Did you see the news The Crew is Shutting Down their servers in April? If you bought this game, and live somewhere where your consumer protection agencies might have teeth you could help this guy put up a defense against companies bricking games you paid for.
No. This is not a “creative” way to nudge us towards the store. Definitely not. It’s just the type of monetization every gamer has been secretly yearning for, right?
With realistic expectations, the game has always been a good experience, imo of course. I did not follow any coverage of the game until after release, so I wasn’t sure of what to expect. I’m not excusing their shortcomings, but I feel like the community leaned hard into the “bad game circlejerk” as soon as it came out. I played once at release and got the worst ending. After edgerunners, I played it through three times, the last of which on very hard and with all the endings earned.
I enjoyed it! The 2.0 update is an interesting shakeup. I’m playing through a 4th time and having a good time
I did get all the hype but after a lifetime of experience working in live performance marketing and software marketing, my position is that all marketing is a lie, and with limited experience in journalistic criticism, that too is as subjective as whether you prefer chocolate or strawberry ice cream.
in the end you experience something — regardless of the overall quality, some parts are better than others. And that’s it. That’s experience. Sometimes you love it, sometimes you don’t. Your fave is someone else’s least and vice versa.
That’s wanted by the marketing team tho. Hype creates profit, regardless how shit your product is. There is a reason why the Diablo 4 Facebook ad says “the fastest selling ARPG ever” instead of something tangently related to gameplay. It’s banking on hype sales, product comes second. They need to rake in quick profits to appease their shareholders.
Social media has conditioned people into swarm thinking and instant gratification instead of introspection and reflected decisions. Nobody gives a fuck about long-term consequences anymore. It’s sickening.
Going by the journalistic coverage of the game, yes. If you played on an XB1 or PS4, yes. I’m fortunate to have played it on a competent (not insane) PC and had little to no issues. It wasn’t bug-free, but the issues I encountered were minor and didn’t really bog down the experience tbh
I do and aside from one serious bug that made me start over I had a good time with it, I think summer 2020. I didn’t finish my first playthrough and am waiting for it to install so I can start #2.
Great redemption but they did close the servers so I kinda feel like that’s a whole new game hahaha
Also, FFXIV has been great for a long time now I think… NMS had more incremental updates with improvements for longer I guess. Maybe that’s why that’s the first thing on my mind when I think of any game redeemimg themselves.
Nevertheless still an amazing improvement on FFXIV.
Considering Gabe is ex-microsoft and wants to distance himself as much as possible from them, I highly doubt that’d work, he’d go down fighting at the very least.
Does he want to distance himself? Gabe said he learned more in his short months-long tenure at MS than he did in the rest of his academic career. He dropped out of Harvard, mind you.
He modeled his entire company off of MS. He even adopted their primary strategy, buy, polish and package. It's literally just embrace, extend, extinguish all over. Balmer taught him very well.
I really don't get why people think he's all that different from any other billionaire. He got there by buying out competition, and if they wouldn't sell, theft and litigation.
Not saying he’s different from other rich people, but Valve developing both SteamOS and Proton is a clear message they don’t want to rely on Microsoft and their software.
Microsoft doesn't want to rely on licensed software every time they install their programs either. Again, Valve taking a queue from MS. And that's fine BTW, the whole industry follows MS.
Moreover the real issue, the difference in computing cost between running Win10 with all the unnecessary boost vs Linux is massive. Had they used Windows it would've costed more to be able to run less.
As to being reliant on Windows, that's been their standard most of their history. Steam was Windows based. If Windows were to go ahead with making a stripped down Windows OS that was specific to gaming, such as the one demoed in a code jam earlier this year, you can bet steam would be selling that version of Windows direct from their store, and likely have a easy tool ready to use to install it to your deck. They would probably offer it as an installation option too. Why not? There's no good reason they shouldn't. The whole verified question goes out the window. That's huge. But again, MS controls that situation, not Valve. They're still reliant on MS in major ways.
Sam Coe: “Y’know, captain, I’ve been thinking, I’ve been talking about myself for a long time, but I’ve never really asked you about yourself. It seems to me that you’re a mute of some kind, and everyone just talks AT you, rather than TO you. So I’ve got to ask you, how does a Chef like yourself end up working for a mining company on Narion?”
[Camera turns 180° degrees to face the player like in BG3]
• My name’s FuntyMcCraiger and I used to run a restaurant before we ran into hard times.
You know, mining is a lot like cooking. I like mining rocks.
• That’s none of your business. After being mute for 80 hours, I’ve decided to have good dialogue and good writing because they paid their writers a living wage.
• Shut the fuck up, Sam Coe.
• Can you smell what the FuntyMcCraiger is cooking?
It’s hilarious, it’s almost like they got so used to having their way with a captive console audience that they didn’t consider PC players have a choice.
Now that they have purchased the IP for Evil Within series and Hi-Fi Rush, they destroyed their competitor, and at the same time, no more series will be produced for fans of their games. Fuck capitalism.
And I get that the business maybe “has” to be run that way, because of the way it exists in the economic system it exists in, but I’m definitely taking issue with the language he’s employed here. He’s not a prisoner being forced to run things this way.
Yes, but can you roll a platform of the distribution, breadth, depth and persistence over good and bad cycles of the scale of Xbox or PlayStation while being a private company? A few have tried.
