@NostraDavid@programming.dev
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NostraDavid

@NostraDavid@programming.dev

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

NostraDavid,
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About 2 years ago I wondered the same, so I collected a bunch of data (of ‘who worked on which game’) and used D3.js to make a graph thingy:

https://i.imgur.com/iuCG7wy.png

Downside: It’s up to Shadowlands, not Dragonflight; Also, the few little circles pulled more left are mentioned multiple times in the same Credits, just under different roles.

The thick green circle is Customer Support (though this was before the mass-layoff by MS).

Live version here, but it’s SUPER janky - changing selections will generate a new graph lower down the page.

Raw JSON data here - I had to install Retail WoW (F2P is good enough), dig into the game files to find the .html files that contained the credits and then convert that whole pile of doodoo into JSON.

NostraDavid,
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The most recent expansion for WoW has been really good.

Vanilla good, Wrath good, or Legion good?

NostraDavid,
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Not really, since those have been the most popular expansions. It’s easiest to measure up to, no?

NostraDavid,
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Here’s a decent impression of the times: i.imgur.com/mAUyo.jpg

But back in the day (2003-ish) we still had amazing things to look forward to:

  • translucency (windows were not see-through)
  • realtime lighting and shadows (shadows were blobs below a model)
  • metallic reflection, and reflections in general (though working mirrors existed since at least Duke Nukem 3D, but those were a hack; copy the room and player model and flip them around to create the effect of a mirror)
  • further viewing distances (though this isn’t a positive, IMO)
  • physics (everything was static - models moved, but did not rotate (much))
  • inverse kinematics

It’s crazy how far we’ve gotten, but view distances spoil everything (IMO), and graphical improvements have slowed down (not stalled, but definitely slowed down) with Ray Tracing becoming wide-spread being the last big graphical improvement (since 2018).

NostraDavid, (edited )
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I don’t, mostly because I watched Asmongold talk about it, and now I feel weird playing with a female character online.

Though singleplayer I don’t feel any problems: Lara Croft, Rynn, Chell, Rayne, Jade - it’s all fine.

Maybe it’s just for customizable characters?

NostraDavid,
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While this was true in a pre-Steam world, it hasn’t been true for a while.

See Terraria (which didn’t suck, but was lackluster compared to how the game is now), No Man’s Sky, Cyberpunk 2077.

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