Deciding how to invest my resources, where to expand, when to attack, defend, or retreat, scouting and countering my opponent’s plans…
…but when it comes to the physical act of doing this stuff, it feels so horribly awkward that it’s like I’m fighting the UI more than my opponent.
Clicking and dragging selection boxes as if my troops are always in a rectangle formation? Right-clicking to attack but accidentally moving instead… And ugh, the endless series of tedious build queues.
The actual mechanics feel more like data entry — the kind with real bad RSI — than military leadership.
FYI, there are a handful of games that put unique spins on the genre out there. Most of the ones I can think of off the top of my head put you in control of a “cursor character” that’s like a commander. It puts a speed limit on APM, which I think gets the genre back to focusing on strategy. There’s also Northgard, which is like a cross between an RTS and a 4X game, and pieces of the map are tile-like, so rather than this unit moving to these coordinates, you’re commanding a unit to move from this tile to the one next to it. Then there’s the Total War series, where the battles are slow paced, and the macro level resources are handled in turn-based strategy.
Mount and Blade (Warband, WFAS, and Bannerlord) is another that I would say puts a unique spin on RTS. You are down on the ground with your troops and need to give orders like when to have certain troop groups attack, retreat, change formation, etc. You have the opportunity for your own skill as a fighter to matter, but once the battles reach a certain size, it becomes far more important to have a tactical advantage than to just be good at fighting yourself.
You may enjoy Zero-K more than most other RTS, at least. It’s in the Total Annihilation style like Supreme Commander or Beyond All Reason. One of the ways it sets itself apart is with a diverse array of commands you can issue to your units so they can micro themselves. I haven’t played much of it, so I can’t give a ton of examples, but it has commands to do stuff attack while maintaining distance, compared to how StarCraft 2 forced you to learn to stutter step your Marines, manually alternating between moving and shooting.
It’s also free and open source, based on the Spring engine, and available on Steam. It felt like it played well and was filled out well in terms of mechanics and units when I gave it a try a year or so ago, but I just haven’t been playing any RTS lately.
Agreed, Agreed and they still shouldnt have done it. Sometimes I say shit I know I shouldnt to customers because they are being assholes. They complain, the boss tells me off, I say “Fair enough” and I dont do it again for a while. But I know when I say the thing I shouldnt that “I’m gonna get a talking to for this” fortunately I’m government employed and I’m union so I know that a little backtalk isnt going to result in outright dismissal.
Ultimately the company could have turned around and sacked them all because I’m sure the company has a social media policy that basically says “if you do anything we dont like, we can fire you” and they would have had to fight it. They took a risk and I’m glad they didnt get fired (yet) but with all the layoffs in this space at the moment I wouldnt have.
If you say one thing to a single customer, there’s that. But when you make that snarky post on a public forum it has a chance of getting amplified and misunderstood.
These shock jock types always seem to nuke themselves in the end. That guy looks like the weekly bad guy on a episode of Starsky and Hutch from the 70’s
That guy looks like the weekly bad guy on a episode of Starsky and Hutch from the 70’s
You’re not wrong, but that’s also just a persona he plays, the hair and mustache are both fake. I don’t know how close the persona is to the real person, but I’m sure he’s hamming it up to some extent, just not enough to be a good person pretending.
The persona is barely fake, which is why he always rubbed me the wrong way. Like yeah a hyper macho gamer can be a funny ironic persona, but when you’re legitimately Gamer Raging TM on stream, you’re just doing the thing. Not surprised he turned out to be a piece of shit a while ago. Mildly surprised he was a pedo, though I didn’t notice his right-wing tendencies so that’s on me.
Miyazaki is trying to recreate the spontaneous cooperation he experienced with cars pushing cars up a snow covered hill. Honestly, their system is really cool if you treat it like a side thing, adding people when you really need help. Playing with friends, though, it’s kind of shit.
This is going to sound weird but Japanese companies seem to have a lot of problems with multiplayer. Im thinking of fighting games and Nintendo. Which is weird because Korea is big on MMOs and strong networking so I dunno.
Ah yes the anime treatment. Only release reboots, sequels, prequels, and poor spinoffs. For every One Punch Man, Mob Psycho 100, Chainsaw Man, or Megalobox, there are way more re-do’s or milking such as Yet Another Gundam Series, a new Bleach something or another, InuYasha retread, Trigun reboot, Hunter x Hunter reboot, FMA Brotherhood, Fruits Basket, Fate/Stay universe, Evangelion remake, everything DragonBall…I could go on. It’s rather depressing.
