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trslim, do games w 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed'

Hot take, Borderlands was never really a good franchise. Yeah I played through the second game, but i did so once, and never wanted to return to it afterwards.

proper, (edited )
@proper@lemmy.world avatar

there was something special about playing through 1 for the first time knowing nothing about what to expect. Then when 2 came out I liked it alright but already felt like it was a big tonal departure. funny to see the discussion shift over time to 2 being the benchmark and 3(+) going too far.

Cocodapuf,

Well to me, borderlands 2 was the most fun I’ve had with a shooter since half-life 2 or CoD4. It’s one of the funniest games I’ve ever played as well. I think the writing in general is really top notch (props to Anthony Birch), the characters are memorable, the weapons and abilities are fun. All and all, BL2 really hit the mark in a lot of ways for me.

Borderlands 3 on the other hand, just wasn’t as good. It had a ton of great quality of life improvements, so that was nice. The player abilities were also largely really good, I liked most of the classes. But it had a ton of weaknesses… The level design was pretty awful, the much bigger maps really spread out the action absolutely killed the pacing. The story was pretty dumb, and while the villains were detestable, it was only in the way that all obnoxious teenagers are detestable. And the greatest sin, the loot was a mess. They actually threw way too many guns at you, so many that you never really get a chance to enjoy any of them. And way too many of them were uniques (with mysterious effects they never bother to explain).

wellheh,

Honestly that was how I felt as well. I remember being hyped the play bl2 and then getting bored doing meaningless quests over and over. Like am I supposed to feel anything for these people asking me to retrieve parts over and over? At least do some sort of quest where they can shoot people. I thought the combat system was better but I wasn’t compelled to play through it

deczzz,
@deczzz@lemmy.dbzer0.com avatar

Agree

edgemaster72,
@edgemaster72@lemmy.world avatar

The best game in the franchise is the Telltale game

psx_crab,

That one is a gem, Gearbox can’t compete with this. B2’s only biggest asset is the voice actor, the animation when two character interact is worst than Oblivion.

VirgilMastercard, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

He says that like big budget studios are barely scraping by. Piss off. AAA games are massively profitable. What he really means is that endless growth is the most important thing for investors/shareholders and that we should all just shut up and accept it.

They could get the regular £50 from me for the game, but their greed means they’ll get £0. I’ll just pirate it (if/when it releases on PC). And I’m sure there will be a lot of people with the same mindset.

ampersandrew,
@ampersandrew@lemmy.world avatar

Some AAA games are massively profitable. If you want to see which ones weren’t, look at the studios that got shut down or went through massive layoffs in the past few years. But if they’re not selling that many copies at $60, the thought that seemingly never crosses their minds is to stop spending $200M on a single project that’s make or break for the studio.

qarbone,

They were probably on slightly profitable. Or, Money forbid, only breaking even.

ampersandrew,
@ampersandrew@lemmy.world avatar

Back of the napkin math on a number of them says that a number of them probably took a bath on what was put into them. I get the cynicism, and in many cases you’re right, but it’s been a bad time for video games lately. An industry-wide number of how many billions of dollars video games make is almost entirely coming from only a handful of games like Call of Duty and Fortnite. Games like Star Wars Outlaws and Forspoken probably did lose a ton of money. Games like Concord, Avengers, and Suicide Squad lost so much money that it was impossible to not notice it, and they were each to the tune of hundreds of millions of dollars. There are a lot of games out there, and the dollars tend to flow to very few of them, relatively speaking. But I’d still argue the solution is to cut costs, not increase prices.

PP_BOY_,
@PP_BOY_@lemmy.world avatar

But I’d still argue the solution is to cut costs, not increase prices.

This is the solution moving forward and is probably what most studios are doing right now (see: publishers shelving low-profit studios, massive layoffs, etc.), but the issue is that the games launching right now with $70-100 price tags have been in development for years. Their budgets were written under contract during the boom a few years ago, they can’t just “unspend” that money, but at the same time, they’re probably seeing that gamers are being a lot tighter with their wallets these days.

I’m obviously never one to praise higher prices for the same thing, but I at least get why major releases are feeling justified to charge a higher door fee for the base game than to gamble on the freemium market (See: Concord).

ampersandrew,
@ampersandrew@lemmy.world avatar

That boom also just led to a market with way more games in it every year. With more supply and less demand, you can’t spend as much making the game and expect to be a success unless you’ve got a sure thing. So the higher prices will only be afforded by the games that would have been a success charging less than $70.

LandedGentry, (edited )

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  • ampersandrew,
    @ampersandrew@lemmy.world avatar

    It’s true, there are outliers like that. But if you’re looking at shutdown studios or massive layoffs at random, it’s going to be because the game they made lost money. In Hi-Fi Rush’s case, to the best anyone can tell, it’s because Satya Nadella changed the direction of Microsoft at a time when Tango Gameworks was starting a new project, which means there’s the least sunk costs on a project that was going to be several years away from returning a profit.

    LandedGentry, (edited )

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  • ampersandrew,
    @ampersandrew@lemmy.world avatar

    A small portion of the Rivals team was laid off for similar reasons to Hi-Fi Rush in that the CEO changed the direction of the company. This would still be an outlier compared to the rest of the industry. Respawn got hit with layoffs because their live service isn’t making anywhere near as much money as it used to, and live services need to keep making tons of money to justify new content for them; yes, this is wholly unsustainable. A live service team getting laid off has nothing to do with whether or not it was a hit and everything to do with whether or not it’s still a hit.

    LandedGentry, (edited )

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  • ampersandrew,
    @ampersandrew@lemmy.world avatar

    I’m disagreeing with the idea that Hi-Fi Rush and the one branch of the Marvel Rivals team being let go are a regular occurrence. In general, teams are being let go because their games aren’t making money. Their games aren’t making money because there are too many games out there that are also spending too much money on their production, and they’re being subsidized by a consumer base that’s stretched too thin to make it all work for everyone that was in the industry as little as 3 years ago.

    LandedGentry, (edited )

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  • dustyData,

    So, their solution is to charge $90 (lets not kid ourselves, the premium, deluxe, anticipated access, special edition is going to be over $120), so even less people buy it?

    LMAO, Rockstar made 9 billion dollars off GTAV micro-transactions. Fuck that noise, ain’t no one crying for billionaires. They could finance and market more than 40 different $200 million games, then give them away for free, and still break even! This is pure greed.

    Vespair, (edited ) do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'

    I like GOG, but this is just weasel-words to take advantage of the ignorance of the public. Whether you receive the installs directly or not, you still don’t own your games, you are just licensing them, same as Steam.

    This doesn’t tip the scales into the “this is wrong” territory for me, but I do think this kind of word manipulation exploiting an unknowledgeable public is a little bit slimy.

    edit: I had a bit of knee-jerk reaction to the sensationalism of the headline; what GOG actually says is fine and doesn’t imply anything beyond licensing in my eyes.

    Vintor,

    I don’t think “weasel words” is the right term here.

    You own the GOG games like you own a book you bought, and like you don’t own a DRM-crippled book, even though you might be entitled to read it under certain circumstances. The difference between downloading an installer and downloading a game on Steam is, the installer will continue to work even if GOG folds or decides they don’t like you anymore. But if Steam blocks your account, all the games you bought are gone, and Steam is fully in the right to do so since you don’t own their games.

    cadekat,

    That’s not true. You still only receive a license to play the game, you do not own it. Directly from GOG’s website:

    We give you and other GOG users the personal right (known legally as a ‘license’) to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use. We can stop or suspend this license in some situations, which are explained later on.

    Practically this means you cannot resell your GOG installer in the way you could resell a physical book.

    Gestrid,

    I think OP is saying that, while you can buy a book to read it, you do not own the copyright to that book. They’re saying it’s basically the same idea with GOG.

    The illustration does break down, but I think their point still stands.

    Imhotep,

    You can resell, trade, give, lend a book you bought. You’re just not allowed to do the same with any copies you’ve made. At least where I live

    Gestrid,

    Like I said, the illustration does break down.

    Imhotep, (edited )

    There are no products for which you get the IP because you bought one unit. Edit: IANAL, there might be.

    Not a book, nor a car. So I don’t see how that’s relevant.

    Sorry if I misunderstood your point.

    Rolive,

    That’s fair I guess. But you can keep a backup of your GoG games in case the server goes down. With Steam that isn’t possible.

    cadekat,

    Absolutely. GOG has a much better license and distribution model, but it’s still a license.

    Vespair,

    I don’t think “weasel words” is the right term here.

    I agree with you. GOG’s wording is fine, I was hasty in my reaction.

    UnderpantsWeevil,
    @UnderpantsWeevil@lemmy.world avatar

    I just like calling it “the kill shot”, as though GOG is about to take all of Steam’s market share some time next week.

    disdain,

    please let this be true it would be really funny

    ipkpjersi,

    I think it is fair. When you buy games through GOG, you get the offline installer. Nobody can take that away from you.

    When you buy games through Steam, you can only install them via the Steam client. If the Steam servers are offline, you cannot install your games. In theory, some games are without any DRM, and you can just zip them up, but even then that doesn’t always work, and you shouldn’t have to. That’s not to take away from Steam, of course, it is great at what it does.

    Providing an offline installer that works no matter what is as good as “owning” the game IMO, even if “technically” you are just purchasing a license to use the game.

    Vespair,

    edit: I went and read what GOG itself actually says. The headline is slimy, GOG’s disclosure is fine. I don’t think they’re implying anything beyond what they offer.

    Ganbat,

    The headline is slimy

    Are you referring to the use of the word “killshot”? Otherwise, the headline says exactly the same thing.

    Its offline installers ‘cannot be taken away from you’

    No implication of outright ownership, just that they can’t take away the offline installers. I mean, I guess it doesn’t outright say “that you’ve already downloaded,” but given the length, I’d say that’s a passable omission.

    Vespair,

    We don’t have to do this. It’s the juxtaposition of GOG’s claim paired being intentionally paired with the steam disclaimer so as to present it as if an alternative.

    umbrella, do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'
    @umbrella@lemmy.ml avatar

    deleted_by_author

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  • Burghler,

    Much of the pirated games though will be GOG installers so might as well just install it with lutris/wine

    goat,
    @goat@sh.itjust.works avatar

    i wouldn’t pirate an indie game tho

    TrickDacy,
    @TrickDacy@lemmy.world avatar

    Unless you already bought it

    Kichae, do gaming w The Doom mod that turns Margaret Thatcher into an undead cyberdemon has been removed by Bethesda yet again, this time for 'disobeying a ZeniMax employee'

    What’s that? I’m not spending any more money on ZeniMax games? And I’m getting a Margaret Thatcher Doom mod?

    What a marvelous day it is!

    DoucheBagMcSwag,

    What a WONDERFUL DAY!

    Gigasser, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will

    How the hell can they know though???

    jol,

    They can’t, but if you don’t give you password and safety codes away before you die they can’t legally let you transfer ownership of the games. Just don’t tell them and arrange for all your emails, security keys, and 2FA keys to be safely transfered to your children.

    TheBat,
    @TheBat@lemmy.world avatar

    Check account age? Gotta be effective method after like 50 years or so

    LordOfLocksley,

    That’s discrimination against the immortal

    DebatableRaccoon, (edited )

    And the grandpappy gamers. I’ma have joysticks rigged into my zimmer frame when the time comes. Til death do we game.

    TinklesMcPoo,

    Highlander rules state there can only be one though.

    z3rOR0ne, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will
    @z3rOR0ne@lemmy.ml avatar

    Damn…makes me want to take the time to pirate games I already bought and own…

    And then write it in my will that those who inherit my few earthly possessions have to play through each of my games at least once in front of a lawyer in order to receive their inheritance. Lol, I kid, 😂…or am I 😈?

    SidewaysHighways,

    Meh I haven’t even played each of my games, or probably even half

    z3rOR0ne,
    @z3rOR0ne@lemmy.ml avatar

    Honestly, me neither. Lol.

    Dasnap,
    @Dasnap@lemmy.world avatar

    This is why I buy GOG first where possible. You can block my account, but ya can’t take my hard drive.

    The_Che_Banana,

    You child boots up “Kabuki Fursona 7” with tears in their eyes as the lawyer just laughs.

    z3rOR0ne,
    @z3rOR0ne@lemmy.ml avatar

    Then they boot up Spiritfarer and everybody sobs. Lol.

    frightful_hobgoblin, do gaming w An AI company has been generating porn with gamers' idle GPU time in exchange for Fortnite skins and Roblox gift cards

    Capitalism breeds innovation

    yukichigai,
    @yukichigai@kbin.social avatar
    sheepishly, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
    @sheepishly@kbin.social avatar

    Now this is the gaming news I want to hear

    jeze64,
    @jeze64@midwest.social avatar

    You’re welcome! ༼ つ ◕_◕ ༽つ

    pineapplelover, do games w 'There's almost nobody left': CEO of Baldur's Gate 3 dev Swen Vincke says the D&D team he initially worked with is gone, due to Hasbro layoffs

    Somebody needs to make a company shit list so I can avoid them. I got EA, Hasbro, Nestle so far.

    uranibaba,

    Create a github repo, put eveey company in the readme

    pineapplelover,

    Good idea. I may get on it if there isn’t one already

    uranibaba,

    Not that I know of. Just thought of if because I have seen similar uses before. GitHub has GitHub pages, if you want to create a website.

    Patches,

    Good luck avoiding most of them. They own everything.

    Nestle doesn’t just make Chocolate…

    unreasonabro,

    spoiler alert though, it’s literally everybody. because everyone else is doing it, it’s not possible to survive as a business in a competitive space without doing, for lack of a better word, the devil’s work. It will take a major social disruption to change this, but it won’t happen in an organized fashion because we as a species are pathetic. The disruption will be the end of the world - North America cracking down the middle due to all the fracking, the Greenland glacier sliding into the ocean all at a go, something like that. FAFO endgame shit, due any minute now anyway.

    Patches,

    Okay while I agree it’s everyone.

    It is absolutely possible for a single corporation to not be the shittiest possible person in existence. They just can’t be public.

    The stock market is the worst thing to ever happen to this country.

    jandar_fett,

    The stock market is the worst thing to ever happen to this world. FTFY

    The_Lurker,

    One solution is to support government regulation of these industries. Deregulation is the cause of much of this crap.

    rottingleaf,

    Well, if you deregulate patents and copyright (that is, abolish them, with only trademark laws remaining), then I’d expect only positive results.

    MaxVoltage,
    @MaxVoltage@lemmy.world avatar

    Honestly its kind of extremely crumby that hasbro owns the wizards

    The DnD games from the 90s on steam went up in price because of the success of BG3 they are now on sale forbtheir old price lol

    abbotsbury,
    @abbotsbury@lemmy.world avatar

    Oof, glad I got all the Infinity Engine games in a Humble Bundle before BG3 released

    chitak166,

    All of them.

    ninekeysdown,
    @ninekeysdown@lemmy.world avatar

    Samsung, Ubisoft, Epic, Chiquita, Dole, Apple, …

    Pretty much any big corp is gonna be really shitty…

    menemen,
    @menemen@lemmy.world avatar

    Almost as if capitalism would mean “profits over humanity”. I am shocked.

    ninekeysdown,
    @ninekeysdown@lemmy.world avatar

    As am I! Just completely shocked!! And OUTRAGED!! /s

    Fedizen,

    list of the companies that arent garbage might be shorter

    And009,

    A little too short

    nexussapphire, do games w Court rules Gabe Newell must appear in person to testify in Steam anti-trust lawsuit

    Valve is trying to escape Microsoft’s monopolistic practices with Linux while out performing their competition in a fair market. I like competition but I don’t get what advantage steam has that their competition doesn’t. Even with the steam deck they’re using standardized hardware and open source software to make a competitive product leaving room for competition to create their own versions.

