youtube.com

kemsat, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser
Ephera,

I don’t believe, they’re actually 6 years into the development. Back then, they just announced that at some point, there would be a TES6, but they’ve been busy developing Starfield since then.

As part of Starfield, they did do some engine upgrades. You know what that looks like…

dinckelman,

Their announcement for the 30th anniversary implies that it is in early pre-alpha right now. Chances of it running on the same exact engine as Starfield are practically 100%

boonhet,

Wonder if it’ll be ready for the 30th anniversary of Skyrim

Anyway

Chances of it running on the same exact engine as Starfield are practically 100%

You can still make improvements in pre-alpha for sure. Not massive overhauls of existing systems, but there’s no reason you couldn’t fix bugs, incrementally improve existing features and add new ones.

mostlikelyaperson,

Sure, you could, but given beths track record in that regard, why would they? They have been perfectly happy shipping Skyrim to new platforms with the same bugs for nearly a decade.

JackbyDev,

I don’t think the announcement implies anything. Truly. It’s just them trying to get shareholders happy about hype.

dinckelman,

Who knows, honestly. I’m not holding my breath for this game anymore. When it comes out, i’ll check it out, but if it’s in the same pitiful state as Starfield, then idk

pantyhosewimp,

Elder Scrolls especially Morrowind will always have a place in my heart but I’ve moved on. If they ever release a better game I will come back. What ever is running Starfield won’t be it.

I’ve found New World and as far as MMOs go, it’s the best I’ve played in comparison to Elder Scrolls Online and Guild Wars 2 (in depth) and a few others (<40 hours).

But New World has the lore, baby. That’s what seals the deal. Superior gameplay: check. Great art design: check. The lore is the final block and New World is so interesting. I didn’t think a fantasy setting could have new and interesting lore but they succeeded.

How the Lost came into creation from

Tap for spoilertrying to cure the Corruption

is so tragic. I’m still learning what Angry Earth is all about tho.

And it’s just fun! Like, I would have never guessed that I’d enjoy running around in a pilgrim hat getting killed by a giant turkey with laser eyes. And who would have guessed you could successfully merge the giants from Nasusicca Valley of the Wind with 1500s Caribbean aesthetic?

But if you’re thinking: “We’re talking about single player games, dumbass.” Yea, I know, I like New World so much that I wish the same dev team would make a proper single player game in the exact same setting.

ampersandrew, do games w Dragon Age: The Veilguard | Official Gameplay Reveal
@ampersandrew@lemmy.world avatar

I’ve never played a Dragon Age, and I don’t want to put words in fans’ mouths, but does this game look good to you?

Coelacanth,
@Coelacanth@feddit.nu avatar

I’ve played only Origins but this trailer is not doing a whole lot for me. Even visually I don’t like it (which is bizarre because I think Origins looks like shit and still I somehow prefer it). Don’t really like this art direction, personally.

TheCannonball,

If you’ve only played the most tactical of all of the Dragon Age games and not the Action based variations that are literally the other 2 games, please stop talking

ZeroHora,
@ZeroHora@lemmy.ml avatar

One day the series was a dark fantasy with a more tactical combat with a mix of turn based combat.

Now this shit is a High Fantasy with Kingdom of Amalur combat.

ampersandrew,
@ampersandrew@lemmy.world avatar

Kingdoms of Amalur was exactly what I thought of. And I liked that game. But this didn’t look like those old games.

ZeroHora,
@ZeroHora@lemmy.ml avatar

The thing is Kingomds of Amalur is a 2012 game, 12 years later we have a AAA with same combat? Doesn’t looks like a evolution at all.

qarbone,

What do you mean “same combat”, like Amalur made some novel innovation? They’re both just 3D, third-person action combat; it’s a mechanic. This is like knocking Fallout New Vegas because it still had you shooting guns, and we already shot guns in Fallout 3.

The game looks disappointing for plenty of legitimate reasons, so let’s stick to those.

ZeroHora,
@ZeroHora@lemmy.ml avatar

I think you misunderstood me, Amalur has a bland combat without much depth and that what I’m comparing to. The new combat looks like a generic third-person combat, they got rid of the tactical combat and didn’t offer anything substantial.

The boss fight with the pride demon looks okay, but the normal enemies are like smashing the button 3 times to kill them.

Jyrdano,

The opinions are all over the place right now. As someone who loved DA2, I have no problem with actiony combat and linear world, as long as the storytelling and companions stay the same quality.

TheCannonball,

I think people forgot how much flack DA2 got over not being a Tactical game like DA:O.

Nima,
@Nima@leminal.space avatar

looks great. the combat reminds me of dragon age 2. I’m quite excited!

TheCannonball,

Thank you! People forget that this hasn’t been a tactical series since the first game. It’s like people complaining that Zelda BOTW wasn’t a top down 2D puzzler.

TheCannonball,

Don’t listen to the whiners. There are 3 games in the Dragon Age series and only one of them can be considered a “Tactical” game. Hell, I remember all of the fallout and whining from fans when Dragon Age 2 became more of an arcade hack and slash. And then Inquisition was just a combo of the two styles that leaned towards Action over Tactics.

Vipsu, do games w Dragon Age: The Veilguard | Official Gameplay Reveal
@Vipsu@lemmy.world avatar

Gameplay looks fine but also very similar to most triple-A action games on the market. Combat is fluid and cinematic meaning you can probably pull off all sorts of combos by mashing light and heavy attack buttons then do bunch of acrobatic moves to dodge any enemy attacks. You can probably also counter attacks execute all sorts of cool cinematic takedowns with single button or QTE.

But this often means that the combat lacks any sort of meaningful weight, emergent gameplay is non-existent and actual player choice is very limited and thightly controlled by what the game and level designers allow.

grrgyle,

Miss me with those RPGs where they spent too much budget on combat to make it optional

Vipsu,
@Vipsu@lemmy.world avatar

They’ve probably spend a lot of budget to make the combat in this game this fluid. However as a side effect the game has become even more of an action game with leveling and loot shoveled in than before. I just hope Bioware can pull off at least some level of build diversity with different classes, skills, items and abilities so that there will be at least some depth with character progression.

Carighan, do games w Visions of Mana | Launch Date Trailer (August 29th)
@Carighan@lemmy.world avatar

Wow, an actual new Mana game. Looks quite rough from the trailer but going to keep an eye on it. If the dress-spheres, sorry, class-changes, work mid-fight I could see myself enjoy that combat system.

ramble81,

Make fun of it all you want, but I really liked X-2 and the dress sphere concept

Carighan,
@Carighan@lemmy.world avatar

I genuinely did, either. Not actually making fun of it. Everyone hated X-2, and there I was seemingly having a better time with it than with X!

Ashtear,

Still the best implementation of ATB they ever did.

slumlordthanatos,

I hate X-2 with the burning fury of a thousand suns, and I’ll still praise the combat.

ramble81,

Oh? Whys that? (And what did you think of X?)

slumlordthanatos,

I hated X because I found most of the characters sans Auron and Lulu to be incredibly obnoxious.

X-2 just made those problems worse by largely getting rid of the few characters I could tolerate, and somehow making Rikku even more annoying.

It says something about how good the combat was in those games that I managed to power my way thru X and a fair chunk of X-2 before it just got to be too much for me.

gibdos, do games w Visions of Mana | Launch Date Trailer (August 29th)
@gibdos@lemmy.world avatar

Nice to see that the Mana series got a pretty decent revival in the past couple of years. I am usually pretty careful when it comes to publishers remaking and / or reviving old series from my childhood, but this time I have to admit that Square Enix did a pretty good job.

mox, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser

I hope they’re using this time to learn lessons from their Starfield flop and gather the talent and budget needed to improve upon Skyrim. A modern engine probably wouldn’t hurt.

However, my expectations are very low at this point.

catloaf,

They haven’t learned from Oblivion, Skyrim, or Fallout 4. Probably others.

Or really, they learned they can just keep releasing games on a hacked-up Morrowind engine, and make huge piles of money. So that’s what they’ll keep doing.

neidu2,

Yup. ES6 is going to sell like condoms on an STD themed swinger convension no matter how many bugs are going around.

