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EchoCT, do games w (Help) Name of (sandbox?) game set on space? (Found: Starsector)

Starsector. Fucking phenomenal game with an excellent mod scene. Almost exactly what you described.

EchoCT, do gaming w Goals when developing a game

Think OG Doom. Like late 80s early 90s Doom. Boltgun is a good more modern example.

EchoCT, do gaming w They're often much older if I'm emulating

To be fair, the 10xx series are goddamn workhorses.

EchoCT, do gaming w Apex Legends finals got hacked; Star Citizen goes 1.0; Marcus Lehto: nothing positive about EA.

Yeah. I saw that and just knew people would take it out of context. CR said their internal roadmap and plans for 1.0 are done. That’s it.

They’re putting a LOT of stuff in right now, but we’re still a ways out from ‘1.0’.

EchoCT, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Yeah eve handles it by slowing down time in-game. So each player has less actions for the server to handle per cycle.

Every game has their way of handling it. Cig is doing it via the replication layer and dynamic meshing. IE multiple servers talking to a “boss” server that scales based on needed load without Eve’s crutch of time scaling. Totally different technologies.

Eve’s solution worked based on what they had and needed at the time, but it’s old hat now.

EchoCT, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

It’s already in active player facing testing so yeah. Normally when they bullshit they don’t have players testing the feature.

EchoCT, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

The last one that’s missing is IIRC Jump-points and they’re adding that within 3 months. They’re still fleshing out salvage and the dynamic economy stuff, but the initial implementation is there.

If I’m wrong though I am all ears.

EchoCT, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

This is all just stuff they’re porting over from Squadron 42 now that they were able to move those devs back to SC. I have no idea why this deserves it’s own article.

They should be bragging about the 400 player single shard test they just finished.

EchoCT, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Calling bullshit on this. Have a very similar rig and I load into the cities within a minute or two, and if I spawn on my ship or a station it’s faster than that.

EchoCT, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

What feature creep? This is all stuff they setup for squadron first and are just moving it over now.

EchoCT, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Go play it and tell me there is no game there. You already own it. So install it and find out.

EchoCT, do gaming w Starfield's new PC patch delivers the game we should have had at launch

I know it’s still buggy AF but Star Citizen has had that for years.

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