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Kaldo, do games w Vampire: The Masquerade – Bloodlines 2 reveals its first clan, the Brujah, four years after it revealed its first clan, the Brujah
@Kaldo@kbin.social avatar

I kinda get how it happened with all the reboots and delays but still, that's one banger of a title lol

fsxylo, do games w Vampire: The Masquerade – Bloodlines 2 reveals its first clan, the Brujah, four years after it revealed its first clan, the Brujah

Handing the game to Chinese room was a death sentence. Why play a vampire when you can walk around while a narrator talks about being a vampire?

Anticorp, do gaming w The layoffs continue: Ubisoft cuts 124 jobs worldwide, including nearly 100 in Canada

So 0.59% of their staff? That’s not really newsworthy, IMO.

BruceTwarzen,

Yeah fuck these people.

Illecors, do games w StarCraft could return, according to Blizzard president, but not necessarily as an RTS

that doesn’t necessarily mean it will be an RTS, and whatever shape it takes will depend on the person or team who goes to bat for it.

So… it’s not Starcraft, then. It’s just another game.

Wirrvogel, do gaming w Blizzard announces World of Warcraft's next 3 expansions: 'We ain't screwin' around,' declares Chris Metzen
@Wirrvogel@feddit.de avatar

Whether you are a current player … or maybe you jumped off the WoW train a few expansions ago, now is the time to come home

Sorry, but I left this abusive relationship years ago for a reason. Not coming back. I am also not sure if multiple expansions in a short time frame will be what the users want that are fine with going back every 2-3 years for a new expansion for three month and quit, if there is not enough time inbetween to forget why they stopped playing. Just saying.

And for the story side of things, they have messed up everything to the point that I do not even want to read about the story anymore. I am just done with the world and the lore and the graphics. There are so many interesting worlds and ideas out there, so many great games. I have fond memories of the friends I made ingame, but I also regret the massive amount of time I spent in one single game. It wasn’t healthy for me.

cupcakezealot, do gaming w Blizzard announces World of Warcraft's next 3 expansions: 'We ain't screwin' around,' declares Chris Metzen
@cupcakezealot@lemmy.blahaj.zone avatar

meltzen brings me back northrend, silithus, quel’thelas, and the titans? i guess im fully back in warcraft!

peter, do gaming w Valve warns Counter-Strike 2 players: use AMD's Anti-Lag feature, get banned
@peter@feddit.uk avatar

I thought it was pretty well understood that if you modify game DLLs you get banned, why did they attempt to add this feature?

CoffeeBreakfast, do games w A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game

Are you able to load these mods on console, or is the game just unplayable?

Arystique, do gaming w Baldur's Gate 3's latest patch has introduced a 'very frustrating, borderline unplayable' glitch that makes companions dump their inventories on you
@Arystique@beehaw.org avatar

So this is how it feels

Lydia i am so sorry

BluesF, do gaming w Squealing pigs, disgruntled bison, and the most beautiful frying meat I've ever seen: Dragon's Dogma 2 is just as wonderfully weird as the first game

My excitement about this game continues to grow… maybe it’s time for a replay of 1.

jim, do gaming w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

The can’t narrow the stat… 40-70%… I call BS. Clearly a clickbait article

AmidFuror,

The biggest sin was not citing the study. It appears to come from an interview with a professor, and the range is based on variation across applications.

https://abcnews.go.com/Technology/feel-motion-sickness-virtual-reality/story?id=65153805

Transcendant, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'

A thought I had yesterday playing Starfield, sighing with frustration as janky, broken system after janky, broken system sucked the fun out of my session…

All these different game devs, pouring all these funds & resources / hours into each creating their own special little bespoke game systems, mostly I assume to avoid paying licensing fees to Unity / Unreal. Imagine if they all pooled their resources and knowhow into making one stable, insanely-powerful, insanely-well-funded engine with limitless creative possibilities.

Starfield looks like a game from 10 years ago. Shitty character animations and weird-looking ‘people’. CDPR are, imo, making the smart decision moving over to Unreal for future games. It works, it looks fantastic, it’s very stable. More money and resources to put into the actual process of game dev rather than reinventing the wheel each time.

all-knight-party,
@all-knight-party@kbin.run avatar

I don't think you'd ever want an engine level monopoly to that degree, even Unreal isn't by itself capable of the systems that allow Starfield to work the way it does, and would require serious modifications to do so, and not every studio would perform those modifications necessary to complete their game's vision, and then just give all of that to everyone else to piggyback off of for free, there are a lot of reasons to not do that, specifically, what Unity is doing now.

It only seems cool to do that with Unreal because they haven't pulled anything like Unity... yet. Not having done that yet doesn't preclude them from doing it, that's the scary thing about the Unity debacle, anyone engine could turn around and make a horrible change, we just have to trust that they won't, and being given monopoly power makes it too tempting to trust forever.

Deceptichum,
@Deceptichum@kbin.social avatar

What?

Nothing about Starfield is that amazing that you couldn’t replicate it in something like Unreal or even Unity.

Graphics are dead easy on either. Exploration is faked, it’s fast travel to a procedural terrain/level, with a few hand made destinations in between, nothing hard. Modular ship design? Simple. FPS RPG system, simple. Physics engines already exist, storing the location of player placed objects is trivial.

What exactly about Starfield makes you think an engine would need serious modifications for a SF-like game?

all-knight-party,
@all-knight-party@kbin.run avatar

Check out my reply to the other person who asked the same thing, it's more of a thought experiment of the limitations of OP's idea that all studios could use one engine to accomplish any game. Starfield features some mechanics and systems that are almost vestigial at this point to the engine, but don't exist inherently in Unreal.

CancerMancer,

Unreal isn’t by itself capable of the systems that allow Starfield to work the way it does, and would require serious modifications to do so

Can you back that up? Nothing I’ve seen of Starfield indicates it couldn’t be done in UE.

Please check out Angels Fall First and Renegade X, they’re made with Unreal Engine 3 and are not AAA titles, so they can give you a glimpse of what even older versions of UE can do.

all-knight-party,
@all-knight-party@kbin.run avatar

I'm talking about the Creation/Gamebryo specific sets of mechanics like NPC schedules and the radiant AI or quest systems, those specific things that needed to be created that aren't inherent in the engine. Not that Starfield is really the best show for those anymore, not by a long shot, it's more of just an example of a limitation of OP's idea of all devs using one engine.

Developers could all use Unreal, but if someone wanted to make Oblivion on Unreal they'd have to program and create those systems and mechanics because they don't just "come with the engine". If they made those, and all devs use Unreal, should they be folded into Unreal for future devs to use? Should Unreal program those mechanics or something similar for future devs to use? At what point does it become too complex to bolt on certain systems to an existing engine instead of make one explicitly for it, depending on the type of game?

I don't have a great example for a game so novel in its execution that it would be truly limited by Unreal, because that engine is absolutely powerful, it's more thinking about what would happen in a world with a single engine monopoly. Some studios would end up with their own proprietary offshoot modded engines like all the engines that spawned out of modified Quake engines back in the day, for instance, goldsrc.

Transcendant,

It only seems cool to do that with Unreal because they haven’t pulled anything like Unity… yet

Good point. Though, you’d hope they would’ve looked at the current Unity debacle and thought “fuck that for a game of soldiers”, the backlash was resounding and rightly so.

Not sure if I offended some Bethesda fanboys or my idea sound too much like communism but people don’t seem to like it haha.

all-knight-party,
@all-knight-party@kbin.run avatar

Starfield is basically a game that's impossible to have an unbiased discussion on. Just by criticizing it you paint a target on your back, and same for when I praise it, though it does have a lot of flaws. I think for the Creation engine in particular it's not only about dodging royalties from using another engine, it's about what they've already put into that engine, and how comfortable the team already is working on it, and the proprietary parts of it that allow for the modding community, console command knowledge, and radiant systems to come along into new Bethesda games.

I would be quite interested to see them attempt working with a new engine and getting over the speed bump of adding these specific systems and implementations into a new engine that works better to begin with, but only time will tell when they finally find that worth it.

NightOwl,

I’m happy they didn’t go for unity or unreal. Recent events showed just how unsafe it can be, and how having self reliance is a valuable asset.

mojo, do games w The official Lord of the Rings special effects studio is making a cozy hobbit game

This is vaporware for vaporware lol. Who cares unless you’re ready to show off a gameplay trailer.

cooljacob204, do gaming w Counter-Strike 2 probably releases next week

I'm have been over CS:GO for a while and I don't plan to return ever unless they let users disable agent skins.

Callendor, do games w CD Projekt recommends starting a new game when Cyberpunk 2077 Update 2.0 drops: 'starting fresh will enhance your overall gameplay experience'

For a new player. How long into the game until the expansion starts?

funkless_eck,

played the OG version on release. there is a “point of no return” message for the end of the game. If you complete game or save after that point and reopen that save you’re locked into that ending based on what you did prior to crossing the point of no return.

so the playable sections all come before this — so if you missed something after completing you can reload your “Meet [Person] At Embers Bar” save (the point of no return) — go do it with your endgame character and then optionally revisit the final section if you like.

from what I gather on loading up an old save after this patch you’ll have to re spec your character and may have missed minor things, but can start all the new content from your …Embers save.

From a new player perspective you can choose to do the DLC or the vanilla game at any order or at any point- gated by your character level and progression, similar to how Fallout DLC works.

Callendor,

Great answer. Thank you !

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