Big breakthroughs are still made when it comes to efficiency (so same or better quality for less processing power) and game devs will probably figure out how to best instruct the LLM to do what they want over time. I think there’s still a lot that will happen in that regard in the next few years until it starts to slow down.
Since I learned about LLMs when ChatGPT became popular, the one thing I wanted to see was games where you can actually talk to NPCs (using a locally running LLM like here, not using ChatGPT) and it’s cool to see that we’re getting closer and closer to that
Bought Outer Wilds yesterday and started playing it with the VR and voice acting mod. Haven’t gotten far yet but seems very interesting so far and the VR mod is so good that it feels like a native VR game.
Godot is honestly just so much nicer to use. I switched to it back in the day because of that after using Unreal and Unity. I didn’t even know what open source was at that point, I just liked it more.
I get your point but at the same time it would also be easy for Epic to turn on AntiCheat support for Linux in Fortnite but they still don’t for whatever reason
I think the difference is that hardware, like a 144 hz monitor, isn’t really making you better at the game, it’s just that what you had before was making you worse. If you get a 144 hz monitor and your aiming gets better, that’s not because the monitor made you better but because the 60 hz monitor, you had before, was holding you down.
I actually have that in my library because I bought the Index but haven’t played it yet because I wanted to play the first 2 games first. I didn’t play the first game for very long tho because I got stuck at some point early into the game and haven’t felt like continuing yet. You can also really feel the age of that game, controls and that kinda stuff. Not sure if I should just punch through that game or just say fuck it and play Alyx.