Additionally, this isn’t new IP like Cybeypunk was, you’re not designing in-game systems from the ground up or hashing out the gameplay loop…you’re just improving on an already existing formula that is well received. The main challenge is the new engine, but as you’ve said they will also get a lot of problems solved with UE too. I think it’ll be fine in the end.
Two games keep surfacing more than any other, Starfield, which landed a singular nomination for Best RPG, and Hogwarts Legacy, which got exactly zero nominations acros...
I don’t hate it, I’m mostly just ambivalent to it. It felt like Bethesda’s Ubisoft moment, where they went from being a company that had been doing something really well and switched to doing something really safe…which is iust boring and generic nowadays. For the first ten or fifteen hours it was like ooh my first Bethesda game in ages! And then I put it down and never felt compelled to go back. I don’t hate it, I don’t love it, I don’t really feel anything towards it. Skyrim grabbed me from jump street and I was all in, same with FO…idk I really wanted to like Starfield…but I just never really felt anything towards it.
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
SAN FRANCISCO–(BUSINESS WIRE)-- Unity (NYSE: U) (the “Company”), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced that John Riccitiello will retire as President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors, effective immediately....
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
I guess by making it work you mean not having a significant change outside of the introduction of tournaments and knockout ltm both of which were launched years ago. I love the game to death but Psyonix isn’t doing shit besides making cosmetics and supposedly migrating to Unreal 5 which we’ve not heard a peep about in ages.
I wish they would’ve actually kept developing the game but its a cosmetic collectathon now.
Yeah this one is most definitely back burnered cause it didn’t launch with DLSS and Bethesda always has a million bugs. I’ll wait for the mods to fix everything and play the polished games first.
On the acquired side, currently going through integration. We had a looking date to cutover a major portion of our systems and it was absolutely only a fail forward situation if it went south. Surprisingly, they recognized and listened to us saying it wasn’t ready and needed more time…got us six more months but definitely a rare moment from my experience in IT. Hopefully a sign that the new company knows what they are doing.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
I guess though I mean it is expected at this stage of game development for this genre to have something like seamless planet travel for a space game. Like it didn’t have to be NMS or Elite Dangerous, they could’ve copied something like how Jedi Fallen Order did it, where basically your ship takes off from the planet, jumps to hyperspace and loads the next one during hyperspace and lets you know when you’re ‘arriving’ (aka when the destination is loaded) and you then take an action and land on the loaded planet. It ends up being the same thing as what Starfield basically does but handles it much more deftly.
Idk, just saying there’s better ways they could’ve handled it even if the engine couldn’t handle seamless planet travel in a traditional sense.
Man this is one legal mess we’re going to have to iron out as a society. I see both sides, obviously a creator doesn’t want their work to be utilized in a way they don’t approve…on the other hand we severely limit ourselves on AI development if we don’t use the collective work of society as a whole. And policing may be a LOT harder than people realize…taking that too far while it protects authors and creatives may ultimately mean falling behind in this area to competitive countries.
For games, at least it kind of makes sense to want to use a model that doesn’t have things trained from libraries or television/movies. You don’t want to be talking to an NPC in a Star Wars game that keeps referencing Harry Potter as an example lol…might be a little immersion breaking haha.
But also, AI usage could bring development a step forward. Indie devs may be able to produce AAA quality experiences on their normal budget, or conversely hobbyist may be able to create Indie-level games.
I see AI bringing us potentially marrying a lot of silos of entertainment in the future. We may move beyond movies, TV shows, gaming into more collective “experiences” that combine the best aspects of all of these mediums.
Idk what the answer is but it’s going to be interesting to see how it plays out.
For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!...
Boy oh boy everyone hates inventory limits and tedious management but devs still feel the need to make sure we have a reason to return towns and what not as the excuse.
Like fuck you, give me a better reason than inconveniencing the fuck out of me while I was out in your world having fun.
Speculating but they’ve probably already wrapped up all the writing for GTA VI and planned to move on after that. Imagine with Houser leaving we’ll see a few more vets as they finish up their roles for VI.
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Article by Patrick Klepek & Rob Zacny.
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