pcgamer.com

MysticKetchup, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now
@MysticKetchup@lemmy.world avatar

People are reading the headline and assuming they’re talking about older single-purchase games, but the article is actually referring to mostly MTX-driven games that get continuous updates.

And the data further shows, in Newzoo’s own words, that these 908 million “PC players are heavily skewed towards older, live service games.”

Remember that even things like Rocket League are about a decade old at this point, and games like LoL, Dota 2 and CS:GO are even older

etchinghillside, do games w Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

Hellgate London 2

nesc,

I can only dream. 😿

DarkThoughts,
nesc,

Literally no one asked for what they are trying to push, lol. Oh yes give me more of those cloud servers, and battle passes! 🥴

DarkThoughts,

What? How do you think multiplayer games work. lol

nesc,

Tell me how they work, if you are trying to insinuate that mentioned things are required somehow, I won’t laugh.

DarkThoughts,

Cloud based gaming servers are simply flexible game servers that have multiple international locations with dynamic load distributions instead of old fixed location game servers. There's literally nothing wrong with that over the old and less flexible method because this gives you servers that are closer to your personal location, which means less ping, and them being able to scale means it is less likely of them just crapping themselves under heavier load, because they can scale up dynamically when needed.

mox, do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'

All online storefronts doing business in California will soon be forbidden by law to lie to customers with words like “buy” when they really mean “license”. GOG is no exception.

…calmatters.org/…/ca_202320240ab2426

blind3rdeye,

My understanding is that GOG is an exception to this. Here is a quote that I got from an Ars Technica article

California’s AB2426 law, signed by Gov. Gavin Newsom Sept. 26, excludes subscription-only services, free games, and digital goods that offer “permanent offline download to an external storage source to be used without a connection to the internet.” Otherwise, sellers of digital goods cannot use the terms “buy, purchase,” or related terms that would “confer an unrestricted ownership interest in the digital good.” And they must explain, conspicuously, in plain language, that “the digital good is a license” and link to terms and conditions.

Since GOG does offer permanent offline installers that can be used without an internet connection, GOG’s sales are exempt from this new law.

asexualchangeling,

deleted_by_author

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  • blind3rdeye,

    And it is a license. I’m just responding to the comment about the law.

    ModernRisk, do games w 'Melts our frozen-solid hearts': Frostpunk 2 devs celebrate 350,000 copies sold—covering the production and marketing costs

    Never heard of Frostpunk, how’s the game?

    TammyTobacco,

    It’s a tedious city builder, if you like that kind of thing.

    MudMan,

    It is the exact opposite of that. Easily the best paced strategy game in years. This thing moves. It flows. If Anno had somehow managed to channel the narrative of Snowpiercer and the compulsive clicky crunch of Clash of Clans it would be this.

    It's really, really good.

    Now if you'll excuse me, I've promised mutually exclusive things to a bunch of council members and I have to somehow navigate a multi-party system without being forced to use the elderly for food.

    Carighan,
    @Carighan@lemmy.world avatar

    If Anno had somehow managed to channel the narrative of Snowpiercer and the compulsive clicky crunch of Clash of Clans it would be this.

    Depending on how you read it, that explains why FP1 did not have the staying power nor depth nor draw of Anno. 😛 Still enjoyed playing through it once, but as far as best-paced goes, I don’t think the granted-much-newer Against The Storm can be beat in that regard, successfully managing to remove the rote nature of most long-tail city building from the genre - even FP1 sadly has that, more on account of how shallow its underlying systems are though, not that the campaign is done too long.

    Now if you’ll excuse me, I’ve promised mutually exclusive things to a bunch of council members and I have to somehow navigate a multi-party system without being forced to use the elderly for food.

    This is kinda what I mean, actually. FP1 sells its narrative and atmosphere and story super well, even if once you try the waters, it becomes painfully obvious stuff like that is just a story-cover draped over a very rudementary core. These decisions are trivial in their nature and effect even as they sell themselves as being sweeping. The core directional decision sounds gruesome, but never truly amounts to much mechanically, so it peels off pretty quickly, too.
    Either way it’s just about maxing your tree depth so you essentially “beat” the game as people no longer become unhappy, and then optimize grid layout a bit (not even much) to survive the ending.

    Don’t get me wrong though, FP1 was fun to play. In hindsight it’s a mediocre city builder polished to an absolute gleam, which makes it “good”. I would not say it’s more than that, tbh, but then again it kinda doesn’t have to be, either.

    MudMan,

    Right now I'd say on that continuum it's probably FP2>Against the Storm>FP1, but I need to play more FP2 to know for sure.

    I mean, I will give you that Frostpunk does trade off some procedural complexity for the ability to give you narrative scenarios, but that's not a bad thing. I am waaaay past needing every game to be an evergreen forever thing these days.

    That said, if anybody is just hearing about Against the Storm now, they should go play Against the Storm. Against the Storm is also good.

    Maggoty,

    Oh that’s been my new favorite tactic. I said you’d get research and a vote. I didn’t say it would be enacted or that we would build that…

    MudMan,

    I need to spend more time with it, but there is an unexpected level of nuance to that, isn't there? You can drag your feet a LOT, and you can promise a choice on the next law to be enacted or to research a technology without comitting to it actually being deployed. Accurately conveying democracy in a game is pretty much impossible, but I do like how well they let you play the policy delay game.

    Maggoty,

    Yeah, I’m really loving having only semi control.

    unexposedhazard,

    Very pretty if i might add

    Shiggles,

    Tedious: too long, slow, or dull; tiresome or monotonous

    I think what you were going for was challenging and/or punishing. The first game explicitly has ends to each city type, and I certainly wouldn’t describe watching the city steam a man alive to get the people to tolerate you putting sawdust in their food “dull”

    MrPoopbutt,

    Frostpunk 1 is great. It is stressful and difficult and a well designed survival puzzle.

    Haven’t played raft, but I can’t recommend 1 enough.

    DudeDudenson,

    Even if you just want to chill you can easily use cheat engine to give you infinite resources and it’s still challenging and captivating believe it or not. I played through all the campaigns that way and enjoyed them all. People really need to give a shot to cheating in single player games they’re iffy about, sometimes it can create the experience you’re actually looking for

    SneakyLemming,

    Completely agree. I played through a few times and lost each time, but wanted to see the ending of the game so I turned on cheats for extra resources and still found it difficult, but overall I was able to beat the game and enjoyed it! Especially when life is busy, I see no issue with the occasional “cheating” in single player games to get the experience you want!

    jaycifer,

    It’s a “survival city builder,” so it’s easier to lose than most. It has some serious style and in the first game has some tough decisions between doing what’s humane or doing what benefits you mechanically. As an example, for dealing with the dead you can create a cemetery where the dead can be remembered, reducing the malus to the hope of your people when someone dies. Alternatively you can create a snow pit out in the cold to preserve the bodies for organ harvesting, healing the sick faster and preventing some deaths but reducing hope overall.

    I’m biased because I’ve played the first game for over 200 hours, but if it’s on sale definitely give it a try if you think the art looks cool or like city builders. It’s best played in winter when it’s already cold outside. I first played it during the polar vortex a few years back and it was awesome feeling the cold creep into my room as I tried to keep the cold from taking my people.

    I’ve also played two playthroughs of Frostpunk 2 the last week and it feels like a larger scale escalation of the first game. If you play the first game enough you learn build orders and what to research first which can become rigid, the sequel feels a lot more fluid in deciding what to build toward next. A law or building has a smaller impact overall but there are enough of them that it feels like building a house of cards that you hope can weather the literal storms that hit you.

    Galapagon,

    The new one is more focused on the district level though right? IE you’re not building around the generator, just where to build new generators, mines, etc?

    jaycifer,

    Yes, instead of building individual houses and mines for a few hundred people, you build districts for thousands of people. Instead of heat levels per district, there are five “bad things” that have levels, food, sickness, cold, squalor, and crime. If you don’t produce enough of something like heat from coal/oil the cold level will start to rise to different levels depending on the percentage of the need met (if you make 1/4 the heat demanded, it gets really high). Each level affects other problems, so high levels of cold leads to higher sickness, high levels of sickness reduce the number of available workers, which makes it harder to keep housing districts running, which you need to keep enough shelter or else cold levels rise more.

    There are also multiple ways to solve the issues this causes. If you can’t find or exploit a new source of heat yet, you could build hospitals in housing districts to counteract the increase in sickness and keep that level low, preventing sickness, or you could pass a law like family apprenticeship that increases the percentage of your population that can be used as workers (kids helping their parents) so you can afford more people being sick. You could also shut down some material or food production to save heat demand or workers, but then you need to have big enough stockpiles to survive the deficit, or you might be dealing with hunger from food shortages (which increases sickness by the way) or crime from material goods shortages.

    And the worse things get, the blacker the edges of the screen get as tensions rise, trust falls, and your own hope outside the game wavers, which get’s really intense. But that only makes it all the sweeter when that one district, building, or law you needed finishes and you see that beautiful word while hovering over the problem killing you; “diminishing.”

    I think I went on a bit of a tangent there, but I have really been enjoying my time with the game so far. The one issue I have is the game chugs right now. On an RTX 2080S I have the resolution down to 1080p and framerates still hover around 40. Maybe it’s my CPU, but by the end of my last game building one mega metropolis even the music was skipping repeatedly as the game tried to keep up. I do really hope they make it run better going forward.

    Katana314,

    I’ll admit, I’ve kept no interest in the game or its sequel because the concept just sounds depressing. Similar to Dark Souls’ plot; “Life sucks, you accomplish nothing more than survival, and innocent people die anyway.”

    2pt_perversion,

    For some reason I always thought it was an fps that takes place on trains…I’ll check it out now because I like city builders.

    jaycifer,

    Maybe some mental mixup with Snowpiercer, which does take place on a train surrounded by snow?

    2pt_perversion,

    Yeah that’s probably it. I haven’t seen Snowpiercer and was mixing the two up.

    Nuke_the_whales,

    It’s currently free on psplus so I wanna try it. I’m always iffy on those games cause just learning the mechanics can take so long and I just wanna play already

    Xanis,

    What this post doesn’t tell you, dear reader, is how Frostpunk will kick you in the dick repeatedly and you’ll learn to like it. It is a fascinating and difficult game, and not one to take lightly if you struggle separating digital game characters from real life empathy.

    CitizenKong,

    It’s relentlessly bleak and cruel but fun and entertaining at the same time (at least the first one).

    It’s also really not all that hard once you figure out what’s most important to grow the city.

    Chee_Koala,

    I thought it was one of the most intense city builders I ever played. I love the genre, and I love this style. Pretty difficult as well.

    LostWanderer, do games w Blizzard's World of Warcraft team has unionized

    Amazing, I love seeing the ripple of Bethesda’s own ‘Wall-to-Wall’ union and other studios making the effort is taking shape in other places in game development. Corpo scum needs to be forced to play nice, unions are so useful in the pursuit of that goal.

    CosmoNova, do games w Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'

    I get that record sessions are a huge hassle and simply paying VAs per AI-generated voice line is easier for everyone, but it somehow makes Paradox look a little careless to me.

    Stories like these also set a precident. This is what voice ‘acting’ will be like for a moment before it becomes effectively eliminated because voice libraries will become diverse enough quickly and there will be no need for a single more voice actor to be included. It seems like VAs are basically forced to sell their voice to AI companies quickly to at least make a quick buck before they never get a job again.

