turn of phrase. Bond villians generally have some weird philosphy that guides their actions, like this attacker who is using a cyberattack to push a goal of threatening a company to make their stuff open source.
I was once building a game where a dinky little neon space fighter zips around the field shooting down enemies that spawn in until the boss. Everything was going great, the engine was handling large number speeds, the parallax background I custom coded with an rng star map worked perfect, right up until I tried to implement enemy tracking of the player: that shit would not work no matter how hard I tried.
I was about to share the old demo for you dudes to try but looks like I’ve lost the .pck file associated with the Godot executable or the embedded pck is no longer recognized.
The only one that actually looks bad is the one at the top of the article. The others look fine.
The one of the red woman (I haven’t played the game so no idea who is who, edit: karlach, the tiefling) looks like it might be bad, but the pictures are also terrible so it’s impossible to say.
Lmao who would believe that gta 6 is not going to make an absolute bank? They could give it away for free and still make more money that they could spend.
Apex legends? The fully online battle Royale style competitive shooter? Can anyone tell me why a game like this needs a “character writer” anyway? I’ve never played it so maybe there’s some grand story I don’t know about, but to me this sounds like writing a character for Counter Strike which I think we all agree would be completely pointless.
I’ll try to explain, I’m not a specialist in the lore of Apex legends. But the game is based in the world of Titanfall. It released in 2019 with a few characters. Each 1 or 2 season bringing a new characters with new abilities and background in the story. They have done a pretty good job so far and I really enjoy each characters.
CS at least back in the day didn’t have a class based gameplay, each characters had the same abilities. So I guess it doesn’t really compare.
It’s more like asking why you need a writer for an Overwatch character than CS. The characterization is half of the point and, more importantly, sales on cosmetics, compared to CS/Halo/MW/Whatever
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