Good article, I just wish it would say why the game still isn’t available. I never played this game but went down a little rabbit hole looking for it and ET: Quake Wars and it’s insane the hoops you have to jump through to play these games that used to sell. I still hope to jump through those hoops one day and try it out.
I'm unsure if you ever figured out how to play ETQW, but your comment inspired me to go find out for myself. In case you didn't, this discord looks to be the answer:
I watched some videos of ET:QW and it looked really dated and I lost interest haha. I bet having nostalgia for this is probably required. I still really want to play gunman chronicles, I can hang with a Half Life engine game!
Corporate fuckery is not a good smell to gamers. Smells like month old genital pus.
Just starting an article by explaining “Unknown Worlds Entertainment has been acquired by Somebody Interactive, the parent company of Hunka Chunka Studios and Rumpy Pumpy Inc” and we’re already suspicious, because corporate acquisition means the game now has more parasites to fund - layers of upper management, investors, etc.
Then we hear about major names that are the people that had the vision for the original game being replaced “immediately” in a press release full of bullshit corpowank marketing boilerplate…it means this game is almost certainly going to be cancelled, the studio shut down and the staff laid off, probably after a lot of players have purchased the game in early access.
There’s quite a bit of overlap in Subnautica and KSP’s player bases, and we’ve already had our asses burned by Take Two Interactive.
So, I’m not going to be joining any early access campaign. I’m not paying for the game before it is finished, I’m not playtesting it for free, I’m not pre-ordering anything and I’m not buying any merch, and there’s a reasonable chance I’m not buying the game at all, because it has already been smeared with the aforementioned month old genital pus.
I don’t think I want to buy games from companies that have parent companies. Parent companies make everything fucking suck.
Absolutely. I won’t touch shit until I see the EULA. The fuckery with the ownership of mod code was enough to burn me for KSP. How the fuck do you seize ownership in completeness for an entire code base just because it happens to extend your product. That is like Pillsbury claiming ownership for your grandma’s cookie recipe because it contains their flower as the primary component.
“Wah wah DOTA wah wah.” So fucking what. It isn’t a stand alone, just because someone makes an entirely different game inside of your game and it is more popular than your game does not give you the right to claim their code and profiteer off someone else’s passion project without compensating them. You want to own the code, buy it. All of the players still have to buy your game to play the mods, so you are still making even more money you dillholes.
This game was fantastic. I bought it at launch and was so enraptured that I almost beat the whole thing in one sitting. I still have it on CD somewhere.
I remember seeing it on the store shelf. Flipped it over and saw it looked like so many of the other FPS out at the time. Its reviews and place in history seem about right even if people are having nostalgia boners over it.
I’d rather have another team try to execute Subnautica. Unforgivable to make a survival game where enemies go through walls, you can fall through your ship, and your save becomes corrupted if you build too much.
It’s a AA game that was rough around the edges. Not much there to make you think “without the original devs the game will be totally wrong.”
Maybe if we stop paying for unfinished games we won’t have to care about the drama the comes before the release. We can just see the finished product. Then we don’t have to guess how crap like this might effect the game.
In a real ‘what if’ moment for Taito he even “made a prototype for a new games console, but that was not approved by the sales team as they were purely focused on arcade games.”
The Taito sales team, as it was back then, hovers in the background of Nishikado’s recollections like a ghost: it clearly exerted great influence on what the company would allow the creatives to make.
Marketing people are bunch of idiots. They stop real creativity and replace it with copies of what succeed somewhere else.
1983 was a uniquely American event. Japan and Europe were unaffected, and as no Japanese consoles had any success in the US at the time they wouldn’t have aimed for an American release anyway, while Europe only bought computers.
pcgamer.com
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