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Fisch, do gaming w Hands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3
@Fisch@lemmy.ml avatar

What I’m really excited for is being able to play games that are locked to 60 fps (like on emulators) at 120 fps, since I have a 144 hz monitor

lupec,

I thought emulators usually didn’t have access to the motion vectors you need to implement stuff like this or DLSS? I seem to recall hearing about it at some point.
If that’s indeed the case, it’s probably not happening anytime soon because the article mentions FSR3 needs a FSR2 base to work with.

Fisch,
@Fisch@lemmy.ml avatar

Emulators translate the shaders and then render it the same way every other game does, so they do have access to the motion vectors

lupec,

I looked it up properly and I think takes such as this one, by the yuzu dev team, are what I was thinking of. Meaning, sure, some representation of the info is always available somewhere technically but it’s not usually usable information.
That all said, I’m sure better heuristics and techniques will become available so here’s hoping it gets easier in the future!

Fisch,
@Fisch@lemmy.ml avatar

Would probably be possible on a game by game basis tho which would be a lot of work but technically possible

dudewitbow,

I dont believe fluid frames reuires motion vectors as a hard requirement, else the driver level option where you force a game to use the function would never work (which is a feature).

However so far, fluid frames is only available on DX11 and DX12 titles, so many emulators would not have acess to the option. Switch emulation, and PS3 emulation which would need it the most, dont use directx

lupec,

Ah, fair. I forgot that driver level option was a thing. Hopefully they manage to make it work with Vulkan eventually.

ono,

so far, fluid frames is only available on DX11 and DX12 titles

Given how similar Vulkan is to Direct3D 12, it seems likely to be supported before long.

dudewitbow,

I think the flags exist, its just not implemented yet as AMD is being pushed to get it out sooner than later due to the long delays. But in a state where it isnt an abysmal feature (e.g DLSS 1.0)

Pregnenolone, do games w Cyberpunk's storytelling makes Starfield seem ancient

Neither Cyberpunk nor Starfield are rushing to win any awards for their writing. I’m playing the expansion for Cyberpunk at the moment and it’s average at best.

_waffle_, do games w Xbox Series X/S players feel forgotten by Rockstar after Red Dead Redemption 60fps PS5 port
@_waffle_@sh.itjust.works avatar

Anything Rockstar and Sony related I’d assume would be shitty for Xbox people. The bonuses that PlayStation players could get for GTA Online was ridiculous, so this is nothing new unfortunately.

Kanda, do games w Microsoft expected to finally buy Activision Blizzard next week

Will it then be MicrosoftActivisionBlizzatd?

520,

Nah, it's an acquisition, not a merger

shasta,

So they’ll just call it Microsoft. Got it.

Gorgeous_Sloth, do games w Cyberpunk's storytelling makes Starfield seem ancient

I absolutely don’t get why Bethesda sold Starfield as a “new generation rpg”. It’s nothing but an archaic game with old mechanics. Don’t get me wrong, I’m really enjoying my time on the game so far (30/40h).

ShittyRedditWasBetter, do games w Cyberpunk's storytelling makes Starfield seem ancient

Don’t get me wrong, I love starfield, but the creation engine and faux rpg thing they have going is starting to heavily show its age.

HawlSera, do games w Microsoft expected to finally buy Activision Blizzard next week

Please I’m begging you just fire everyone who works at blizzard

Cethin,

The decisions made do not reflect what the developers want. Honestly, they’ve done a good job. Blizzard has just made them make shitty things. Technically they are good games, just not as an experience.

PraiseTheSoup,

Warcraft reforged barely even functions compared to the original game that they ruined. The whole company is trash from the top to the bottom.

crius,

This is classic ignorant take of the average user that don’t know how corporate gaming industry works.

The “developers”, the actual engineers, don’t decide shit, some manager that only care for what the higher ups are telling them. And what the higher ups are telling is the same in all corporates: Increase the cash flow.

regbin_,

Overwatch 2 is great so it’s not all bad.

hot_milky, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion

I would be satisfied if Bethesda did stick to their “ancient ways”. Focusing more on environments and immersion rather than character-driven storytelling like any other RPG. Of course they did neither for Starfield unfortunately.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

I don’t remember who said it, but in some youtube video they said something along the lines that fallout 76 could have been the ultimate bethesda game if it was actually finished on release and didn’t have that stupid “no human NPCs” gimmick, as it REALLY embraced that environmental design that they’re actually good at.

They can clearly make fun games, look at skyrim and fallout 4 which tons of people love to just run around doing quests and fighting stuff in, but then they always bollocks it up by forcing in a story that barely makes sense upon closer scrutiny and they never capitalize of the potential of really truly interacting with the world.

I think bethesda could actually make the best VR game so far, the format plays perfectly into what they’re good at since as valve realized people just want to rummage around drawers for hours on end and explore the environments.
Hell even as is skyrim VR seems pretty sweet, imagine if they actually designed the game for VR from scratch!

termus,
@termus@beehaw.org avatar

Skyrim VR modded to hell is nuts and incredibly fun.

Cethin,

Fallout 4 VR was a cool experience. I don’t know about a good game though. It doesn’t help they didn’t even seem to test if it worked. For example, red dot sights don’t really work by default (though there’s a mod to fix it). By default it’s just a texture on the center of the sight, which isn’t how that works. The mod just makes the dot display (near) infinity forward. That’s just one minor issue that’s obvious. I don’t think any of the DLC works with it and most mods don’t either, so it’s pretty limited.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

Well a lot of people had very fun with fallout 4, which is my definition of a good game.

It’s not a great game, nor a competent one aside from the environments and functional gunplay, and it’s a fucking terrible fallout game, but it is pretty fun if you just run around shooting things and looking at the environments and laughing at the environmental storytelling.

Cethin,

I mean Fallout 4 VR I don’t know if I’d say is good. It’s got a lot of comicatioms that the regular game doesn’t have.

dsemy, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion

I don’t play Bethesda RPGs for the set pieces.

I don’t care that Cyberpunk’s NPCs are programmed to walk to a specific place, stand in a specific way and say a specific thing at a specific time.

Cyberpunk’s main quest claims you have a few weeks to live just when the game really opens up to you, so thematically you are discouraged from pursuing side content, but it doesn’t really matter since except for a few quests most are very generic and most of their “story” is delivered through a call anyway. Great storytelling right there.

The NPCs in Cyberpunk are braindead, and when the game came out the set pieces didn’t work half the time.

I really rather Bethesda spend their time improving the parts of the games people who like their games want them to improve, instead of focusing on stuff their competitors are doing.

Ashtear, (edited )

It’s too bad you didn’t like the narrative structure with the calls in CP2077. That one ending uses them (or I guess you could call them voicemails, considering) to devastating effect. One of the most harrowing sequences I’ve seen in a game. It might have even saved a couple of lives.

gothicdecadence,

I’ve played the game and looked up all the endings but I only personally did the >!Nomad/Panam!< ending. What calls are you referring to?

Ashtear,

It’s the

ending spoilersuicide ending. All of them have calls during the credits, this one just hits very different.

gothicdecadence,

Ahh gotcha! I’ve never played or watched that ending so I didn’t know that happened. Makes sense though

SaltySalamander,
@SaltySalamander@kbin.social avatar

In other words, you've got maybe a couple hours in Cyberpunk.

acastcandream,

What? Dude the best part of the game is the opening 5hrs. It’s all downhill after that.

dsemy,

36 according to Steam. Sorry I don’t have more than a full day and a half to give a game before I give up on it to play something I enjoy.

KeenFlame,

I really don’t understand your reasoning. They use mocap and actors and spend so much time recording these scenes, then you don’t play them and then say you prefer Bethesda npcs? Mocap scenes and npc AI is so wildly different things. Ai That doesn’t even react when you shoot them? That can’t stealth? That clip into environment while looking at you like you are a ghost? I really try hard to understand your take here

dsemy,

They can spend an eternity on them and I still wouldn’t care about those scenes, it’s just not what I look for in a game.