Games are just following the curves established by other artistic mediums over the decades when laziness and greed wins, as it always does. Even The Last of Us wasn’t safe.
For every reboot sequel and prequel there are 10 new series. There are around 40 different new anime this season. (Without counting Chinese, musics, poor quality and children’s show). Take a look at myanimelist seasonal anime.
(Anime in Japan come out in season : winter, spring, summer, fall. So they start and finish roughly at the same time).
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And most or your example are pretty bad,
bleach just got an end that everyone liked
hunter hunter was paused because the author is sick, it never stopped and it’s not a reboot
FMA brotherhood was great because it fixed the issue with FMA : the end of the anime was made before the manga. And it’s 2009 come on you can’t use that to say that nowadays there’s only reboots
yeah they are milking the fate franchise and evangelion, and their community is all for it
Listen, I would pay good money for an off the shelf console first computer that runs SteamOS, has as primary input a controller and an ARM architecture or any other small form factor x86, that fits under the TV. Freaking SteamMachines were a top notch idea, and Gabe should go for it again.
That gets wildly different with how taxing games are and how much they specifically take advantage of x86_64 instructions sets. Even decade old games would barely squeak by, if they don’t break entirely.
The OS was also very limited with focus on Linux ports of games which there were not very many at the time. Proton wasn’t a thing yet. I bought two of them, one for myself and one for my brother. I tested it out & it was neat but wiped both to do clean installs of Windows 7 so could play the games we wanted.
I think it’s worth checking out some diy alternatives that get the job done. I built my own “steam box” with some cheap Ali Express parts (Elsa 5700xt and Erying motherboard with core I9 equivalent engineering sample) to great success. The OS is key. I’ve found two that work very well:
Would love a new Steam Machine and could actually be good this time. Proton didn’t exist when they released the original Steam Machines which limited you to linux ports of games. I had bought two but wiped & did clean installs of Windows 7 so we could play all the games wanted to.
Before Proton, gaming on linux relied on native ports or WINE. Native ports were rare & not always better. WINE took some learning to make work well but I dunno, never got any good at it.
I have a suspicion that they are making something. In an interview about the steam deck refresh one of the engineers mentioned how they couldn’t find an AMD apu that was efficient and powerful enough to warrant making a steam deck 2, he said not in this chassis anyway. Insinuating they know of one for a different chassis. Pinch of salt.
omg. I’m just 15 hours in, haven’t discovered temples yet, but that seems unconscionable. Like, MMO levels of grind. I mean, I’ve happily put hundreds of hours into each TES-offline, FO-offline, Deus Ex, CP2077, BG3. I don’t mind repetitive if the mechanic is fun.
MMO grind is for when you expect your customers to spend hundreds of hours just hanging out with their friends and you need to find something for them to do. It doesn’t have to be fun or rewarding, just distracting. Maybe TESO and FO76 have distorted their priorities.
The “puzzle” is that when you enter the temple, it goes zero-g and a spinny thing in the middle pops up. You have to float to a thing that looks like a spinning top, and once you float through it, another one appears. You float through a dozen of them or so and then you get a space power. Such a colossal failure of game design that this was acceptable to have as any puzzle, but the audacity to make it literally the same puzzle at every other temple completely boggles my mind.
240 times. Sometimes a dude appears when you leave the temple, and he’ll shoot at you. There are better puzzles on the kids menu at Denny’s.
The number isn’t really the issue. The issue is that every single one is exactly the same. Skyrim had like 80? words of power but they were fun because you had to beat a boss or clear a dungeon or do a quest. In Skyrim you got at least some personal touch to getting those words.
In Starfield it’s always the same 1-2 minute walk from ship to temple and then float around in a small room until the central thing opens and then you get teleported outside the temple where you kill 1 guy that 90% of the time spawns directly in front of you. If it was as many times as in Skyrim it would still be mind numbingly boring, because there’s nothing interesting about them.
To 100% it, yes. It has to be done ever several new game cycles so you’ll also have to go through the other shit multiple times too. I don’t think anyone is expected to do that though. The new game plus stuff undermines the outpost system though. It’ll be gone your next cycle, so just don’t bother I guess? The ideal meta progression would be to rush through the main story and complete all the temples on your cycle then move on.
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