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BetaBlake, do games w Bethesda Game Studios developers form 'wall to wall' union that includes artists, designers, and programmers

Maybe they can start making good games again

garretble,
@garretble@lemmy.world avatar

Nah man, I want the same tired design as we’ve had for the better part of twenty years!

5714,

I COULD EAT SWEETROLLS ALL MY LIFE

tetris11,
@tetris11@lemmy.ml avatar

Presses jump button for no reason

Presses interact button to vault over obstacle

“God do I love these game mechanics”

misk,
@misk@sopuli.xyz avatar

How are the decisions taken by the highier-ups related to workers unionizing?

Infynis, do games w Bethesda Game Studios developers form 'wall to wall' union that includes artists, designers, and programmers
@Infynis@midwest.social avatar

Hell yeah. Hopefully this will improve the quality of their games as well

Shayeta, do games w God of War Ragnarök will require a PSN account to play on PC

Not if I pirate it.

DarkDarkHouse,
@DarkDarkHouse@lemmy.sdf.org avatar

Cheaper, better

dependencyinjection, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

I actually can’t believe this is coming from a high level employee at a corporation.

Like we all know this is true, but isn’t it big to hear one of them talking about the insanity of the system.

deaf_fish,

I like it. I prefer the honesty.

teawrecks,

It’s PR. Anti-capitalist sentiments score well in focus groups.

lustyargonian,

Wouldn’t these sentiments lead to expectations and then actual changes in policies?

teawrecks,

As long as the policy changes lead to even more profits, then sure.

thesporkeffect,

If nothing else, it keeps an anticapitalist narrative in the public discourse

kadu,
@kadu@lemmy.world avatar

A controlled anticapitalist discourse. This is no different than that Pepsi ad with the “protesters” sharing a Pepsi with the police.

teawrecks,

Time will tell. I mean, he’s not wrong. I think it’s pretty clear that studios have to make profitable games at the cost of interesting games. But it’s not like msft or anyone else is going to change their behavior. They have a fiduciary duty to their shareholders to profit as much as possible.

p03locke,
@p03locke@lemmy.dbzer0.com avatar
teawrecks,

lol the difference of course being that Phil Spencer is not living on the income of a standup comedian.

AstralPath, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

Nobody forced this guy to be a soulless capitalist. He chose his career path. Oh woe is you, Phil. Must be so hard for you. /s

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

He’s speaking for the rest of the industry that also makes product that tangentally pays his bills. Not all assholes have to be brazen 24/7.

Clbull, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

This may be a shocker but games on the same level of scope as Cyberpunk 2077 take years of effort to make. We simply cannot pump them out as fast as consumers and shareholders demand their release.

Hello Games had a similar issue with No Man’s Sky. Ubisoft also did with both Division games.

echo64,

It had seven years of development before it’s initial broken release.

SwiggitySwole,

That’s not as long as you’d think anymore, it’s why the bigger studios have massive teams working on multiple games at the same time

RaivoKulli,

It might not be the best move to hype and sell it to such degree that seven years of development time is not enough. Got too ambitious I guess.

A_Random_Idiot,

its long enough to not have police or cars in races magically teleport behind you every time you look away.

Flambo,

Hello Games had a similar issue with No Man’s Sky.

Having played at release, Hello Game’s issue was much less “large scope games take long to make” and much more “we explicitly lied about features that are strictly not in the game”.

stephen01king,

Features that had to be cut because they lack the time to implement it, so basically “large scope games take too long to make”.

One feature was also removed because of player feedback, so the issue there is talking about features before they were tested. This issue stems from their lack of PR expertise, but it means they weren’t lying when they said it.

themeatbridge,

Except weren’t they still promoting those features at launch? And they had taken preorders before review embargoes were lifted.

Both No Man’s Sky and Cyberpunk both had dishonest marketing and significant bugs. Call me crazy, but if a game isn’t ready to launch, it shouldn’t launch. The developer sets the launch date, and if they didn’t give themselves enough time, it’s not reasonable to ask the people who have paid for he thing as advertised to wait because they couldn’t deliver the features as promised.