And the saddest part is that too many have learned nothing about AAA titles, and will preorder the game, making the game a massive financial success even before releasing anything of quality.

TachyonTele,

Don’t forget they learned they can charge for mods, too!

BowtiesAreCool,

They haven’t learned from 3 of their best and most popular games?

NewNewAccount,

People have such nostalgia boners for Morrowind. Warranted or not, it’s still annoying.

ripcord,
@ripcord@lemmy.world avatar

What does that have to do with the comment you replied to?

Also why would it be annoying if people say a good game is a good game and it is warranted?

It’s like people on this thread have some pathological need to complain about SOMETHING.

tegs_terry,

I think Elder Scrolls is one of those properties whose biggest detractors are its fanbase. Runescape is exactly the same, and it’s totally bizarre.

andros_rex,

The nostalgia boner is that it was a very unique game, and nothing has come out quite like it since. It’s not even like Daggerfall or Arena. For someone looking for that experience, Oblivion and Skyrim were massive disappointments.

Going from a volcano that is spewing flesh mutating disease while riding giant bugs around to Tolkienesque Medieval Fantasy Landscape gave me whiplash. (The Shivering Isles and Knights of the Nine save the package though.) And losing the ability to kill whoever I want? Spears???

Skyrim is better. It mangles what could have been a good story by retconning lore and making Alduin into big evil bad, just as Oblivion was about basically Satan invading the world. Morrowind’s villain may not be right, but his motives are 100% understandable and he has a good point. (In Oblivion: why would you join a cult dedicated to killing everyone for no reason?)

As a Morrowboomer, I’m willing to accept the series changed, but there just hasn’t been something to replace what I hoped for ES4. They don’t make games with that vibe anymore. The closest thing I’ve had to scratching that itch would be Planescape Torment, Pathologic, or Zeno Clash.

no_comment,
DarkThoughts,

A modern engine probably wouldn't hurt.

If it does not have similar levels of moddability then it will absolutely hurt.

mox,

I think it’s safe to assume they know that and would bear it in mind when choosing or building an engine. Their games are famous for modding, after all.

DarkThoughts,

That's a years if not decade+ long project though, including major investments of time and money that you could pour into actual games. You can't just stomp a new game engine out of the ground, especially not with how complex video games in of itself have become, and if you want it to be as moddable as their current one.

TachyonTele,

They already built their new engine. That’s what Starfield is using.

DarkThoughts,

lol, no.
Starfield is still using the creation engine, which is based on gamebryo, which they're using since Morrowind.

TachyonTele,

Correct. And they made a new version for Starfield. That’s all they’re going to use. Anyone that thinks they’ll ever switch engines is daydreaming.

DarkThoughts,

And the topic was about them making a modern engine.

TachyonTele,

You’re missing the point.

DarkThoughts,

Dude... You are the one missing the point here. lol
We were talking about them making a new actually modern engine, instead of sticking to their old gamebryo trash heap. And then you come along, claiming that they already did that, even though they literally did not. Please stop playing daft.

TachyonTele,

They DID make their modern new engine. They spent five years upgrading gamebryo/craption. They aren’t going to change engines.

That is their modern engine.
I don’t know how else to spell it out lol.

That’s all they’re going to use.

CaptPretentious,

They had a turd. They polished it up a little. It’s still the same turd.

Their ‘modern’ engine is only modern to them, but it’s pathetically behind everyone else. I can only imagine the spaghetti code that thing is at this point.

WraithGear,
@WraithGear@lemmy.world avatar

It would be nice if the game speed and physics interaction were not tied to a inconsistent variable such as frame rate. And it seems that the more they pile on the gambryo engine the less receptive to modding it gets. But i can also accept that the cracks in the games that grow over time may not be the engine, but Bethesda prioritizing MVP centric development over hammering out the problems. Modders are carrying an auful lot of load to even get the games running.

TachyonTele,

Agreed on all points.

BaroqueInMind,

Not if they simply use the latest Unreal Engine.

mox, (edited )

That’s a years if not decade+ long project though

Yep.

