I wonder if the devs are or rather the folks who set the vision that were skilled at keeping such a complex beast going since 2016.
The end product is wonderful, but the sum of something that long in the making had more than skilled devs. It had a chain of people with faith in them that what was being created in their creative process was worth trusting, for a long time.
Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life (www.eurogamer.net) angielski