I felt the bridge between games like Spyro and “modern” times (I’m old) was Kameo. Kameo was such a gem and felt like I was playing a newer Spyro, Medievil, or Banjo game.
While we’re on the subject, where the heck is Conker?
In fact, it’s so close to Sunshine that there’s a FLUDD mod on PC. It performs exactly as you’d expect. It’s obviously cheating and makes platforming much easier than intended, but it’s interesting just how close AHIT actually is to Sunshine in terms of how the game feels to play.
My son is 6 and wants a switch. I know there’s a new switch coming this year or next so I’m hesitant. From a value point of view, sales on steam and the back catalogue prices will be much more enjoyable for him. However, it’s where his friends go. We’re in Australia, so no official support or sales here, so we’ll see when it’s his birthday what the lay of the land is.
Being 6, I would just go with the game system they like. You and I know PC/SteamDeck are killer but youngins always fixate on what they like. Besides, I have a feeling a switch would be cheaper. Not so sure about a switch 2 being cheaper though.
Just like Cyberpunk 2077, I will wait for this game to be worked on and get it for a discount later. I learned my lesson long time ago, not to buy big AAA games at launch.
Same. I think cyberpunk is almost done, so I’ll probably grab it when it gets down to half off. We’ll see if Starfield is any good after they finish it in 5 years or so.
Of course, it’s not just like cyberpunk. Cyberpunk had excellent writing, good pacing, and an overall fascinating story with technically good writing. It just was immersed in a game that had many issues for many people.
Star field is almost the exact opposite, it’s technically functional, with a hollowed out uncooked unseasoned potato for a story.
I wasn't saying both games are similar, but more comparing the situation both games not worth buying day 1. Developers adding new functionality, features and iron out bugs and performance issues. If I like the core gameplay and story, that's another story. But just like with Cyberpunk, I will wait for the game being worked on and buy it later for a cheaper price.
It’s definitely a black mark on Xbox that they couldn’t get splitscreen on Series S; but it does seem like that specific feature needs a lot in the way of CPU power. Hopefully that doesn’t spell trouble for future releases like GTAVI.
I’d argue that video games need remakes and remasters far more than movies do. Video game technologies change a lot in 10-15 years, so a remake/remaster is an opportunity to improve controls and fix issues with running the game on hardware that hadn’t been concieved at the time of the game’s release. Plenty of old games have severe bugs, outdated controls or general issues with newer hardware (can’t handle widescreen monitors, buttons don’t scale for high resolutions, etc.) which can make replaying them a pain.
You sit down to watch a 25 year old movie and it’s pretty easy to watch, but you sit down to play a 25 year old game and it’s going to vary wildly if you can even get it to run in the first place, let alone if it’ll run well
I don’t like remasters, especially those which are usually just re-release with hi-res textures. They are charging like $30 and above for hi-res texture, and some of them has unstable framerates. At certain point of time, using emulator yields better graphics & performance than some of those remasters, especially for PS1/PS2 games.
On the other hand, I actually like remakes way more.
First of all FF7Rshouldn’t be considered as remake, it should be considered as its own spinoff / sequel
Remake not only exploits that nostalgia, but also tend to make game plays better with added QoL functions, sometimes with new gameplay mechanics. Some of the remakes that I really like:
Yakuza 1+2 Kiwami
Crisis Core
Tony Hawk’s Pro Skater
Resident Evil 1+2 (have not played 3+4 remakes yet)
Live a Live
Mass Effect Trilogy (thankfully it’s not just a hi-res port)
Remake is great when there’s a significant technology and time gaps between the games, which is why TLOU remakes drew some ires.
Yes but I’ll still take a Tiberian Sun and Red Alert 2 remake.
I hope remasters continue for games that are from the era where they relied on specific OS library hacks to get the game running. Those games are hard to run on modern OSs.
This is exactly what I’ve wanted. Anytime we get a plot point that fits in the following lists, I feel like it severely handicaps the writing potential of any other stories you could tell.
Humanity was created for the sole purpose of ???
Everything you’ve experienced is part of a simulation.
Our entire lives are lived for the fight against the ???. But it turns out that whole war was a conspiracy by the patriarchy.
There are many enemies around us. But we may as well throw our swords and guns in the trash, because the only ones who can fight them are the chosen ???, born with special powers.
Not much of humanity is left, so we need to preserve what we can and never ever get into any major conflicts.
They couldn’t accept that 3 games in, some people would be locked out due to their choices in 1 or 2. Who cares? We have our lives to play them. Lock 'em out. Thats why 1 & 2 were cool, your choices came with you.
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