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Kichae, do gaming w Developer Explains Why Starfield NPCs Look Like They’re Dead Inside - IGN

Wait, this is a Bethesda game. I assumed that that was the explanation.

HidingCat,

Also why I don't want to play them. Oblivion sounded amazing but the moment I saw gameply with the NPCs, I was like, nah.

Kichae,

Also, Oblivion just wasn't amazing. It was fine. More than good enough, even. But it was also just unmitigated and completely ubcofused sidequest sprawl. In my attempts to experience all that it had to offer, I ended up feeling like I experienced nothing of value.

sgh, do games w Sony, owner of "Naughty Dog", is suing a small game developer "Naughty Cat" in HK for trademark infringement.

I’d understand if it wasn’t a game developer, but this looks like a clear case of piggybacking.

Also, fuck gambling.

acosmichippo, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That
@acosmichippo@lemmy.world avatar

oblivion is my favorite in the series, but goddammit bethesda stop making remakes. make a make.

slazer2au,

Why take a third risk (Fallout 76 and Starfield) on the unknown when you can remake a good thing?

acosmichippo,
@acosmichippo@lemmy.world avatar

FO76 and Starfield were much much more risky than TES6 or FO5 will be.

brucethemoose,

I mean, Starfield should have been my dream game, but after that…

I dunno. All my enthusiasm for BGS has been sapped, and I adored Oblvion.

acosmichippo,
@acosmichippo@lemmy.world avatar

the scope for starfield was just too much, it was doomed to fail from the beginning. i think they’ll be fine going back to their TES roots.

dukepontus,

Wishful thinking.

acosmichippo,
@acosmichippo@lemmy.world avatar

eh, i don’t see any reason why they can’t churn out another TES or FO like they have been for years. my problems with starfield were mostly unique to the galaxy map and space.

uniquethrowagay,

The remake is not developed by Bethesda Game Studios

brucethemoose, (edited )

I bet the remake will be fine, it’s just technical upgrades, no new writing or anything. Maybe not as “soulful” as Skyblivion, but fine.

What I am more worried about is “fun” writing and storytelling in new games.

EDIT: Wrong reply, but you get the idea @acosmichippo

Brosplosion,

I don’t think they’ve ever realized that Skyrim was a disappointment with better advertising.

AlexanderTheDead,

To this day it still has a more active community than any other game they’ve ever made has ever had.

Skullgrid,
@Skullgrid@lemmy.world avatar

Come on man, gotta get a Morrowind with modern QOL stuff.

erin, do games w Disney Said to be Considering a Surprising Replacement for Bob Iger: EA CEO Andrew Wilson - IGN
@erin@lemmy.sidh.bzh avatar

next Disney movie will release the first 30 minutes at movie theater with the last hour and additional characters as DLCs.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

You forgot to mention the DLC will only be available through paid “surprise mechanics” (lootboxes)

ryathal,

But think of your sense of accomplishment in getting the legendary ending.

Pronell,

The Aristocrats!

SomeGuy69, do games w World of Warcraft Subscription Numbers Are Higher Now Than at Expansion Launch in a Franchise First
@SomeGuy69@lemmy.world avatar

Because the MMORPG market is mostly dead, with rare exceptions that still can’t beat WoW and the rest is free2play pay2win gatcha skin fest fomo garbage.

I’m not surprised at all.

Anticorp,

I thought Black Desert and GW2 were doing okay. I know two people who play one of each respectively.

Silinde,

As someone who’s played a lot of GW2 over the past couple of years, I can confirm that it’s still fantastic. It doesn’t get anywhere near the amount of content that WoW gets, but it’s on a good cadance these days and outside of buying expansions, is absolutely playable without spending a penny.

StraySojourner,

FF14 has another expac coming out soon, so that’s gonna blow up. ESO was doing pretty well last I checked, too.

VerseAndVermin,

ESO Financials were part of the Microsoft leak. They do pretty dang well. Downward trend but what ten year old game constantly only sees number go up.

WarlordSdocy,

I mean even in the past when WoW didn’t have much competition this never really happened before. It would always go down over the expansion then spike up again with a new expansion. While this is definitely in part due to the fact that WoW has multiple versions now and new ones of those have been coming out helping this is definitely still a good sign that what they’ve been doing recently has been working to keep players around.