Redditiscancer789, (edited )

As much fun as I’m having with starfield(150 hours since September 1st, because yes I pre-ordered but it was also the first time I’d pre ordered a game in a very very long time ) that was my take on a lot of its issues. I won’t say they did no QA playthrough but it certainly feels like they didn’t do enough and that was after delaying the game even for like an additional 2 years. Supposedly they were all set to launch the game in late 2021 but Phil Spencer paid them to work on bug fixes for longer. Then nonsensical design choices like not having med pack counters where your grenade counter is or a “current equiped power” info area above your current equiped weapon info area on the HUD in 2021 or 2023 is laughably unthinkable. But the meat of the game has been worth the questionable sourced veggie “bugs” on the burger as a whole imo.

A_Random_Idiot,

The way I look at starfield is this.

You See advertisements for a big, thick, juicy black angus burger. Stacked with garden fresh tomato, lettuce, onion, with a side of the best onion rings man can make, for an ultra premium price (at least for those who actually paid money for it, Some of us got it free with a different purchase, and arent so heavily invested in it financially that we’re more free to criticize it, and the ridiculous price for what you get)

So you buy it

and what you got was a thin patty with a texture and taste that doesnt match any of your expectations of meat, much less black angus. The greenery is small, disappointing, and utterly tasteless and completely missable if you didnt open bun to go hunt for it… and instead of onion rings, you got some weird, oily, deep fried brussel sprouts instead.

and the Chef comes out and tells you “Of course the burgers mostly empy. We made it that way because the universe is mostly empty. Get used to it and upgrade your expectations”

Some people might be able to force themselves to enjoy that burger, by throwing salt and pepper and whatever else they can on the bland, tasteless, amorphus “meat”, but that doesnt mean its a super premium burger. and it certainly doestnt mean that its what you were sold, and ordered.

BreadGar,
@BreadGar@lemmy.ca avatar

I mean ubisoft had the problem with all their games. Wait a year before buying a ubi game. It will be fixed and half price

A_Random_Idiot, (edited )

yes yes, its the awful customers fault for wanting a product they’ve been lied to about.

God damn big bad evil customers!

Jesus fucking christ, the amount of corpo white knighting these big games get…

sirfancy,

Literally. Gamers be like

“No more crunch culture! Take your time and release when it’s ready!”

also

“Why do games take so long??”

Chozo, do games w Stadia's death spiral, according to the Google employee in charge of mopping up after its murder

The worst thing about Stadia was the squandered opportunities. Had Google actually put some effort into marketing it, it could have really succeeded. The tech behind it worked amazingly well. I played Destiny 2 on it from launch to the service's shutdown, and it was a fantastic experience. The latency was nowhere near as bad as people (who often never even tried the platform) would claim, and it was also the best place to play Cyberpunk 2077 at launch, as it was somehow the most stable version of the game. Streaming to YouTube worked very well, and some of the integrated features with YouTube (where viewers could interact with certain games) were also kinda groundbreaking.

But somehow, Google couldn't be bothered to advertise the product at all. They ran 1 Super Bowl commercial which didn't make a whole lot of sense to the average viewer, and then basically zero marketing after that. They refused to inform the public about what the product is or how it worked or what stood it apart from its competition, which led to bad-faith reviews and rumors being spread about the platform, ultimately leading to most people who knew about Stadia being wildly misinformed on it.

It's such a shame. I absolutely loved Stadia. It fit my needs perfectly. None of the other streaming platforms I've tried have even come close, even today.

mushroom,

I was intrigued but I didn’t want to invest in it because of Google’s history of killing great products.

They have some great tools for their cloud platform but at this point, I wouldn’t go all in on any new product of theirs.

ZOSTED,

Yeah a product like that needs a Big Personality to be a sort of spokesperson for it. To go around and do the press circuit, and be the face of the product. Get memed, etc.

My guess is it was just a bunch of well meaning nerds behind this one, and no one wanted to actually go out there and bat for it.

ezchili,

I always loved the “hardware running 24/7” e-waste part of it

I owned a ps4 that I must have played 60 hours on for spiderman and horizon and now it’s never going to be used anymore

Would’ve loved a streaming platform that doesn’t cost a whole console in a year in subscription fees + makes you pay for the games

llii,

But you don’t need PS+ for Spider-Man and Horizon? And you could buy and sell the console + games after playing the two games you wanted to play on the platform.

It’s not as convenient as just streaming the games, but it is possible.

ezchili,

I don’t know what ps+ is so I’d say no

Maybe for multiplayer

vaultdweller013,

I wouldnt call a PS4 e-waste, if the PS2 is anything to go by it will end up cycling about for a long time in some shape or form. Seriously PS2 parts are a solid mix of old new stock, newly manufactured parts, or spares taken from scrapped dead consoles.

ezchili,

Even for ps2 I don’t know what percentage of it ends up seeing some regular use

It’s a narrow long tail

vaultdweller013,

Regular use is irrelevant so long as it doesnt end up in a land fill, what matters is that they get some continued use and survive in solid enough numbers.

EnglishMobster, (edited )

PS2 was before the days of internet-based games.

Now a lot of games expect an Internet connection and a store to download things from. When those are gone, the PS4 will be scrap.

vaultdweller013,

Eh, I will still be able to play the base game of say far cry 4 or assassins creed black flag. I have the disks, and even then you could always buy the versions that have all the dlc. Nobody talks about the fable 1 dlc but they existed.

Unless its a multiplayer focused game there will always be games to play on it, even if ya dont get the DLC.

Chozo,

Would’ve loved a streaming platform that doesn’t cost a whole console in a year in subscription fees + makes you pay for the games

Stadia's subscription service wouldn't have cost more than a console for several years. It was only $10/month, and also not required to play the games or use multiplayer.

It would've taken over 4 years for Stadia Pro's subscription costs to reach the price of a PS5, not even including a PS+ subscription. And during that time, you'd have been able to claim ~150 free games. Realistically, Stadia had the potential to be more economic than buying a console.

Astroturfed,

I got one, was super disappointed with the functionality and didn’t like it at all. Returned it in less than a week. I got it after it’d already been steeply discounted and was so glad I hated it and got a refund when they killed it…

EnglishMobster,

I would have tried it if I could trust Google to maintain a commitment to something for longer than a couple years (at best).

droans,

It was doomed from the start for that very reason. Why would people spend $60 on games if they didn’t think they would be able to play them in a year?

Chozo,

Because the TOS stated, from the platform's launch, that they'd refund all your purchases in the event of a service shutdown. Which they did.

Stadia ended up being a savings account for my PS5, which I bought with my Stadia refunds.

theparadox,

After committing to several Google services only to have them shut down I wasn’t willing to risk it again.

Did they refund the subscription fee? If I knew they’d refund it all, I might not have cancelled my pro preorder.

I was willing to potentially be let down again but once I heard you had to buy almost all your own games (again, if you already own them) to play them on the service I cancelled. I was aware that they’d give you Destiny (a game I have zero interest in, especially with a controller) for free. I didn’t seem worth sinking money into the service.

booly,

The subscription fee was for a gamepass-like access to a catalog of free games, so they didn’t refund that. The subscription fee also wasn’t required for playing purchased games (although it was required for 4K quality).

especially with a controller

I mostly used keyboard and mouse with the service, since the games I like to play tend to work better with keyboard and mouse. I had a dinky underpowered laptop but was playing AAA PC-oriented games through the browser interface. It was great.

I’m on GeForce Now these days but I find that it doesn’t work quite as seamlessly as Stadia did.

theparadox,

It was not advertised as a game-pass like catalog when I was cancelling my preorder. I literally cancelled because it wasn’t that. It was Destiny and 4k 60Hz with TBD games coming in later months.

I only had a gaming computer and a Shield TV so Stadia would have been pointless for me unless it was in the living room with a controller and some interesting games.

adrian783,

what about people’s save files though?

Astronautical,

Oh those are lost to time lol

Chozo,

Nope, you could still same them via Google Takeout.

Chozo,

I pulled them all from Google Takeout. Most of them are unusable unless I figure out how to convert them to a state that can be read by other platforms, but at least I still have them, for such a day.

sznio,

But somehow, Google couldn’t be bothered to advertise the product at all. They ran 1 Super Bowl commercial which didn’t make a whole lot of sense to the average viewer, and then basically zero marketing after that.

Google is really bad at marketing despite being an advertising company. Most of the products they’ve launched then shut down I just never heard of, despite finding the ideas behind them really enticing after the fact.

Chozo,

Google is really bad at marketing despite being an advertising company.

They're an ad server, not an ad producer. They don't make ads of their own, they distribute other's ads.

Small distinction, but helps to explain why Google is terrible at marketing their products.

MooseBoys,

The tech behind it worked amazingly well.

In my experience it was pretty shit. While visiting family in Minnesota, I got a better experience using Steam remote play to my desktop in Seattle than I did using Stadia, both in terms of latency and visual quality. I’m sure it would have been better living in California or New York, where you’re closer to a datacenter. But Doom Eternal was just unplayable for me.

Dr_Cog,
@Dr_Cog@mander.xyz avatar

Despite Google being heavily invested in the advertising space, they have always been terrible at advertising their own products. It almost seems like the top brass don’t actually care about their non-search products at all.

Running_Out_Of_Plans,

Google couldn’t be bothered to advertise the product at all. Except, apparently, to me specifically. I must have seen the same handful of Stadia advertisements literally 100+ times while watching YouTube. I got very sick of it after a certain point.

VirgilMastercard, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

He says that like big budget studios are barely scraping by. Piss off. AAA games are massively profitable. What he really means is that endless growth is the most important thing for investors/shareholders and that we should all just shut up and accept it.

They could get the regular £50 from me for the game, but their greed means they’ll get £0. I’ll just pirate it (if/when it releases on PC). And I’m sure there will be a lot of people with the same mindset.

ampersandrew,
@ampersandrew@lemmy.world avatar

Some AAA games are massively profitable. If you want to see which ones weren’t, look at the studios that got shut down or went through massive layoffs in the past few years. But if they’re not selling that many copies at $60, the thought that seemingly never crosses their minds is to stop spending $200M on a single project that’s make or break for the studio.

qarbone,

They were probably on slightly profitable. Or, Money forbid, only breaking even.

ampersandrew,
@ampersandrew@lemmy.world avatar

Back of the napkin math on a number of them says that a number of them probably took a bath on what was put into them. I get the cynicism, and in many cases you’re right, but it’s been a bad time for video games lately. An industry-wide number of how many billions of dollars video games make is almost entirely coming from only a handful of games like Call of Duty and Fortnite. Games like Star Wars Outlaws and Forspoken probably did lose a ton of money. Games like Concord, Avengers, and Suicide Squad lost so much money that it was impossible to not notice it, and they were each to the tune of hundreds of millions of dollars. There are a lot of games out there, and the dollars tend to flow to very few of them, relatively speaking. But I’d still argue the solution is to cut costs, not increase prices.

PP_BOY_,

But I’d still argue the solution is to cut costs, not increase prices.

This is the solution moving forward and is probably what most studios are doing right now (see: publishers shelving low-profit studios, massive layoffs, etc.), but the issue is that the games launching right now with $70-100 price tags have been in development for years. Their budgets were written under contract during the boom a few years ago, they can’t just “unspend” that money, but at the same time, they’re probably seeing that gamers are being a lot tighter with their wallets these days.

I’m obviously never one to praise higher prices for the same thing, but I at least get why major releases are feeling justified to charge a higher door fee for the base game than to gamble on the freemium market (See: Concord).

ampersandrew,
@ampersandrew@lemmy.world avatar

That boom also just led to a market with way more games in it every year. With more supply and less demand, you can’t spend as much making the game and expect to be a success unless you’ve got a sure thing. So the higher prices will only be afforded by the games that would have been a success charging less than $70.

LandedGentry, (edited )

deleted_by_author

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  • ampersandrew,
    @ampersandrew@lemmy.world avatar

    It’s true, there are outliers like that. But if you’re looking at shutdown studios or massive layoffs at random, it’s going to be because the game they made lost money. In Hi-Fi Rush’s case, to the best anyone can tell, it’s because Satya Nadella changed the direction of Microsoft at a time when Tango Gameworks was starting a new project, which means there’s the least sunk costs on a project that was going to be several years away from returning a profit.

    LandedGentry, (edited )

    deleted_by_author

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  • ampersandrew,
    @ampersandrew@lemmy.world avatar

    A small portion of the Rivals team was laid off for similar reasons to Hi-Fi Rush in that the CEO changed the direction of the company. This would still be an outlier compared to the rest of the industry. Respawn got hit with layoffs because their live service isn’t making anywhere near as much money as it used to, and live services need to keep making tons of money to justify new content for them; yes, this is wholly unsustainable. A live service team getting laid off has nothing to do with whether or not it was a hit and everything to do with whether or not it’s still a hit.

    LandedGentry, (edited )

    deleted_by_author

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  • ampersandrew,
    @ampersandrew@lemmy.world avatar

    I’m disagreeing with the idea that Hi-Fi Rush and the one branch of the Marvel Rivals team being let go are a regular occurrence. In general, teams are being let go because their games aren’t making money. Their games aren’t making money because there are too many games out there that are also spending too much money on their production, and they’re being subsidized by a consumer base that’s stretched too thin to make it all work for everyone that was in the industry as little as 3 years ago.

    LandedGentry, (edited )

    deleted_by_author

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  • dustyData,

    So, their solution is to charge $90 (lets not kid ourselves, the premium, deluxe, anticipated access, special edition is going to be over $120), so even less people buy it?

    LMAO, Rockstar made 9 billion dollars off GTAV micro-transactions. Fuck that noise, ain’t no one crying for billionaires. They could finance and market more than 40 different $200 million games, then give them away for free, and still break even! This is pure greed.

    Vespair, (edited ) do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'

    I like GOG, but this is just weasel-words to take advantage of the ignorance of the public. Whether you receive the installs directly or not, you still don’t own your games, you are just licensing them, same as Steam.

    This doesn’t tip the scales into the “this is wrong” territory for me, but I do think this kind of word manipulation exploiting an unknowledgeable public is a little bit slimy.

    edit: I had a bit of knee-jerk reaction to the sensationalism of the headline; what GOG actually says is fine and doesn’t imply anything beyond licensing in my eyes.

    Vintor,

    I don’t think “weasel words” is the right term here.

    You own the GOG games like you own a book you bought, and like you don’t own a DRM-crippled book, even though you might be entitled to read it under certain circumstances. The difference between downloading an installer and downloading a game on Steam is, the installer will continue to work even if GOG folds or decides they don’t like you anymore. But if Steam blocks your account, all the games you bought are gone, and Steam is fully in the right to do so since you don’t own their games.

    cadekat,

    That’s not true. You still only receive a license to play the game, you do not own it. Directly from GOG’s website:

    We give you and other GOG users the personal right (known legally as a ‘license’) to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use. We can stop or suspend this license in some situations, which are explained later on.

    Practically this means you cannot resell your GOG installer in the way you could resell a physical book.

    Gestrid,

    I think OP is saying that, while you can buy a book to read it, you do not own the copyright to that book. They’re saying it’s basically the same idea with GOG.

    The illustration does break down, but I think their point still stands.

    Imhotep,

    You can resell, trade, give, lend a book you bought. You’re just not allowed to do the same with any copies you’ve made. At least where I live

    Gestrid,

    Like I said, the illustration does break down.

    Imhotep, (edited )

    There are no products for which you get the IP because you bought one unit. Edit: IANAL, there might be.

    Not a book, nor a car. So I don’t see how that’s relevant.

    Sorry if I misunderstood your point.

    Rolive,

    That’s fair I guess. But you can keep a backup of your GoG games in case the server goes down. With Steam that isn’t possible.

    cadekat,

    Absolutely. GOG has a much better license and distribution model, but it’s still a license.

    Vespair,

    I don’t think “weasel words” is the right term here.

    I agree with you. GOG’s wording is fine, I was hasty in my reaction.

    UnderpantsWeevil,
    @UnderpantsWeevil@lemmy.world avatar

    I just like calling it “the kill shot”, as though GOG is about to take all of Steam’s market share some time next week.

    disdain,

    please let this be true it would be really funny

    ipkpjersi,

    I think it is fair. When you buy games through GOG, you get the offline installer. Nobody can take that away from you.

    When you buy games through Steam, you can only install them via the Steam client. If the Steam servers are offline, you cannot install your games. In theory, some games are without any DRM, and you can just zip them up, but even then that doesn’t always work, and you shouldn’t have to. That’s not to take away from Steam, of course, it is great at what it does.

    Providing an offline installer that works no matter what is as good as “owning” the game IMO, even if “technically” you are just purchasing a license to use the game.

    Vespair,

    edit: I went and read what GOG itself actually says. The headline is slimy, GOG’s disclosure is fine. I don’t think they’re implying anything beyond what they offer.

    Ganbat,

    The headline is slimy

    Are you referring to the use of the word “killshot”? Otherwise, the headline says exactly the same thing.

    Its offline installers ‘cannot be taken away from you’

    No implication of outright ownership, just that they can’t take away the offline installers. I mean, I guess it doesn’t outright say “that you’ve already downloaded,” but given the length, I’d say that’s a passable omission.

    Vespair,

    We don’t have to do this. It’s the juxtaposition of GOG’s claim paired being intentionally paired with the steam disclaimer so as to present it as if an alternative.

    umbrella, do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'
    @umbrella@lemmy.ml avatar

    deleted_by_author

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  • Burghler,

    Much of the pirated games though will be GOG installers so might as well just install it with lutris/wine

    goat,

    i wouldn’t pirate an indie game tho

    TrickDacy,
    @TrickDacy@lemmy.world avatar

    Unless you already bought it

    Kichae, do gaming w The Doom mod that turns Margaret Thatcher into an undead cyberdemon has been removed by Bethesda yet again, this time for 'disobeying a ZeniMax employee'

    What’s that? I’m not spending any more money on ZeniMax games? And I’m getting a Margaret Thatcher Doom mod?

    What a marvelous day it is!

    DoucheBagMcSwag,

    What a WONDERFUL DAY!

    Gigasser, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will

    How the hell can they know though???

    jol,

    They can’t, but if you don’t give you password and safety codes away before you die they can’t legally let you transfer ownership of the games. Just don’t tell them and arrange for all your emails, security keys, and 2FA keys to be safely transfered to your children.

    TheBat,
    @TheBat@lemmy.world avatar

    Check account age? Gotta be effective method after like 50 years or so

    LordOfLocksley,

    That’s discrimination against the immortal

    DebatableRaccoon, (edited )

    And the grandpappy gamers. I’ma have joysticks rigged into my zimmer frame when the time comes. Til death do we game.

    TinklesMcPoo,

    Highlander rules state there can only be one though.

    z3rOR0ne, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will
    @z3rOR0ne@lemmy.ml avatar

    Damn…makes me want to take the time to pirate games I already bought and own…

    And then write it in my will that those who inherit my few earthly possessions have to play through each of my games at least once in front of a lawyer in order to receive their inheritance. Lol, I kid, 😂…or am I 😈?

    SidewaysHighways,

    Meh I haven’t even played each of my games, or probably even half

    z3rOR0ne,
    @z3rOR0ne@lemmy.ml avatar

    Honestly, me neither. Lol.

    Dasnap,
    @Dasnap@lemmy.world avatar

    This is why I buy GOG first where possible. You can block my account, but ya can’t take my hard drive.

    The_Che_Banana,

    You child boots up “Kabuki Fursona 7” with tears in their eyes as the lawyer just laughs.

    z3rOR0ne,
    @z3rOR0ne@lemmy.ml avatar

    Then they boot up Spiritfarer and everybody sobs. Lol.

    frightful_hobgoblin, do gaming w An AI company has been generating porn with gamers' idle GPU time in exchange for Fortnite skins and Roblox gift cards

    Capitalism breeds innovation

    yukichigai,
    @yukichigai@kbin.social avatar
    sheepishly, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
    @sheepishly@kbin.social avatar

    Now this is the gaming news I want to hear

    jeze64,
    @jeze64@midwest.social avatar

    You’re welcome! ༼ つ ◕_◕ ༽つ

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