    There’s probably no stopping it, but that made this read all the more frustrating to me.

    NuXCOM_90Percent, (edited )

    This is what (modern) voice acting has always been.

    Actually read a few interviews with professional VAs or watch their streams if they do that. Two VAs actually interacting with each other and reacting is almost unheard of outside of very specific productions (and mostly are done as a stunt for some BTS footage). They read a dozen different takes of every line and go through like five different scripts worth of dialogue. And then they do “efforts” that are just general grunts and emoting that are used for the moment to moment gameplay and to pad out a scene that had heavy rewrites. It is why so many professional VAs can stream “their” games… because they genuinely have no idea what is going to happen.

    Paying to train a limited use model off of a specific VA (or even a group of VAs) is the “logical” extension of that. And, arguably, it is a “good” one (with some MASSIVE caveats). Everyone lost their god damned mind over that FPS that came out last year where the announcer was (allegedly?) a model trained off of a VA. But it also meant that you could have stuff you would never have had otherwise. Nolan North isn’t going to get a paycheck to sit in a booth all day commenting on random matches. But a model that can read out a team’s name and string together different reactions? That is actually really cool and WAY better than the traditional sports game approach of “The Champion! just went through… A Table!”*

    Like almost everything AI? The key is to focus on creators’ rights and control what can and can’t be used as training data. Because the genie is out of the bottle and ain’t going back in. But if we can protect the rights of what goes into training data? Then people are still paid for their effort/creation.

    Do I think this was done “ethically”? I don’t know. But with everything Paradox has done in the past few years? I assume “not in the slightest”. But the concept is sound and one that we need to standardize sooner than later.

    Of course, we also need UBI so that people’s lives aren’t tied to their jobs but that is a bigger mess.

    *: Also, if you don’t think those aren’t already stitched and blended together with most of the same tech then I have a bridge to sell you


    I’ll also add on that there are very good reasons to pay for models based on VAs. Brendan Fraser infamously permanently-ish hurt his vocal cords because of the performance that were expected of him in his prime. Same with a lot of VAs (I think David Hayter is one?) who basically need to smoke a pack a day when they are “in character” to get the right gravely voice. And while Stephanie Beatriz played it smart and made sure her “Rosa” voice was something she could maintain, a lot of actors and actresses basically can’t be the character they are famous for because it is killing them.


    And pulling a solution out of my ass that is surely missing important aspects of the industry?

    if I just want Nolan North or Felicia Day to voice a character then I buy the use of their model from their agency and am charged based on how much dialogue they have in a given game. If I want to use them as a character going forward (so what ANet tried with Felicia before they realized she was too expensive and decided to give Zojja permanent brain damage so she wouldn’t ever have dialogue again)? I can pay by line at a much cheaper rate.

    But if I want Nolan North to do a voice that isn’t just Drake? Then I am paying him to train a new model and it gets a lot more expensive. And I can pay more to “own” that training data with the same caveats regarding future use. The main idea being that I want to make sure my Nolan North performance doesn’t end up in a competitor’s game next week.

    CosmicCleric, (edited ) do gaming w Tarkov studio claims it actually doesn't have the server capacity for everyone who bought the game for $150 to play its upcoming PvE mode, still wants players to pay extra
    @CosmicCleric@lemmy.world avatar

    Fellow gamers, if you don’t push back against this nonsense now, you will be living with this treatment as customers for a long time, if not forever.

    https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

    fckreddit,

    This. People paying hundreds for a skin in CS and hundred for a new game mode that they might not even get into are the reason things we get games like Suicide Squad.

    Fredol,

    I’ve been seeing this for a while, why do you put a cc notice on your comments?

    CosmicCleric, (edited )
    @CosmicCleric@lemmy.world avatar

    I’ve been seeing this for a while, why do you put a cc notice on your comments?

    This comment by me explains why.

    https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

    Dudewitbow, do games w Fans of Pokémon-inspired MMO Temtem are arguing with the developer about what MMO means after Crema CEO says it's 'not feasible' to keep adding content forever

    the small detail is forgotten that those MMOs have a subscription model or are free but with pay-to-win practices. They are sustainable in that way."

    horizontal progression mmos like ESO or GW2 that arent subs arent either of those.

    Aurix,

    You could call ESO pay-to-win to fit this definition, because there is new content added as subscription or paid. There will be new gear sets offering effectively an advantage for many builds and some new skills.

    Dudewitbow,

    in horizontal progression, changes in things are typically sidegrades in progress, as you trade off one thing for another, compared to having a higher level equipment with higher stats in a vertically progressed MMO. New builds can be created via patches, but they aren’t necessarily straight upgrades from the existing ones.

    lorty,
    @lorty@lemmy.ml avatar

    GW2 has a huge cash shop of cosmetics, to the point you can barely get any by just playing.

    Dudewitbow,

    if that’s your definition of “winning” then you have a different way of playing mmos.The most expensive cosmetics in the game are ridiculously low drop rate infusions that surpass the cost of virtually anything in the shop directly.

    nanoUFO, do games w Blizzard bans 250,000 Overwatch 2 cheaters, says its AI that analyses voice chat is warning naughty players and can often 'correct negative behaviour immediately'
    @nanoUFO@sh.itjust.works avatar

    I remember when community servers existed and these problems were almost non existent without spying.

    InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    Dedicated servers ran by the community with a server browser to find games/servers.
    Really the golden age of multiplayer.

    Found a nice server that runs well, chill and well moderated? add it to your favorites.
    No lobbies, well… technically the whole server was the lobby, kinda.
    No progression unlocks bullshit.
    No ranking. No waiting on matchmaking. Just play.
    No AI spying on every thing you say or do.
    Maybe a “SIR this is a Christian server, so swearing will not be tolerated” or other warning of some kind now and then, even on games like Counterstrike.

