Disco Elysium has been dead in the water for years now. I won’t support the publisher anymore. The only reason why I didn’t pirate the game to begin with, even at the request of the OG dev, is because I don’t trust repacks or random .exe’s.
If you’re worried about random exes and repacs, I’ll let you know that there is a DRM-free GOG version of Disco Elysium. Of course you still need to make sure you’re downloading it from a reputable source, but it’s basically as good as it gets from safety standpoint.
It’s like, ‘I have terrible news: we didn’t have enough work to keep paying the mechanics, so now we have no one to fix all the broken delivery trucks!’
The odds of that are so incredibly low. DE is a fantastic standalone game. Arguably one of the most artistically complex and rich games ever made, and it stands alone perfectly well. It raised the bar for gaming in a way that others have aspired to but not ever really reached. The best we can hope for is that the makers of the game can make a new game in the future. One whose IP they know how to protect, this time.
As much as I’d love for more actual, true DE content, I’m actually happy this expansion is cancelled. Doing a content release without Kurvitz, Hindpere and Rostov would just be wrong, and would create an awkward situation for new players in the future. If we can’t have more real DE content, I’m happy the existing game at least gets to remain as an intact monolith rather than be diluted by additions outside the original writers’ vision and without the inimitable art of Rostov.
Well, I’m about to start Alan Wake 2, then I’ll start Death Stranding, and then Baldur’s Gate. Plus I could probably go through Spider-Man and Cyberpunk again. So personally I should be eating well for a while.
On a personal level, I’m actually kind of fine with this.
So far this year we have already had some very long games launched that I’m interested in, and I feel like they could keep me busy for basically most of the year. I’m also finally playing Cyberpunk (and it’s now fun and only mildly buggy!).
But Persona 3, Like a Dragon, and soon FF7 are big, fat games that could take months to finish. And I haven’t even had a chance to play Baldur’s Gate yet.
So, for me, I’m not hurting for content at all. But I know that’s just me.
Are they going to make more Crisis Core games? The PSP game got remade, right? I’ve been playing the pixel remasters of FF1-6 and was thinking about getting CC.
The first one gave me the impression of a sort of sequel that requires alternate timeline and some characters seemed to be at least somewhat aware of it, but I could also just be overanalyzing incorrectly. Second part soon ish on PS so I expect part 3 on PC by the time I’m 90 if I’m still alive then.
Rumors are it will have a LCD screen. That way Nintendo will be able to make a version with an OLED screen a few years later and sell it to you again. They’re so “innovative”.
Don’t think of it as a Switch 2, any more than the Wii was a GameCube 2, or the NDS was a GBA 2.
That said, I personally think the Switch was a realization of what the WiiU tried to be: blending handheld and console, exploring motion controls, and solidifying online play with titles like Splatoon and Super Mario Maker.
The Switch itself experimented with VR with the Nintendo Labo headset, bringing VR modes to Super Mario Odyssey and Mario Kart, Smash Bros and Breath of the Wild.
They really could have pivoted strongly into VR, since the biggest barrier – the hardware buy-in – was already out of the way.
I wouldn’t be surprised if the next console picked up where the Switch left off there.
I don’t see how they can be releasing a Nintendo Switch 2 when they just released the Nintendo Switch like…a year or two ago. Wait…when did the Switch come out? March of 2017?! Holy shit it’s been 7 years.
You act like 2017 is old, like we’re not all still playing FF Tactics Advance, and Pokemon Fire Red, and Fire Emblem: Sacred Stones and having a blast like it’s 2004.
That’s a whole separate can of worms. I don’t have any respect for studios, that actually force people to work hours like this, just to hit some arbitrary deadline, that they imposed on themselves
Larian really knocked it out of the park having 3 studios around the globe so they can still have a 24hr workflow without pushing everyone to do overtime. I really want to know what their handover procedures are.
Honestly, at this point, they should really just save whatever for a sequel. It’s been two years. As a reminder (though there are extenuating circumstances here), Dark Souls 2 was 2014, and Dark Souls 3 was 2016.
I guess the new reality is that it takes six years to make a game and three years between expansions. I think I’d just prefer smaller games and smaller dev cycles.
Armored Core is one of their oldest running IPs and a series I have been playing since 2nd installment. AC6 was without a doubt the best one. Highly recommend.
Why? With a DLC they can expand on weaker areas and introduce interesting advanced mechanics, whereas a sequel needs a lot more groundwork and can’t expand on existing story threads as easily without some repetition.
It’s such a good game that I’d prefer more of it to a sequel, at least right now. Make the sequel it’s own thing that’s not burdened by having to finish all the unfinished stories.
The writing is on the wall here, and it’s plain to see. Also, you really can’t trust anything that comes out of Phil Spencer’s mouth.
If the goal is indeed for Xbox games to be on all platforms, then the Xbox platform is the only place they don’t make money. Super low third-party sales, zero first-party sales. Only gamepass subscription money, which can’t pay for all of their company buyouts, never mind paying off the 65 billion actiblizz purchase.
If gamepass is everywhere, then Xbox has no value to Microsoft, it only harms them.
It also exists to weaken any argument they might have to get governments to forcibly allow Microsoft stores on other platforms like the eu apple ruling.
Windows is everywhere but the Microsoft Surface products still have value to Microsoft. Or for that matter, Steam is everywhere but Valve still made the steam deck. There seems to be some value to software companies making hardware if only to help set the tone and introduce features or ideas they hope other companies who use their software will follow.
That said, I wonder if we won’t see the Xbox brand transition to software only with a line of gamer targeted Microsoft surfaces advertised as Xbox ready.
Those are the standards and those products have value. Buying an Xbox when Playstation has all games for both consoles makes no sense unless you just have to have Gamepass, specifically.
It doesn’t even matter if Gamepass or Xbox is currently profitable or not. It’s about whether it can be more profitable. They originally thought the path to that was through exclusivity - now they don’t (just as Sony changed course in regards to putting stuff on PC). Anyone who thinks that corporate decision-making is ever based on anything else is being naive.
The practical concern here for me is at what point does MS find it most profitable to stop supporting my ability to use my accumulated physical and digital xbox software. Another reason walled gardens suck.
Microsoft with gamepass (and other large game companies) are trying to do the gaming industry what Spotify did to the music industry. Blow the bottom out of it, get consumers used to subscriptions where money goes to massive companies not the artists actually doing the work, and let it all collapse into a heap so execs can do whatever they want because workers in the game industry have zero leverage left to dictate a higher quality of life since the path to profit has been carpet bombed by the finance industry (you don’t want to work for Microsoft or Sony? Oh sorry yeah nobody else can make money in video games so tough luck finding a job somewhere else).
Why now? Well unlike the movie industry, video game nerds have a stunted awareness of the value of unions and worker organization so in plain daylight the rich can drive the entire industry off a cliff, fire a huge percentage of the workers and try to replace them with AI… and worst comes to worst those companies will be in a great position to demand whatever they want from the remaining human labor after the dust settles even if the AI crap doesn’t work.
When a nintendo executive I generally trust that theirs truth somewhere past the branding. With Phil Spencer talks I’m just assuming the opposite of everything he says. It’s a different thing, he really goes for the lies, to you, to the ftc, everyone
Satoru Iwata said they don’t do layoffs, he even took pay cuts to attempt to balance their budgets and keep people on…then he died in 2015. Now Nintendo’s credibility is in the toilet with the rest. The mistake you’re making is trusting a company with shareholders, you really need to learn how this works…executives of publicly traded companies=fucking liars.
eurogamer.net
Aktywne