pcgamer.com

CosmicCleric, (edited ) do gaming w Tarkov studio claims it actually doesn't have the server capacity for everyone who bought the game for $150 to play its upcoming PvE mode, still wants players to pay extra
@CosmicCleric@lemmy.world avatar

Fellow gamers, if you don’t push back against this nonsense now, you will be living with this treatment as customers for a long time, if not forever.

https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

fckreddit,

This. People paying hundreds for a skin in CS and hundred for a new game mode that they might not even get into are the reason things we get games like Suicide Squad.

Fredol,

I’ve been seeing this for a while, why do you put a cc notice on your comments?

CosmicCleric, (edited )
@CosmicCleric@lemmy.world avatar

I’ve been seeing this for a while, why do you put a cc notice on your comments?

This comment by me explains why.

https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

Rook64, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

The real message being sent is that you can release a $40 always-online PVE game with MTXs and rootkit anti cheat and gamers will tolerate all of it if they think it’s fun…

maynarkh,

The point being most games do all of this except the fun part, so the bar is pretty low, and companies are all buying shovels.

Rook64,

Appreciate you not jumping down my throat. You’re right, it is a low bar, and HD2 does clear it pretty easily. But you and I both know that publishers won’t hear the part about the game being fun (or they won’t care). My point isn’t that HD2 is bad, just that publishers will see its success and completely misinterpret why it’s successful. They’ll see a live service game doing well and think that people want more live service games, not fun games.

maynarkh,

I haven’t really got into HD2, too online for my tastes, but I can see its appeal. I think there is a broader phenomenon of a divorce between where big studios are heading and where “traditional” players want to be.

They’ll see a live service game doing well and think that people want more live service games, not fun games.

Couldn’t have said it better.

Jax,

You guys act like that wasn’t already happening for the past 10 years. This isn’t a new thing.

Sanctus,
@Sanctus@lemmy.world avatar

I can say, when you’re out there with your squad and it feels like space Vietnam, that’s why its selling. That portion of the atmosphere, gameplay, and intensity is on point

bradbeattie, (edited )

I suspect the difficulty the publishers face is that fun is difficult to quantify. The read on this might end up being “All things being equal, DRM/MTX/etc aren’t statistically impediments to financial success if the game is going to sell well anyway. If we percieve them to improve our bottom line, let’s include them”.

Ultragigagigantic,
@Ultragigagigantic@lemmy.world avatar

I wouldn’t mind live service games as much if these companies were forced to give up tools to allow the community to continue hosting.

Corporations have made it loud and clear over and over: they will torch every scrap of gaming culture if it meant an extra 20 bucks. They are NOT to be trusted with the preservation of this history.

Halosheep,

Bro get over yourself lol

Ultragigagigantic,
@Ultragigagigantic@lemmy.world avatar

6 more decades to go friends. Then I can get over myself… finally.

iegod,

Someone’s upset their view isn’t actually popular in real life…

GlitterInfection, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

While Helldivers 2 and Baldur’s Gate 3 might look like sudden jackpot successes

This article is funny. It’s like the feel-good inverse of a rage-bait article. It’s stating what we all want to be true and cherry-picking two games that only sort of provide evidence towards it, and only if you squint really hard.

Both games are sequels backed by huge publishers with tons of cash.

BG3 is a Dungeons and Dragons franchise title; a franchise which recently received a massively successful film, a huge boost in popularity during a pandemic, and a boost in cultural relevance in Strange Things.

Helldivers 2 fits the claim a bit better, but it is still a sequel to a well received, well selling title. The extraction shooter genre is also exceedingly popular right now, and the fact that it has Games as a Service bullshit built in says that publishers weren’t as hands-off as the article implies.

So the more realistic take-away from this is that good games with huge budgets for development AND marketing in reasonably popular genres can make a ton of money.

Which isn’t saying much. And it certainly doesn’t look like a sudden jackpot.

radix,
@radix@lemmy.world avatar

“Two popular games with little else in common can be shoehorned into my pet narrative” is a bad title, though.

GlitterInfection,

Very true. Though I would click that bait so hard!

I still prefer this type of article to lots of others in the bait family. Obviously they want people sharing this article and saying “See! That thing I believe is proven!”

It’s a nicer engagement-driving piece of content.

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Worth mentioning that Helldivers is hugely and openly influenced by Starship troopers, which although not as big as something like D&D, is still pretty well known in pop-culture to this day, at least in the sci-fi circles.

