@Fisch@lemmy.ml avatar

Fisch

@Fisch@lemmy.ml

This profile is from a federated server and may be incomplete. Browse more on the original instance.

Fisch,
@Fisch@lemmy.ml avatar

Since I learned about LLMs when ChatGPT became popular, the one thing I wanted to see was games where you can actually talk to NPCs (using a locally running LLM like here, not using ChatGPT) and it’s cool to see that we’re getting closer and closer to that

Fisch,
@Fisch@lemmy.ml avatar

Big breakthroughs are still made when it comes to efficiency (so same or better quality for less processing power) and game devs will probably figure out how to best instruct the LLM to do what they want over time. I think there’s still a lot that will happen in that regard in the next few years until it starts to slow down.

Fisch,
@Fisch@lemmy.ml avatar

That’s really cool. I also heard about a Skyrim mod that does this too and since I’m playing Skyrim in VR (modded ofc) that would make it even cooler.

Fisch,
@Fisch@lemmy.ml avatar

Bought Outer Wilds yesterday and started playing it with the VR and voice acting mod. Haven’t gotten far yet but seems very interesting so far and the VR mod is so good that it feels like a native VR game.

Fisch,
@Fisch@lemmy.ml avatar

Cyberpunk is absolutely great now, I’m currently on my 2nd playthrough. This time with mods.

Fisch,
@Fisch@lemmy.ml avatar

Godot is honestly just so much nicer to use. I switched to it back in the day because of that after using Unreal and Unity. I didn’t even know what open source was at that point, I just liked it more.

Fisch,
@Fisch@lemmy.ml avatar

Talking about Rocket League, I’m still mad that the first thing Epic did after buying it was removing Linux support

Fisch,
@Fisch@lemmy.ml avatar

But doesn’t Unreal Engine have the option to compile a Linux version? Isn’t that just a few clicks?

Fisch,
@Fisch@lemmy.ml avatar

I get your point but at the same time it would also be easy for Epic to turn on AntiCheat support for Linux in Fortnite but they still don’t for whatever reason

Fisch,
@Fisch@lemmy.ml avatar

I think the difference is that hardware, like a 144 hz monitor, isn’t really making you better at the game, it’s just that what you had before was making you worse. If you get a 144 hz monitor and your aiming gets better, that’s not because the monitor made you better but because the 60 hz monitor, you had before, was holding you down.

Fisch,
@Fisch@lemmy.ml avatar

I actually have that in my library because I bought the Index but haven’t played it yet because I wanted to play the first 2 games first. I didn’t play the first game for very long tho because I got stuck at some point early into the game and haven’t felt like continuing yet. You can also really feel the age of that game, controls and that kinda stuff. Not sure if I should just punch through that game or just say fuck it and play Alyx.

Fisch,
@Fisch@lemmy.ml avatar

My biggest issue with GTA Online was never the hackers but how tedious it is. They basically make you do the same missions for hours just so you can get one car and get killed by someone who bought an Opressor with Shark Cards.

What is something (feature, modes, settings...) you would like to see become a standard in video games?

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

Fisch,
@Fisch@lemmy.ml avatar

You can’t?! I thought this was already a standard thing

Fisch,
@Fisch@lemmy.ml avatar

I agree with you on the TAA part but what does that have to do with ray tracing?

Fisch,
@Fisch@lemmy.ml avatar

3D audio or HTRF or whatever the right term is. Being able to hear what direction a sound comes from makes the game sound so much better. It also kind of sounds clearer imo because you can actually discern the individual sounds and they don’t get “mushed” together.

Fisch,
@Fisch@lemmy.ml avatar

A benchmark for tweaking graphics settings is also something I think every game should have. Just let me run a benchmark and tweak the settings before starting the game.

Fisch,
@Fisch@lemmy.ml avatar

Never thought about this but this would help a lot. If you stop paying attention for a short time or something happens, like your drink falling over, where you have to take your attention away, you’ll miss part of the cutscene and rewinding or watching it again would allow you to just watch what you missed again.

Fisch,
@Fisch@lemmy.ml avatar

I don’t like when games just throw you into the action without giving you the chance to tweak settings before (or even until completing the tutorial) in the first place. Like, why?

Fisch,
@Fisch@lemmy.ml avatar

Now that machine learning is getting really good at generating good sounding speech, this could become a thing. Paying someone to record every line of these small lore things would be too expensive for the small use it has, so I think that would be the only option.

Fisch,
@Fisch@lemmy.ml avatar

And also sound files for different languages. I’m only going to need one of them, there’s no point in having to download it for like 7 different languages.

Fisch,
@Fisch@lemmy.ml avatar

I think that’s mainly because of laziness and because they get away with it. Why spend valuable time cleaning out unused stuff and compressing files when people will buy it anyway?

Fisch,
@Fisch@lemmy.ml avatar

MSAA is pretty old at this point and the reason it doesn’t work well anymore is also because there’s now a lot of details in games that doesn’t require more geometry and that’s a good thing. That’s why we now have AA that doesn’t rely on the actual geometry. TAA isn’t the only one though, my favorite is SMAA and FXAA is honestly not bad either (even though it seems to depend a lot on the implementation). Both of these don’t have ghosting and they detect edges that aren’t actual geometry.

Fisch,
@Fisch@lemmy.ml avatar

It seems really stupid that trying to pause will just skip the cutscene and there’s probably no way to watch it again, or is there? They could have just used a different button like the spacebar.

Fisch,
@Fisch@lemmy.ml avatar

I heard a big difference when I installed the 3D audio mod for Skyrim

Fisch,
@Fisch@lemmy.ml avatar

I 100% agree with this. Worst example was Subnautica, I thought motion blur was turned on but it was just TAA.

Fisch,
@Fisch@lemmy.ml avatar

I have a friend who plays that and owns all DLCs, it’s over 500gb total. That’s way too much.

Fisch,
@Fisch@lemmy.ml avatar

What I’m really excited for is being able to play games that are locked to 60 fps (like on emulators) at 120 fps, since I have a 144 hz monitor

Fisch,
@Fisch@lemmy.ml avatar

Emulators translate the shaders and then render it the same way every other game does, so they do have access to the motion vectors

Fisch,
@Fisch@lemmy.ml avatar

Would probably be possible on a game by game basis tho which would be a lot of work but technically possible

Fisch,
@Fisch@lemmy.ml avatar

Instead of BF, I would try out BattleBit. It’s an Indie game that’s very similar to BF and got very popular recently.It’s supposed to be BF but actually good.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • rowery
  • muzyka
  • Blogi
  • lieratura
  • Pozytywnie
  • giereczkowo
  • zebynieucieklo
  • kino
  • esport
  • Psychologia
  • test1
  • motoryzacja
  • krakow
  • slask
  • niusy
  • FromSilesiaToPolesia
  • sport
  • fediversum
  • MiddleEast
  • NomadOffgrid
  • Archiwum
  • Cyfryzacja
  • m0biTech
  • goranko
  • All magazines