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SomeGuy69, do games w World of Warcraft Subscription Numbers Are Higher Now Than at Expansion Launch in a Franchise First
@SomeGuy69@lemmy.world avatar

Because the MMORPG market is mostly dead, with rare exceptions that still can’t beat WoW and the rest is free2play pay2win gatcha skin fest fomo garbage.

I’m not surprised at all.

Anticorp,

I thought Black Desert and GW2 were doing okay. I know two people who play one of each respectively.

Silinde,

As someone who’s played a lot of GW2 over the past couple of years, I can confirm that it’s still fantastic. It doesn’t get anywhere near the amount of content that WoW gets, but it’s on a good cadance these days and outside of buying expansions, is absolutely playable without spending a penny.

StraySojourner,

FF14 has another expac coming out soon, so that’s gonna blow up. ESO was doing pretty well last I checked, too.

VerseAndVermin,

ESO Financials were part of the Microsoft leak. They do pretty dang well. Downward trend but what ten year old game constantly only sees number go up.

WarlordSdocy,

I mean even in the past when WoW didn’t have much competition this never really happened before. It would always go down over the expansion then spike up again with a new expansion. While this is definitely in part due to the fact that WoW has multiple versions now and new ones of those have been coming out helping this is definitely still a good sign that what they’ve been doing recently has been working to keep players around.

Talaraine, do games w Why Bethesda Responding to Starfield's Steam Reviews Is Part of a Rising Games Industry Trend
@Talaraine@kbin.social avatar

I think what bothers me the most about the developer responses was that they sounded like Chat GPT.

Like you get past the first paragraph and you already know what the whole 4 more paragraphs is gonna say, just in a different way.

DarkMetatron,

For me it reads as typical boilerplate text, that can be seen in responses from so many companies.

Not really better then ChatGPT but at least there are humans involved in that mindless task.

nevemsenki,

Pretty much has to be boilerplate tbh, as they can only fish out a response from the preapproved can.

SgtAStrawberry,

I would also guess that the reason they sound similar is that a lot of the training data of ChatGPT comes from that type of company texts.

JJROKCZ,

That’s because marketing/pr people speak just like ChatGPT, just saying a bunch of nothing wasting the oxygen used to voice it

acosmichippo,
@acosmichippo@lemmy.world avatar

kinda like chatGPT is trained on a bunch of PR speak.

iAmTheTot,
@iAmTheTot@kbin.social avatar

It may very well be Chat GPT, or another generative AI, tbh.

Quill7513, do games w Path of Exile 2 Dev Announces More Emergency Changes as Recent Steam User Reviews Hit 'Mostly Negative'

ban elon’s characters for a guaranteed boost in ratings

Toribor, do games w Zelda Producer Eiji Aonuma Doesn't Really Care About the Series' Chronology
@Toribor@corndog.social avatar

This seems fine. I don’t understand the desire to have an overarching chronology anyway. It’s pretty clear each game is its own world with little connection to the other series beyond recycling some of the same concepts.

It makes more sense lore-wise to just think of them as entirely separate universes with some direct sequels. Majora’s Mask is a direct sequel that takes place in a canonically different dimension anyway so they already introduced the concept.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

It’s interesting in the same way people pieced together a story for all of the Pixar movies. But they are just fan theories that are kinda interesting.

radix,
@radix@lemmy.world avatar

What’s next, Final Fantasy doesn’t have a canonical timeline?

Maultasche,

We do know that after FF5, Gilgamesh usually visits the other game worlds in release order.

JakenVeina,

The majority if the reason it’s significant is that Nintendo MADE it significant, by releasing that “official” timeline tying all the gamrs together. Then, the made BotW with a whole bunch of direct and indirect references to this timeline, and events in previous games. Then TotK threw pretty much all of that in the garbage.

Red_October, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Good job, guys, I’m sure that’ll fix it.

Fuck. I mean I even liked Starfield but this level of mishandling the public perception is absolutely unreal.

iheartneopets,

Honestly, this behavior of responding to player feedback and arguing about how “it’s just because you didn’t play the game right!” is kinda unhinged.

It also, to me, really takes Bethesda’s mask off and reveals what their culture must be as a company. Based on these responses, they seem so convinced that they shit gold that they’ve stopped entertaining feedback or trying to innovate much in their games much at all. Kinda confirms some of the criticism I’ve seen of them since Fallout 4 and 76 came out.

