Bartsbigbugbag

@Bartsbigbugbag@lemmy.ml

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Bartsbigbugbag,

For 3D games:

  • Xbox Series X controller with added ExtremeRate back paddle kit.

For PC games:

  • og Steam controller

Most of the time I use the Dualsense Edge though, because I rarely use controller on pc and almost never turn on my Xbox.

I play most of my 2d games on purpose built retro handhelds, so there’s no real separate controller to speak of, but I do love pretty much all of them in different ways.

Bartsbigbugbag,

Community hosted servers worked pretty damn well for a very long time, and aren’t reliant upon large amounts of infrastructure to continue being playable. In fact, I can still go play almost every game from that era that was good enough to maintain a player base without issue. Deep Rock Galactic seems to do alright without matchmaking, for a more modern game.

Bartsbigbugbag,

The developers can host a few servers, sure, that’s an option. If that’s the method they take, they also release what’s known as a dedicated server utility, that allows anyone to launch a dedicated server on their machine, or to rent out a server in a hosting center. You can find this model in games such as Counter-Strike, Quake, Unreal, and some of the Battlefields.

This allows for the community to self police, and people will naturally end up in a community that fits their preferences, and rude or toxic players will quickly find themselves banned from the majority of servers and be forced to change their behavior or play a different game. Players can modify server settings, or make entirely new game types that the developers may not have thought about or wouldn’t have the resources to create, and people can create tools that allow servers to easily moderate their servers, and elect moderators and admins from within the community for when they’re not online. This also allows for developers to negate the need to be able to host millions of players, and when the game dies, if it does, all they have to host is a Master Server list.

——

Another option, especially for games with small groups of people is to allow the game to be hosted live by one of the players in the squad or group. This is called peer-to-peer servers. In this case, and can either be done by “hosting” the game server and waiting for or inviting players, or by having the game monitor latency and automatically migrate to the best host based on connection and distance. Deep Rock uses the first of these two options, whoever starts the game becomes the host, and stays that until they close the server or quit the game. In this instance, devs host no servers except the master server list, allowing even the smallest of devs to be able to handle millions of people playing their game simultaneously without any real increase in their server costs.

Typically, for smaller squad based games, like Deep Rock, this is the better option, while for larger player per match games like battlefield, the former is the better option. In both instances, players choose from a list of available servers in a menu and load in from there. You can check out Deep Rock Galactic or the Diablo 2 Remaster to see what a server list looks like.

What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

Bartsbigbugbag,

I’m a lefty, but there was no way in hell I was moving the mouse to the other side every time I used the family computer, so I just learned how to use my right hand.

Bartsbigbugbag,

Why? I didn’t pay to have a Microsoft account. I can’t make just a Minecraft account, they require my full name and date of birth to make a microsoft account. That’s an entirely different dynamic than the Mojang account that requires literally no personal information. I didn’t agree to give Microsoft my information when I bought the game, and I have no obligation to do so. They, however, have an obligation to allow me to access the game that I’ve paid for in perpetuity.

Bartsbigbugbag,

He’s actually sold over 50,000 shares and not bought any. It’s just unloading.

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