Talaraine, do games w Why Bethesda Responding to Starfield's Steam Reviews Is Part of a Rising Games Industry Trend
@Talaraine@kbin.social avatar

I think what bothers me the most about the developer responses was that they sounded like Chat GPT.

Like you get past the first paragraph and you already know what the whole 4 more paragraphs is gonna say, just in a different way.

DarkMetatron,

For me it reads as typical boilerplate text, that can be seen in responses from so many companies.

Not really better then ChatGPT but at least there are humans involved in that mindless task.

nevemsenki,

Pretty much has to be boilerplate tbh, as they can only fish out a response from the preapproved can.

SgtAStrawberry,

I would also guess that the reason they sound similar is that a lot of the training data of ChatGPT comes from that type of company texts.

JJROKCZ,

That’s because marketing/pr people speak just like ChatGPT, just saying a bunch of nothing wasting the oxygen used to voice it

acosmichippo,
@acosmichippo@lemmy.world avatar

kinda like chatGPT is trained on a bunch of PR speak.

iAmTheTot,
@iAmTheTot@kbin.social avatar

It may very well be Chat GPT, or another generative AI, tbh.

Quill7513, do games w Path of Exile 2 Dev Announces More Emergency Changes as Recent Steam User Reviews Hit 'Mostly Negative'

ban elon’s characters for a guaranteed boost in ratings

Toribor, do games w Zelda Producer Eiji Aonuma Doesn't Really Care About the Series' Chronology
@Toribor@corndog.social avatar

This seems fine. I don’t understand the desire to have an overarching chronology anyway. It’s pretty clear each game is its own world with little connection to the other series beyond recycling some of the same concepts.

It makes more sense lore-wise to just think of them as entirely separate universes with some direct sequels. Majora’s Mask is a direct sequel that takes place in a canonically different dimension anyway so they already introduced the concept.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

It’s interesting in the same way people pieced together a story for all of the Pixar movies. But they are just fan theories that are kinda interesting.

radix,
@radix@lemmy.world avatar

What’s next, Final Fantasy doesn’t have a canonical timeline?

Maultasche,

We do know that after FF5, Gilgamesh usually visits the other game worlds in release order.

JakenVeina,

The majority if the reason it’s significant is that Nintendo MADE it significant, by releasing that “official” timeline tying all the gamrs together. Then, the made BotW with a whole bunch of direct and indirect references to this timeline, and events in previous games. Then TotK threw pretty much all of that in the garbage.

Red_October, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Good job, guys, I’m sure that’ll fix it.

Fuck. I mean I even liked Starfield but this level of mishandling the public perception is absolutely unreal.

iheartneopets,

Honestly, this behavior of responding to player feedback and arguing about how “it’s just because you didn’t play the game right!” is kinda unhinged.

It also, to me, really takes Bethesda’s mask off and reveals what their culture must be as a company. Based on these responses, they seem so convinced that they shit gold that they’ve stopped entertaining feedback or trying to innovate much in their games much at all. Kinda confirms some of the criticism I’ve seen of them since Fallout 4 and 76 came out.

Red_October,

It seems to me like someone in the PR department decided they needed to “try something new,” and then didn’t actually run the idea by anyone who could say this is a stupid plan. Someone on the community management team got a promotion and thought it was time to make a bold move, and they were absolutely wrong.

cottonmon,
@cottonmon@lemmy.world avatar

Part of me believes this was triggered by them only getting one nomination in The Game Awards.

TheDarkKnight,

They botched it on a lot of fronts. Them not getting a nom makes sense to me.

gointhefridge, do games w Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN

Good, maybe now prices for them will finally come back down to reality. $500 for a switch is bonkers and $800 for an Xbox of any variety is outright criminal.

ampersandrew,
@ampersandrew@lemmy.world avatar

Prices are not going to come down. If they could get a Switch 2 in your home for $300, they would. The component parts are too expensive.

thermal_shock,

X (doubt)

They’re too greedy to let things go at cost now, they know parents and fans will get it anyway. Look at parking alone for disney world, like $175.

