DarkMetatron

@DarkMetatron@feddit.de

IT-Nerd, Systemadministrator und Rollenspiel-Fan. Teilzeit Retrogame-Streamer

I use Arch by the way 😂

Man findet mich auch auf Mastodon unter: @darkmetatron

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

DarkMetatron,

I have not seen the video but I think the correct modern answer nowadays is: “boomer shooter”

DarkMetatron,

“The term boomer shooter has a rather nebulous origin, and it likely started as a joke. Online pedants often point out that the original first-person shooters were developed by Gen-Xers like John Carmack (born 1970) and John Romero (born 1967), not Baby Boomers. However, “boomer shooter” uses the slang version of the term boomer, as a stand-in for any older person who is closed-minded and out of touch—so please, direct those complaints elsewhere.”

Source: …epicgames.com/…/a-beginner-s-guide-to-boomer-sho…

Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

DarkMetatron,

Comparing modern game with games from the olden days is a little bit like comparing a savery steam pump with a modern internal combustion engine. Sure the general principles are identical but the complexity of the system is a manifold of the other.

I really love retro games, i have very fond memories of the C64 and SNES, but i am not a fan of the glorification of those games. Only a small part of the old games are still fun today and lots of them have bugs. Secret of Mana on the SNES for example has a fun bug where leveling all weapons and spells to max can create a overflow error in the final fight of the game, which removes the mana hero completely from the game, rendering the last fight impossible because only the mana hero can damage the mana dragon significantly.

DarkMetatron,

Having Aphantasia doesn’t mean that a person has no imagination, he just has no inner eye, no way to see the imagination in his mind.

I know that because I have lots of imagination but have Aphantasia. World building for roleplay and stories is where I am really good, as long as I don’t have to do anything with a visual component like drawing

DarkMetatron,

Yeah it is, like most stuff with the brain, a spectrum from low to high Aphantasia.

I can’t visualize anything in my mind, I can describe what I know or what I make up but that’s it a list of information or details, when it comes to world building highly imaginative details and information, but I have no clue how it really looks like. That’s why I love AI art generators, I can input all my imaginary details into the prompt and it then emulates my missing inner eye. Something I never could on my own, how should I draw something when I have only words to describe it? For me AI Art tools are a godsend, a pacemaker for my inner eye so to speak.

DarkMetatron,

Lots of Palworld, it really is fun to grind XP, complete Towers and Dungeons or to create your perfect forced labor camps for your mindbroken pals.

DarkMetatron,

I never really got into 3D Zelda (but had some fun with most of them) and Breath of the Wild/Tears of the Kingdom are a absolute low for me mostly because of the ugly as hell art. Both games have the worst cell shader look I have seen in a very long time and it makes both games unplayable for me. I get kind of sea sick playing them (I tried at a friend’s place who loves both games).

DarkMetatron,

I can’t stand Witcher 3 but played Witcher 1 not long ago and I really loved it. It is very oldcore and the controls are a b***h sometimes but it is a really great game with a great story. I hope Witcher 2 is as good too, it is on my next to play list very high.

DarkMetatron,

Well, Minecraft marketplace for example shows that paid mods can work and be accepted by customers.

I am not a fan of paid mods but there are examples for it working.

DarkMetatron,

For me it reads as typical boilerplate text, that can be seen in responses from so many companies.

Not really better then ChatGPT but at least there are humans involved in that mindless task.

DarkMetatron,

Get I teleported into the game as the hero? Then I have to mine for a while, find a strange artefact, have a seizure and then fly off into space with a helpful robot… were I will most likely die due to space pirates a I have no idea how to pilot a spaceship for real.

DarkMetatron,

I played the game 40+h without any mods and had a lot of fun. It is very much enjoyable without mods. Can mods make the game better? Yes, sure Are the mods needed to have fun with the game? Absolutely not.

DarkMetatron, (edited )

Lots of cool side quests, a main quest that is one of the best from Bethesda, exploring the universe. And yes even the power puzzles from time to time to unlock a new power. I have about 100h (hard to say as steam is not logging the time for me anymore because I use mod manager and sfse) now (started with modding after entering NG+ at about 40h and still find new fun things to do. I am in NG+2 at the moment.

Mods I use are mostly cosmetic (I love to change some posters or magazine covers when ich switch NG+) or QoL like faster animations or better UI.

DarkMetatron,

The engine is what makes the games so great though, no other engine I know is so flexible and open for mods, while at the same time can keep states for huge numbers of game objects that can be manipulated and moved freely in the whole Game world. Yes it has limitations but I am happy to live with those in exchange for what it enables. It is more then a fair trade in my eyes.

DarkMetatron, (edited )

I recently played Phantasy Star on the Master System (the original from 1987) and I really loved the game in general, story was fun and the characters (as little as you see from them) were cool. But I have two issues with the game

  1. The huge, multi level first person dungeons without a map and without any landmarks to navigate by.
  2. Hardly any information on what to do next or where to go, just walking over the map until you find, by chance, the correct place or NPC to get further.

Both points made me drop the game about 2/3th in. I don’t have the time for that kind of gameplay, I am not 12 anymore.

So yes, those old game mechanics are problematic. And it’s in so many old JRPGs, Star Ocean, Phantasy Star, the early Final Fantasy games. Really sad.

DarkMetatron,

Saving user preferences in the local user part of the registry is kind of what the registry is meant to be for (besides others).

DarkMetatron,

That for sure, those numbers are way beyond intended usage.

And there is a difference between saving user preferences/settings and user game data. The last should never be saved in the registry.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • Technologia
  • Pozytywnie
  • nauka
  • FromSilesiaToPolesia
  • fediversum
  • motoryzacja
  • niusy
  • sport
  • slask
  • muzyka
  • informasi
  • Gaming
  • esport
  • Blogi
  • Psychologia
  • Spoleczenstwo
  • lieratura
  • tech
  • giereczkowo
  • test1
  • ERP
  • krakow
  • antywykop
  • Cyfryzacja
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny