It’s a shame, but people are asking for it when they buy, and therefore support, these kind of games. If people simply refused to buy always-online games, we wouldn’t be in this mess.
Well, there's the other route. If they are forced legally to comply, which is what Ross is trying to get done, and is the far better option alongside being more expensive and difficult, because a company's reaction to finances can be reversed as soon as it doesn't matter or the public forgets.
That should be “ownership” as actual ownership implies having control over a thing and no one who “purchased” this seems to have much control. Breaking the DRM and creating a self hosted sever is taking ownership of it. Don’t pretend CD keys were physical ownership either unless the key was entirely validated offline which admittedly older key schemes were.
How the digital ownership normalized the fact that any service, game can disappear easily. The full digital future empowered the corporations, and that issue is here clearly shown by Ubisoft.
The biggest reason I never bought this game. I didn’t know they’d go to this length, but knew that they’d be shutting off servers at some point and the game would be worthless. All that money anyone spent on it and the in-game items is now gone. All in Ubisoft’s pocket and all you’re left with is memories of playing the game. Wanna go back for some nostalgia? lol, no, fuck you. Just wait and hope a sequel will get released so they can continue the cycle.
When Nintendo eshop closed, I lost all my purchases. I tried contacting Nintendo to see if they could transfer my purchases to my switch account, but contacting Nintendo is like trying to contact god, you’re gonna get nowhere
Thanks UbiSoft for rubbing it in my face with this message, “You no longer have access to this game. Why not check the Store to pursue your adventures?”
Afaik nobody has cracked it as it’s always-online, though I’d be happily incorrect about this is one can slide me some sauce. I’m one of the affected players in the shutdown (still play occasionally) so the ability to continue playing this game would be very nice.
So if we need to somehow pirate it we need to break ubisoft drm and rediect the calls for savedata that are supposed to be sent to the servers to a local storage
There is a possibility that the game actually has a hidden “production mode” where it allows offline play. Make sense though because the game developers must be able to run the game during production where the server hasn’t been up yet. Research into the possibility of reenabling this mode in retail build seems to be losing steam though. Looks like it picked up some steam again: steamcommunity.com/app/…/4306075118785997064/
It can’t not have local save data. It can delete it at exit, sure, but it needs it to load the game properly. Save game extraction might be more complex, but it is still sent to the local machine.
Maybe raise a stink with your attorney general and/or representative, too. The whole idea that a company can sell licenses for something and then arbitrarily decide they don’t want to do it anymore and revoke all the licenses doesn’t sound legal. And if it is, it doesn’t sound like it should be.
Not in this case, seeing that progress is stored online.
Who says that the game you care about tomorrow won’t do this next? Why be against an action/not care about something that can only benefit players now and in the long term?
The Crew was great in its time. It was basically the bridge between Test Drive Unlimited (superior open world gameplay) and early Forza Horizon (superior driving physics). Later Forza Horizon games simply took all the good gameplay features from both TLU and The Crew and is unmatched in quality now.
The Crew 2 was worse than both its predecessor and the competing Forza Horizon at that time, so if you were talking about that I’d half agree. But it’s still a problematic industry trend worth stopping.
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