Ashtear,

I can’t speak to Helldivers, but pinning Baldur’s Gate 3’s success on the recent growing popularity of the D&D franchise is beyond reductive. There’s no huge publisher for Baldur’s Gate 3; Larian’s a licensee and an independent studio to boot, and Hasbro’s not running massive marketing campaigns for them any more than Disney is for the typical licensed Star Wars game. There’s also the game’s pay-once sales model, which is something else you get when you’re not beholden to publishers or public shareholders.

BG3 was the culmination of decades of iteration by Larian and was the studio’s first attempt with a AAA budget. The game has more in common with Divinity: Original Sin 2 than it does Baldur’s Gate 2, as the Baldur’s Gate die-hards would be happy to tell you.

Calling CRPGs a popular genre is also going to get some laughs. Sure, we might be able to look on this point now in a few years as when CRPGs went mainstream (or maybe not, as the insane amount of choice built into the game set the bar so high that it’s possible no one’s going to bother with that kind of risky content-making). But by the time Larian started development on BG3, the genre had just risen from the dead after some successful Kickstarter campaigns and was still very niche.

jettrscga, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

I get that they’re successful, and it’d be fantastic if this became the trend. But Battlefield and Call of Duty sell consistently with much less development effort and a lot lower risk of flopping.

It looks like Call of Duty is typically 3 year development cycles, and one took only 1.5 years. Baldur’s Gate took 6 years.

Brunbrun6766, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook
@Brunbrun6766@lemmy.world avatar

I’ll go ahead and say the same thing I said last time this was posted.

Okay yes, but helldivers is still filled to the brim with bugs. Not quite an equal comparison

Commence the down votes for simply stating a fact

Kecessa,

Have yet to be able to join my friend’s game if they set it to “Friends only” 👍

all-knight-party,
@all-knight-party@kbin.run avatar

For one of my friends even though he was on my steam friend's list, and I could see him as a friend on the HD friend list, I had to accept a friend request from him in HD's pending invites section for the game to consider him a friend, and that allowed him to join our friends only games.

It's likely you have the same issue, whatever the reason

fluckx,

The friends thing is weird. I have a pending invite to a friend and I’m already appearing in his list as a friend ans he can’t accept the invite. So we have to set it to public, join, set it to friends only to avoid randos.

all-knight-party,
@all-knight-party@kbin.run avatar

Weird, I was able to accept mine, even though he was already my friend, it just made us friends on his side as well. It must be broken in more than one way

Carighan,
@Carighan@lemmy.world avatar

Well yeah it is. It’s also heavy on the mtx, non-pushy as they stay (for now). Compared to something like DRG I really don’t feel the appeal, apart from maybe having overplayed DRG at this point.

all-knight-party,
@all-knight-party@kbin.run avatar

It's not bad. You only have to use the "premium" currency to unlock the extra unlock tracks, but you also get that currency in-game and farming it isnt too crazy.

Currently as soon as you pick it up your account gets it, so you can drop into trivial missions, find some, collect it, alt F4, do the same mission repeatedly dropping at the super credits every time since the spawns are static on the same map (hence the alt F4) and then once you have 1,000 you can buy one of the unlock tracks. All of the gear and everything in the unlock track is in-game currency from there, so I don't consider it bad at all since you can easily cheese it for free

ayaya,
@ayaya@lemdro.id avatar

BG3 was/is also filled to the brim with bugs. Look at the dozens of patches that have come out. It released blatantly unfinished.

sukhmel,

Although I agree that BG3 was not exactly well polished, it was far from being “blatantly unfinished”. I’d even say it was far more finished than what can be considered finished by contemporary standards

slumberlust,

…helldivers is still filled to the brim with bugs.

That’s the point, we must eradicate all the bugs (and bots).

DudeImMacGyver, do gaming w 'Marketing's dead, and I can back this s**t up': Larian's publishing director says players 'just want to be spoken to, and they don't want to be bamboozled'
@DudeImMacGyver@sh.itjust.works avatar

Marketing/PR is gross

Toes, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

Businesses think in quarters, seeing a cost centre through man hours is a huge no-no for boasting a healthy valuation. They use a model far more suited towards selling tangible products than something long term.

Deestan, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

Assume I’m a psychopath C-level executive. Why would I spend huge resources on a success that earns money when I can earn money on fifty screwups instead?

Boiglenoight,

🎵This how we do-it🎵

NounsAndWords, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

The lesson heard is probably “more sequels”

dinckelman, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

Just because a signal is sent, it doesn’t mean it’ll be received. We all know that practically any other major brand will still pump and dump e-waste, filled to the brim with mtx

lowleveldata, do games w The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook

As if managers & stakeholders would listen to sense

Badeendje,
@Badeendje@lemmy.world avatar

They should manage the organization and stay the fuck away from the product.

Only really mature product owners that understand what they are doing and LOVE the product they are making should be allowed near your product… and they will work with devs to make something wonderful.

Satisfactory, Valheim, manor lords, enshrouded… just a few examples of product that is loved. And it shows.

picnicolas,

But product make money… and we want money now.

arefx, do gaming w 'Marketing's dead, and I can back this s**t up': Larian's publishing director says players 'just want to be spoken to, and they don't want to be bamboozled'

I’m at least an average intelligence guy, not a genius, but I’m not some compelete idiot. Big game companies treat me like an absolute dumb ass so I don’t bother with their trash (the games are almost always mediocre anyway full of MTX). Just sell me a full working product at a fair price and then charge me for an expansion down the road if you want. Don’t nickel and dime me or promise me.shit I know you can’t deliver. Just talk to me like a human lol

captain_aggravated, do gaming w 'Marketing's dead, and I can back this s**t up': Larian's publishing director says players 'just want to be spoken to, and they don't want to be bamboozled'
@captain_aggravated@sh.itjust.works avatar

So…I’ve lost count of how many Mission Impossible movies they made. At some point between 2014 and 2016 I think they made one, because for hundreds of youtube videos in a row I was shown an ad that had this irritating song that went “Ready or not, here I come” in a really nasally voice? Apparently advertising a Mission Impossible movie.

I have refused to watch any Mission Impossible movie, or any movie starring Tom Cruise made before or since, and to a degree the spy/action thriller/guy intensely running genre ever since. Because of how much they chose to irritate me about it.

If part of your strategy is to beat me into submission, I’m going to avoid your entire market segment forever.

Meanwhile a lot of my favorite games I never saw actual advertisements for, even if those ads existed. I learned about them from word of mouth, watching streamers/youtubers, or searching for “games like [game I enjoy]”

I categorically rule out a lot of big business practices because the era when “Hey you could make a fun game about flying an X-Wing” is over and the era of “Our business strategy leverages marketable properties in a variety of monetization verticals” is coming to a middle. So I tend to buy from smaller studios or solo developers.

NoSpiritAnimal,
@NoSpiritAnimal@lemmy.world avatar

Glorious American Capitalism. Enshittification is just a word for the financialization of everything. Finance Bros run the world, and they know you have another .0265٪ disposable income they can get to make their line go up another quarter.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

On a completely different subject which I think is related: My parents want a cabinet and hutch for their dining room. I’m designing and building it. Looking on the internet for ideas, I like how that cornice is done. Can’t do those legs the way I’m going to build the side rails" type thing, I notice a trend: There is basically no documentation on the internet that anyone actually uses dining room hutches to store things they frequently use. Those that aren’t just blank to market the cabinet itself are crammed with random knickknacks or worse the White Woman’s Instagram tableau. A scroll sawn cursive word, some brand new ceramic containers with words printed on them in that thin tall font, especially a teapot with TEA written on it in which tea will NEVER be made, a statue of a pig, an old sifter, a fake plant…

I hate the idea of such a large, complicated and expensive piece of furniture used as a trophy case or a diorama of basic bitchery. In the words of George Carlin, “spending money you don’t have on things you don’t need.”

yuri,

tall thin font

Fucken Rae Dunn, dog. I knew a girl who had two kids straight out of high school and blew her entire income on trendy housewares for the apartment she could barely afford. When I broke contact she was buying halloween variants of serving dishes she had already never used. Last I heard her parents have those kids now.

Immersive_Matthew, do gaming w 'Marketing's dead, and I can back this s**t up': Larian's publishing director says players 'just want to be spoken to, and they don't want to be bamboozled'

I wish this was true, but marketing is explosively effective. I have a top 10 VR app and it only gets sales when I market it despite the glowing reviews. Heck you cannot even sort by review on many sites as then you would not need to market if you title was great.

slaacaa, do gaming w 'Marketing's dead, and I can back this s**t up': Larian's publishing director says players 'just want to be spoken to, and they don't want to be bamboozled'

Hundreds of millions of Call of Duty and Fifa games sold show that unfortunately marketing works

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Blogi
  • giereczkowo
  • Spoleczenstwo
  • muzyka
  • sport
  • lieratura
  • rowery
  • esport
  • slask
  • Pozytywnie
  • fediversum
  • FromSilesiaToPolesia
  • niusy
  • Cyfryzacja
  • krakow
  • tech
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • zebynieucieklo
  • test1
  • Archiwum
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny