Those are things the Blizzard employees have had happen to them. The boys club that was going on there was horrific and the women that worked there went through a ton of shit.
I could agree on the /s being sardonic over sarcasm. With how irony has been slowly redefined over the years I can see how people could preceieve why that would be a sarcastic statement and accepted as such, cus language changes over to time and whatnot.
The dude has been a bastion of how to run a company that delights its end-users and doing their best to run a company ethically. A staunch group of people that believe in right-to-repair as well as believing in modding and community growth of games.
Yes there’s issues on the publisher/developmer side of things, however Valve constantly works with studios to help mitigate these pain points and on-board to their platform.
This has more to do with Embracer Group’s June announcement for upcoming large scale restructuring, layoffs, game cancelations, and studio closures than anything else. Embracer has even hit hard at studios that were profitable or had games in the pipeline that were expected to be a huge sales success.
As much as I love games, the industry is a tough place to work, and the layoff cycles are striking once again.
Git gud (lemmy.world) angielski
Activision/Blizzard QA workers form the largest US video game union yet (www.theverge.com) angielski
Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.' (www.pcgamer.com)
Saints Row developer Volition permanently shuts down (www.theverge.com) angielski