    Rose,

    One can appreciate Valve’s contributions to Linux gaming without idealizing them. The likely reason they went for Linux is that they would have to pay Microsoft to use Windows.

    GaMEChld,

    This is true that it is a likely reason. It is also possible that Gabe Newell runs his company in a very deliberate way because he thinks it’s a net benefit to both his company and gaming in general. From what I have heard, which of course may be a flawed understanding of the man, it seems like he has certain principles. I guess the question is whether or not a person believes intent matters or only the end result.

    steelrat,
    @steelrat@lemmy.world avatar

    Their VR is all open as well for the good of the universe. Perhaps have a little deeper look.

    nexussapphire,

    I don’t idealize them, I use the other storefronts (gog epic) potentially more because they often don’t sell games with any form of drm. I just don’t get it because as far as my experience goes they’re all about the same minus more jank on the other two.

    I’ve actually spent the most time with Rockstar games launcher thanks to GTA V and RDR2 and that one is a real piece of work tbh.

    Spedwell, (edited )

    Steam has a large userbase, which offers a lot of consumer inertia to prefer games on Steam. They also have a policy where game pricing on other platforms cannot undercut Steam.

    The main complaint is that this pricing policy coupled with the consumer inertia makes it difficult for other gaming marketplaces to enter the market. You cannot undercut steam unless a publisher wants to not put their game on Steam at all (which would be suicide for anything but the largest titles), so you have to sell at Steam’s price point. Few platforms could match Steams’ established workshop, multiplayer, streaming, and social services; all of which benefit from costs at scale and the established user content.

    Imagine trying to convince a user: “Buy your game here instead. It will cost the same as on Steam. No, you won’t have access to the existing Workshop. No, you won’t have in-platform multiplayer with your Steam friends.” Even if you had feature parity, people would prefer Steam since that’s where their existing games and friends are.

    Spedwell,

    Note that the main argument Wolfire is making is that game marketplaces (buy/download the game) and game platforms (online features, mod distribution, social pages) need to be decoupled. By integrating the two, Steam is vertically integrating, amortizing the cost, and then forcing every other marketplace to bear the cost of a platform in their pricing.

    If you bought a game and paid for platform services separately, then competition can better exist for both of those roles. Which is good for consumers.

    BURN,

    I’m going to be real, the seperatization might be good technically from a consumer standpoint, but mostly will just prove to make consumers lives harder for no reason. One of the major benefits of Steam is that it handles everything, and isn’t something I, or anyone else, would be happy to give up.

    nexussapphire,

    I typically try to buy games from gog if available and on epic if not and steam if it’s on sale. The only harm I see is how janky the other storefronts are and how frequently they break or refuse to load and that’s not steams fault. I don’t play a lot of online games but epic and gog are my primary platforms to play on.

    I’m not defending steam but I also don’t see how the advantage a platform like steam has is a direct result of any anti consumer practices. Honestly I prefer a storefront over rootkits and heavy handed drm any day not to mention downloading gamepatches directly from the publishers website.

    Cybersteel,
    @Cybersteel@lemmy.world avatar

    Years of experience. It’s like wow. When your audienfe is so entrenched other MMOs can’t compete

    Zacryon, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

    Disclaimer: My comment is a reaction to the stuff Todd and his minions said in the article, not necessarily about the game itself. I haven’t played Starfield yet. I just find the statements really weak and want to express why I see it that way.

    Yeaaahh that’s nice for maybe a couple of hours, but then it starts to get boring. That’s not how you keep players engaged, although there are of course those who don’t find that boring at all.

    We’re not astronauts, we’re not there. Astronauts had the thrill of the voyage through space, stepping on the moon and feeling with ones own body how it is to walk on the moon’s dust in low gravity. Also astronauts had and have a shitload of scientific equipment and experiments to carry out, i.e., a purpose beyond the mere jolly walking.

    If they were just there for walking and that for days, weeks, months, they would get bored pretty fast as well.

    Take a look at No Man’s Sky. Similar problem. The procedural generation algorithm made planets look familiar after you’ve seen a couple. There is nothing new. Exploration became unrewarded. But Hello Games has massively improved on that over the years and produced a game where you can sink dozens of hours without getting bored so easily.

    Chailles,
    @Chailles@lemmy.world avatar

    No Man’s Sky still has the same problem it began with, although the landscapes are vastly improved. It doesn’t matter what planet it is, there’s nothing to distinguish it from the last planet other than what species owns the system, the flavor of hazard present, and the overall color.

    No Man’s Sky honestly has not enough planets with just dead barren empty planets. At least in Starfield, there’s some magic in seeing actual fauna. You don’t get that feeling in No Man’s Sky because you’ve seen fauna and flora on the last 30 planets you’ve been to. You need those empty planets to make the planets with life actually feel special.

    Zacryon,

    No Man’s Sky still has the same problem it began with, although the landscapes are vastly improved. It doesn’t matter what planet it is, there’s nothing to distinguish it from the last planet other than what species owns the system, the flavor of hazard present, and the overall color.

    Regarding the variety and interesting features of the bare planets, I tend to agree. My point was rather that there is more to do now and the fun with - even familiar planets - lasts longer.

    No Man’s Sky honestly has not enough planets with just dead barren empty planets.

    This is not correct. The amount of more dead planets immensely depends on - spoiler alert -

    spoilerthe galaxy you’re in. NMS has different galaxies with different distributions for lush or dead planets. This also has some effects on the difficulty.

    Chailles,
    @Chailles@lemmy.world avatar

    I don’t want to have to beat the game in order to finally enjoy it.

    Zacryon,

    You don’t need to. There are different possibilities for switching galaxies. The simplest ones would be to use portals which is accessible very early in the game.

    Chailles,
    @Chailles@lemmy.world avatar

    Okay, but from my understanding, in order to change galaxies, I have to find a portal, figure however to use the portal, and then switch galaxies.

    For someone whose put in a few hours into the game multiple times as the game has been steadily updated, I didn’t know about portals or even that switching galaxies was even a thing. So telling me I’m incorrect because it’s NG+ COULD have fixed it for me is pretty disingenuous. How am I suppose to know that after going through 6 more galaxies that I can get what I wanted from the start?

    Zacryon,

    Okay, but from my understanding, in order to change galaxies, I have to find a portal, figure however to use the portal, and then switch galaxies.

    As soon as you can use the space anomaly (which happens very early) you already have a possibility. But apart from that, sure, it still takes a bit of effort and is not an option available when starting the game. The latter would be a nice idea though.

    I didn’t know about portals or even that switching galaxies was even a thing. […] How am I suppose to know that after going through 6 more galaxies that I can get what I wanted from the start?

    By using an internet search engine of your choice.

    nomanssky.fandom.com/wiki/Galaxy_Centre#Travellin…

    But I get what you mean as this is not clearly communicated right from the beginning in the game and something to be discovered. So your best chance to know this, besides doing the story missions, is to talk to other players or by curiously clicking on some suitable links in the NMS wiki.

    Cethin, (edited )

    I have played Starfield.

    The planets being mostly empty is fine. In fact, I think they’re too full if anything. You’re not meant to travel on the planet’s surface for long. You explore a bit if you think you want to build an outpost there, but otherwise you just move on. Most of the “content” is in pre-built areas. Enemy encounters almost always take place in hand crafted facilities, and usually it’ll be for some kind of quest so you land right near it.

