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TommySoda, do gaming w Borderlands 3 community scores a big win for science: 'These players have helped trace the evolutionary relationships of more than a million different kinds of bacteria that live in the human gut'

As a person that didn’t really enjoy the borderlands games, I had no idea this was happening and this is easily the oddest thing if read all week. Before I read the article I was confused but interested. Now I’m informed, confused, and interested. But hey, I’m glad they were able to do this with a game. I’m an average science enjoyer so I’m always glad to see good news.

Postmortal_Pop,

As a bug fan of borderlands, I honestly wish they made a mobile spin off for the minigame that they’re using for this. I love playing the game they made for it, I love that it’s doing actual stuff, I just have a limited amount of time to sit down and play games at my pc and when I boot borderlands I wanna play borderlands.

teawrecks, do gaming w Grand Theft Auto publisher Take-Two Interactive is laying off 5% of its workforce and 'rationalizing its pipeline,' the latest skin-crawling corporate euphemism for people losing their jobs

This is business as usual for Rockstar development. Historically they wait until right after they ship, though.

NateNate60, do gaming w Grand Theft Auto publisher Take-Two Interactive is laying off 5% of its workforce and 'rationalizing its pipeline,' the latest skin-crawling corporate euphemism for people losing their jobs

Whatever happened to “We’re firing people because we realised we can do the job with fewer workers so we want to save money”?

At least then it’s honest.

metaStatic,

you've never been even remotely close to the cult of management have you?

Carighan,
@Carighan@lemmy.world avatar

Honest would be “We’re firing people to make our short term profits look better. That’s what my bonuses are based on, after all!”.

Carighan, do gaming w Grand Theft Auto publisher Take-Two Interactive is laying off 5% of its workforce and 'rationalizing its pipeline,' the latest skin-crawling corporate euphemism for people losing their jobs
@Carighan@lemmy.world avatar

Maybe we should rationalize their CEO with an actual pipeline, to use another euphemism…

Immersive_Matthew, do gaming w Borderlands 3 community scores a big win for science: 'These players have helped trace the evolutionary relationships of more than a million different kinds of bacteria that live in the human gut'

Wow the trailer in the article for the project was fantastic. What a great project.

Pixlbabble, do games w The System Shock remake is getting a massive patch with a revised ending, choice of female player character '8 years in the making', and a significant quality of life improvement

Will it still be walking in circles lost and backtracking?

simple,

Probably. They didn’t want to change too much from the original.

DoucheBagMcSwag, do gaming w I tried two demos of machine learning AI NPCs, and they didn't convince me AI will lead to anything that immersive sims like Deus Ex haven't already done better

Thanks for reminding me again that Deus Ex is a dormant IP

Goddamnit

daniskarma, do gaming w Ubisoft is stripping people's licences for The Crew weeks after its shutdown, nearly squandering hopes of fan servers and acting as a stark reminder of how volatile digital ownership is

If buying is not owning, pirating is not stealing.

ampersandrew,
@ampersandrew@lemmy.world avatar

The problem is this game can’t even be pirated due to how it’s architected.

anonymous111, do gaming w Ubisoft is stripping people's licences for The Crew weeks after its shutdown, nearly squandering hopes of fan servers and acting as a stark reminder of how volatile digital ownership is

For anyone who doesn’t think this is a problem, watch this video and join this campaign.

The Crew represent a real chance to change things globally (seriously, watch the video).

www.youtube.com/watch?v=w70Xc9CStoE

www.stopkillinggames.com

rubikcuber, do gaming w I tried two demos of machine learning AI NPCs, and they didn't convince me AI will lead to anything that immersive sims like Deus Ex haven't already done better
@rubikcuber@feddit.uk avatar

Most games, especially so called Triple A games, have too much text and NPC dialog. The last thing we need is more of this crap that the developers don’t even care about enough to write. How about we focus on making the gameplay good and not how we can fire more developers?

DudeDudenson, do gaming w I tried two demos of machine learning AI NPCs, and they didn't convince me AI will lead to anything that immersive sims like Deus Ex haven't already done better

I’d like to think it’s gonna be used for what it should be. What’s most likely is that it’ll be used to reduce both original VO and Writing

Be prepared for asset flip dialogue

teolan, do gaming w Ubisoft is stripping people's licences for The Crew weeks after its shutdown, nearly squandering hopes of fan servers and acting as a stark reminder of how volatile digital ownership is
@teolan@lemmy.world avatar

If you want to do something about it: www.youtube.com/watch?v=w70Xc9CStoE

supersquirrel,

If you want to do something about it just go play beam.ng or motor town or another racing game from a smaller dev.

all-knight-party,
@all-knight-party@kbin.run avatar

Not the same thing at all. When the Crew is lost, a unique game and its world are lost with it. That's like saying if you want to play something like Metal Gear Solid you can go play Hitman. They're broadly the same genre, but a lot of unique art and experience is lost by just giving up and letting it go the easy way.

Grass, do gaming w I tried two demos of machine learning AI NPCs, and they didn't convince me AI will lead to anything that immersive sims like Deus Ex haven't already done better

I would feel inclined to use it for some weird shit like if you use an undocumented and never explained method to ask characters questions outside of the choices, they’d pick up their phone and look at you with an uncanny valley/bethesda-like facial expression gain awkward animations and text you the responses even though they weren’t characters you could exchange phone contacts with.

agressivelyPassive,

Not even “weird” shit, just variations of similar sentiments on various characters.

Like, you have a city with hundreds of people on the street, yesterday something noteworthy happened and everyone has an opinion on that. Each NPC gets a bunch of parameters, some pre-defined, some random, and answers based on that.

GlitterInfection, do gaming w I tried two demos of machine learning AI NPCs, and they didn't convince me AI will lead to anything that immersive sims like Deus Ex haven't already done better

Ok. So call me when it’s ready.

I am unimpressed by the nonsense articles like these coming out about early tech.

You won’t convince me that AI can’t exceed “taking an arrow to a knee” quality dialogue repeated over and over, and that shit is still the best immersion we’ve got!

zurohki,

I think we’re going to see major NPCs get their dialog hand-written and background characters get AI dialog.

You could have random shopkeepers ramble on for hours about how their kids are doing in school or trouble they’re having with a delivery company or whatever topic. Nobody’s going to write that, but we could AI generate it.

GlitterInfection,

Exactly!

People are expecting this to take people’a jobs so they’re picking apart the tech instead of paying attention.

Making an NPC be run by AI most likely will require more writing than it does now, but the end result will be worth it for games that strive for immersion.

elshandra,

All your base are belong to AIs

Immersive_Matthew,

To those who embrace and use AI.

stsquad, do gaming w I tried two demos of machine learning AI NPCs, and they didn't convince me AI will lead to anything that immersive sims like Deus Ex haven't already done better

A bunch of generative filler text won’t games more immersive. Maybe there is some scope in giving the model hidden details you need to coax out of it LA Noire style but currently everything seems a bit gimmicky.

FireTower,
@FireTower@lemmy.world avatar

Maybe it could be a benefit for asking questions to NPCs devs didn’t think you’d want to ask that. Like asking a city resident where the market is. Probably not today but perhaps one day.

Jajcus,

Then every charakter would probably need his own AI model, otherwise everyone would know everything, which would not be immersive at all.

JackGreenEarth,

They would need their own preprompt, that’s all.

jmcs,

If you give LLMs that much latitude you are going to have your NPCs spread conspiracy theories and fascist crap left and right in your game and a PR crisis on your hands.

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