pcgamer.com

RightHandOfIkaros, do games w In a week dominated by Silksong and Borderlands, co-op roguelike Shape of Dreams still managed to launch on Steam as an instant top-seller

I am genuinely curious how Steam puts games in its Top Seller list. It would seem that sometimes a game gets into the list that does not belong merely because it is new. I amnot saying that applies to this game, but I would like to see some metrics that show whether Steam alters anything for anything in the Top Seller list.

Minnels,

Why can’t a game you haven’t heard about be in the top sellers? I did hear about it a couple of weeks ago, played the demo and it was a no brainer for me to buy it.

How Steam measures whatever sells what I don’t know but it can be 15 minutes of fame for smaller studios also. If the game is good, it is earned imo.

Edit: read your comment a bit better now. I am sorry if this got a negative feeling to it. Not my intention.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s by revenue over a certain amount of time, but I don’t know what that period of time is. A $35 game has to sell twice as many copies as a $70 game to rank just as high. Since the Steam Deck is about $400, depending on SKU, it’s usually in that top sellers list despite not matching the volume of sales that certain games do.

entropicdrift, do gaming w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'
!deleted5697 avatar

The bigger context of that quote is basically that they’re heads down and preparing for crunch. The person who said, “I don’t know if we’re going to make it” also said “but we’re doing everything we can to make it happen” (this is my paraphrase, I don’t know if I got the exact wording)

rainwall,

The bigger, bigger context of the quote is that this game was initially supposed to be released in 2014, and now 2026 is looking unlikely.

And yes, im just talking about squadron 42, the spinoff fps of the even later game that is even farther from release, Star citizen.

The 12 years of release date slippage makes people extra wary about any qualifiers or maybes that the devs add, regardless of context.

entropicdrift,
!deleted5697 avatar

Sure, that’s true. I was a year 1 backer, just after the initial Kickstarter ended, so I guess to me that part of the context kind of spoke for itself. Thanks for highlighting it, I honestly do appreciate it.

Sidyctism2,
@Sidyctism2@discuss.tchncs.de avatar

I know some of the SC story from knudsens channel, but somehow it never really hit me that they are developing a spin-off of a game that hasnt even released yet

Hadriscus,

it’s a wandering daughter job

chameleon, do games w In a week dominated by Silksong and Borderlands, co-op roguelike Shape of Dreams still managed to launch on Steam as an instant top-seller
@chameleon@fedia.io avatar

I've also been playing this, even though it's well out of what I normally play. I'd describe it as being closer to an ARPG than a MOBA, and for both better and for worse, it feels like a roguelike version of mid-seasonal gameplay in ARPGs. Couple of buttons on relatively short cooldowns backed up by buildcrafting meant to make those buttons utterly broken with lots of good opportunities available. There's okay variance between runs. Buildcrafting is super flexible in general, you can move all of your ability upgrades around to other abilities at any time with no cost, you can even give almost everything to friends in co-op.

Not all is good. The game was review-bombed at launch due to the metaprogression and cooldown changes from the demo, and honestly, that was probably correct. The balancing work and the per-character XP requirements ruined some of the fun that the demo had. The worst was hotfixed within a day, even adding a compensation system for demo players, and progress is like 3X faster now, but it still feels like it's too slow and not fluid enough. I sorta settled on having a "main" in a genre that's more fun if you swap between characters to keep things fresh. The devs will probably find a solution sooner than later.

There's some other problems like the performance absolutely tanking in lategame regardless of what you're playing on (my trusty RX 580 performs about as well as my friend's RTX 4080, and that's a pretty universal complaint), there's some multiplayer bugs like a boss attack that only the host can survive, some questionable balancing here and there, one of the 8 characters feels unfinished (Shell), but overall it's been pretty good, fills a pretty unique role and the problems don't really detract from what I'm getting out of it.

Minnels,

I have no clue why it says MOBA gameplay because it is nothing like a MOBA unless there are multiple definitions on that term. The only thing is that you have 4 (5) skills?

Played the demo for like 8 hours which was enough for getting all my 5 chars to level 10 or more which feel enough to put on whatever in the skilltree.

Agree with the slow progress however but I don’t mind too much. I have a lot of fun with the game.

Simulation6, do games w In a week dominated by Silksong and Borderlands, co-op roguelike Shape of Dreams still managed to launch on Steam as an instant top-seller

Looks like a rogue version of Grim Dawn, but I did not try the demo.

If developers have a solid game, I wish they to put one promo video and one here’ how game play works video out.

bungle_in_the_jungle, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

I think it’s high time we just ghosted any news of this scam of a game and studio.

SleepNotRequired,

I write this under YouTube videos that keep referencing it in their “Upcoming Space Games” lists.

Seems like an outright lie for the past…decade or so.

wabafee, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'
@wabafee@lemmy.world avatar

We will probably be back at the moon before this is release.

echodot,

Will probably have an actual galactic empire before this game releases. Assuming they never does release because I’m not convinced that the guy isn’t totally in on the idea that it’s a scam.

MourningDove, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

The game itself is probably never going to make it. Millions upon millions dumped into that grift and it’s still not a legit game.

Fools and their money I suppose.

alehel, do games w The only good Postal game is a spinoff expressionist boomer shooter that takes place entirely in the protagonist's depraved mind

Postal 2 was awesome at the time. Even enjoyed playing it again last year.

daggermoon, do games w The only good Postal game is a spinoff expressionist boomer shooter that takes place entirely in the protagonist's depraved mind

Postal 1 and 2 are fucking bangers.

cyberpunk007,

Played 2 before 1, could never get into 1 after that. 2 is so good.

daggermoon,

It’s the perfect game

cyberpunk007, do games w The only good Postal game is a spinoff expressionist boomer shooter that takes place entirely in the protagonist's depraved mind

Watched the trailer for the spinoff. Gives me dusk vibes.

Still, postal 2 will always hold a special place for me. That game was great.

sirico, do games w 'An embarrassing failure of the US patent system': Videogame IP lawyer says Nintendo's latest patents on Pokémon mechanics 'should not have happened, full stop'
@sirico@feddit.uk avatar

I’m going to patent electrons passing through a xor gate

AnUnusualRelic,
@AnUnusualRelic@lemmy.world avatar

You can get a licence from Nintendo if you like.

vrighter,

patent nand and nor! You’ll get much more out of it

AeonFelis,
@AeonFelis@lemmy.world avatar

You can probably get away with it if you write it in a confusing enough fashion; but you need to make it really confusing - to the point even CPU architecture experts could miss it unless they pay very close attention; and remember that the claims - which are the only part of the patent that has any legal meaning - may be limited by law to a single sentence each, but there is no limit on how cumbersome each sentence is; additionally, semicolons are not sentence terminators; this means that this entire comment I just wrote is technically a only one sentence.

ICastFist,
@ICastFist@programming.dev avatar

Nah, you just need to get a friendly judge to tell whoever decides to dispute your patent that they’re wrong and your patent is totally valid and innovative

JackbyDev,

Prior art exists of that though so you wouldn’t be able to. I know you’re making a joke though lol.

SkyezOpen,

If Nintendo can patent MOUNTS in the year of our lord 2025, that lemming can patent logic gates.

JackbyDev,

I thought this was about the ball throwing to capture monsters

SkyezOpen,

They filed a fuck load of patents. This is one of them.

https://lemmy.world/pictrs/image/e8993fab-1085-4091-8ddd-76e7e547cd44.png

Translation: mounts that can walk and fly. Which already exist in God knows how many games.

JackbyDev,

I fucking hate Nintendo.

ordnance_qf_17_pounder, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

Not to worry, I’ll have GTA 15 to keep me entertained until then

burntbacon,

Will we even make it to the 35th century?

1: '97

2: '99

3: '01

VC: '02

SA: '04

IV: '08

V: '13

VI: '25

So, 2 -> 2 -> 1 -> 2 -> 4 -> 5 -> 12… Taking the first 2, 2, 1 as a downwards arc of the parabola, we should be seeing:

VII: '42

VIII: '71

IX: 2122

X: 2227

XI: 2376

XII: 2544

XIII: 2795

XIV: 3060

XV: 3410

ordnance_qf_17_pounder,

We’ll be star citizens ourselves before Star Citizen releases

B0rax, do gaming w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

What is the current state of star citizen anyway?

KyuubiNoKitsune,

Yes

t3rmit3,

Un-sarcastic answer, it’s actually in a really good spot. The backend changes they put in over the past year have boosted the per-server player counts like crazy, they churned through most of their ship backlog, and they’ve been running a bunch of story events. Performance is way up, especially for client fps in high-population areas (15 fps this time last year if you were in a crowd, 35+ now).

PCG has been super negative on SC for years. Sometimes very justifiably, but many times not.

Banzai51,
@Banzai51@midwest.social avatar

Disagree. It is still a buggy mess. Many missing features that they promised. Lots of missing basic features of MMOs like no guild chat, no in game guild rosters, elevators and doors still don’t consistently work, they struggle to connect the game loops, game loops don’t consistently work, etc, etc.

t3rmit3,

I haven’t had any elevator issues in a while, though I know some people have with the freight elevators. Guild chat isn’t something I care about, since every guild/clan/alliance I’ve been a part of has always used mumble/TS/discord.

It’s not really that buggy now, and I don’t know what you mean by “game loops don’t consistently work”?

Banzai51,
@Banzai51@midwest.social avatar

Ahhhh, the old “I don’t see that” cope. Balance this against the hundreds of others that say otherwise.

t3rmit3, (edited )

People who aren’t having issues don’t go online to post about it. Since we know the daily player count hovers around 29,000, those hundreds of complaints can still be a very small portion of players, who are experiencing issues.

Edit: Off my phone, so I can type more easily.

The other side to this is that differences between patches can be huge, so reports of a bug that everyone is having could be irrelevant a week later when the new patch drops, but unless you’re checking every post’s date and patch number, you could falsely conclude the bug is still present, or view those bugs as cumulative with bugs that are in the current patch.

The 4.3.x patches are some of the most stable, bug-free patches I’ve played. If you’re insistent on finding faults with anything, you can, and lord knows there are plenty of things to find fault with in SC, but bringing up issues like the ‘deadly’ elevators and doors from last year or older, is an unserious criticism.

Banzai51,
@Banzai51@midwest.social avatar

I’ve heard this bullshit before.

t3rmit3,

Coolio. No one told you you have to play it.

stophavingfun.jpg

blindsight,

Please follow the instance rules if you’re posting here. Reported for breaking the only rule: Bee Kind.

alyaza,
@alyaza@beehaw.org avatar

you’re being pointlessly aggressive about something that is subjective and which obviously cannot progress from the fundamental disagreement you have here, please chill out a bit

Banzai51,
@Banzai51@midwest.social avatar

Aggressive? Hell no. I’m just not being Pollyanna.

floquant,

Both comments are right. It is still a buggy, minimal alpha, but i would say in the last year or two it has become a somewhat enjoyable game rather than a tech demo you’d check a release every once in a while.

Development has consistently been a shitshow, but there really is nothing else like it.

sculd, do gaming w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

“The team is heads down,” Huckaby said. “We drew a line in the sand when we said 2026. I don’t know if we’re going to make it, I just know that we’re going to do every single thing possible to make it. And part of that is not taking time for the distraction of CitizenCon.”

That means they already know they are not going to make it. Otherwise why say this more than one year before?

shreyan, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

I’m fine with this. They took so long already, might as well give them as much time as they need to finish the job.

I’m more interested in the PU, anyways.

zewm,
@zewm@lemmy.world avatar
shreyan,

You fit in.

ripcord,
@ripcord@lemmy.world avatar

No one agrees with you

ripcord,
@ripcord@lemmy.world avatar

I read this comment in 2015.

pyre,
dogs0n,

You are a kind soul. Your grand grand grand kids (assuming you have them) will be very greatful for your sacrifice (when they get their hands on the production alpha release candidate 2 build).

shreyan,

You fit in.

Noite_Etion,
@Noite_Etion@lemmy.world avatar

Sunken cost fallacy in action.

I really hope you break away from this some day, SC doesn’t deserve your money dedication.

shreyan,

You fit in.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • esport
  • ERP
  • rowery
  • test1
  • krakow
  • Gaming
  • Technologia
  • muzyka
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • healthcare
  • FromSilesiaToPolesia
  • fediversum
  • turystyka
  • NomadOffgrid
  • Psychologia
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • gurgaonproperty
  • slask
  • nauka
  • Radiant
  • warnersteve
  • Wszystkie magazyny