Red_October,

It seems to me like someone in the PR department decided they needed to “try something new,” and then didn’t actually run the idea by anyone who could say this is a stupid plan. Someone on the community management team got a promotion and thought it was time to make a bold move, and they were absolutely wrong.

cottonmon,
@cottonmon@lemmy.world avatar

Part of me believes this was triggered by them only getting one nomination in The Game Awards.

TheDarkKnight,

They botched it on a lot of fronts. Them not getting a nom makes sense to me.

Master167, do games w The Legend of Zelda: Breath of the Wild's Nintendo Switch 2 Edition Won't Include the DLC

I get the feeling the Switch 2 is gonna be the Wii U with stories like this.

LiveLM,

Switch 1 was too successful, they’ve gotten omega cocky lmao

HawlSera,

At this point I’m actively hoping for it

Edit: Typo

Jumi, do games w Microsoft Confirms Windows 11 Update Kills Star Wars Outlaws, Assassin's Creed Valhalla, and Other Ubisoft Games
moody, do games w Elden Ring Nightreign’s First Network Test Plagued by Server Issues, FromSoftware Issues Apology

Network test where nobody can manage to queue with other people :/

A network test showing that the testing was required.

If you sign up for a network test, you have to be expecting issues like this.

RightHandOfIkaros, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

And development teams are too big. No game should realistically be having 500+ people working on it. That’s too many people, too big a ship to steer fast enough for the changes that happen in game development. Even the biggest games have done very well with teams of 250 or less, including all staff that work on the game, how about development studios pay attention to that?

lepinkainen,

People expect all games to be multiplayer with online live ops and events and a steady flow of new content.

That’s why you need to have a 500 person team. Someone needs to be designing and coding the valentine’s event for 2025 right now

Katana314,

I’ve heard this often, but most of the games I see people consume live updates for weren’t initially planned to get such constant updates.

Ex: Dead by Daylight. Released as dumb party horror game with low shelf life. Now on its 8th plus year. Fortnite: Epic’s base building game that pivoted to follow the battle royale trend, then ten other trends. DOTA 2: First released as a Warcraft map. GTA V: First released as a singleplayer game before tons of expansion went into online. Same with Minecraft.

It just doesn’t make sense to pour $500M into something before everyone agrees it’s a fun idea. There’s obviously nothing gained in planning out the “constant content cycle” before a game’s first public release.

dragonfucker,

Drag can think of one counterexample: Warframe. But Warframe is also 100% free to play and free to participate in every content update and event. And Warframe is developed by an indie team from Fake London who started the game with 120 employees.

MrScottyTay,

Warframe feels just as riddled though with all of its different kinds of currencies and crafting mechanics. It may not have an egregious mtx model but the game loop around it still feels like it’s meant to. I much more enjoyed the game in beta when it was simpler. I go on it now and I haven’t got a fucking clue what to do, fumble around for an hour and just decide to play something else instead.

dragonfucker,

Warframe is much more fun with friends. Friends will tell you that you don’t have to bother with all the currencies. You can just do the story missions.

MrScottyTay,

That’s the thing, had no idea there were specific story missions or where to do them

dragonfucker, (edited )

Oh, good news for you. They just released an update two days ago that separates the quests in the codex into story, side, and warframe quests. DE listened to player feedback and fixed the problem. Now you go to the codex terminal, you click on story quests, and it tells you what to do next.

MrScottyTay,

That’s good to know

Varyag,

Companies want all games to be multiplayer with online live ops and events and a steady flow of microtransactions money.

Badeendje,
@Badeendje@lemmy.world avatar

Who is these people that want this? And even if they do. Creating a good game does not need 500 people. And if you want to provide content after setup several small parallel teams to make cosmetics and stuff.

But the whole live service is something the companies want. So they can keep monetizing it and turn if off once a new iteration is done.

lepinkainen,

Check out the leaks from the Sony/Microsoft trial

There are literally tens of millions of people who ONLY use their PS5 for CoD - a live service multiplayer game.

A whole generation of people have literally never played a single player game and don’t know how to.

Badeendje,
@Badeendje@lemmy.world avatar

It’s like they exist in an alternate reality. But then I’m fine with that too. If there is a market for that… just a shame that the hunt for this audience eats up everything else.

intensely_human,

Another way to look at it is that the multiplayer market is the only pool of money big enough to support games at that level.

Maybe if single player gamers would be accepting of feature scopes from 10-15 years ago, there’d be a stable niche for single player games.

I’m in my 40s and only get enjoyment from multiplayer games. Single player just dries up for me in terms of dopamine release.

When I was in my 20s I was unsocial, heavily autistic, couldn’t stand multiplayer because I didn’t control the variables.

Basically, my wallet and my brain followed a coupled pair of paths. The version of me with more money has more need for other people in my games.

I have more tolerance for other people. But also I’m more lonely in life. Used to be, games were a refuge from the other people I was constantly surrounded by in school, college, roommate situations. I could just go be alone and have fun, and I needed to be alone.

And that was when I was broke.

Now, I have more money, and I crave social contact. I live alone, don’t have constant social overwhelm any longer. Games aren’t my refuge of solitude any more. Now they’re a way to feel other people without having to go out my front door.

I’m not made of money, but I can afford games now.

Probably a connection there.

My main thesis though is just that maybe the world of multiplayer gaming just has more money in it period. Maybe it’s only the world of multiplayer gaming that can actually support AAA games’ budgets.

15 years ago, no game had a budget with the same orders of magnitude we see these days. Also, 15 years ago the oldest gamer demographics were 15 years younger.

Which brings me back to my original point: maybe it’s not that the multiplayer games are somehow nullifying the market for AAA single player games; maybe it’s just that no such market ever existed. That the multiplayer market is a new market that didn’t exist 15 years ago, not a transformation of an existing market.

For me at least the correlation is that me having this kind of gaming budget is correlated with me having overall social isolation more than overall social overwhelm like I did in my twenties.

Flamekebab,
@Flamekebab@piefed.social avatar

To quote Bernard Black: "Well expect away!"

Moah,
@Moah@lemmy.blahaj.zone avatar

I once worked on a dance game that officially had a team of 400

Echo5,

How did that go

echodot,

I’ve worked on a team of 12 at one point and I remember that being a pain to organize. Not that I was the one doing the organization mind you but it just seemed like it was a nightmare.

That_Devil_Girl, do games w Avatar: The Last Airbender Is Getting a AAA RPG With Saber Interactive and Paramount Game Studios - EXCLUSIVE
@That_Devil_Girl@lemmy.ml avatar

I see triple A, and red flags go up. Didn’t Bethesda brag about being a triple A gaming company right before crapping out Starfield?

ours,

Or Ubisoft with a AAAA.

TonyTonyChopper,
@TonyTonyChopper@mander.xyz avatar

that’s the sound I make every time I have to boot up the Ubisoft launcher

Tarogar, do games w PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off

Crazy stuff… Ads everywhere. Makes my choice to not buy any console this generation seem a lot better. It saved me money and I don’t get ads forced on me. I call that a win win.

PunchingWood,

I still enjoy my PS5 for a few exclusives I play on it. But damn I’m getting very much triggered to just go back to exclusively PC gaming.

mesamunefire,

Is steam deck a console? From this gen?

Either way it’s pretty good. You don’t even need to run their os if you don’t want to.

rtxn,

At this point, the distinction between console and PC comes down to the corporate side. The PS4 and PS5 operating systems are based on a BSD (probably FreeBSD but not sure), and are capable of running a desktop OS (as long as hackers find a way to bypass Sony’s locked-down firmware). XBox One and Series use a Windows-based OS, also locked down by Microsoft to only run the applications they want.

Everything about the Steam Deck is designed with gaming in mind, but in terms of capabilities, it’s no different from a PC. You could hook it up to a USB-C dock and use it for work. I’d sooner call it a handheld PC than a console.

mesamunefire,

That’s neat! I knew about the bsd origins but I didn’t know they allow other oses now.

I have not ironically used the steam deck for amateur satellite tracking before. Its more suited for that purpose than a laptop in the field lol.

rtxn,

they allow other oses now

They don’t. It’s the same category as jailbreaking an iPhone: possible, legal, might brick your console, Sony hates it.

mesamunefire,

Well that sucks NVM.

RampantParanoia2365,

I’ve used mine more as a PC than console. Love the OS, it’s basically Windows without any of MS’s bullshit.

Tarogar,

I would argue that it’s a handheld PC since it’s not locked down to heck and back. It would also be the one thing I would buy but I have no use case for it so I don’t.

tal,
@tal@lemmy.today avatar

Yeah, same. If I were going to get a handheld console, it’s pretty much exactly what I’d want, but…I really don’t need another portable computing device.

Viking_Hippie, do games w Denuvo Unveils New Tech That Will Make It Easier for Devs to Track Down Leakers

Denuvo continuing to be to gaming what Monsanto was to farming. 🖕

daddy32,

Was? Are Monsanto’s days over?

Viking_Hippie,

Yes and no: they were bought by Bayer 5 years ago, so they don’t exist under that name anymore, but I don’t know how much of their worst bullshit they’re still doing under the new name.

For example, I was unable to confirm or rule out whether they’re still doing the suicide crops and food DRM bullshit as Bayer or not…

evranch,

As a farmer Monsanto has done a lot of sketchy stuff, but I’d like to point out that “terminator crops” actually have a legitimate usage case. There’s few worse weeds than volunteer herbicide-resistant canola, and if it just didn’t come up next year it would be great.

Almost all modern crops are hybrids anyways which don’t breed true. Nobody is saving seed except in very specific cases and even small farmers aren’t even planting bin-run wheat as modern genetics outperform it so greatly.

If you want to save seed there are plenty of open-pollinated varieties out there but unfortunately most of them perform poorly compared to their modern hybrid counterparts, from field crops to garden vegetables.

BmeBenji, (edited ) do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)

Imagine you just finished playing Arkham Knight, and you get an interview with Rocksteady as a game developer. They love you, your passion, your creative skills, and they onboard you. This “game” is what Warner Bros hands down to you to work on. The well-known head of the studio leaves within a few years of you joining. You hold out hope that everything will come together so people can enjoy the art that you’ve worked so hard on. Warner Bros adds a battle pass. Warner Bros makes it a “game”-as-a-service. Warner Bros announces nonsensical lore additions for the sake of post-launch content. Warner Bros denies review copies. The “studio” you thought you were signing up for has become nothing but a slot machine for the higher-ups.

What a shitty thing to do to a whole group of wonderfully creative and skilled people.

kromem,

See, this is the thing people don’t realize when they think generative AI is going to reduce headcounts overall.

Corporations suck. The entire reason they exist is because of the high transactional costs surrounding labor (there’s a Nobel winning economics essay on this from the turn of the 20th century called “the nature of the firm”).

They will reduce value and increase price as much as possible because they only exist to be a middleman between the consumer and the producer.

But right now there’s no alternative. It’s crazy expensive to make AA and up games so you need to target mass market appeal to get the money for it and usually need to crawl up finance bros’ asses who don’t even play games and look down on those who do.

That’s all about to change dramatically.

Co-op studio structures where employees are owners, smaller teams with large aspirations, franchises with small but dedicated fan bases - these largely died out in the 90s besides remnant very indie groups as transactional costs to produce a game went through the roof and those costs are about to turn around.

Yes, gen AI means less people are needed to make a game. But it doesn’t mean less people will be making games. It means there will be more games, and games coming from people with vision rather than coming from people with a quarterly statement they are trying to maximize.

Hello Games was a team of around a dozen people, and while it was a bumpy road, using procgen allowed them to build an entire universe. Well procgen and a whole host of other tools are about to suck a lot less and be much more accessible to even small studios to make ambitious games.

My hope is that we see things happen rapidly enough that many of the thousands of devs who have lost their jobs at mega-corps will be able to reorganize to take on the Goliaths and win rather than be forced to move on to other industries.

A shakeup is about to happen that’s going to destroy the season pass, micro transaction, soulless meat grinder that’s most large studio/publishers today - it’s just maybe ~3 years out from the inflection point of no return.

But one thing is for certain - most of the largest games companies are woefully unprepared for what’s coming and are about to be stepped all over like Blockbuster or Circuit City.

zecg,
@zecg@lemmy.world avatar

right now there’s no alternative. It’s crazy expensive to make AA and up games

You’re kidding? UE5 with Nanite is a whole-ass studio and you can use it for free and pay a percentage once you’re making money. It’s never been cheaper and the games have never been more plentiful. AAA has this problem exactly because games like Palworld are hits eating huge amounts of gamers’ time.

qwertyqwertyqwerty, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

I need to get back to playing W3. It seems like a great game by all accounts. But, I will not be purchasing another game from CDPR until at least 6 months post-release given the state of CP2077. Not only was it released in an unacceptable state, it wasn’t the game that was promised. There have been so many good games released between last year and this year, I can wait until ~2030 if they need to take their time polishing it and making it a complete experience.

nous,

But, I will not be purchasing another AAA game from CDPR until at least 6 months post-release

FTFY, unfinished release day games seems to be more than just a CDPR problem.

qwertyqwertyqwerty,

That’s unfortunately true. There are not many developers/publishers I would trust to purchase their products on release day.

n1ckn4m3,
@n1ckn4m3@kbin.social avatar

Not only that, but their PR person gaslighting people with the article claiming that the game wasn't bad, it was just "cool to hate" has left a really bad taste in my mouth. The game could be absolutely amazing now and the expansion pack could be the game that we were always promised, but the experience and the follow-up has been so bad that I'm similarly waiting until post launch (heck, perhaps even until GOTY with included DLC) for any future CDPR games.

qwertyqwertyqwerty,

I personally couldn’t make it past the “no object permanence” issue, where NPC’s would just spawn into and out of existence depending on where the camera was pointing. It was like a magician brought a clear cloth to the table to perform a trick, and we could see how the trick was performed the entire time. It doesn’t make his performance less impressive, but it sure would make it less immersive.

Aethr,

I mean, nearly every 3d game doesn’t render what the player isn’t looking at. CP77 just did it poorly lol

qwertyqwertyqwerty,

Not rendering != despawn entities and respawn entirely new entities every time your camera changes direction. They also advertised it as NPC’s each having their own unique routines, etc. Talk about overpromising and underdelivering. This broke immersion too much for me to play the game. The second I hit the city and saw how NPC’s were handled, I was done. It’s unfortunate, because I thought the map design, sound, graphics, and gunplay all seemed really good.

ono,

It seems like a great game by all accounts.

Unpopular opinion: I liked the characters and lore a lot, but I found that the sloppy controls and sluggish movement made the world frustrating to interact with, and most of the encounters were so repetitive that I was bored before long. I ended up switching to easy mode so I could finish the story without having to spend much time on the tedious gameplay.

IMHO, if you were to rush through W3 in story mode and skip the side quests, just to get the background before playing W4, I don’t think you’d be missing much.

qwertyqwertyqwerty,

I have only played a few hours, but I recall what I thought was a side quest involving pigs, which was a great quest. Are you suggesting that memorable side quests are infrequent and can/should be skipped?

ono, (edited )

I actually found the side quests’ writing pretty good, and indeed, sometimes even memorable. Unfortunately, most of those quests share a handful of nearly identical tasks, so the good writing started to feel like little more than window dressing before long.

The map encounters were worse, though: Lots of question marks telling me exactly where to go meant there was nearly no real exploration to be had in this open world, and arriving at them led to the same copypasta events over and over again. If you happen to enjoy those events enough that you can’t get enough of them, then that’s great, but I was bored after the first dozen or so. (Skyrim was far better in this department.)

I remember liking a lot of the main quests, and the characters, and the story, and the world building. It’s just that the bulk of the gameplay felt like filler content, with forgettable combat and awkward controls. (I swear, Geralt, if you plod forward one more time when I pull back on the stick, or let one more candle get in the way when I try to interact with something useful, I’m gonna smack you.)

I hope Witcher 4 maintains (or even improves upon) the writing quality of its predecessor, and adds responsive controls and interesting gameplay beyond the main plot points.

Defaced,

You realize cyberpunk wasn’t the only game they’ve made that needed fixed after release right? Both W1 and 2 had enhanced edition patches to fix the broken shit in both games. W1 was a 7/10 game on release by multiple outlets. W3 was the first game they actually took their time with and delayed multiple times to avoid the enhanced edition patches. Anyone who thought cyberpunk was going to be flawless on release was breathing in that hopium.

qwertyqwertyqwerty,

You realize cyberpunk wasn’t the only game they’ve made that needed fixed after release right?

Nope. I skipped those.

Veraxus, (edited ) do games w Todd Howard Says Planet Exploration in Starfield Was Brutal Before Being 'Nerfed' - IGN
@Veraxus@kbin.social avatar

I can't believe how this guy just keeps opening his mouth and telling us how Starfield used to be fun and interesting, but that they removed all that stuff until all that was left was this sterile Far Cry clone that feels more like a chore than a game.

I'm already mad at how unbearably boring the game is, and the more Todd Howard talks about the development, the more angry I get. It's callously just rubbing salt in an open wound.

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