    Eventually, you’d get to know people, kinda like how you might start recognizing names here on lemmy.
    You’d make friends, rivals, etc.
    I miss those times.

    I got into Titanfall 2 pretty late (like last month) and waiting 10 minutes to even get into a lobby is just annoying.
    As opposed to joining a server and playing non stop on there.

    It’s even less costs to the publisher than to host and scale on their own because the community is running your servers.
    But then they can’t pull the plug to force people on a new release.
    They can’t spy on as much shit.
    They can’t sell as much private data.
    It’s probably easier to sell microtransactions this way too.

    In a way… gaming was decentralized. I miss it.

    Bluescluestoothpaste,

    Yeah but there were admins spying what you did and banning you. Quite frankly i have much greater trust in AI admins than human admins. Not that some human admins aren’t great, but why risk it? Same as self driven cars, as soon as they’re ready im ready to never drive again.

    Vampiric_Luma,
    @Vampiric_Luma@lemmy.ca avatar

    What is stopping AI from showing bias here? The humans tailor the AI, so there will inherently always be that risk without transparency.

    Bluescluestoothpaste,

    Oh sure there’s definitely bias in AI, same as selfdriving cars. They make mistakes, but make far fewer than humans.

    Vampiric_Luma,
    @Vampiric_Luma@lemmy.ca avatar

    Sure, but the mistakes aren’t the main issue, it’s that AI is just a tool that by extention can be abused by the humans in control. You have no idea what rules they give it and what false positives result from it.

    My primary concern here is that it’s Blizzard, whom love to gargle honey for China and is all for banning players that speak against them, is in charge of this AI.

    Blizzard’s previously talked about using AI to verify reports of disruptive voice chat, which is now running in most regions, though not globally. The developer says it has seen this technology “correct negative behavior immediately, with many players improving their disruptive behavior after their first warning.”

    Great, they can auto-ban players like Ng Wai Chung, I guess. For whatever they subjectively deem ‘harmful’. There’s also the looming idea that a friend can wander in my room, say something dumb, and now I’m closer to a ban because of an unrelated choice I made outside the game.

    And we definitely trust Blizard to be good with all the audio data they get to harvest. That won’t be abused later, right?

    Bluescluestoothpaste,

    I mean that’s a general argument against technology. Yes, more technology means more ruthlessly efficient abuse, but ultimately you think technology is better in the long run or not. Either way it is inevitable. Maybe in the EU they will ban those abuses, in China they won’t, and US will find some weird compromise between the two.

    nanoUFO,
    @nanoUFO@sh.itjust.works avatar

    You trust a billion dollar company with no morals with your data? Isn’t that the whole point we are on this site? Community servers are like lemmy instances.

    Bluescluestoothpaste, (edited )

    Sure, and they can have AI moderators in lemmy instances. Whatever problems are concerning about corporate AI admins also apply to corporate human admins.

    Kolanaki,
    !deleted6508 avatar

    They already have your data without the AI. Most games have had wide rangeing telemetry sent to the dev for over a decade now. This includes the text chat logs.

    nanoUFO,
    @nanoUFO@sh.itjust.works avatar

    Yeah now they have everyones open mic too.

    n3er0o,
    @n3er0o@lemmy.ml avatar

    Unrelated to the topic, but wasn’t Titanfall 2 plagued by this one hacker that basically filled every lobby with bots to make the servers crash? I think I very recently heard about them resolving the issue and the player count surpassed the numbers at launch even.

    Mechaguana,
    @Mechaguana@programming.dev avatar

    I dont understand, wouldnt it be just a mod spying on you instead?

    Die4Ever,
    @Die4Ever@programming.dev avatar

    Just like the Fediverse actually

    Kolanaki,
    !deleted6508 avatar

    Active moderation isn’t spying but using an AI is? The only reason those self-hosted community servers didn’t have problems was because they (usually) had active admins to see bad behavior and take action. This is merely automating that so a real human being doesn’t have to be there watching.

    nanoUFO,
    @nanoUFO@sh.itjust.works avatar

    This is automating something based on blizzard rules not community rules. What if people want even stricter rules or looser or none at all or completely different rules? Also how many times have billion dollar companies been caught selling customers private info? Too many to count.

    regbin_,

    There were no SBMM, no thanks.

    Phanatik, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

    One of the few games I don't regret buying before release was Baldur's Gate 3 but that's an anomaly. Most games I'm happy to wait a year or more when it's in better shape.

    Kbin_space_program,

    Even with BG3, act 3 of the game is in much better shape than it launched with.

    And their history of making "definitive" editions is looming a year or two down the road.

    Oddly, as is their gameplay style of act 3 being the buggiest and least directed along with artificial difficulty of grouping the party in a tight clump via cutscene before the hard fights.

    Still an utterly fantastic game despite those minor gripes.

    fishy195,

    Any game that has to release endings in patches means it wasn’t released as a complete product. BG3 is great, but it is so hypocritical that other games get dragged through mud for bad launches, but BG3 is getting nothing but praise despite releasing incomplete and full of bugs. I can forgive some stuff, but this hypocrisy and inconsistentcy in the gaming community bothers me to no end.

    ayaya,

    It’s funny that you mention Baldur’s Gate 3 because the game is blatantly unfinished. Act 1&2 are pretty much 9-10/10 but Act 3 is like a 6/10 at best. I’m surprised it gets a pass where Cyberpunk didn’t because in my experience they are equally as buggy. Because of my beefy PC and the scope of the games I think Cyberpunk may have even had less bugs than I’ve had in BG3. And I played it on release.

    In BG3 I have quests breaking, characters not showing up where they should, continuity issues, obvious cut content, etc. I just gave up halfway through Act 3 and started a new playthrough instead because I adore the first half of the game and it makes the latter half that much more disappointing by contrast.

    ripley,

    I agree. I have had major show-stopping bugs with main story quests in Act 3 and more crashes on the PS5 than I have experienced in any game by a huge margin. I love the game but it has been buggier than CP2077 for me as well.

    verysoft, (edited )

    You get "Larianed" a lot in BG3 just like you did in DOS2, plenty of inconsistencies, annoying pathing and quirks that make you wonder if they even played their own game before releasing it. But to put it in the same vein as cyberpunk 2077 is kind of disgusting. CDPR completely lied about the product, it barely ran on most PCs and didn't even function on consoles.

    BG3 while far from perfect, is much more of a game than cp2077 will probably ever be and Larian are firing out patches left and right at the moment while CDPR are still forbidding reviewers to even use their own game footage.

    Baldurs Gate 3 will go down as one of the greats. Cyberpunk 2077 will be forgotton about.

    ayaya,

    I am talking strictly on the basis of bugs/incompleteness not the overall quality/scope of the games. But also “it barely ran on PCs” neither did Act 3. I have a 7950X and I still drop down to 40fps in some places even after the patches. People with say a 3600X were barely scraping 30. If we’re talking about the trend of games being unfinished or buggy on launch then BG3 deserves to be called out for the same.

    verysoft,

    On just bugs I still disagree that it's anywhere near cp2077, but yeah there is a trend of games being buggy on launch and that defo has to be called out, especially when it's bugs that most people come across that are not even niche or very specific. Performance in act 3 still has a long way to go yeah, luckily it's not a fast paced game or a... shooter, so it's not the end of the world, but not very pleasant either.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    I'm surprised I don't hear more people talk about this, maybe because they seemed to strategically handle bugs and content more thoroughly in the early game so that a lot of players would gush about that and be more forgiving by the time they got to act 3, along with everyone who didn't even make it that far and only praised it online instead.

    Starfield gets dragged through the mud for both deserved and undeserved reasons, almost universally without nuance, and BG3 gets blanket praise and acclaim, almost universally without nuance, and then I see this comment thread where there are apparently some serious issues grouped within a specific portion of the game and I'm not sure if that's better or not.

    ayaya,

    Part of it is the game just being so huge. Most people aren’t even going to hit Act 3 until 50-60 hours in which is already much longer than most other games. So you’ve already formed your opinion of the game by the time you hit the less polished part.

    And to be fair, those first 50-60 hours are pretty great. (Minus some gripes with things like pathing and inventory management) If the game just straight up ended with Act 2 I would be completely satisfied. I didn’t even mention this because I wanted to focus on the bugs but even narrative, pacing, and quest design in Act 3 is just so rough compared to the other two. It almost feels like a different game or a different developer. The quality drop is that drastic IMO.

    I am worried that other studios might look at this and realize they can just front-load the best content and all the polish in the first section and neglect the rest to fix later. It sets a bad precedent.

    all-knight-party,
    @all-knight-party@kbin.run avatar

    Indeed, that's the worry. It sometimes seems like AAA game development is learning just how far you can push the average gamer and still get good word of mouth online by way of leaving choice aspects incomplete and compromised

    Kbin_space_program,

    Worry now about front loading?

    MMOs have been front loading the best content since at least Conan. Remember that one, the first zone had amazing quests and voice acting that the rest of the game didn't.

    Phanatik,

    Cyberpunk for me was not as buggy as for my friends. I find that a lot of the games I play on release aren't as buggy for whatever reason. It could be my AMD setup. It could be that I'm on Linux and use Proton or sheer goddamn luck. Callisto Protocol was fine for me but I've seen so many videos of the game running terribly and some crazy bugs.

    The biggest problem with Cyberpunk was the performance. It ran horribly. The bugs were just the icing. My issues with Cyberpunk was that it felt hollow and lifeless. I loved everything about it but it just didn't feel like it had a soul.

    My PC wasn't as beefy as it is now when Cyberpunk released so I felt that pain. I'm still on Act 1 on BG3 (because I insist on exploring everywhere) but I see that it has a huge amount of polish put into it. It makes sense that the earlier parts got more attention because that's what the majority of the players will experience. At the rate I'm going, Act 3 will be in great shape.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    I agree completely. I’m even very forgiving when it comes to bugs and performance - especially when it’s a studio I trust will address them - but the huge swaths of obviously cut content combined with the way the story wraps up really gets to me and left me massively disappointed. I too still love the game for the gameplay and Act 1 and 2, but it really didn’t stick the landing in my opinion.

    Even just things like the reactivity of your companions stands out; in Act 1 you could barely sneeze without everyone at camp chiming in with a comment about what just happened while in Act 3 you’ll do massively impactful things in both main story and companion quests and be greeted by the standard “Well met” or “hello soldier” at camp.

    And that’s not getting into whatever scraps of the stated 17k different endings actually ended up not getting cut or the sorry state or the epilogues. Not even all companions get one!

    CoderKat,

    Baldur’s Gate 3 is great at story and choices, which I think is where a lot of praise comes from. But it has a lot of really questionable issues with smaller mechanics.

    The one I’m hating the most is how NPCs react to many summons and wild shape. Having a wild shaped party member makes most NPCs run away screaming, which is very painful in the NPC heavy areas of act 3 and basically discouraged you from even using wild shape or summon elemental, even though those are both incredibly powerful. You can dismiss the summon/wild shape, but it uses resources, so it sucks to do so. People have reported the bug for months but it doesn’t seem on the devs radar (they purposefully made NPCs run away – it’s a “feature”).

    And just the other day, I discovered weirdness with warlock spell slots. Something about having used an elixer that gives me an extra spell slot (and then having consumed the spell slot) was preventing me from casting certain warlock spells (I think those of the spell slot’s level) because it claimed it needed that spell slot, even though I had higher level warlock spell slots. So a bunch of my spells couldn’t be used! When I searched, I found many reports about similar issues when people multi classed.

    ayaya, (edited )

    I maybe be wrong but I think they just fixed the NPCs running away in the latest patch. One of the patch notes is, “NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.” I’m not sure if that is referring to Dark Urge only or if that means they exclusively run away from that one form and now all other summons are fair game. But I haven’t had time to jump back into the game to try it yet.

    There is actually a quest where you need to escort an NPC and when we got to the boss the NPC cowers in fear and tries to run away. But because I had an elemental summoned he would run towards the boss and instantly die. At first I just thought that was how it was supposed to be but after defeating the boss 3 times I thought it was way too hard to keep the NPC alive and it didn’t really make any sense for him to run straight in after dialogue saying he doesn’t want to go in there. The quest/dialogue also acted like he was still alive so it’s as if the developers never even planned for the possibility of him dying in that area. On my 4th attempt I moved the elemental in front of the door and sure enough he ran the opposite direction and stood in the corner he was supposed to, safe from the fight.

    CoderKat,

    Yes! Can confirm it’s fixed. It’s great and revitalized my interest in using certain characters. I had almost sworn off some characters because of the bug and now they’re back on the menu.

    Druids are insane. Owlbear does utter bonkers damage. Far beyond what I could do with any other character (I can’t tell if that means I built my other classes wrong). Only downside is that druids feel super limited. Usually to just melee attacks with no items and most equipment doesn’t even do anything (there’s little reason to ever purposefully revert to your original form, since you’d just eat a wild shape charge).

    Four_lights77,

    I love BG3, but agree that it deserves some criticism for act 3 bugginess. Just remember Bethesda basically forced them to release a month early when they announced starfield was coming out on the same weekend.

    Fhek, do gaming w Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"

    “PAY ATTENTION TO ME! LOOK AT ME!”

    hal_5700X, do games w Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'
    @hal_5700X@lemmy.world avatar

    www.youtube.com/watch?v=uCGD9dT12C0

    Get a new game engine, Todd. Bethesda owns id Software. id Tech is right where.

    Edgelord_Of_Tomorrow,

    Exactly this. It was only two generations ago when idTech was an open world engine, id can and have made it to do whatever they want and to suggest that despite Bethesda money (let alone MICROSOFT money) id couldn’t make a better engine with similar development workflows as Creation is just dishonest to suggest.

    Dark_Arc,
    @Dark_Arc@social.packetloss.gg avatar

    It’s a shame idTech is no longer released publicly. It would’ve been amazing to see what people could do with the beast of an engine that powered DOOM Eternal, especially modders.

    NuPNuA,

    I assume you’re talking about Rage, which had an open world map, but no where near the level of simulation systems as a Bethesda game. In fact I remember back at the time most of us saying the map was pointless as it was just a way to travel between levels with nothing to do in it.

    peppersky,

    There are no “levels of simulation systems” in Starfield. NPCs don’t even have schedules in this game, they literally just stand around in the same spot 24/7.

    NuPNuA,

    It’s still keeping track of lots of variables across a big play space at any time regardless of NPC schedules.

    They tried that once with Oblivion and clearly it didn’t add enough to the game and players experience to return to.

    peppersky,

    “keeping track of lots of variables” doesn’t cost CPU time though, since nothing that isn’t on the same map as you is ever relevant for anything. Their engine just fucking sucks.

    rambaroo, (edited )

    Keeping track of variables doesn’t use CPU time? Ok man. I’m all for hating on Bethesda’s shitty engine but that’s just not true. At the very least it does track what NPCs are doing off screen which is how they end up at your ship when you tell them to go there. They will actually walk to your ship if you don’t get there first.

    On the other hand it’s basically guaranteed that Bethesda spent zero effort optimizing that. I bet it’s the same code they ran for Skyrim.

    Cypher,

    They tried that once with Oblivion

    They advertised that with Oblivion’s AI but never delivered on half the claims.

    Go look at the pre-release claims of the Radiant AI and what was actually delivered.

    Edgelord_Of_Tomorrow,

    Starfield has less simulation than Fallout 4, it just has more (mostly empty) maps.

    deranger,

    You are completely talking out of your ass.

    whats_a_refoogee,

    ID tech is nowhere near flexible enough for something like Starfield or even Skyrim. It’s partially the reason why it’s so efficient. It simply isn’t fit for the task.

    And the Bethesda developers are intimately familiar with Creation Engine, achieving the same level of productivity with something new will take a long time. Switching the engine is not an easy thing.

    Not to say that Creation Engine isn’t a cumbersome mess. It has pretty awful performance, stability and is full of bugs, but on the other hand it’s extremely flexible which has allowed its games to have massive mod communities.

    rambaroo,

    If Bethesda can’t take the time to do it then who can? People act like they’re some small time developer but they’re not. They simply refuse to expand their dev team to do things like a redesign.

    Creation engine is not going to hold up well for another 6 years, there’s no way their cell loading system will be considered acceptable by the time ES6 comes out. The amount of loading screens in Starfield is insane for a modern game. This company needs new talent badly.

    NuPNuA,

    You realise custom engines are built for specific game types right? iD Tech is great for creating high fedelity FPS games with linear levels and little environment interactivity. That’s not what Bethesda make though.

