My partner and I just played through this together in co-op and had a great time. We thought it was a good game.
I read the whole discord drama stuff, and I’m more on Crema’s side. I think they’ve made the mistake of trying to talk to a fanbase like they are just a group of reasonable people that will understand and empathize if you just lay out the facts. But they aren’t. They’re just going to pick apart anything you say and relentlessly shit on you because they are, collectively, not able to be reasoned with.
They released an MMO in its final state, minus some Kickstarter promised stuff, that they have said they will deliver. They tried to monetize the game how they felt was best, it didn’t work out, so they’ve moved on and left a functioning, small-scope MMO. You can argue the quality of it or whether you agree with their decisions, but they made what they said they were going to make.
And they are still releasing small updates to a community that is, frankly, awful. The subreddit is just a hivemind of asshole armchair developers.
Honest question: can you name an asshole gaming community that isn't tied to a live service game? Because I feel like the shitty community comes from expecting everything to be continually improved, and lots of those improvements are subjective, so someone's improvement is someone else's regression. I'll happily revise my hypothesis with some good counter examples though.
Sometimes. The chess community is very weird in my experience. Like, anarchy chess is a thing and shitposting seems to have permeated chess culture. Case in point, the double bongcloud being played in tournament (1:32 length clip). (For context, the bongcloud opening is very bad, playing it is basically a self nerf. Because of the way that tournaments and points work, the end outcome of this game was basically a mutually agreed draw, but they did it in the most shitposting way possible.).
Personally, I think this is great, it’s made it harder for some people to be gatekeepy arseholes within the chess community. I am always slightly perplexed by the memes though - with absurd humour, it can be hard to tell whether I’m missing the joke, or whether the joke is that there is no joke.
Warframe’s community is the nicest, least toxic community I’ve ever encountered. Not saying there aren’t toxic ass holes, there certainly are, but compared to other online game communities I’ve been part of the Warframe community is a breath of fresh air.
No, there are asshole in all types of games including Single player. Even if Souls has multiplayer, I’ve seen toxic communities in even games like Breath of the Wild
Half the community is from the intelligence community, it’s in their interest to keep it nice so new players keep joining and leaking top secret technical specs
It's because the fanbase is a bit tired of the developers.
The developer already set the tone very early on by being a pompous prick over the whole ban nonsense. No one could prove it but it seemed like certain key remappers (like for joysticks and things like that) were causing the anti cheat to trip even if they weren't being used, just running in the background. The CEO was a real jerk about it on twitter when people asked why there wouldn't be any appeals.
That kind of arrogance and behaviour came out several times. There isn't any reason for the community to give them the benefit of the doubt.
Apparently any further sales of the game will have a cut going to even the staff that was laid off.
That’s commendable, but overall this is still an unfortunate development. I wonder if microtransactions in big games like apex and genshin are down this year? Is this an overall trend, or are people choosing to spend on one game, foregoing titles like Jumplight Odyssey for bigger spending on one (arguably less deserving) game.
I wonder if microtransactions in big games like apex and genshin are down this year?
In Apex? Yes, and we know this from investor calls. Not sure about Genshin or Honkai, but even Fortnite is making less money. This appears to be an entire economy problem, not a video game problem. Perhaps related to inflation and consumers adapting their spending in response (a potential explanation I offer with no expertise to fall back on).
I get the impression any more urgent gaps will be covered by the community.
I’ve used my Deck in its desktop mode, plugged in a dock, for extended periods when I didn’t have access to my PC, and it was a decent enough experience for the most part.
I could definitely see SteamDeck sized devices becoming standard computers with a dock for larger screen, IO, keyboard/mouse and maybe GPU in desktop mode while sizing down to a portable device for travel. Same games in both configuration just 4K high quality when docked and 1080 medium quality when handheld. Plus with a full Linux os it could become our main device.
I’ve been thinking about this for some time, but rather smartphones as the form factor. It aligns with the trend of converging technologies, where devices are becoming more multifunctional, and users are seeking more flexibility and efficiency from their gadgets. It’s a future-forward vision that I believe will redefine personal computing.
People have floated this idea of “dockable devices” for decades. Microsoft even made a Windows Phone that did it. The only time it worked was the Nintendo Switch, where they sold the dock together - and even then, I think their studies showed that a majority of players only play in one mode.
So it comes down to consumer friction. What do they get in one box, and how likely are they to buy a second?
Depending on how it’s done, it could make the game better or worse, just like any other tool. I imagine there will be a lot of growing pains as devs figure out what works and what doesn’t.
I could see an mmo using it for small random side quest generation where any npc could give you a quest tailored to the character. That kind of stuff would go along way to make big open worlds more “living”
ML models ‘learn’ by generating non-human-readable arrays of weights, that’s a little pixie-dusty. But it’s use there is narrow, in a supporting role. My comment was about the core ‘making radiant quests feel tailored to you’ thing. It woulf still be a set of tables with fillable blanks, it’s structure and content decided by humans with a little random or maybe AI-gen content dropped here and there to add variety. Otherwise it won’t communicate the resulting quest to the system.
As a developer (not of games, but still), I would actually be interested in a tool that can generate simple code snippets for me to correct and assemble into a more complex system. But yeah, as you said, there will be growing pains as everyone figures out the optimal use cases for AI in development
Game engine limitations, apparently. Say a thread on exactly this earlier today.
Agree it is much poorer for lacking them. It’s immersion breaking being in the far future, zipping around on an interstellar craft, yet being forced to explore slowly on foot. I really can’t even use the ship? Cmon.
Bg3 I think really has shown us what is achievable in today’s games. The branching and intricate story around the Prisim you retrieve at the start of BG3 (without going into spoilers) and the repeated revelations about it and how to can change the direction of the story. Even the companion stories that feed seamlessly into the main plot.
My playtime in starfield is limited at the moment but I’ve been picking along a quest line for a company doing some corporate espionage stuff. But every mission has felt so lackluster. The first mission to “infiltrate” a rival company office and plant a virus. I expected to be putting my stealth skill to the test and breaking into thier server room, dodging the cameras and guards. But what I actually did is walk unimpeded into thier 2 room office space past the reciption desk and though the security checkpoint, squat next to a computer in a cubicle, do the hacking mini game (which is the same as the lockpick one! A downgrade from fallout) click a button and then walk out. I didn’t even have to convince anyone I should be there or even hide my presence.
The following missions were equally uneventful. Run to a “secure” place unopposed, squat, click the gizmo, run back. In one I had to wear a suit, which the vendor in the same building would sell me, and the game even told me that.
Such a stark change from even the simple quest path to out kargha in the druid grove as a wrong 'un in BG3
They thought they had a brilliant idea, but it’s not. It’s a classic. The space is beautiful, of course, but it’s the interactions that make a game unique. No interaction, no party.
I don’t think streamers and video creators are more likely to be sex pests. You’re just more likely to hear about a sex pest if their career involves trying to be seen by as many people as possible.
That number is not the DbD team, but the Behaviour studio as a whole. DbD is their main breadwinner, but they also have several other active games that they maintain.
Also worth noting is their history as an IP mill. Dead By Daylight is a surprise hit amongst many a licensed deal to produce games that would nearly qualify as shovelware in most cases over the last 20+ years. DbD gives them some independence, but they’re still largely a “studio for hire” by anyone who needs them.
It was crazy how swiftly media moved to present tons of reasons to hate AI.
It really made me realize how the people with this strongest opinions have been given those opinions by media that they don’t even realize is a form of media.
I just heard a podcast from ‘better offline’ titled ‘how managers are breaking the internet’ and he calls these kinds of things ‘the rot economy’, kind of like enshitification but it happens when some completely disconnected suit takes over projects from passionate developers and brings the whole thing to the ground with their ‘line must go up’ mentality.
I am unimpressed by the nonsense articles like these coming out about early tech.
You won’t convince me that AI can’t exceed “taking an arrow to a knee” quality dialogue repeated over and over, and that shit is still the best immersion we’ve got!
I think we’re going to see major NPCs get their dialog hand-written and background characters get AI dialog.
You could have random shopkeepers ramble on for hours about how their kids are doing in school or trouble they’re having with a delivery company or whatever topic. Nobody’s going to write that, but we could AI generate it.
People are expecting this to take people’a jobs so they’re picking apart the tech instead of paying attention.
Making an NPC be run by AI most likely will require more writing than it does now, but the end result will be worth it for games that strive for immersion.
It’s a really great and faithful remake - but I feel like I heard so little about it that I’m so confused to see new endings and player characters come out for it now months later.
Hoping it has some second wind with the general gaming crowd. Seems like it got overshadowed by RE4 and the latest Zelda game and never hit it off with that kind of TikTok, game of the month crowd
I’ve heard that it’s still by and large like the original game in many areas, so I could see it not hitting with that crowd. But among the old geezers like myself who never stopped playing the old stuff, it’s got nothing but praise. Personally haven’t played it (or even the original game for that matter; only ever had SS2) but both look amazing, and I want to play it.
I have a lot of other remake games and engine ports from Night Dive and almost all of them are absolutely phenomenal.
Yeah I was super-positively surprised by how faithful it was, loved replaying it.
And sure the ending fight was weird, but also, the “proper” ending fight was the room before that. So it felt complete in that regard, the last bit was just finishing off the game. Like in Crysis Warhead when you get the final gun, at that point it’s already won, just about finishing it off.
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