    The outpost system is where the procedural planets come in. You need to explore some to find the right spot to build with the resources you want. The content there is the building, not the planet. The landscape will effect it some, but mostly it’s whatever you make of it.

    That said, the outpost system fucking sucks right now. You have to send resources between outposts with “links”, which take goods into a container and store them in linked containers. All solid goods go in one type, and the same for liquid, gas, and manufactured. I have all of my resources trickling into a main base, so I have all resources available there. This has caused my storage to back up and there’s no way to filter out items you don’t want. Then no resources can come in so you have to go to your storage and clear whatever is clogging it. There’s also no way to delete items as far as I’m aware, so you just dump the excess resources on the ground where they’ll remain forever. It’s really stupid. This is my storage solution for now.

    https://lemmy.zip/pictrs/image/67d79ce2-bace-4c8c-9784-33f9640de440.webp

    All the crates flow into the next one, so it’s functionally one massive storage container, but with 15 seperate inventories I have to go through to get anything out. There’s also no stairs object you can build, or anything like it, so I stacked cabinets into a sort of access staircase. It’s really bad, but it’s what works for now.

    Just a tip if you start playing and build a main base, build it on a low gravity planet so you don’t have as much of a problem if you stack stuff like this.

    packersinthefarm,

    How the fuck did Beth have stairs in FO4/76 but forgot to add them in a game set hundreds of years in the future? What the seventy-dollar fuck?

    another_lemming,

    That’s the future Telvanni want!

    Cethin,

    At least if the Telvanni got their way I’d be able to levitate up to my crates! (I just realized, I may TCL to use the crates because there isn’t a good alternative built into the game systems.)

    Cethin,

    Yeah, outposts seemed to me to be the thing that Starfield was designed and marketed around, but it’s so jank. So many basic things missing and so many quality of life failures. It’s like they didn’t even test it themselves first.

    Quentinp,
    @Quentinp@lemmy.ca avatar

    Does it eventually give you a purpose or guide you to making an outpost, I haven’t felt much of a need yet.

    PolandIsAStateOfMind,
    @PolandIsAStateOfMind@lemmy.ml avatar

    I hope not, i came for the RPG, if i wanted to play worse version of minecraft i would just go play minecraft.

    Cethin,

    There’s one part in the story that you need to build a thing in a shop or an outpost, but it doesn’t require you to really build an outpost. I did it so I can have any supplies for upgrading things without too much effort. I think that was a mistake, but now I’m too invested. Lol.

    reverendsteveii,

    I gotta be honest this looks like Minecraft construction but even in Minecraft there are ways to sort out and destroy unwanted items

    thanks_shakey_snake,

    [accidentally attracting Satisfactory fans intensifies]

    Cethin,

    That reminds me of how annoyed I get with Satisfactory as well…

    As a Factorio player, this could all be handled so much better in both games, but Starfield is particularly bad. It’s like they never even tried building outposts before launch. So many basic functions are missing.

    PersnickityPenguin,

    This sounds like factorio without the biters

    Cethin,

    Yeah, and without any way to actually manage the resources. I want to like it, but I see so many issues that should be easy to solve that they just didn’t. Sure, it’ll be fixed with mods and maybe DLC, but that shouldn’t be required for basic UX.

    Another one of my big gripes with outposts is that there is no way to view your existing outposts. There’s not a list, and definitely no way to view what an outpost is producing. Hell, you can’t even view what an outpost is producing when you’re there. It’ll tell you the total quantity produced of everything combined, but not of what. It’s bad.

    sentient_loom,
    @sentient_loom@sh.itjust.works avatar

    I’ve played Starfield and it’s fantastic. There’s so much story. The world-bulding is different because there’s literally 1000+ worlds and they’re mostly uninhabited. I’m not sure what else you would expect. There are some huge, in-depth cities and some beautiful landscapes. But there’s also empty deserts and plains, just like we see everywhere in space.

    Destraight,

    I expected to be able to fly my ship considering I am able to customize it

    c0mbatbag3l,
    @c0mbatbag3l@lemmy.world avatar

    Yeah, the first thing I did when getting to the core was to generate an ancestral galaxy so that there would be more dead worlds. Didn’t like having every place overrun with life.

    sturmblast,

    tell this to elite dangerous players

    PersnickityPenguin,

    If you want the astronaut experience, play Kerbal Space Program 🚀

    commander, (edited ) do games w Ex-PlayStation exec argues 'only the dog can hear' differences between consoles and gaming PCs: 'They're all quite similar'

    I play PC because my copy of StarCraft from like 2000 still works and I can use any computer/gaming peripheral in history that still physically works to this day on a PC. A PC is more compatible with PS4 peripherals/gamepads than a PS5. Plus not paying for the privilege to play multiplayer games that a developer is hosting in AWS

    The experience being so similar between a PC and a console is more an indictment on locked down PCs as consoles than against PC. E-waste

    magic_smoke,

    My PC is so backwards compatible it can run games meant for OS’s my OS’s main competitor, and their ancestors as well.

    Better yet it can literally run those OS’s over things like KVM/Qemu and DOSBox.

    I guess Nintendo made that Wii container for Wii U like once lol.

    SupraMario,

    You can also upgrade it part by part, and not have to let the entire thing get replaced every cycle.

    setsubyou,
    @setsubyou@lemmy.world avatar

    To be fair, connecting some of the hardware I used in the 80ies is not straight-forward. But not impossible.

    Cocodapuf,

    Bam! Fucking mic drop!

    LiveLM, (edited ) do games w Valve is fixin' to start some arguments over the holidays because 'All adult members in a Steam Family' can see your Steam Replay page

    While I don’t get why Valve did this, if your Steam Replay is starting arguments it’s time to kick the arguing party from the family share lmao

    Suavevillain, do games w Blizzard is delisting the OG Warcrafts from GOG, but GOG says it's gonna preserve them forever anyway, hands out a discount, and announces new policy for its preservation program to boot
    @Suavevillain@lemmy.world avatar

    It is so lame that originals get delisted. I still hate that about the GTA trilogy when the remaster sucks.

    donuts,

    For what it’s worth, they actually updated the trilogy to make it suck less, by a lot.

    chiliedogg,

    They actually updated the remaster a few weeks ago and it is a huge difference.

    Now the only glaring issue is the music, since the originals came out before game studios knew to secure licensed music rights in a way that would allow future re-releases in different formats.

    Klear,

    They can update the remasters all they want and it won’t make delisting the originals any less shitty.

    chiliedogg,

    Agreed. But I was responding to the claim that the remasters suck. With the recent updates, that’s not as accurate unless the music is the most important part of the experience for you.

    The improved controls, higher resolution, gameplay tweaks (fucking David Cross RC missions in the original were ludicrous), and restored lighting make a pretty compelling package. If the remasters launched in their current state they’d be considered excellent.

    prole,

    It only really makes sense when the remaster is trash (like GTA I guess). Otherwise, all I can see it doing is increasing sales of both the original and the remaster…

    UnderpantsWeevil,
    @UnderpantsWeevil@lemmy.world avatar

    It only really makes sense when the remaster is trash

    I gotta disagree. Even when the remaster is (arguably) better than the original, there’s a lot of value in the original art assets and the more rudimentary gameplay as a historical guidestone. For the same reason you wouldn’t tear up the original Mona Lisa because we’ve got a high resolution digital copy, you don’t just scrub copies of the original version of Pong from the internet because we have Wii Tennis.

    ipkpjersi,

    That’s one thing I really hate and why video game preservation is so important. We need to keep games alive forever so future generations can enjoy the classics and all the masterpieces out there.

    EvilZ,

    Agreed however … I had a discussion about this for Fallout 1 a d 2 and one of the comments was that it should be remastered to be like fallout 3 or 4…

    I get it but… Just leave classics to be classics… If classic are being changed and remastered than… It’s not a classic anymore…

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