    Kolanaki, (edited )
    !deleted6508 avatar

    They could do everything they usually do but better if they used Unreal. They don’t need a custom engine. They just need an engine that isn’t over 2 decades old with a bunch of shit taped to it to make it look modern. Not to mention, ID already did make a custom built engine that handles much of what Bethesda RPGs do when they made RAGE. They could have used that, with the only issue being learning it. Not sure what their turnover rate is like… maybe they’re just too used to GameBryo/Creation to be able to switch now. It might take too long to learn anything new. Plus it would have to be able to have a toolset. If they didn’t release those easy to use modding tools, there could be rioting in the streets.

    NuPNuA,

    As far as I know, Bethesda are unusual in modern Devs in that they have a small team for the size of game they make, but they have strong retention of staff so have huge amounts of institutional knowledge about how they do things. Shifting to a new engine would basically mean starting from scratch on a company level. Unlike Ubisoft or Activison, they can’t just throw several thousend Devs at a game to brute force the development either.

    rambaroo, (edited )

    But that’s their biggest problem. There’s no reason for them to have a small unchanging team. It’s very very obvious that they never get an influx of new ideas. Starfield feels like it was made in 2016 and the optimization effort is comically bad. The writing is still mostly boring, campy and naive like it was written by a 15 year old Mormon. The facial animations are incrementally better than fallout but still noticeably worse than much older games like Witcher 3. I could go on.

    It’s not a bad game at all but it could’ve been so much better if Bethesda execs weren’t greedy cheapasses and the dev team was open to changing their process.

    This why Bethesda needs to be criticized instead of constantly getting fellated by fanboys. ES6 will be an outdated mess because Bethesda never sees any feedback except over the top praise for half-assing their games.

    Saltblue, (edited )

    Fanboys downvote you but you are right, even if I love the fallout franchise, the same gameplay loop, the same engines, potato faces in 2023, outdated animations… etc, right now I would prefer Microsoft to force obsidian to take care of the next fallout, and ban Todd Howard for ever putting one foot in the dev took, even in the building. He can go fuck himself and his shit engine.

    vagrantprodigy,

    I know they don’t want to switch, but it would be worth it to make the swap to something like unreal, even if it takes a few years of customization to get the open world stuff right. Creation Engine just feels so old.

    NuXCOM_90Percent, (edited ) do games w Deus Ex devs say they weren't trying to make a statement when they made one of the most political games of all time: 'What I think is the right future for humanity is irrelevant. It's all about...'

    Honestly? I believe it. It was just a huge hodge podge of conspiracy theories and activist/terrorist groups that folk had vaguely heard about that would never have worked together. And said conspiracy theories tended to have a VERY fragile basis in reality. But also… shit like FEMA being an evil organization that is giving us all a plague has totally been a conspiracy theory for as long as FEMA existed… and just as questionable for why FEMA would be the org doing that. People see what they want to see and ignore what they don’t.

    It is similar to how… based on a lot of the references he has used and his comments in interviews, I 100% believe that Kojima mostly wrote the MGSes apolitically. I firmly believe someone on his team actually cared, but those games are mostly just a bunch of action movie tropes (or outright scenes) combined with a very surface level understanding of nuclear weapons and reciting encyclopedia articles to sound smart.

    Stuff like this always makes me think we need a “poe’s law but for politics”. And it always reminds me of Austin “Papa Bear” Walker shitposting in the Remap twitch chat during one of the keighleys. Trailer for the Call of Duty where you are fighting for The Gipper (?) and invading Generic Middle Eastern Country and blowing shit up for US interests and Austin just said (paraphrasing) “if I were in charge of marketing it would be this exact same trailer but you would know I was angry about it”.

    paultimate14,

    I think of that with BioShock 1 and Infinite too. Rapture was an atheist society while Colombia was highly religious. Colombia was highly centralized and regulated by an authoritarian dictator, while Rapture is deregulated and allows private businesses to run wild and cause chaos. It’s almost as if BioShock Infinite was written as a counterpoint, to clarify that the first game was not meant to be political.

    I suppose you could say both games are criticizing extremism, which combine to form a centrist message. But even that I think was less of a choice to discuss politics and moreso just “We need conflict to create an interesting videogame. What’s a good way to create conflict? Just take some political views and crank them up to the extreme- surely no one will sympathize with them then!”

    SatansMaggotyCumFart,

    Today centrism is the more extreme type of political leanings.

    Coelacanth,
    @Coelacanth@aggregatet.org avatar

    Yeah, I believe Warren Spector has said before that the premise of Deus Ex was literally “what it every conspiracy theory was true”, and not really anything deeper than that.

    ProdigalFrog, (edited )

    I don’t believe it, or rather, I think Warren Spector and Ricardo Bare really didn’t intend for it to be political, as both of them were far more focused on the game parts of Deus Ex; the mechanics, the balancing, the level design, etc, and are seemingly oblivious to how the writers took those puzzle pieces and made it political. Though the extent that Spector is completely unaware of that fact seems unlikely, and instead he almost appears to be whitewashing what the writers intended? Based on his stance that only movies and books can be political (which is a wild take, since games actually seem the most ripe medium for that), he may be trying to frame Deus Ex as A-political because of that.

    It’s very odd that this article didn’t interview the lead writer of Deus Ex, Sheldon Pacotti, for an article about the politics of the game. Sheldon absolutely intended for it to be political, and in an old interview even goes into how capital is used to exploit and suppress the working class, which is what leads to radical terrorist groups, such as the NSF. He mentions in the first part of that interview series how the designers would create the levels without any concept for a story (citing the blown up statue of liberty as an example, which the level designer just thought would be an arresting sight to the player, but didn’t consider how it would tie into a wider narrative).

    I think Ross’s Game Dungeon on Deus Ex really shows how Pacotti was able to make Deus Ex realistically political by tackling real societal problems that we all now face, and very few games dare touch, which continues to set it apart it decades later.

    Also @Coelacanth & @paultimate14

    Kolanaki,
    @Kolanaki@pawb.social avatar

    Idk if Kojima truly made MGS with no politics in mind. He kinda predicted a lot of reality of the past few years with 2 and 4.

