I play PC because my copy of StarCraft from like 2000 still works and I can use any computer/gaming peripheral in history that still physically works to this day on a PC. A PC is more compatible with PS4 peripherals/gamepads than a PS5. Plus not paying for the privilege to play multiplayer games that a developer is hosting in AWS
The experience being so similar between a PC and a console is more an indictment on locked down PCs as consoles than against PC. E-waste
They actually updated the remaster a few weeks ago and it is a huge difference.
Now the only glaring issue is the music, since the originals came out before game studios knew to secure licensed music rights in a way that would allow future re-releases in different formats.
Agreed. But I was responding to the claim that the remasters suck. With the recent updates, that’s not as accurate unless the music is the most important part of the experience for you.
The improved controls, higher resolution, gameplay tweaks (fucking David Cross RC missions in the original were ludicrous), and restored lighting make a pretty compelling package. If the remasters launched in their current state they’d be considered excellent.
It only really makes sense when the remaster is trash (like GTA I guess). Otherwise, all I can see it doing is increasing sales of both the original and the remaster…
It only really makes sense when the remaster is trash
I gotta disagree. Even when the remaster is (arguably) better than the original, there’s a lot of value in the original art assets and the more rudimentary gameplay as a historical guidestone. For the same reason you wouldn’t tear up the original Mona Lisa because we’ve got a high resolution digital copy, you don’t just scrub copies of the original version of Pong from the internet because we have Wii Tennis.
That’s one thing I really hate and why video game preservation is so important. We need to keep games alive forever so future generations can enjoy the classics and all the masterpieces out there.
This is one of the saddest stories in gaming. Author was depressed and friends help him create a game. Game is considered one of the greatest games ever created only the publisher screws original team out of the rights to the game mimicking the exact type of short sighted bullshit that creatives have to deal within the Disco Elysium world.
Probably my favorite game maybe because of some similarities with the main character I loved the redemption arc. I loved the capitalist socialist critiques. I wish more games would focus on that dichotomy.
2: Of course every outlet that can write about Cyberpunk is going to right now. It's what people are searching for. They want clicks on fresh content that is relevant to their readers' interests.
I’ve been modding games and making mods for games since before Nexus or SteamWorkshop or anything even existed… I guess people just genuinely have never even heard of moddb these days, like how gamefaqs is an ‘ancient relic’ or w/e.
basically just a huge compendium of everywhere all kinds of mods for anything are hosted, that’ll give you an idea of how the game modding scene is actually rather dispersed, not only monopolized by nexusmods.
not sure if its in this huge list but:
fpsbanana
is another one i am quite familiar with, been going strong with mostly source mods… possibly since the late 90s, at the least the early 2000’s.
They won’t get any kind of reckoning that we’ll understand. They’re rich, powerful, and insulated from pain. They’ve all got golden parachutes via their weaselly networks. There will be no karma, unfortunately.
I don’t think they will receive a reckoning, but their children might.
It’s especially disgusting when we realize rich people are setting their children up to inherit a world where everyone hates them for being rich from exploitation.
Lutris is awesome.
Open source games, games with their own launcher, games on steam, gog, etc are all in it. Can pick to run things natively on Linux, use proton (pick your version or just use latest), wine, or choose from others, and it does it seamlessly. For games you already have installed on steam, you don’t need to reinstall them, it finds them and makes them runnable from within lutris once you connect your steam account, you can also install games that you own on any of your connected launchers, and browse/download your undownloaded games from them
Examples for some of the stuff I have all in it now:
Catacyslm: DDA catapult launcher (free and open source game - highly recommend you try it out. Takes some getting used to, but there isn’t much you can’t do. Also, make sure you get cataclysm-tiles or use a launcher. ASCII is pure, but hard to get used to. Also, DO NOT buy it on steam.)
All of my installed steam games
Cyberpunk 2077 and the witcher 3 via gog
FFXIV (the official launcher, not steam)
Vintage story (open source but not free - highly recommend if you like open world survival crafting games with a big emphasis on survival)
Deciding how to invest my resources, where to expand, when to attack, defend, or retreat, scouting and countering my opponent’s plans…
…but when it comes to the physical act of doing this stuff, it feels so horribly awkward that it’s like I’m fighting the UI more than my opponent.
Clicking and dragging selection boxes as if my troops are always in a rectangle formation? Right-clicking to attack but accidentally moving instead… And ugh, the endless series of tedious build queues.
The actual mechanics feel more like data entry — the kind with real bad RSI — than military leadership.
FYI, there are a handful of games that put unique spins on the genre out there. Most of the ones I can think of off the top of my head put you in control of a “cursor character” that’s like a commander. It puts a speed limit on APM, which I think gets the genre back to focusing on strategy. There’s also Northgard, which is like a cross between an RTS and a 4X game, and pieces of the map are tile-like, so rather than this unit moving to these coordinates, you’re commanding a unit to move from this tile to the one next to it. Then there’s the Total War series, where the battles are slow paced, and the macro level resources are handled in turn-based strategy.
Mount and Blade (Warband, WFAS, and Bannerlord) is another that I would say puts a unique spin on RTS. You are down on the ground with your troops and need to give orders like when to have certain troop groups attack, retreat, change formation, etc. You have the opportunity for your own skill as a fighter to matter, but once the battles reach a certain size, it becomes far more important to have a tactical advantage than to just be good at fighting yourself.
You may enjoy Zero-K more than most other RTS, at least. It’s in the Total Annihilation style like Supreme Commander or Beyond All Reason. One of the ways it sets itself apart is with a diverse array of commands you can issue to your units so they can micro themselves. I haven’t played much of it, so I can’t give a ton of examples, but it has commands to do stuff attack while maintaining distance, compared to how StarCraft 2 forced you to learn to stutter step your Marines, manually alternating between moving and shooting.
It’s also free and open source, based on the Spring engine, and available on Steam. It felt like it played well and was filled out well in terms of mechanics and units when I gave it a try a year or so ago, but I just haven’t been playing any RTS lately.
pcgamer.com
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