EchoCT

@EchoCT@lemmy.ml

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(Help) Name of (sandbox?) game set on space? (Found: Starsector) angielski

So I usually browse the internet at random and sometimes stumble upon some interesting games. Today as I was going to sleep however, I remember I saw a game that I cannot for the life of me find the name again. Not even in my search history (as I regularly wipe those). Can anyone help me find it again? Here is what I know:...

EchoCT,

Starsector. Fucking phenomenal game with an excellent mod scene. Almost exactly what you described.

EchoCT,

To be fair, the 10xx series are goddamn workhorses.

EchoCT,

Yeah. I saw that and just knew people would take it out of context. CR said their internal roadmap and plans for 1.0 are done. That’s it.

They’re putting a LOT of stuff in right now, but we’re still a ways out from ‘1.0’.

EchoCT,

Think OG Doom. Like late 80s early 90s Doom. Boltgun is a good more modern example.

Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski

Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

EchoCT,

Go play it and tell me there is no game there. You already own it. So install it and find out.

EchoCT,

What feature creep? This is all stuff they setup for squadron first and are just moving it over now.

EchoCT,

Calling bullshit on this. Have a very similar rig and I load into the cities within a minute or two, and if I spawn on my ship or a station it’s faster than that.

EchoCT,

This is all just stuff they’re porting over from Squadron 42 now that they were able to move those devs back to SC. I have no idea why this deserves it’s own article.

They should be bragging about the 400 player single shard test they just finished.

EchoCT,

The last one that’s missing is IIRC Jump-points and they’re adding that within 3 months. They’re still fleshing out salvage and the dynamic economy stuff, but the initial implementation is there.

If I’m wrong though I am all ears.

EchoCT,

It’s already in active player facing testing so yeah. Normally when they bullshit they don’t have players testing the feature.

EchoCT,

Yeah eve handles it by slowing down time in-game. So each player has less actions for the server to handle per cycle.

Every game has their way of handling it. Cig is doing it via the replication layer and dynamic meshing. IE multiple servers talking to a “boss” server that scales based on needed load without Eve’s crutch of time scaling. Totally different technologies.

Eve’s solution worked based on what they had and needed at the time, but it’s old hat now.

EchoCT,

I know it’s still buggy AF but Star Citizen has had that for years.

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