Kolanaki, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion
!deleted6508 avatar

Starfield is the first and only Bethesda game I haven’t really liked. It’s got all the same gameplay elements, but it’s lacking the world building and interesting stories. The lore is bland as fuck, barely scratches the surface of what you’d want to know, and none of the stories really lean into actually telling you about the world in a fun way, opting instead to give big blocks of dialogue that are nothing but history and exposition. Where is the environmental story-telling they’ve always had? Is the blandness of the world simply a matter of it being new and young and not having nearly as much history as Elder Scrolls and Fallout to build on? Have they simply lost their touch? Believe me, I have tried to like this game. I am a huge fan of space stuff and Bethesda games, but it just doesn’t have that certain something that makes their games actually fun.

Cethin,

It’s really strange. The area under the main NC city was pretty good. It had character. Locations felt like they belonged and not just stuck there because they needed something there. It tells you a story about the people who live there. It’s literally the only place in the game that does this that I’ve seen. I don’t understand how so much went wrong with Starfield.

KeenFlame,

Hint: the previous games weren’t exactly amazing at this either. Worse, in many areas. It’s quite rose tinted from nostalgia

Kolanaki,
!deleted6508 avatar

Regardless of the quality of the writing, they certainly had more interesting ideas in their lore and settings that added something to the experience. That’s what Starfield is lacking.

Whirlybird, do games w Xbox Series X/S players feel forgotten by Rockstar after Red Dead Redemption 60fps PS5 port

Not sure why some people are blaming Microsoft for this, they’ve got nothing to do with it. Their amazing backwards compatibility allowed people to play RDR on their consoles for years at 4K already, but rockstar are the ones that chose to not release the port on Xbox.

switches, do gaming w Dave the Diver getting crabs, lobsters, new missions, and more in October content update
@switches@kbin.social avatar

god i love dave the diver glad to see more coming along. i need two more achievements to perfect it still, so any excuse to go back is a good one lol

DebatableRaccoon, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion

Starfield made Starfield feel ancient by being entirely unoptimised.

scrubbles, do gaming w Cyberpunk's storytelling makes Starfield seem ancient - Opinion
!deleted6348 avatar

This is some of the most honest feedback about Starfield. It’s not bad. It’s just horribly dated.

It’s a standard Bethesda game, and it’s great for a Bethesda game. But Bethesda hasn’t updated anything in years, over a decade even. Characters are flat, storylines are fun but not engaging, it’s just… fine.

If this had come out in 2014-2016 as a successor to Skyrim it’d be one of the best games, I firmly believe that. But it didn’t, they took their time building it, which is good, but now we have games like the Witcher 3, Cyberpunk, RDR2, even ME3 came out after Skyrim. The format for story propelled RPGs has changed, and the bar has been raised.

Again I don’t want to be one of the “Oh bethesda bad boooo” people because honestly, I’m still having a ton of fun in Starfield. It’s just that for a brand new game… it’s really showing it’s age.

vagrantprodigy,

Honestly Baldurs Gate 3 is what really makes it look bad. Playing Starfield after playing that highlights all of the shallowness in Starfield.

scrubbles,
!deleted6348 avatar

Exactly. Compared to games from the early 2010s? It’d hold up. Compared to games in the early 2020s? It just can’t even be compared.

Moonguide,

Yup, this. I’ve played two runs by myself and on my fourth with some buddies and I’m still finding out meaningful stuff I didn’t do on my solo runs. Starfield is an upgrade in tons of aspects over previous beth titles (big exception is planetside exploration), they fixed tons of issues both Skyrim and F4 had. Skill checks, while not as present as they should be, pop up once in a while. Skill tree isn’t as boring as F4 but build variety suffers, same as in Skyrim. Character background pops up in convos sometimes (but isn’t as deep as it could be).

That’s starfield. It has the makings of a good game, and it is, but it plays it very safe. And because of that, NPCs are boring, as is the story, as is combat, as is pretty much everything else in the game. The only thing that impressed me was that one mission in the main quest but even that one was limp dicked on the finish. And ship costumization, but if I wanted in-depth ship mechanics I’d play KSP.

