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Yewb, do games w Payday 3 developer drops Denuvo from the game before it's even out

Dude that pre release beta was terrible almost everything was inferior to payday2 there is zero chance if me buying this game.

RedditWanderer,

Damn that’s sad to hear.

All they had to do was remake payday 2 with a few improvements/new puzzles/ maps and they would have made bank.

Payday 2 sold 40 million copies full AAA price too (like 79$ back then or wtv). They should have had the money to make a good game.

Fraylor,

Well after paying executive salaries and bonuses they unfortunately couldn’t have predicted the game would be on a bootstrap budget.

Kaldo,
@Kaldo@kbin.social avatar

Tbh I'm not really a fan of this stance either. If I'm buying a sequel I expect meaningful improvements, otherwise you're just ripping me off for something that could have been a dlc or expansion to the first game.

themoonisacheese,
@themoonisacheese@sh.itjust.works avatar

Tbh, a large part of payday2’s problems stem from being built on a racing game engine. Redoing pd2 on unreal straight would be of course a lot of work, but the end result would be a better product that I would pay for. Payday3 on the other hand doesn’t look like something that I would enjoy based on the fact unlike pd2.

GreenMario,

I played the beta.

It’s prettier Payday 2 with some quality of life tweaks. Plus it’s cross platform multiplayer which means I can PC with my Xbox friends.

That other guy is just salty. Whatever, it’s a brand new game for $40, not $70. I’d say give gamepass a shot if ya wanna rent it for a month.

PP_BOY_,
@PP_BOY_@lemmy.world avatar

Didn’t play it but I had to drop PD2 with about 200 hours on it after all the microtransactions got too much to deal with. Coupled with the fact that hosts could leave games in the middle of a heist with no punishment and risking your account being banned for accidentally getting on a crew with a hacker, the game lost a lot of its appeal.

themoonisacheese,
@themoonisacheese@sh.itjust.works avatar

It is basically impossible to be banned at all from playing payday 2. The worst you can do is equip invalid stuff, which marks you as a cheater and most people kick marked cheaters.

PP_BOY_,
@PP_BOY_@lemmy.world avatar

Idk my account was banned for about a month within the first year of the game coming out because a hacker started spawning infinite money bags on the Harvest bank. It took about a month of emails with support to get my account unbanned. It’s possible that they’ve since slacked off on enforcement, but I haven’t played the game in easily 5 years at this point.

CancerMancer,

Payday 2 did two things that drove me away: fundamental changes to the gameplay long after release that did not improve it (heavyhanded stealth nerfs), and an absolute mountain of DLC, complete with power creep.

I will be waiting quite a while before touching Payday 3 because I want to see how they will monetize it. Remember, it’s up against the likes of Deep Rock Galactic which is not at all abusively monetized. We do not need to suffer that shit again.

ElmarsonTheThird,
@ElmarsonTheThird@feddit.de avatar

Good it’s on gamepass after release so you can test it out until it eventually leaves.

gk99,

I mean, to be blunt, the game was never going to beat PAYDAY 2. PD2 is years of updates and content additions to make it fun despite the shitty engine, PAYDAY 3 is a brand new game with a lot of potential but all of it unrealized.

mindbleach, do games w Payday 3 developer drops Denuvo from the game before it's even out

I admire the concept behind Denuvo.

Programs bounce around between a ton of different code segments, and it doesn’t really matter how they’re arranged within the binary. Some code even winds up repeated, when repetition is more efficient than jumping back and forth or checking a short loop. It doesn’t matter where the instructions are, so long as they do the right thing.

This machine code still tends to be clean, tight, and friendly toward reverse-engineering… relatively speaking. Anything more complex than addition is an inscrutable mess to people who aren’t warped by years of computer science, but it’s just a puzzle with a known answer, and there’s decades of tools for picking things apart and putting them back together. Scene groups don’t even need to unravel the whole program. They’re only looking for tricky details that will detect pirates and frustrate hackers. Eventually, they will find and defeat those checks.

So Denuvo does everything a hundred times over. Or a dozen. Or a thousand. Random chunks of code are decompiled, recompiled, transpiled, left incomplete, faked entirely, whatever. The whole thing is turned into a hot mess by a program that knows what each piece is supposed to be doing, and generally makes sure that’s what happens. The CPU takes a squiggly scribbled path hither and yon but does all the right things in the right order. And sprinked throughout this eight-ton haystack are so many more needles, any of which might do slightly different things. The “attack surface” against pirates becomes enormous. They’ll still get through, eventually, but a crack delayed is a crack denied.

Unfortunately for us this also fucks up why computers are fast now.

