Yeah cool not gonna buy it. The day IOI decided to put an elderly abuser and sexual assaulter in their game was the day I stopped buying and playing their games.
I don’t know if I’m just jaded by everything recently but I find it extremely difficult to get excited about game announcements these days until I’ve seen for myself how it plays
Gadgets man, I am picturing zipwire scene, paragliding, hopefully non quick time event action. The gadgets in Hitman were great for their role but there is a fantastical element to be pushed for 007
As a kid, my neighbors and I would give everyone the Q claw, which is functionally a near infinite range, attaches to almost any surface, grapple hook.
If you hold the button, you can remain suspended/attached… basically where ever.
So, we would go with … i forget the name, but some twiglight setting, older european town style map…
… and we would just all be zipping around like goddamn spiderman, because you can move so much faster with the q claw than by running…
… that, or camping in some absurd nook of the map, sniping people from a location that takes 45 seconds of insane platforming to get to.
Nightfire had a goofy as fuck main story mode, but the multiplayer was underrated, may even count as ‘hidden gem’ status, imo.
Close! That was Agent Under Fire, not Nightfire. It’s one of my favorite multiplayer shooters, specifically with nonsense like the Q Claw, Q Jet, and moon gravity turned on. Nightfire really pared back on the stuff that made Agent Under Fire ridiculous, and it was good for different reasons.
I’m expecting the biggest difference to be a removal or de emphasizing of the disguise system. Disguises are a core hitman mechanic but Bond very rarely uses them. (unless I’m forgetting stuff, and I haven’t seen all of the movies) I’m not sure what would fill the gameplay void left by them, vehicles could do it if handled well.
100% I will pirate this game if it has any of that always connected shit.
Its a full price purchase otherwise, the three hitman games I was happy to support given their studio position at the time but they are not getting any leeway this time.
I don’t see the game getting either of those things.
Duos, you can already do, you just have to take on a rando as a third. They could scale the difficulty down for 2 players, sure, but Elden Ring’s mutiplayer scaling is notoriously terrible, in part because no amount of scaling can account for the lost potential for splitting aggro, in a game where splitting aggro is king.
Voice chat is something that FromSoft has INTENTIONALLY never included in any prior game, despite there being co-op in all of them. Making players coordinate with each other with very limited communication tools is one of FromSoft’s signature design choices. The fast pace of this game compared to prior games makes the lack of communication tools hurt a lot more, for sure, but it’s still very much playable. Anyone who dislikes this design choice is absolutely free to, but it’s not gonna change.
Yuri’s original post has since been deleted. Erin Fitzgerald, the (second) voice of Chie, also said on Bluesky that she won’t be returning, along with Amanda Winn Lee, the voice of Yukiko, elsewhere:
I don’t know if Sega or Atlus did something to piss everyone off, if it’s some bizarre marketing stunt, or if the others just decided to pile on after Yuri went scorched earth on this. The whole thing’s pretty weird.
I was one of the ones to test this game back in March I think, I thought it was a lot of fun. And at that point there were only three classes and one final boss. I only played with randoms, as none of my friends got the invite. I’ll be picking this game up at some point for sure, maybe when it first goes on sale.
I wasn’t planning to get the game because of the 3 player thing but I already knew that… why are people buying it then getting mad about it? Is the steam store page just not clear enough about it? In which case, fair.
I don’t think it’s obtuse or anything, this stuff isn’t hard to find out before buying. I think it’s probably closer to people being afraid of fromsoft doing something different, but don’t have words to articulate it, so they express it in other ways.
I wouldn’t hold it against them. You and I are in a place where we know the value in looking this stuff up, and we know the industry. There are a lot more people out there who don’t, and others who still haven’t made the mistake they need to in order to learn it.
Oh for sure, I don’t think less of people for these kind of situations. More at the state where it’s unfortunate but also interesting. We keep seeing these situations happen with varying amounts of justification from people, it’s interesting to try to understand what’s happening.
The store page is kinda confusing. I don't think the line "Join forces with other players to take on the creeping night and the dangers within featuring 3-player co-op." along with both singleplayer and co-op listed as valid playing styles is something most reasonable people would interpret the way that it really is: be exactly 3 players with external voice chat available because all other ways of playing the game will suck hard.
They've been sorta honest about that in interviews and such but those don't have the same reach as their huge marketing campaign.
I’m not a huge Elden Ring guy, haven’t even played the DLC yet, but watching a streamer play Nightreign, I kinda wanna try it myself, even with these problems.
My friends aren’t into these types of games anyway, so it always would’ve with randoms (solo supposedly isn’t that good).
I have two friends and we’ve all be playing the souls games on and off for about 10 years, this game is hard and pretty different. It may just take getting used to, but without comms, it was rough random queuing. Us 3 in discord made significantly more progress, but it was absolutely a great time.
Same here. Elden Ring was my first souls game. I would never have beat it without the seamless co-op mod. I just don’t have skill, time and patience for it.
Night Reign seems to me like an arcade version of Elden Ring. It forces you to move faster and make snap decisions (that blue flame closes in fast!). We got to Day 2 last night but I could see us pouring lots of hours into it.
Yeah that death wall needs to slow down a little, either in when it first comes out, or just the speed of it. Once in, you’re not coming out with any heals at all if you even make it.
Different is good. I’m not a FromSoft-gamer. Elden Ring is the only game of theirs I really ever got into (and it’s not for lack of trying), so I don’t really care it’s not the same game again.
Also, you’re right, what I’ve seen doesn’t look easy, and no real communication at all is a bummer (only set a marker or jump and crouch in front of something), but it still looks like fun.
Wow, I guess I assumed that I misunderstood something before launch because it was hard to believe they would make a multiplayer game that needed 3 people but wouldnt work with two but here we are. What a move.
you can queue with a single friend, you’ll just get another random player. which is not ideal, but probably not back breaking either, unless there is some stupid way to grief other players.
some of the steam reviews made me think that i literally can’t queue with a friend unless we are three people.
After playing last night, it’s not back breaking to queue up but it’s full body cast inducing getting a “bad” third player because there’s no forfeit method and you can’t even intentionally spike the run until the first boss.
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