No, there are plenty of independent private game developers (Stardew Valley, Baldur’s gate etc come to mind) I was just taking Phil Spencer’s perspective, which I imagine is a platform level one.
This is a pretty complicated topic that touches video games, gambling sites, social media algorithms, and marketing in general. It also touches fundamental philosophical questions like the existence of free will.
We have lots of established law on which sort of “mind tricks” are fair play and which aren’t, but we have not advanced those laws to keep pace with the science. Currently, lying is really the only thing off limits and is covered by fraud statutes. We also have some limits on marketing to children. But one could argue that there are several “persuasion” tactics that can be just as effective as outright lies in manipulating the behavior of others. In fact, licensed therapists are ethically barred from using these tactics, yet we allow salesmen, marketers, etc to use them at will.
I don’t really have an opinion on this lawsuit, nor do I feel qualified to offer a solution. But let me give you an example of how the human mind works which underpins addiction to gambling.
Dopamine is a signaling molecule that regulates a lot of our reward responses. If I find honey in a honeycomb, dopamine gets released and now I am more likely to seek out honeycombs in the future. You can see how this is evolutionarily beneficial. Dopamine release reinforces behavior that increases survival. But let’s say that only about 1/3 of all honeycombs have honey. Now I have a lower chance at a reward, so does that mean the dopamine release is likewise diminished? No, the opposite is true. Dopamine release skyrockets. Evolutionarily this makes sense, we do not want to miss out on a reward simply because the probability is diminished, so the high dopamine release counterbalances the diminished probability such that reward seeking behavior is reinforced so long as the probability of reward is reasonable (it peaks at about 1/4). In fact, dopamine is released even when the honeycomb has no honey. You can draw a direct line between this physical phenomenon and gambling addiction. What people don’t appreciate is that this physiological response is very similar to addictive drugs in effectiveness. It can be hard to acknowledge that one of the reasons you are not a gambling addict is simply that you didn’t start gambling to begin with, not that you are somehow superior to those that are addicted.
We have lots of behavioral quirks like this that can be exploited. At what point does this manipulation cross the line? That is a hard question. For me, gacha games cross that line. But if we want to enact meaningful regulations we need to acknowledge that these mind exploits exist and confront the fact that free will may not be as free as we hope.
Dopamine is a signal substance that is present in several places in the brain, and animals, doing different things in different places. It is not as simple as an exploitable chemical that is enabling this or even involved in the behavioral studies targeted and implemented by gambling companies.
Many things in life is exploitative. The plastic in almost all your utility is designed to break so you have to buy new products. The insurers are purposefully hiding clauses to steal from actual people in distress, at the moment where they lost everything. Oil companies astroturf and lobby to keep the transportation and air quality at this unsustainable level just to make even more money when they already have most of the money in the world, enough to buy whole continents, just lying around in Panama.
Music, film, and other forms of art are the few places where the consumer is more actively engaged and sensitive to being exploited, yet it is also the space where that just doesn’t fly. The gambling area is the most interesting place to view these moral questions in. Why is it okay that their entire business model is to work around regulation as much as possible to reach those most vulnerable in society to take their money?
Games with exploitative practices are going hard out of fashion. The people that engage with those systems unhealthily is the same people that are gambling addicts.
To me it’s just very easy and obviously best to use policy involving support networks and social safety nets to protect people rather than using prohibitive regulation and hope that soulless corporations will ever grow artificial moral spines. These psychopathic global machines will never be human or act human ever
I have obviously simplified the role of dopamine in the brain to make it more digestible, but you are dead wrong about dopamine’s role in intermittent reward and the link to gambling addiction. It has a very strong influence on behavior. Like many aspects of human behavior, the effect is not an on-off switch to enable gambling addiction. We have lots of things going on in our head that are, at times, working against each other as far as behavior is concerned. It is more like an analog adjustment that “pushes” toward a specific behavior much harder than it otherwise would. And this effect is just as powerful as addictive chemicals in potency.
Dopamine levels can measure that effect, it is neither the cause or effect. It is like saying the salt in sea water is the active ingredient making fish live. Only certain fish, only one of the things required, and so on. “it” does not have influence on behaviour, “it” is a chemical used in many different parts of our brain, for instance used to keep us breathing among many other things also in animals and even plants, not affecting their behavior in any way.
Engagement is merely the ability to, or the degree to which you are able to, maintain interaction with something (a system, a game, a fidget toy, whatever) over time. It has absolutely nothing to do with entertainment, although you can use entertainment as a means of achieving or increasing engagement. However, entertainment is hard. People are entertained by different things to different degrees, and respond to their entertainment in different ways. Engagement on the other hand is a fairly simple behavioural matter and that’s a whole field of science (which is mostly bollocks, to be fair, but its lessons can be very effective when applied at scale).
Source: I used to be a behavioural engineer, specifically a gamification specialist. Engagement was the oil I was employed to extract, and entertainment the excuse my field used to pretend what we were (and still are) doing isn’t just social manipulation at scale.
Yes yes yes, I’m very on board with this. I think we all know what we’re doing is wrong and manipulative on some level, but the general consciousness hasn’t caught up to recognising the tort.
It may be just be association, but I’m not a huge fan of the term “entertainment” either. It strikes the same hollow note for me as “content.”
Yes it’s an apt description for a part of an experience, but it comes so laden with its own associations and preconceptions, that it doesn’t feel useful in most contexts in which it’s deployed.
That said I have no objections to how you’ve used it in your comment.
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