These shock jock types always seem to nuke themselves in the end. That guy looks like the weekly bad guy on a episode of Starsky and Hutch from the 70’s
That guy looks like the weekly bad guy on a episode of Starsky and Hutch from the 70’s
You’re not wrong, but that’s also just a persona he plays, the hair and mustache are both fake. I don’t know how close the persona is to the real person, but I’m sure he’s hamming it up to some extent, just not enough to be a good person pretending.
The persona is barely fake, which is why he always rubbed me the wrong way. Like yeah a hyper macho gamer can be a funny ironic persona, but when you’re legitimately Gamer Raging TM on stream, you’re just doing the thing. Not surprised he turned out to be a piece of shit a while ago. Mildly surprised he was a pedo, though I didn’t notice his right-wing tendencies so that’s on me.
Miyazaki is trying to recreate the spontaneous cooperation he experienced with cars pushing cars up a snow covered hill. Honestly, their system is really cool if you treat it like a side thing, adding people when you really need help. Playing with friends, though, it’s kind of shit.
This is going to sound weird but Japanese companies seem to have a lot of problems with multiplayer. Im thinking of fighting games and Nintendo. Which is weird because Korea is big on MMOs and strong networking so I dunno.
Ah yes the anime treatment. Only release reboots, sequels, prequels, and poor spinoffs. For every One Punch Man, Mob Psycho 100, Chainsaw Man, or Megalobox, there are way more re-do’s or milking such as Yet Another Gundam Series, a new Bleach something or another, InuYasha retread, Trigun reboot, Hunter x Hunter reboot, FMA Brotherhood, Fruits Basket, Fate/Stay universe, Evangelion remake, everything DragonBall…I could go on. It’s rather depressing.
Games are just following the curves established by other artistic mediums over the decades when laziness and greed wins, as it always does. Even The Last of Us wasn’t safe.
For every reboot sequel and prequel there are 10 new series. There are around 40 different new anime this season. (Without counting Chinese, musics, poor quality and children’s show). Take a look at myanimelist seasonal anime.
(Anime in Japan come out in season : winter, spring, summer, fall. So they start and finish roughly at the same time).
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And most or your example are pretty bad,
bleach just got an end that everyone liked
hunter hunter was paused because the author is sick, it never stopped and it’s not a reboot
FMA brotherhood was great because it fixed the issue with FMA : the end of the anime was made before the manga. And it’s 2009 come on you can’t use that to say that nowadays there’s only reboots
yeah they are milking the fate franchise and evangelion, and their community is all for it
Listen, I would pay good money for an off the shelf console first computer that runs SteamOS, has as primary input a controller and an ARM architecture or any other small form factor x86, that fits under the TV. Freaking SteamMachines were a top notch idea, and Gabe should go for it again.
That gets wildly different with how taxing games are and how much they specifically take advantage of x86_64 instructions sets. Even decade old games would barely squeak by, if they don’t break entirely.
The OS was also very limited with focus on Linux ports of games which there were not very many at the time. Proton wasn’t a thing yet. I bought two of them, one for myself and one for my brother. I tested it out & it was neat but wiped both to do clean installs of Windows 7 so could play the games we wanted.
I think it’s worth checking out some diy alternatives that get the job done. I built my own “steam box” with some cheap Ali Express parts (Elsa 5700xt and Erying motherboard with core I9 equivalent engineering sample) to great success. The OS is key. I’ve found two that work very well:
Would love a new Steam Machine and could actually be good this time. Proton didn’t exist when they released the original Steam Machines which limited you to linux ports of games. I had bought two but wiped & did clean installs of Windows 7 so we could play all the games wanted to.
Before Proton, gaming on linux relied on native ports or WINE. Native ports were rare & not always better. WINE took some learning to make work well but I dunno, never got any good at it.
I have a suspicion that they are making something. In an interview about the steam deck refresh one of the engineers mentioned how they couldn’t find an AMD apu that was efficient and powerful enough to warrant making a steam deck 2, he said not in this chassis anyway. Insinuating they know of one for a different chassis. Pinch of salt.
omg. I’m just 15 hours in, haven’t discovered temples yet, but that seems unconscionable. Like, MMO levels of grind. I mean, I’ve happily put hundreds of hours into each TES-offline, FO-offline, Deus Ex, CP2077, BG3. I don’t mind repetitive if the mechanic is fun.
MMO grind is for when you expect your customers to spend hundreds of hours just hanging out with their friends and you need to find something for them to do. It doesn’t have to be fun or rewarding, just distracting. Maybe TESO and FO76 have distorted their priorities.
The “puzzle” is that when you enter the temple, it goes zero-g and a spinny thing in the middle pops up. You have to float to a thing that looks like a spinning top, and once you float through it, another one appears. You float through a dozen of them or so and then you get a space power. Such a colossal failure of game design that this was acceptable to have as any puzzle, but the audacity to make it literally the same puzzle at every other temple completely boggles my mind.
240 times. Sometimes a dude appears when you leave the temple, and he’ll shoot at you. There are better puzzles on the kids menu at Denny’s.
The number isn’t really the issue. The issue is that every single one is exactly the same. Skyrim had like 80? words of power but they were fun because you had to beat a boss or clear a dungeon or do a quest. In Skyrim you got at least some personal touch to getting those words.
In Starfield it’s always the same 1-2 minute walk from ship to temple and then float around in a small room until the central thing opens and then you get teleported outside the temple where you kill 1 guy that 90% of the time spawns directly in front of you. If it was as many times as in Skyrim it would still be mind numbingly boring, because there’s nothing interesting about them.
To 100% it, yes. It has to be done ever several new game cycles so you’ll also have to go through the other shit multiple times too. I don’t think anyone is expected to do that though. The new game plus stuff undermines the outpost system though. It’ll be gone your next cycle, so just don’t bother I guess? The ideal meta progression would be to rush through the main story and complete all the temples on your cycle then move on.
Starfield sounds like an okay game but all the PR responding to complaints sounds like an absolute disaster. Stop letting Todd answer these things directly
So far, Starfield is exactly like Skyrim in space to me. There’s as many carefully crafted cities, and quite a few carefully crafted locales. There’s just a lot more space in Starfield (estimated about 500x more. Skyrim is 15sq miles, and those 1000 planets are each a couple square miles ingame). Sounds like there may be less hand-crafted content in Starfield than Skyrim, but that’s hard to tell.
I’m definitely not finding Starfield to be claustrophic. On the contrary, a bit agoraphobic.
I had agoraphobia growing up. I know exactly what it is. And I had moments of it exploring the planets. I found myself hugging to keep buildings in range and not wanting to stray out into the great wide open. For some odd reason, I got more of that in Starfield than in NMS.
I’m also still fairly early into the game, so perhaps I’ll spend more time indoors than I have so far.
EDIT, also, it kinda is the opposite of claustrophobia in some ways. There are some overlaps and nuances (both fears sometimes include fear of crowds). I had a grandparent with really bad claustrophobia who never used an elevator in her life. Ironically, we could relate on a lot. But they were still opposite issues.
I don’t know, been agoraphobic for quite some time. Never had problems in elevators (alone), but trains or tunnels are the worst. Guess that’s why it’s hard for me to imagine how a game could ever transport that.
I’m approaching that, but I have to admit I take my time and revisit towns a lot.
I’ve only gone to a dozen dungeons so far that were hand-crafted. There were literally hundreds of them in Skyrim. I’d love to get real numbers.
So far, I am enjoying the hell out of the game, if my lack of twitch reflexes is hurting that a lot. I keep having to juggle between ship upgrades (my Mantis keeps dying to small fleets more than 10 levels lower than me) and face-to-face. Usually by now in other Bethesda games, dying is rare. I’m too stubborn to drop the difficulty, though, so I suppose that’s on me.
There’s a pirate fleet in orbit around the planet I want to build my first output. Last 5 times I tried to go there, fleet keeps showing up and killing me. That’s somewhat annoying.
Save in space often. There’s a semi common bug I’ve just run into that will cause your ship to vanish and it somehow retroactively removes it from all previous saves. No recreateable way to get it back. The only thing that saved me was a previous save where I was in orbit, still lost a few hours of progress.
For some reason, something as simple as using the F5/F8 as quicksave/quickload keys felt like a blast from the past. Maybe it’s been around the whole time and I stopped noticing, but it reminded me of playing old RPGs.
F9 was used in most Bethesda games for quickload. Not sure if this was a typo but AFAIK I only used quicksave before but it still counts as a hard save in BG3 which I appreciate.
Not only does it count as a hard save but there is 25 fucking slots for quick saves by default. And you can increase it. And you can quick save and quick load in the middle of a conversation, save scumming whatever skill checks you want if you’re a loser like me
Honestly? I believe it. It was just a huge hodge podge of conspiracy theories and activist/terrorist groups that folk had vaguely heard about that would never have worked together. And said conspiracy theories tended to have a VERY fragile basis in reality. But also… shit like FEMA being an evil organization that is giving us all a plague has totally been a conspiracy theory for as long as FEMA existed… and just as questionable for why FEMA would be the org doing that. People see what they want to see and ignore what they don’t.
It is similar to how… based on a lot of the references he has used and his comments in interviews, I 100% believe that Kojima mostly wrote the MGSes apolitically. I firmly believe someone on his team actually cared, but those games are mostly just a bunch of action movie tropes (or outright scenes) combined with a very surface level understanding of nuclear weapons and reciting encyclopedia articles to sound smart.
Stuff like this always makes me think we need a “poe’s law but for politics”. And it always reminds me of Austin “Papa Bear” Walker shitposting in the Remap twitch chat during one of the keighleys. Trailer for the Call of Duty where you are fighting for The Gipper (?) and invading Generic Middle Eastern Country and blowing shit up for US interests and Austin just said (paraphrasing) “if I were in charge of marketing it would be this exact same trailer but you would know I was angry about it”.
I think of that with BioShock 1 and Infinite too. Rapture was an atheist society while Colombia was highly religious. Colombia was highly centralized and regulated by an authoritarian dictator, while Rapture is deregulated and allows private businesses to run wild and cause chaos. It’s almost as if BioShock Infinite was written as a counterpoint, to clarify that the first game was not meant to be political.
I suppose you could say both games are criticizing extremism, which combine to form a centrist message. But even that I think was less of a choice to discuss politics and moreso just “We need conflict to create an interesting videogame. What’s a good way to create conflict? Just take some political views and crank them up to the extreme- surely no one will sympathize with them then!”
Yeah, I believe Warren Spector has said before that the premise of Deus Ex was literally “what it every conspiracy theory was true”, and not really anything deeper than that.
I don’t believe it, or rather, I think Warren Spector and Ricardo Bare really didn’t intend for it to be political, as both of them were far more focused on the game parts of Deus Ex; the mechanics, the balancing, the level design, etc, and are seemingly oblivious to how the writers took those puzzle pieces and made it political. Though the extent that Spector is completely unaware of that fact seems unlikely, and instead he almost appears to be whitewashing what the writers intended? Based on his stance that only movies and books can be political (which is a wild take, since games actually seem the most ripe medium for that), he may be trying to frame Deus Ex as A-political because of that.
It’s very odd that this article didn’t interview the lead writer of Deus Ex, Sheldon Pacotti, for an article about the politics of the game. Sheldon absolutely intended for it to be political, and in an old interview even goes into how capital is used to exploit and suppress the working class, which is what leads to radical terrorist groups, such as the NSF. He mentions in the first part of that interview series how the designers would create the levels without any concept for a story (citing the blown up statue of liberty as an example, which the level designer just thought would be an arresting sight to the player, but didn’t consider how it would tie into a wider narrative).
I think Ross’s Game Dungeon on Deus Ex really shows how Pacotti was able to make Deus Ex realistically political by tackling real societal problems that we all now face, and very few games dare touch, which continues to set it apart it decades later.
That is one of those tell me without telling me deals.
All the “ai will take over a post truth society” bits and the focus on mercenaries was all over sci fi for decades by that point and a lot of the former goes back to a mix of the Frankenstein complex (which is literally creation myths) and the Reagan Nixon debate.
It is why there is so much truth in the torture Nexus memes.
Maybe? Any military presence on a mountain trail would make me break out the wipes and the poop bottle.
My point is more that it is one of those things that goes against “Kojima is a much less neocon version of Tom Clancy” that goes around.
The idea of Metal Gear as a tool to fire undetectable nukes from anywhere on the planet (that a giant walking mech can get to…) completely ignores that submarines are already doing that. And there really isn’t a defense to an ICBM unless you have Trigger themselves in the area of operations when the sub surfaces. The “defense” to an ICBM is to fire off all yours before it hits and make sure everyone dies. MAYBE Rex gives you one or two first strikes before the missiles start launching but… again, see “submarines”. The moment the first hit, President Solidus would say “ah no you di’n’t!” and have the subs surface and fire off their ICBMs and the end result would be exactly the same.
That also doesn’t get into how bad an idea any form of walking tank is (which, to be fair, was briefly acknowledged in MGS3). I love my Gundams and my Battlemechs but unless you have minovsky particle magic you just rapidly recreate the meta that thousands of house rules have failed to stop in Battletech: 1000 points of Atlas goes down REAL fast when you have even 500 points of effectively pickup trucks with gauss guns on the back. Jaburo wouldn’t have panicked and fed themselves to Kamille and Not-Char attacking. They would have grabbed their ATGMs and started leaning out of bolt holes to light those two up.
And if Rex hadn’t been inside of a giant missile silo (hmmm), it would have been lit up by a bombing run the moment someone saw it on satellite imagery.
But that is kind of my point. The MGSes, like Deus Ex, is mostly a hodge podge of conspiracy theories and cool concepts from other media. People see what they want in there and handwave the rest.
Does that mean the story is not political? Of course not (even if DX is inconsistent to the point it might be… Like… that Alex Garland Civil War might be less nonsensical in terms of sides somehow). But you can very much have an author(s) with no political intent make a political statement.
The mod team is not happy about this either, and was responsive to me. Enough voices can change things.
If you haven’t play RuneScape - this has been a popular event for years. It’s always high quality fun. There have been stupid Fally protests and chuds but the events have always been really delightful.
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