Greed has ruined companies. Nintendo won’t sell bubble bobble for NES, I have to find a used cartridge or do without. They don’t sell nor support it. So I use a rom and they cry about that. They don’t get it both ways, fuck Nintendo. I’ll never stop seeding/sharing my massive rom collection, switch games included.

ampersandrew,
@ampersandrew@lemmy.world avatar

The funny thing about Disney, and believe me, I don’t want to defend them here, is that they’ve found ways to admit and fit far more people into the park as demand rose for a thing that inherently has fixed supply. More or less the same thing is happening with GPUs and memory right now as AI demand is sucking up so much supply and they can’t be produced any faster. The supply can’t increase, so the prices go up. They have to. Nintendo and Sony both know they stand to make more money after the fact if they sell you a cheaper console, but they can’t lose $200 per unit either, or there’s very little chance they make a profit on it ever.

thermal_shock,

Unless you have insider information/proof, this is just speculation and I don’t believe it based on their past greedy little money grabs. They’re going to milk it until everyone has one. There are people who have multiple switch 1s, different switches for certain games, colors, modded ones, customized ones. The list goes on. The goal is to extract money from your account to theirs any way possible.

I mean, $7/month just to backup your games. Why is there no local way to copy a fucking file?

As far as Disney, don’t care. Unless there is armed security guarding your shit, $175 is just extortion.

ampersandrew,
@ampersandrew@lemmy.world avatar

Insider information of what? Increases for memory and GPUs are covered by basically every news outlet that covers tech right now. That $7 to copy a file is exactly why they’d want to get a Switch into your home for cheaper if they could. You get multiple Switches in the same home by making it accessibly priced, and Nintendo knows that. Walled gardens suck, and that’s where their money is made. Right now, Nintendo is absorbing some extra costs above and beyond where they expected (like tariffs) by charging more for accessories rather than raising the price of the base unit, but there’s a good chance they lose their stomach for keeping the Switch 2 price where it is as we run into more of these supply issues.

As far as Disney, don’t care. Unless there is armed security guarding your shit, $175 is just extortion.

Even ignoring the fact that cars and parking them is about the least efficient use of land you can have, the only alternative is that they keep prices low but then there’s a lottery or a waiting list to get in. No secret as to why prices just went up.

thermal_shock,

Feel like you just want to argue, I’m gonna leave now.

And by proof, show that they are not making profit on sales of the hardware. I assert they absolutely are and will just for $$$.

Weird you’re defending $175 parking lmao.

ampersandrew,
@ampersandrew@lemmy.world avatar

We all want things to cost less, but as adults, there are realities to acknowledge as to why they can’t. I never said they’re not making profit on their hardware, but their actions (announcing prices and then raising them above their competitors after tariffs were revealed) indicate that their margins are probably not very high; marketing one price and then changing it is a tangible expense that companies don’t like to do if they don’t have to. This report that we’re commenting on shows that even being the only new console this year is not enough to make it a hot holiday item.

hzl,

Consoles are normally sold at a loss if I remember correctly. Companies tend to bet on people buying enough games to make up the difference, because generally people do. Most people aren’t sitting on a console with only 3 or 4 games for it.

jordanlund,
@jordanlund@lemmy.world avatar

I was looking at getting a Switch 2 MicroSD card for a gift and shit’s bonkers, yo.

I get they changed the standard for the Switch 2, but $300 for 1TB?

www.amazon.com/dp/B0FQJBDLZY

gointhefridge,

Switch 2 has a much healthier margin than Switch. Nintendo is actually making money on the hardware this time. They don’t have the lineup or the services to justify the hardware being a loss leader and won’t until probably 2027.

Here’s to hoping the Steam Machine is $799 or less.

Rooster326, (edited )

The Steam Machine is just about the only “Console” that can not be a loss leader because it’s just a PC.

If it’s too good of a deal - people will just buy them for offices.

thatKamGuy,

Prices won’t fall, not until the AI bubble bursts and the related industries shift focus back to consumer-level goods.

At best, you could hope prices remain steady for a few years and real-world incomes slowly rise to match this new normal.

Rooster326,

industries shift focus back to consumer-level goods.

And how is this going to happen when nobody has any money?

thatKamGuy,

The principal of supply and demand still applies, they will cut prices up until the point they either go out of business or they find a sufficient number of buyers.

Companies like Nvidia, Micron and Samsung are currently chasing massive profits off enterprise customers, but will come crawling back to consumers once the AI bubble bursts (assuming they survive the resulting market collapse).

As an example, if Nvidia can turn one TSMC wafter into one AI accelerator that they can sell for $40K, or into ~5 RTX 5090s they can sell for $2K/ea - they will sell as many of the $40K cards as they can, and only use failed wafers to try and satiate RTX 5090 demand.

But if there are no more AI customers, they will be forced to drop prices in order to shift more volume. If they can’t drop prices further due to wafer costs, then they will pass up wafer allocations from TSMC.

If TSMC sees too many wafers free up - they will be forced to drop prices to all customers (AMD, Apple etc.) to try and pick up the slack. They in turn will need to drop prices in order to try and increase sales volumes.

This will have a downwards pressure on prices and a “return to the mean” moment for tech prices. It will just be a painful couple of years until we get to that point, and honestly with the way things are currently going - it will be the least of our worries.

CosmoNova,

You think prices will fall now that there are giant new capable data centers everywhere? AAA Gaming will become synonymous with cloud gaming and the hardware to run games at home won‘t be produced anymore. They’ll build even more data centers instead. It‘s a much more useful business model to establish tech feudalism for the overly rich.

thatKamGuy,

Data centres aren’t run by hardware manufacturers. When Nvidia/Micron/Samsung run out of enterprise corporations to bilge funds out of, they will return back to selling to consumers.

Does this mean that things will 100% return to how they were in the ‘Before Times’? No, let’s be real - the surplus of under-used data centres will definitely result in a push towards cloud gaming, online experiences and the like - but in an ideal scenario we would end up with more choice and not less.

But again, this all hinges on the current AI bubble bursting in the near future - followed by a pretty bad recession/depression.

CmdrShepard49,

I don’t think its necessarily the prices that are the issue but what you’re getting for it. Games have historically not kept up with inflation and still cost less than what we were paying for SNES carts in the 90s, but now they’re the 15th sequel of some franchise and are only half finished so there isn’t much draw for customers.

ipkpjersi,

Actually, I have bad news for you… prices are likely going to go up from the AI bubble plus the upcoming RAM shortage.

wizardbeard, do games w Creator of Original Thomas the Tank Engine Mod for Skyrim Puts Thomas in Morrowind in Defiance of 'Legal Threats'

Good old Trainwiz. Pretty sure the mad bastard used to frequent 4chan’s Elder Scrolls modding threads, so I’m kind of impressed at the restraint of his response.

Give them BBB support you coward!

Master167, do games w The Legend of Zelda: Breath of the Wild's Nintendo Switch 2 Edition Won't Include the DLC

I get the feeling the Switch 2 is gonna be the Wii U with stories like this.

LiveLM,

Switch 1 was too successful, they’ve gotten omega cocky lmao

HawlSera,

At this point I’m actively hoping for it

Edit: Typo

Jumi, do games w Microsoft Confirms Windows 11 Update Kills Star Wars Outlaws, Assassin's Creed Valhalla, and Other Ubisoft Games
moody, do games w Elden Ring Nightreign’s First Network Test Plagued by Server Issues, FromSoftware Issues Apology

Network test where nobody can manage to queue with other people :/

A network test showing that the testing was required.

If you sign up for a network test, you have to be expecting issues like this.

RightHandOfIkaros, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

And development teams are too big. No game should realistically be having 500+ people working on it. That’s too many people, too big a ship to steer fast enough for the changes that happen in game development. Even the biggest games have done very well with teams of 250 or less, including all staff that work on the game, how about development studios pay attention to that?

lepinkainen,

People expect all games to be multiplayer with online live ops and events and a steady flow of new content.

That’s why you need to have a 500 person team. Someone needs to be designing and coding the valentine’s event for 2025 right now

Katana314,

I’ve heard this often, but most of the games I see people consume live updates for weren’t initially planned to get such constant updates.

Ex: Dead by Daylight. Released as dumb party horror game with low shelf life. Now on its 8th plus year. Fortnite: Epic’s base building game that pivoted to follow the battle royale trend, then ten other trends. DOTA 2: First released as a Warcraft map. GTA V: First released as a singleplayer game before tons of expansion went into online. Same with Minecraft.

It just doesn’t make sense to pour $500M into something before everyone agrees it’s a fun idea. There’s obviously nothing gained in planning out the “constant content cycle” before a game’s first public release.

dragonfucker,

Drag can think of one counterexample: Warframe. But Warframe is also 100% free to play and free to participate in every content update and event. And Warframe is developed by an indie team from Fake London who started the game with 120 employees.

MrScottyTay,

Warframe feels just as riddled though with all of its different kinds of currencies and crafting mechanics. It may not have an egregious mtx model but the game loop around it still feels like it’s meant to. I much more enjoyed the game in beta when it was simpler. I go on it now and I haven’t got a fucking clue what to do, fumble around for an hour and just decide to play something else instead.

dragonfucker,

Warframe is much more fun with friends. Friends will tell you that you don’t have to bother with all the currencies. You can just do the story missions.

MrScottyTay,

That’s the thing, had no idea there were specific story missions or where to do them

dragonfucker, (edited )

Oh, good news for you. They just released an update two days ago that separates the quests in the codex into story, side, and warframe quests. DE listened to player feedback and fixed the problem. Now you go to the codex terminal, you click on story quests, and it tells you what to do next.

MrScottyTay,

That’s good to know

Varyag,

Companies want all games to be multiplayer with online live ops and events and a steady flow of microtransactions money.

Badeendje,
@Badeendje@lemmy.world avatar

Who is these people that want this? And even if they do. Creating a good game does not need 500 people. And if you want to provide content after setup several small parallel teams to make cosmetics and stuff.

But the whole live service is something the companies want. So they can keep monetizing it and turn if off once a new iteration is done.

lepinkainen,

Check out the leaks from the Sony/Microsoft trial

There are literally tens of millions of people who ONLY use their PS5 for CoD - a live service multiplayer game.

A whole generation of people have literally never played a single player game and don’t know how to.

Badeendje,
@Badeendje@lemmy.world avatar

It’s like they exist in an alternate reality. But then I’m fine with that too. If there is a market for that… just a shame that the hunt for this audience eats up everything else.

intensely_human,

Another way to look at it is that the multiplayer market is the only pool of money big enough to support games at that level.

Maybe if single player gamers would be accepting of feature scopes from 10-15 years ago, there’d be a stable niche for single player games.

I’m in my 40s and only get enjoyment from multiplayer games. Single player just dries up for me in terms of dopamine release.

When I was in my 20s I was unsocial, heavily autistic, couldn’t stand multiplayer because I didn’t control the variables.

Basically, my wallet and my brain followed a coupled pair of paths. The version of me with more money has more need for other people in my games.

I have more tolerance for other people. But also I’m more lonely in life. Used to be, games were a refuge from the other people I was constantly surrounded by in school, college, roommate situations. I could just go be alone and have fun, and I needed to be alone.

And that was when I was broke.

Now, I have more money, and I crave social contact. I live alone, don’t have constant social overwhelm any longer. Games aren’t my refuge of solitude any more. Now they’re a way to feel other people without having to go out my front door.

I’m not made of money, but I can afford games now.

Probably a connection there.

My main thesis though is just that maybe the world of multiplayer gaming just has more money in it period. Maybe it’s only the world of multiplayer gaming that can actually support AAA games’ budgets.

15 years ago, no game had a budget with the same orders of magnitude we see these days. Also, 15 years ago the oldest gamer demographics were 15 years younger.

Which brings me back to my original point: maybe it’s not that the multiplayer games are somehow nullifying the market for AAA single player games; maybe it’s just that no such market ever existed. That the multiplayer market is a new market that didn’t exist 15 years ago, not a transformation of an existing market.

For me at least the correlation is that me having this kind of gaming budget is correlated with me having overall social isolation more than overall social overwhelm like I did in my twenties.

Flamekebab,
@Flamekebab@piefed.social avatar

To quote Bernard Black: "Well expect away!"

Moah,
@Moah@lemmy.blahaj.zone avatar

I once worked on a dance game that officially had a team of 400

Echo5,

How did that go

echodot,

I’ve worked on a team of 12 at one point and I remember that being a pain to organize. Not that I was the one doing the organization mind you but it just seemed like it was a nightmare.

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