spoiler alert though, it’s literally everybody. because everyone else is doing it, it’s not possible to survive as a business in a competitive space without doing, for lack of a better word, the devil’s work. It will take a major social disruption to change this, but it won’t happen in an organized fashion because we as a species are pathetic. The disruption will be the end of the world - North America cracking down the middle due to all the fracking, the Greenland glacier sliding into the ocean all at a go, something like that. FAFO endgame shit, due any minute now anyway.
Valve is trying to escape Microsoft’s monopolistic practices with Linux while out performing their competition in a fair market. I like competition but I don’t get what advantage steam has that their competition doesn’t. Even with the steam deck they’re using standardized hardware and open source software to make a competitive product leaving room for competition to create their own versions.
One can appreciate Valve’s contributions to Linux gaming without idealizing them. The likely reason they went for Linux is that they would have to pay Microsoft to use Windows.
This is true that it is a likely reason. It is also possible that Gabe Newell runs his company in a very deliberate way because he thinks it’s a net benefit to both his company and gaming in general. From what I have heard, which of course may be a flawed understanding of the man, it seems like he has certain principles. I guess the question is whether or not a person believes intent matters or only the end result.
I don’t idealize them, I use the other storefronts (gog epic) potentially more because they often don’t sell games with any form of drm. I just don’t get it because as far as my experience goes they’re all about the same minus more jank on the other two.
I’ve actually spent the most time with Rockstar games launcher thanks to GTA V and RDR2 and that one is a real piece of work tbh.
Steam has a large userbase, which offers a lot of consumer inertia to prefer games on Steam. They also have a policy where game pricing on other platforms cannot undercut Steam.
The main complaint is that this pricing policy coupled with the consumer inertia makes it difficult for other gaming marketplaces to enter the market. You cannot undercut steam unless a publisher wants to not put their game on Steam at all (which would be suicide for anything but the largest titles), so you have to sell at Steam’s price point. Few platforms could match Steams’ established workshop, multiplayer, streaming, and social services; all of which benefit from costs at scale and the established user content.
Imagine trying to convince a user: “Buy your game here instead. It will cost the same as on Steam. No, you won’t have access to the existing Workshop. No, you won’t have in-platform multiplayer with your Steam friends.” Even if you had feature parity, people would prefer Steam since that’s where their existing games and friends are.
Note that the main argument Wolfire is making is that game marketplaces (buy/download the game) and game platforms (online features, mod distribution, social pages) need to be decoupled. By integrating the two, Steam is vertically integrating, amortizing the cost, and then forcing every other marketplace to bear the cost of a platform in their pricing.
If you bought a game and paid for platform services separately, then competition can better exist for both of those roles. Which is good for consumers.
I’m going to be real, the seperatization might be good technically from a consumer standpoint, but mostly will just prove to make consumers lives harder for no reason. One of the major benefits of Steam is that it handles everything, and isn’t something I, or anyone else, would be happy to give up.
I typically try to buy games from gog if available and on epic if not and steam if it’s on sale. The only harm I see is how janky the other storefronts are and how frequently they break or refuse to load and that’s not steams fault. I don’t play a lot of online games but epic and gog are my primary platforms to play on.
I’m not defending steam but I also don’t see how the advantage a platform like steam has is a direct result of any anti consumer practices. Honestly I prefer a storefront over rootkits and heavy handed drm any day not to mention downloading gamepatches directly from the publishers website.
Disclaimer: My comment is a reaction to the stuff Todd and his minions said in the article, not necessarily about the game itself. I haven’t played Starfield yet. I just find the statements really weak and want to express why I see it that way.
Yeaaahh that’s nice for maybe a couple of hours, but then it starts to get boring. That’s not how you keep players engaged, although there are of course those who don’t find that boring at all.
We’re not astronauts, we’re not there. Astronauts had the thrill of the voyage through space, stepping on the moon and feeling with ones own body how it is to walk on the moon’s dust in low gravity. Also astronauts had and have a shitload of scientific equipment and experiments to carry out, i.e., a purpose beyond the mere jolly walking.
If they were just there for walking and that for days, weeks, months, they would get bored pretty fast as well.
Take a look at No Man’s Sky. Similar problem. The procedural generation algorithm made planets look familiar after you’ve seen a couple. There is nothing new. Exploration became unrewarded. But Hello Games has massively improved on that over the years and produced a game where you can sink dozens of hours without getting bored so easily.
No Man’s Sky still has the same problem it began with, although the landscapes are vastly improved. It doesn’t matter what planet it is, there’s nothing to distinguish it from the last planet other than what species owns the system, the flavor of hazard present, and the overall color.
No Man’s Sky honestly has not enough planets with just dead barren empty planets. At least in Starfield, there’s some magic in seeing actual fauna. You don’t get that feeling in No Man’s Sky because you’ve seen fauna and flora on the last 30 planets you’ve been to. You need those empty planets to make the planets with life actually feel special.
No Man’s Sky still has the same problem it began with, although the landscapes are vastly improved. It doesn’t matter what planet it is, there’s nothing to distinguish it from the last planet other than what species owns the system, the flavor of hazard present, and the overall color.
Regarding the variety and interesting features of the bare planets, I tend to agree. My point was rather that there is more to do now and the fun with - even familiar planets - lasts longer.
No Man’s Sky honestly has not enough planets with just dead barren empty planets.
This is not correct. The amount of more dead planets immensely depends on - spoiler alert -
spoilerthe galaxy you’re in. NMS has different galaxies with different distributions for lush or dead planets. This also has some effects on the difficulty.
You don’t need to. There are different possibilities for switching galaxies. The simplest ones would be to use portals which is accessible very early in the game.
Okay, but from my understanding, in order to change galaxies, I have to find a portal, figure however to use the portal, and then switch galaxies.
For someone whose put in a few hours into the game multiple times as the game has been steadily updated, I didn’t know about portals or even that switching galaxies was even a thing. So telling me I’m incorrect because it’s NG+ COULD have fixed it for me is pretty disingenuous. How am I suppose to know that after going through 6 more galaxies that I can get what I wanted from the start?
Okay, but from my understanding, in order to change galaxies, I have to find a portal, figure however to use the portal, and then switch galaxies.
As soon as you can use the space anomaly (which happens very early) you already have a possibility. But apart from that, sure, it still takes a bit of effort and is not an option available when starting the game. The latter would be a nice idea though.
I didn’t know about portals or even that switching galaxies was even a thing. […] How am I suppose to know that after going through 6 more galaxies that I can get what I wanted from the start?
By using an internet search engine of your choice.
But I get what you mean as this is not clearly communicated right from the beginning in the game and something to be discovered. So your best chance to know this, besides doing the story missions, is to talk to other players or by curiously clicking on some suitable links in the NMS wiki.
The planets being mostly empty is fine. In fact, I think they’re too full if anything. You’re not meant to travel on the planet’s surface for long. You explore a bit if you think you want to build an outpost there, but otherwise you just move on. Most of the “content” is in pre-built areas. Enemy encounters almost always take place in hand crafted facilities, and usually it’ll be for some kind of quest so you land right near it.
The outpost system is where the procedural planets come in. You need to explore some to find the right spot to build with the resources you want. The content there is the building, not the planet. The landscape will effect it some, but mostly it’s whatever you make of it.
That said, the outpost system fucking sucks right now. You have to send resources between outposts with “links”, which take goods into a container and store them in linked containers. All solid goods go in one type, and the same for liquid, gas, and manufactured. I have all of my resources trickling into a main base, so I have all resources available there. This has caused my storage to back up and there’s no way to filter out items you don’t want. Then no resources can come in so you have to go to your storage and clear whatever is clogging it. There’s also no way to delete items as far as I’m aware, so you just dump the excess resources on the ground where they’ll remain forever. It’s really stupid. This is my storage solution for now.
All the crates flow into the next one, so it’s functionally one massive storage container, but with 15 seperate inventories I have to go through to get anything out. There’s also no stairs object you can build, or anything like it, so I stacked cabinets into a sort of access staircase. It’s really bad, but it’s what works for now.
Just a tip if you start playing and build a main base, build it on a low gravity planet so you don’t have as much of a problem if you stack stuff like this.
At least if the Telvanni got their way I’d be able to levitate up to my crates! (I just realized, I may TCL to use the crates because there isn’t a good alternative built into the game systems.)
Yeah, outposts seemed to me to be the thing that Starfield was designed and marketed around, but it’s so jank. So many basic things missing and so many quality of life failures. It’s like they didn’t even test it themselves first.
There’s one part in the story that you need to build a thing in a shop or an outpost, but it doesn’t require you to really build an outpost. I did it so I can have any supplies for upgrading things without too much effort. I think that was a mistake, but now I’m too invested. Lol.
That reminds me of how annoyed I get with Satisfactory as well…
As a Factorio player, this could all be handled so much better in both games, but Starfield is particularly bad. It’s like they never even tried building outposts before launch. So many basic functions are missing.
Yeah, and without any way to actually manage the resources. I want to like it, but I see so many issues that should be easy to solve that they just didn’t. Sure, it’ll be fixed with mods and maybe DLC, but that shouldn’t be required for basic UX.
Another one of my big gripes with outposts is that there is no way to view your existing outposts. There’s not a list, and definitely no way to view what an outpost is producing. Hell, you can’t even view what an outpost is producing when you’re there. It’ll tell you the total quantity produced of everything combined, but not of what. It’s bad.
I’ve played Starfield and it’s fantastic. There’s so much story. The world-bulding is different because there’s literally 1000+ worlds and they’re mostly uninhabited. I’m not sure what else you would expect. There are some huge, in-depth cities and some beautiful landscapes. But there’s also empty deserts and plains, just like we see everywhere in space.
Yeah, the first thing I did when getting to the core was to generate an ancestral galaxy so that there would be more dead worlds. Didn’t like having every place overrun with life.
I play PC because my copy of StarCraft from like 2000 still works and I can use any computer/gaming peripheral in history that still physically works to this day on a PC. A PC is more compatible with PS4 peripherals/gamepads than a PS5. Plus not paying for the privilege to play multiplayer games that a developer is hosting in AWS
The experience being so similar between a PC and a console is more an indictment on locked down PCs as consoles than against PC. E-waste
They actually updated the remaster a few weeks ago and it is a huge difference.
Now the only glaring issue is the music, since the originals came out before game studios knew to secure licensed music rights in a way that would allow future re-releases in different formats.
Agreed. But I was responding to the claim that the remasters suck. With the recent updates, that’s not as accurate unless the music is the most important part of the experience for you.
The improved controls, higher resolution, gameplay tweaks (fucking David Cross RC missions in the original were ludicrous), and restored lighting make a pretty compelling package. If the remasters launched in their current state they’d be considered excellent.
It only really makes sense when the remaster is trash (like GTA I guess). Otherwise, all I can see it doing is increasing sales of both the original and the remaster…
It only really makes sense when the remaster is trash
I gotta disagree. Even when the remaster is (arguably) better than the original, there’s a lot of value in the original art assets and the more rudimentary gameplay as a historical guidestone. For the same reason you wouldn’t tear up the original Mona Lisa because we’ve got a high resolution digital copy, you don’t just scrub copies of the original version of Pong from the internet because we have Wii Tennis.
That’s one thing I really hate and why video game preservation is so important. We need to keep games alive forever so future generations can enjoy the classics and all the masterpieces out there.
This is one of the saddest stories in gaming. Author was depressed and friends help him create a game. Game is considered one of the greatest games ever created only the publisher screws original team out of the rights to the game mimicking the exact type of short sighted bullshit that creatives have to deal within the Disco Elysium world.
Probably my favorite game maybe because of some similarities with the main character I loved the redemption arc. I loved the capitalist socialist critiques. I wish more games would focus on that dichotomy.
2: Of course every outlet that can write about Cyberpunk is going to right now. It's what people are searching for. They want clicks on fresh content that is relevant to their readers' interests.
I’ve been modding games and making mods for games since before Nexus or SteamWorkshop or anything even existed… I guess people just genuinely have never even heard of moddb these days, like how gamefaqs is an ‘ancient relic’ or w/e.
basically just a huge compendium of everywhere all kinds of mods for anything are hosted, that’ll give you an idea of how the game modding scene is actually rather dispersed, not only monopolized by nexusmods.
not sure if its in this huge list but:
fpsbanana
is another one i am quite familiar with, been going strong with mostly source mods… possibly since the late 90s, at the least the early 2000’s.
They won’t get any kind of reckoning that we’ll understand. They’re rich, powerful, and insulated from pain. They’ve all got golden parachutes via their weaselly networks. There will be no karma, unfortunately.
I don’t think they will receive a reckoning, but their children might.
It’s especially disgusting when we realize rich people are setting their children up to inherit a world where everyone hates them for being rich from exploitation.
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