Like the game was too ambitious and too chicken shit at the same time.

scrubbles,
!deleted6348 avatar

I really like this, honest feedback to them. The game is obviously made by committee. That’s exactly what my wife and I have been saying, that they did a lot of cool ideas - and then dropped them half way through. None of the ideas are fully thought out or finished, it all screams “Some suit said ‘no this is great, move on’”. Some quick examples

  • Base building, awesome concept, I want to build a base on a foreign planet.
    • But what do I do there?
  • Automated crafting. Awesome, I love Satisfactory! I can do this.
    • Wait, I can’t limit items in transit, so I can really only transport one item over a link? So it can’t really be automated.
  • Oh sweet, I can build my own spaceship?!
    • But you are rarely actually in space and really when you are it’s just a mini game between planets.
  • and you get companions to hang out with you on your ship?
    • But they don’t interact with each other or do anything like help you fight other ships.
  • Oh and we get to have a fleet of ships?!
    • but they aren’t actually a fleet. You never get to assign someone as captain of another ship to help you fight pirates. You just… pick which of your ships you want to fly right now.

And that’s just some. Like so so so many cool awesome fun ideas that were just… “I don’t want to play with this anymore.” The fleet one especially stings. I was really hoping I could assign someone as captain of another ship, and when we jumped/spawned in space there it would be on my left, and it could help me fight pirates. I mean, how hard would it be to program that? They already have the ship, they have AI for dogfighting other AI, it would just follow behind you until you entered combat.

acastcandream,

don’t worry, the gap gets a lot smaller when you reach act 3 in BG3 lol

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

ive heard it gets insanely buggy and forgets previous choices once you reach act 3. havent played any baldurs gate game though, so i have no clue on specifics

Caligvla, (edited )
@Caligvla@lemmy.dbzer0.com avatar

If this had come out in 2014-2016 as a successor to Skyrim it’d be one of the best games,

LOL nah, it’d be shat on like FO4 was. Maybe not as heavily, because it didn’t opt for voicing the protagonist, but sure as hell wouldn’t be called “one of the best games”.

SeeJayEmm,
@SeeJayEmm@lemmy.procrastinati.org avatar

My son complains about this but I’m glad they didn’t give the protag.

acastcandream,

it’d be shat on like FO4 was.

FO4 printed insane money and won countless awards. It did fine lol

deegeese,

They said FO4 was shitty, not that it lost money

Looks like Starfield is more of the same.

squid,

Idk I find starfeild could even be a downgrade in some way, no ai habits like shop keepers must be on a meth bindge as they never leave they’re stores, the openish world is gone, in one lengthy mission I’d see 5/6 loading screens, usually when going from planet to planet then into the city then to do the objective then repeat in reverse.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

i don’t understand how they could ship the game with more than 1 featureless gray rock planet, the interesting environments is the bread and butter of bethesda games and the one thing you’ve been able to rely on enjoying even if you find everything else to be garbage!

Wahots,
@Wahots@pawb.social avatar

While the subsystem of 5e isn’t my favorite, Baldur’s Gate 3 has an insanely good RPG system and every sidequest feels pretty unique. No radiant quests like 2077 or Bethesda games Sure, the sex scenes could be a bit better, and I’d like more dialog once you become the best of friends with people, but it’s still amazingly deep with great voice acting and tidbits of stories in various places and situations.

I recommend it if you haven’t played it yet! It’s definitely my game of the year.

ShaunaTheDead, do gaming w Dave the Diver getting crabs, lobsters, new missions, and more in October content update
@ShaunaTheDead@kbin.social avatar

I can't believe I'm saying this, but maybe they shouldn't release even more content. That game is jam packed already!

You think you're done and then BAM! you're running a fish farm and an actual farm, then BAM! you're running errands for a mermaid kingdom, BAM! you're doing a whole side quest under the ice sheet, BAM! you're opening branches of the sushi restaurant... etc, etc, etc...

I love to see a game with tons of a content but I fear they may have overdone it a bit.

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