    NuXCOM_90Percent,

    That is one of those tell me without telling me deals.

    All the “ai will take over a post truth society” bits and the focus on mercenaries was all over sci fi for decades by that point and a lot of the former goes back to a mix of the Frankenstein complex (which is literally creation myths) and the Reagan Nixon debate.

    It is why there is so much truth in the torture Nexus memes.

    Kolanaki,
    @Kolanaki@pawb.social avatar

    At least there aren’t walking nuclear battle tanks capable of launching undetectable nuclear strikes from any point on the globe.

    NuXCOM_90Percent,

    Because submarines are even more terrifying and even more effective

    Kolanaki,
    @Kolanaki@pawb.social avatar

    They would be especially terrifying if you saw one following you while hiking up a mountain trail.

    NuXCOM_90Percent,

    Maybe? Any military presence on a mountain trail would make me break out the wipes and the poop bottle.

    My point is more that it is one of those things that goes against “Kojima is a much less neocon version of Tom Clancy” that goes around.

    The idea of Metal Gear as a tool to fire undetectable nukes from anywhere on the planet (that a giant walking mech can get to…) completely ignores that submarines are already doing that. And there really isn’t a defense to an ICBM unless you have Trigger themselves in the area of operations when the sub surfaces. The “defense” to an ICBM is to fire off all yours before it hits and make sure everyone dies. MAYBE Rex gives you one or two first strikes before the missiles start launching but… again, see “submarines”. The moment the first hit, President Solidus would say “ah no you di’n’t!” and have the subs surface and fire off their ICBMs and the end result would be exactly the same.

    That also doesn’t get into how bad an idea any form of walking tank is (which, to be fair, was briefly acknowledged in MGS3). I love my Gundams and my Battlemechs but unless you have minovsky particle magic you just rapidly recreate the meta that thousands of house rules have failed to stop in Battletech: 1000 points of Atlas goes down REAL fast when you have even 500 points of effectively pickup trucks with gauss guns on the back. Jaburo wouldn’t have panicked and fed themselves to Kamille and Not-Char attacking. They would have grabbed their ATGMs and started leaning out of bolt holes to light those two up.

    And if Rex hadn’t been inside of a giant missile silo (hmmm), it would have been lit up by a bombing run the moment someone saw it on satellite imagery.

    But that is kind of my point. The MGSes, like Deus Ex, is mostly a hodge podge of conspiracy theories and cool concepts from other media. People see what they want in there and handwave the rest.

    Does that mean the story is not political? Of course not (even if DX is inconsistent to the point it might be… Like… that Alex Garland Civil War might be less nonsensical in terms of sides somehow). But you can very much have an author(s) with no political intent make a political statement.

    some_guy, do games w Young men are 'playing videogames all day' instead of getting jobs because they can mooch off of free healthcare, claims congressman

    The problem is that voters are so damn stupid that someone can make a statement like this without being interrogated.

    ShaggySnacks,

    Or the media will be like “Yeah, that makes sense” and will not push back.

    RagingRobot,

    Yeah they just move on and don’t even call out the lie. Then people see it and assume it’s true

    LookBehindYouNowAndThen,
    some_guy,

    I’d be happy to oblige them. Good call.

    setsneedtofeed, do games w That 16-bit Terminator 2 throwback doesn't feature Arnie's likeness, but it did license the guy who played adult John Connor for 30 seconds in the film's intro
    @setsneedtofeed@lemmy.world avatar

    The headline seems a bit overly snarky and dismissive of a small studio dealing with the kind of licensing problems that just come with big properties and image rights to expensive actors. This isn’t the first time something like this has happened in a game.

    It sounds like without the image rights, there won’t be any closeup cutscenes of Arnold’s face, but given that the game play is a 16ish bit throwback aesthetic, it actually doesn’t seem as distracting as it sounds.

    I mean, this looks fine to me:

    https://lemmy.world/pictrs/image/ae05ea49-34a6-45c9-86e9-9a0b75b761df.png

    Maybe they aren’t allowed to do an accurate Arnie voice impression, but if all the character audio is crunched up to feel more retro, that might not be a problem either.

    fluxion,

    Is it actually 16-bit? The background looks a lot less grainy than I’d expect.

    setsneedtofeed,
    @setsneedtofeed@lemmy.world avatar

    That’s why I called it “16ish”. It is probably taking some liberties to improve the graphics that wouldn’t have been available in the 90s, but it is trying get those nostalgia neurons firing. Point is, the aesthetic is intentionally not photo realistic, so missing out on Arnold’s face isn’t the biggest problem in the world.

    UKFilmNerd,
    @UKFilmNerd@feddit.uk avatar

    If you want to know about crap licenses to movies, there was a 8bit game for Blade Runner, but the developers couldn’t obtain the rights to do it. However, they were able to gain the rights to another part of the film.

    The box art for the Blade Runner game states in rather small text on the cover, “video game interpretation of the film score”. Yes, they got the rights to the soundtrack!

    setsneedtofeed,
    @setsneedtofeed@lemmy.world avatar

    Similar to the 1997 point-n-click Blade Runner game. The rights to all the aspects of that movie were such a mess that the developers decided not to use any footage or audio from the game because they honestly couldn’t figure out who owned what, and made it follow a new main character which was an obvious “Not-Deckard” who was chasing replicants in a similar but ever so changed variation on the plot of the movie.

    Omegamanthethird,
    @Omegamanthethird@lemmy.world avatar

    I was going to say, after reading the article, I was surprised to see that in the video.

    RickyRigatoni,
    @RickyRigatoni@retrolemmy.com avatar

    What if instead of Arnie they used Hasselhoff?

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