Back in the single-digit-megahertz era, this would’ve made no difference to anything, besides requiring more RAM for this bloated executables. 8- and 16-bit processors just go where they’re told and encounter each instruction by complete surprise. Intel won the 32-bit era by cranking up clock speeds, which quickly outpaced RAM response times, leading to hideously clever cache-memory use, inside the CPU itself. Cache layers nowadays are a major part of CPU cost and an even larger part of CPU performance. Data that’s read early and kept nearby can make an instruction take one cycle instead of one thousand.

Sending the program-counter on a wild goose chase across hundreds of megabytes guarantees you’re gonna hit those thousand-cycle instructions. The next instruction being X=N+1 might take literally no time, if it happens near a non-math instruction, and the pipeline has room for it. But if you have to jump to that instruction and back, it’ll take ages. Maybe an entire microsecond! And if it never comes back - if jumps to another copy of the whole function, and from there to parts unknown - those microseconds can become milliseconds. A few dozen of those in the wrong place and your water-cooled demigod of a PC will stutter like Porky Pig. That’s why Denuvo in practice just plain suuucks. It is a cache defeat algorithm. At its pleasure, and without remedy, it will give paying customers a glimpse of the timeline where Motorola 68000s conquered the world. Hit a branch and watch those eight cores starve.

sugar_in_your_tea,

Unfortunately, increasing cache seems to be the direction things are going, what with AMD’s 3D cache initiative and Apple moving RAM closer to the CPU.

So Denuvo could actually get away with it by just pushing the problem onto platforms. Ideally, this would discourage this type of DRM, but it’ll probably just encourage more PC upgrades.

Tranus,

I wouldn’t be surprised if we end up with ram-less systems soon. A lot of programs don’t need much more memory than the cache sizes already available. Things like electron bloat memory use through the roof, but even then it’s likely just a gigabyte or two. Cpus will have that much cache eventually. The few applications that really need tons of memory could be offloaded to a really fast SSD, which are already becoming the standard. I imagine we’ll see it in phones or tablets first, where multitasking isn’t as much of a thing and physical space is at a premium.

sugar_in_your_tea, (edited )

That’s just not true, here are a few off the top of my head:

  • video games
  • docker containers
  • web browsers
  • productivity software

RAM is actually the one resource I run out of in my day to day work as a software developer, and I get close on my gaming PC. I have a really fast SSD in my work computer (MacBook Pro) and my Linux gaming PC (some fast NVME drive), and both grind to a halt when I start swapping (Linux seems to handle it better imo). So no, I don’t think SSDs are enough by any stretch of the imagination.

If anything, our need for high performance RAM is higher today than ever! My SIL just started a graphics program (graphic design or UI/UX or something), so I advised her to prioritize a high amount of RAM over a high number of CPU/GPU cores because that’s how important RAM is to the user experience when deadlines approach.

Large CPU caches are great, but I don’t think you can really compensate for low system memory by having large caches and a fast SSD. What is obvious, though, is that memory latency and bandwidth is an issue, so I could see more Apple-style soldered NAND next to the CPU in the coming board revisions, which isn’t great for DIY systems. NAND modules are just so much cheaper to manufacturer than CPU cache, and they’re also sensitive to heat, so I don’t think embedding them on the CPU die is a great long term solution. I would prefer to see GPU-style memory modules either around or behind the CPU, soldered into the board, before we see on-die caches with multiple GB capacity.

Tranus,

Well you’re right that it’s not practical now. By “soon” I was thinking of like 10+ years from now. And as I said, it would likely start in systems that aren’t used for those applications anyway (aside from web browsers, which use way more ram than necessary anyway). By the time it takes over the applications you listed, we’ll have caches as big as our current ram anyway. And I’m using a loose definition of cache, I really just mean on-package memory of some kind. And we probably will see that GPU style memory before it’s fully integrated.

sugar_in_your_tea,

It’s already sort of a thing in embedded processors, such as ARM SOCs where RAM is glued to the top of the CPU package (I think the OG Raspberry Pi did that). But current iterations run the CPU way too hot for that to work, so the RAM is separate.

I could maybe see it be a thing in kiosks and other limited purpose devices (smart devices, smart watches, etc), but not for PCs, servers, or even smart phones, where we expect a lot higher memory load/multitasking.

fibojoly,

That’s a super interesting take on the whole issue. Good food for thought, thanks!

DoucheBagMcSwag, do games w Payday 3 developer drops Denuvo from the game before it's even out

Good. Having Denuvo in an always online game was fucking stupid

I still won’t play it because it’s another always online live service

umulu, do games w Payday 3 developer drops Denuvo from the game before it's even out
@umulu@lemmy.world avatar

Alright!

As soon as I saw they would be using denuvo I said to myself “nope! Fuck this game”

Hope they keep their promises

quams69, do games w Payday 3 developer drops Denuvo from the game before it's even out

Based Starbreeze

Dragonmind, do games w Forget Phantom Liberty, Cyberpunk 2077's free 2.0 patch is a staggering upgrade on its own

Combat was the incredible highlight of this game.

Seeing most of the fixes go towards that instead of immersion kinda… You’d think they highlight those immersive aspects more. The mods are sure as hell all about immersion including working stock markets and such.

mojo, do games w Forget Phantom Liberty, Cyberpunk 2077's free 2.0 patch is a staggering upgrade on its own

That’s cool but unless I actually get the DLC, I have no reason to reinstall it again

Heavybell, do games w Payday 3 developer drops Denuvo from the game before it's even out
@Heavybell@lemmy.world avatar

I used to play PD2 with international friends, but latency being what it was I could only really play loud missions. Here’s hoping modern netcode somehow solves the issue of being spotted by guards that are behind a wall from my perspective.

kugmo, do games w Payday 3 developer drops Denuvo from the game before it's even out
@kugmo@sh.itjust.works avatar

a plan to provide media outlets with two versions of games, one with Denuvo included and one without

If end users cannot test it’s useless.

Deceptichum, do games w The week that changed PC gaming forever (Half life 2 and Steams release in 2004)
@Deceptichum@kbin.social avatar

This Steam stuff will never take off. I’ll never give up my trusty CD-ROM.

Aurenkin,

Yeah I hope this trend of having to use a launcher for my game dies. It’s so much less convenient than just putting the disc in.

SurpriZe, (edited )

I personally use a very handy “no-cd” executable I’ve recently found on the interwebs. Saves you from having to store a disc in perfect condition.

themoonisacheese, do games w The ROG Ally gets a new Zen 4c chip and a worrying price tag
@themoonisacheese@sh.itjust.works avatar

The extreme is already a hard sell over the deck. It is barely more powerful for much larger price, and it is considerably less frame-time consistent than the deck. Buying anything less powerful is a waste.

ChicoSuave, do games w The ROG Ally gets a new Zen 4c chip and a worrying price tag

ASUS seems to think their ROG brand has a ravenous following that would ignore better hardware for brand loyalty. But the entire PC users segment they grab with their ROG label are also focused on performance using frames and milliseconds. Losing 2/3s of the power is like asking them to throw their money away. PC gamers will never be as brand loyal as they are performance loyal.

mindbleach,

Especially to Asus.

There’s a reason gigantic boring car companies wear a mask to make fancy luxury cars.

jaycifer, do games w DC Comics adamant The Wolf Among Us' source material is not in the public domain, as its creator calls them 'thugs and conmen' and insists it is

I was reading a blog post that talks about exactly how much the author is able to put in the public domain. My understanding is that Willingham has a fairly individualized contract with DC that he is grandfathered in on and is rather abnormal nowadays and gives him more control. DC has been trying to, as stated above, “reinterpret” that contract to give them more control.

Essentially, DC may own the rights to the individual products they published, but the world and characters Willingham created can be used outside of those in new or reimagined context.

paysrenttobirds,

Thanks for that link, amazing. I didn’t realize how unlikely US is to change copyright length, or how important the creative commons license was

roguetrick,

That creates a significant can of worms in regards to what parts of the character are derived from the source material that is owned by DC. See not allowing sherlock holmes to smile for an example.

HidingCat,

Wow, just read half of it, it's a really murky situation (as the article mentions).

Kolanaki, do games w DC Comics adamant The Wolf Among Us' source material is not in the public domain, as its creator calls them 'thugs and conmen' and insists it is
!deleted6508 avatar

This seems kinda random for a game that old and nothing changed between its release and now. Is there a sequel in the pipe or something? Why now all of a sudden would they make this press release?

chuckleslord,

This is about the comics that game is based on and the characters/settings therein. Not just the material in the game itself.

PM_ME_FEET_PICS,

Yes this has all started by the announcement of the reboot of the A Wolf Among Us by a team who bought the rights to TellTale old library.

That new company didn’t legally have the rights to the new title as they assumed and DC pushed on them.

In response to this Bill released his creator-owned series to the public domain. Meaning anyone can make adaption of his work now.

Other examples of creator owned DC comics works is The Sandman and Y: The Last Man.

Computerchairgeneral, do games w DC Comics adamant The Wolf Among Us' source material is not in the public domain, as its creator calls them 'thugs and conmen' and insists it is

Not surprising that DC is pushing back on this, although I'm not sure if there is anything they can do if Willingham is right and he can put his characters and world in the public domain. Although I suppose they could just send out cease-and-desist notices to anyone trying to use the property and hope no one challenges it.

PM_ME_FEET_PICS,

The original run was creator-owned so he has the right to release it to the public however I am not sure about it now as fables continued on under DC Black Label.

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