You can’t just stomp a new game engine out of the ground

I don’t know what you mean by that, but creating new game engines and migrating from one to another have both been done before.

Is either of those tasks fast or cheap? Of course not.
Are they worthwhile? Sometimes.
Are they possible? Absolutely.

especially not […] if you want it to be as moddable as their current one.

Well, I can understand why you might assume that if you don’t have a lot of experience in software development, but it’s just not true. Making an engine that allows for very moddable games is mainly about planning for it during the design, and either building good tools for the game data or publishing the specs so other people can. It’s not arcane magic.

(And for what it’s worth, while Creation Engine is quite moddable, it has enormous room for improvement in that area. Actually working with it can be a very frustrating experience.)

CaptPretentious,

I think we’re only ever see a new engine once Todd is no longer part of the company. Because the quote him out of context ‘it just works’

AProfessional,

deleted_by_author

  • Loading...
  • distantsounds,
    ampersandrew,
    @ampersandrew@lemmy.world avatar

    The budget for Starfield was twice that of Baldur’s Gate 3. Throwing more money at it isn’t going to do a lot if they’re allocating it poorly.

    mox, (edited )

    I’m not suggesting that a big budget alone is sufficient to make a good game.

    However, enough budget to keep the team employed (note the many gaming industry layoffs lately) and appropriate budgeting (in terms of both money and time) affect things like code, art, and writing quality. It’s kind of important.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I think it’s going to require the people making the most high-level decisions to come to the realization that their old way of doing things is outdated. I don’t have faith that they’ll come to those conclusions.

    variants,

    at the end of the day they are going to make the game they want, whether we like it or not, microsoft is now involved as well so who knows how that is going to affect them with their decisions

    explodicle,
    @explodicle@sh.itjust.works avatar

    Hopefully it’ll be like Minecraft; that game has gotten way better since Microsoft.

    azertyfun,

    I think that is the most controversial take I have read in my entire life.

    What good has Microsoft done for Mojang/Minecraft? They kneecapped development by splitting the codebase and tying most features to their ability to run on mobile hardware, slowed development to an absolute crawl to increase long-term revenue (these motherfuckers openly develop three new features for minecon every year, then delete two of those for no reason other than “we can”), turned the console/mobile versions into garbage microtransaction boxes, started policing private speech in private servers hosted on private hardware, turned the mod-supporting version of the game into a second-class citizen, basically made for-profit private servers illegal, etc.

    Minecraft was a great game that stood on its own merit when Microsoft bought it. Everything they did only brought it down, and the few good features the game has gained since then were long overdue and done despite Microsoft’s meddling.

    mox,

    I don’t have faith that they’ll come to those conclusions.

    Sadly, I don’t have much faith in them either. (Hence my low expectations.)

    I can still hope, though. Elder Scrolls has enough fans and lore that there’s certainly potential for a great new game.

    wizardbeard,

    lore

    Friendly reminder that the original “loremaster” of Elder Scrolls left Bethesda before they released Elder Scrolls Online, and they replaced him with someone who has apparently been making pretty questionable decisions with ESO lore.

    I mean, they always have the out of dragon breaks rewriting reality/making multiple conflicting timelines simultaneously canon (see the events of daggerfall as referenced in later games) to handwave away retcons, but overusing that just means that no lore actually matters.

    mox,

    I think of it as a pool from which to draw and connect story elements, rather than rigid canon. If good writers were given the chance, I think they would find plenty of material to work with.

    TachyonTele,

    The real number is Morrowind had something like 10-20 writers that worked on it. Modern Bethesda games have 1.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I think I counted 6 quest designers in Starfield, which was a spot in the credits I was specifically looking for given how many quests they had and how many of them would have been better off not even existing. You can’t talk about having 1000 planets and then make quests that aren’t interesting to populate them.

    TachyonTele,

    There’s a recent video that adds all of that up. Starfield had some crazy low number of quests, I think 50ish, and Morrowind had like 300+.

    And of course Starfield has an astronomical number of devs on it.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    There are more than 50 quests unless you’re getting creative with how you count. There are over a dozen in each major faction, and those ones are mostly okay, but the ones I really take issue with are the nothing quests that aren’t part of any faction; the ones that basically just have you go to a location and then report back. Those are awful. There should be zero quests in there that the quest designers themselves aren’t excited about. Even the bounties that you pick up for a given faction that have you go to a place and kill an enemy mob should be more exciting than what I’ve already described in this sentence.

    TachyonTele,

    I don’t know what to tell ya dude.

    IronKrill,
    @IronKrill@lemmy.ca avatar

    Perhaps “you’re right”, “you’re wrong and also short, here’s why”, or even “I don’t know”. These would all be things you could tell them and a better response.

    TachyonTele,

    K

    fartsparkles,

    Starfield has more quests than Skyrim (both somewhere around 200 or so quests). Morrowind definitely felt like it was twice as much as those.

    BaroqueInMind,

    Michael Kirkbride counts as 15 writers-in-one with enough cocaine.

    TachyonTele,

    Lol he’s definitely worth it

    wizardbeard,

    It’s a good thing that he definitely didn’t leave the company years ago then!

    He released his Coda, he’s washed his hands of the setting.

    olafurp,

    It’s a tricky balancing act. They need to recover the investment as early as possible to pay less in capital costs but doing that will mean that later on when the product is sub-par it will cause problems and extra work.

    Since the engine, game logic, art, story, testing is so heavily coupled together changing the engine a little bit could cause a month of work down the line.

    I think personally the best way is to start by making an engine or taking one off the shelf and then write a mini version of the game with shit art that has a lot of bugs.

    At the same time making models with hitboxes that all have the same physical properties otherwise, dialog content and recordings and all other content that can be done separately.

    Once that is fun to play then you can start working creating a slightly bigger system with a single short storyline to have a cohesive experience and will have the genaral feel of the game.

    Once everything above is done setting up a closed beta is the way to go. Take some feedback, add features and redo the small story to be more fun.

    Then once everything is a fun experience but people just want more you do the whole everything.

    Chriszz,

    While you’ve made some valid points, keep in mind this isn’t a startup, it’s a massive studio

    b000rg,

    I’m replaying Starfield, and on my second playthrough, I’m noticing the depth they put into this game. Sometimes a single dialogue line you said days ago will have an effect on NPC attitudes through an entire side story. I’m not going to argue that it’s not a regurgitation of their lame formula they’ve milked for the past 15+ years, but they do need to reevaluate where their money/dev time goes to.

    Jessvj93,

    Replaying as well, doing side quests I put off and surprised they actually go interesting places. Just did the one where zero G kept turning off and on at the space station that got taken over.

    b000rg,

    Damn, TIL you can come across these locations on accident just exploring. I thought that place was weird to be randomly floating out there with no real good loot. 😂

    Jessvj93,

    I misread your comment and now seem foolish lol but that is hilarious, I think Bethesda needs some work on their world engine and random events. Saw a mod where people are making custom towns now and man would random encounters within that environment…would take it to the next level.

    lemmyvore,

    Thanks, I needed that laugh.

    Carmakazi,

    The only thing Bethesda is motivated to do, frothing, absolutely chomping at the bit, is figure out a way to successfully monetize modded content.

    FilthyHookerSpit,

    Yes, will probably make a monthly subscription that walls off ability to download mods.

    (Also, it’s “champing” at the bit. Sorry for the correction but it’s a small pet peeve seeing chomping so much now)

    boaratio,

    I like Starfield.

    TrickDacy,
    @TrickDacy@lemmy.world avatar

    Sshhh that isn’t an approved opinion for Internet use

    no_comment,
    Lucidlethargy,

    We all know that all they are going to do is re-release new versions of their old games on devices we largely don’t care about.

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    as long as they don’t have space travel between every objective and hundreds of barren procedurally generated planets it will be fine.

    moon, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser

    Wow, thought it was like 2 years if you asked me

    EtzBetz, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser

    Wow, I’m feeling old.

    OozingPositron, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser
    @OozingPositron@feddit.cl avatar

    They could take 30 years to make it, but it would still be made by Bethesda and it would still suck.

    technomad,

    and then they’d re-sell it a bunch of times after that too.

    tegs_terry,

    Because it was such a bad game that people gladly bought it again?

    Damage,

    I have great memories of Morrowind

    SkyezOpen,

    It was still a glitch fest, but at least the world was top notch.

    hakunawazo,

    *netch

    TachyonTele,

    *netch bully

    hakunawazo,

    You’re madness forking right.

    TachyonTele,

    What the hell man. Don’t nix hound me about this.

    Jessvj93,

    Me replaying New Vegas, lol I had it crash on me like 7 times during my playthrough. Classic Bethesda engine

    Blackmist,

    7 is pretty damn good for that engine. Were you doing a speedrun?

    archchan,

    You mean you didn’t enjoy sending giants flying?

    SkyezOpen,

    In morrowind?

    CptOblivius,

    I also liked Skyrim and oblivion. Not sure how people can think they suck.

    HelluvaKick,

    Those games don’t suck. But Bethesda is so washed now

    ripcord,
    @ripcord@lemmy.world avatar

    I have great memories of Skyrim. And FO3. And New Vegas. And Fallout 4. And Fallout 76 actually got not bad. And Elder Scrolls: Online had one of my favorite quest chains in a game. And…

    Cryophilia,

    Lemmy is way too edgy to enjoy good games that are also popular.

    ignism,

    Lenny indeed lacks some casual fucks, almost every thread has some extreme opinions. I had someone unironically try to explain to me why it would be beneficial to the human race to go extinct.

    Crashumbc,

    Excuse me, I’m a casual fuck thank you.

    ignism,

    Ah you’re a fellow Heroes of the Storm enjoyer?

    Damage,

    Ok so, I didn’t enjoy Skyrim as much as I enjoyed Morrowind, in fact I never finished it; I skipped Oblivion 'cause at the time it came out I… had other things to deal with.

    I liked FO3 (weirdly, I liked it better than FONV), but in my opinion the new ones don’t hold a candle to the first two.

    sushibowl,

    I agree almost 100% with you on this. I did play Oblivion, but Skyrim has the more interesting world IMO which makes it a slightly better game. The strength of Bethesda games that makes them good, in my opinion, is the same every time: explore a large interesting world with your own created character. This explains (in part) why people like Morrowind so much: the world is just so weird and interesting.

    The problem is they don’t know how to improve on that concept. Instead they are mostly adding features that either don’t add anything to it or actively detract from it. For example, Fallout 4 received settlement building and weapon crafting. But, the time I’m spending on my town, I’m not actually out exploring. If I can craft weapons, I care less about the cool weapons I find in dungeons. Now, Starfield got rid of most of the crafted world altogether in exchange for procedural planets that aren’t interesting to explore at all.

    Aan an aside, I don’t think it even makes sense to compare the first two fallout games with the Bethesda ones. Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.

    Klear, (edited )

    Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.

    I would argue they’re not even the same universe. While F1 had its share of of people living in post-war rubble, by F2 the world was mostly newly-build cities or primitive societies but there was a sense of progress, like having actual money (and by Tactics paper money was in everyday use). Then F3 comes and everyone is living in a pile of rubbish, with unreadable burnt pre-war books on their shelves like they want to pretend the world is how it used to be, nevermind that generations have passed, and everyone is back to trading in caps.

    Damage,

    Yeah, that’s weird of the new Fallout games, there’s people sleeping on 200-years old mattresses (what are they made of, asbestos?). I get the destruction, and I understand how they may not be able to rebuild civilization to the old standards for a long while, but ffs, at least patch your walls!

    Soggy,

    There’s an industry to make new guns but people just step over the skeleton in the lobby of the half-collapsed hotel the three dozen residents call “Halftower” without a drop of irony.

    Damage,

    This explains (in part) why people like Morrowind so much: the world is just so weird and interesting.

    I think you’re right. Maybe they should make a game based on Scavengers Reign.

    tegs_terry,

    I liked Daggerfall, too, despite serious glitch issues. I just saved a lot and it was fine.

    TrickDacy,
    @TrickDacy@lemmy.world avatar

    God what a fucking boring and wrong opinion to be have

    thorbot,

    They literally said Starfield was in the making for 25 fucking years. And you see how that ended up

    TrickDacy,
    @TrickDacy@lemmy.world avatar

    Yeah, a pretty cool game that hoards of nerds have a weird hate boner for.

    Game developers do not owe anyone anything, but you’d never know it from this comment section

    Lightor,

    This is a forum about games and you’re calling people nerds? Lol, go play more Madden.

    And it’s not a “pretty cool game”, it’s a step back. But hey, some people are just impressed with scale and graphics.

    TrickDacy,
    @TrickDacy@lemmy.world avatar

    Sports games suck (almost always) so no thanks. I’m sorry that you’re this sensitive to people who don’t take every opportunity to talk shit about Bethesda. It is a fact that they’ve released some incredible games and also that they actually don’t owe anyone anything at all

    Lightor,

    I love Bethesda, what are you on about? See, that’s why making assumptions is bad lol.

    No they don’t owe anyone anything. Unless you consider the fact that a company owes fans a good product or else they lose those fans. Like I said, I love Bethesda, but I’m not a blind fan boy. I can see them slipping with each new release. Do you think Fallout 76, with its issues and lies they told about it never having P2W is good? So you think a huge number of barren planets adds and entertainment value? They need to start doing better because they can’t rely on their past success forever.

    ICastFist,
    @ICastFist@programming.dev avatar

    I don’t think they ever said that. It’s their “first new IP” in 25 years, and was “in production” since 2013, likely just planning stages. In reality, production only really started after FO76, when more people were available to do actual work.

    thorbot,

    They did in one of their marketing videos

    olafurp,

    I like the bugs. The Giant Space Program was nice

    bort, do gaming w Path of Exile 2: Witch Gameplay Walkthrough

    is it still owned by tencent?

    remington,
    @remington@beehaw.org avatar

    Yes

    nyahlathotep, do games w The Big Catch - Publisher Announce Trailer
    @nyahlathotep@sh.itjust.works avatar

    looks cool, I like the music

    DrSleepless, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser

    Yay, six more years til they release a buggy mess

    meco03211,

    Do you want another release of skyrim? Because that’s how you get another release of skyrim!

    iheartneopets,

    The Skyrim releases will continue until morale improves.

    -Todd Howard

    TachyonTele,

    I have a feeling they’ll be pushing different releases of Starfield so they can act like it was good.

    Klear,

    As much of a joke as all the re-releases are, I’m super happy Skyrim VR exists. It’s one of the best VR experiences with the right mods that make it an actual VR game instead of a cheap cash-grab

    meco03211,

    I’ve wanted to try VR. Any recommendations?

    Klear,

    Quest 3, no doubt. The Index is old and overpriced at this point. HP Reverb G2 has great picture quality, but the controller tracking isn’t great and the cable is super thick. Plus Microsoft stopped supporting its mixed reality stuff. Vision Pro is not for gaming, just forget about it even if you can afford it. PSVR 2 might be a choice now that it supports PCVR, but I dunno. Its future support is kinda in doubt.

    The only real downside of Q3 is being owned by Meta, which is obviously blech, but it’s an amazing piece of technology otherwise, and the price is a steal, since it’s heavily subsidized to grow the market.

    A cheaper version is expected to be announced soon, so that might be an alternative. But otherwise there isn’t much competition unless you’re looking into a very particular niche.

    BigBananaDealer,
    @BigBananaDealer@lemm.ee avatar

    why are so many people absent mindedly pushing this buggy mess narrative? starfield was their least buggy release ever (i personally only encountered one terrible bug that was easily fixed with reloading a save)

    its not like bethesda ever released a game as buggy as fallout new vegas or cyberpunk, besides 76 but, like new vegas and cyberpunk, it got fixed

    gerbler,

    New Vegas gets a pass because it was made in 18 months.

    BigBananaDealer,
    @BigBananaDealer@lemm.ee avatar

    not too much of a pass though, because it was obsidian who gave the timeframe

    egeres, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser
    @egeres@lemmy.world avatar

    The teaser itself is some generic terrain with procedural grass anyone could do in blender in 3h

    fsxylo,

    That’s what I thought at the time “yes that does spell elder scrolls VI, Bethesda, and?”

    Sylvartas,

    Tbh it was 100% a move to avoid pissing off the fans by only announcing Starfield

    FiniteBanjo, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser

    My theory is that they’ve been reallocating teams into Zenimax Online studios for projects like ESO. TBH I’ve been playing it and it’s pretty cool compared to the dated feel of Vanilla Skyrim. If any of you own it, ESO Plus is free until June 19th, you just have to head to the Crown Store and click the free trial button.

    rayquetzalcoatl,
    @rayquetzalcoatl@lemmy.world avatar

    I did try ESO for a few weeks but it just felt a little bit… Not TESy? Like the actual movement feels different, the combat feels different, it just feels like a bit of a different beast! It’s fun for what it is though, for sure. What do you play as? :)

    Mistic,

    I wonder how much different it is now, compared to when the game was in closed beta.

    It was a literal floating camera back then, lol.

    Never played the game afterward due to subscription-based access.

    FiniteBanjo,

    I risk sounding like a fucking shill, but it’s a purchase to own the game, the subscription is only for ESO Plus which gives access to all DLCs without having to purchase them individually.

    Mistic,

    It used to be subscription only back in the days.

    FiniteBanjo,

    For sure the mechanics are wack, but it’s got fully voiced dialogue for tons of quests, it’s got material gathering and a bunch of other exploration based activities to do. It’s also got equipment and consumable crafting, but TBH not much of it is actually useful except for Provisioning.

    Argonian Templar, stuck with the training gear until summerset isles and swapped to Psyjic Gear to prep for trials.

    Stalinwolf, (edited )
    @Stalinwolf@lemmy.ca avatar

    I’ve tried to get into ESO multiple times, always hyping myself up to just ignore the combat/difficulty and pacing and do it for the story alone, but it wears me down quite quickly every time. The vibe is just entirely off in every way. It’s like playing with a cheap McDonald’s toy with stiff legs and a weird button that makes it move it’s arms vs. a licensed action figure.

    Save for my issues with the lack of real risk or challenge anywhere outside of running end-game group content solo, I always get irritable with the weird class themes the developers went with. I think if they had three guardian base classes (Thief, Warrior, Mage) and allowed players to spend their limited pool of points into other Elder Scrolls trees (Destruction, Alteration, Restoration, Conjuration, Blunt, Blade, etc.) it could have been balanced well enough and felt true to what we’ve come to expect from that universe. But instead it feels like they made the game as an entirely different MMO, then at the last minute agreed to put an Elder Scrolls skin on it.

    I’d like to be a Warrior with minor specialization in Restoration and Alteration, but if I want to play that sort or archetype I basically have to be a Templar who uses sun spells and does all of his fighting with aetherial javelins, maybe joining the Mage’s Guild or something to simulate some sort of Alteration type buffs. Or I roll a Dragonknight who is themed entirely around fire and lava spells. Or I run around labeled a Sorcerer and use daedric spells/buffs to simulate Alteration, and ignore the rest of that classes abilities to branch out into melee and armor abilities. It’s all just so convoluted and unusual.

    Beautiful soundtrack, though… Moth, Butterfly and Torchbug really does things to my heart, and leaves me hopeful that even without Jeremy Soule, TES6 may still have the type of score it deserves.

    FiniteBanjo, (edited )

    Combat Difficulty? I haven’t experienced that yet and I’m at CP 385. When does the difficulty start? Are you talking about the super late game trials?

    Oh you mean lack of difficulty, yeah I feel that it’s sort of a let down.

    iAmTheTot, do games w Visions of Mana | Launch Date Trailer (August 29th)

    Hm no mention of coop, that was such a big part of Mana to me.

    Dagnet,

    Same thing happened with Trials of Mana unfortunately,the remake is good and I liked it but losing co-op is like losing half of the game in this series. I still remember how fun it was playing the original with my brother years ago (had to patch the ROM cause there wasn’t an english release)

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • test1
  • esport
  • Technologia
  • FromSilesiaToPolesia
  • fediversum
  • ERP
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny