Nintendo was never reading my comment to begin with. Its merely an expression of disappointment and frustration. I never expected it to ever actually do anything.
A lot of that seemingly came from when modder = cheater in GTAV. Saw a huge swing to that at the height of that game’s popularity.
Edit: Read through the comments and it’s related to GTA but in a different way. The guy was comparing bootlegging to modding because someone in his country, Indonesia, was modding GTA:SA to add children’s show characters to it, changing the packaging to make it more appealing to children, and then is selling the discs to people. Which is a whole other can of worms.
Anyone else that mentioned they didn’t like modding didn’t really elaborate.
Some of it is pure hubris. But some of it is American IP law, which will punish you if you don’t zealously prosecute people in defense of your patents. Its sort of like laws on squatting. If someone is openly and notoriously using your IP and you don’t try to sue them for a long enough time, they can claim the property as functionally abandoned.
For Nintendo, which hasn’t had a particularly good new idea in 20 years, the idea of losing Mario or Link or Pikachu to a legal loophole like this would be devastating.
I’d agree with you, except Sony, another massive Japanese company operating in the same industry as Nintendo, doesn’t lash out this aggressively at their own community that is just desperately trying to enjoy games in their own way.
Sony has left basically all emulation projects alone as well as modding projects like 60FPS patches (there was one emulator that they took to court in the 90s, Bleem, but Bleem was charging money for the emulator. Funnily enough, Bleem won the case and was allowed to continue existing, but the company went under due to the cost of the legal battle) .
Nintendo doesn’t have to act out like this. They actively choose to stifle such products so that they themselves can offer tightly curated versions on their own schedule and at their own price. This isn’t an IP protection strategy, it’s an agressive cornering of their own market.
Sony, another massive Japanese company operating in the same industry as Nintendo, doesn’t lash out this aggressively at their own community
What IP does Sony hang its hat on? I’m hard pressed to name a uniquely Sony-esque title or franchise. They partner with Square Enix on the reg, but Square is also horrifyingly litigious.
Nintendo doesn’t have to act out like this.
No. There are proven effective ways to monetizing the modding community and exploit them for their free labor. And that’s not part of the Nintendo business strategy, possibly because their creative directors’ egos can’t handle it or possibly because some bean counter thinks it’ll hurt profits long term or maybe possibly even because Nintendo has a better-than-average work culture and the staff doesn’t like the idea of being undercut at their jobs by hobbyists.
Idk. But I also just don’t get the desire to bang your heads against this wall over and over again, on the modder side of the equation. There are other franchises and platforms to mod on. At this point, it feels more like a battle of wills than a rational strategy on either end.
Ratchet and Clank, Uncharted, Killzone, Sackboy, inFamous, God of War, The Last of Us, and if you want to go older, SOCOM, Syphon Filter, Spyro, Sly Cooper, I could go on.
I mean, I get what you’re saying, they don’t have something as iconic as Mario, but to say you’re hard pressed I think is a bit of hyperbole. Sony has had a really well rounded line of exclusives for decades. Sure, some are on PC now, but they’re expressly “PlayStation ports” not console ports.
There are other platforms and franchises to mod on
I personally disagree with that attitude. If every consumer went along with that set of ideals, every studio, firm and corporation would be free to jerk us around willy nilly because we’d just move on to the next thing. There are people out there who really don’t care about modding Skyrim, they want to mod BOTW.
Ratchet and Clank, Uncharted, Killzone, Sackboy, inFamous, God of War, The Last of Us, and if you want to go older, SOCOM, Syphon Filter, Spyro, Sly Cooper, I could go on.
They’ve all got their own boutique developers and were simply published by Sony at one point or another (not even exclusively). Insomniac Games seems to be the real owner of the IP for a bunch of them. Hell, most of these are just knock offs of other franchises. Sackboy is a very obvious Mario/Sonic analog that simply never got popular in the same way.
If every consumer went along with that set of ideals, every studio, firm and corporation would be free to jerk us around willy nilly
There are definitely some publishers more open to modding than others. Early on, you could accuse Nintendo of being a sleeping giant who failed to give modders warning or opportunity to compromise. But now modders are just trying to hug a very large hedgehog with it’s spikes out.
Sony probably just learned their lesson when they lost their case against the Bleem! emulator back in the late 90’s/early 2000’s. They were, originally, just as rabid as Nintendo against emulation. And perhaps they also learned that you attract more flies with honey than with vinegar.
Then again, while Sony isn’t as aggressive as Nintendo, they are a bit slow on the up take and sometimes do really dumb things. Like their current strategy of releasing the first thing of a series on PC but the followups only on the PS5 to try and get PC gamers to buy PS5s. Why would I do that if my save isn’t on that platform and there’s no way to convert them?
The followups do usually come, just later. It’s more like the GTA double dipping strategy where they get console users (and impatient PC users who buy a console) then PC users, both often paying at full price.
That’s the thing though, they really were never as rabid as Nintendo. Bleem wasn’t the first PS1 emulator, it was just the fact that it was a commercial product that Sony took issue with, honestly understandably so.
There are actually PS1 emulators from the pre-Bleem era that are still available. Sony did nothing to shut those ones down because they were being offered freely.
Piracy is a totally different deal. I’m not delusional, any company that owns an IP is completely within their rights to aggressively stomp piracy at every turn, and I think it’s silly to criticize a company for trying to protect one of their main sources of income (I mean really, do people expect a company to spend billions on a product, then just be okay with the theft of that product?).
That’s not to say I’ve never sailed the high seas, or think it’s objectively wrong to do so no matter what, but I tend to save it for times where I really wouldn’t be able to enjoy the product otherwise (abandonware, or in Nintendo’s case, games they stubbornly lock behind ridiculous paywalls).
It’s not patents, it’s trademarks. Kleenex is the best example: Overuse of it as a generic term leads the company to call it “Kleenex brand”. Lego has fought this for years, with the boxes promoting calling them “Lego bricks”, lest all building bricks become generic “Legos”.
Patents expire after 17 years regardless of usage, trademarks can last forever.
Right, but when companies go after pirated games, they are going after them because of copyright, not patents or trademarks. The way copyrights are enforced and the way the law works is a lot different than how it works with patents and trademarks.
There is no “use it or lose it” clause for copyrights. If somebody is breaking copyright, you still have the right to enforce it for a long as the copyright is still valid, and don’t have to vigorously defend it to keep it.
I really hope he was the best candidate when Nintendo were choosing a new NOA president (afiak, he’s been doing a good job), but I feel his last name definitely made him stand out from the other candidates.
Just buy used. You get all the goodies without supporting their shitty practices, while not even having to deal with the ethics of piracy. It’s all win.
Not even just out of spite. In a way its another form of “voting with one’s wallet”. It will affect their sales, and if their heads aren’t too far up their assess (like, sitting on their own shoulders), they’ll finally get a clue.
You’re right. I wasn’t sure if you were talking about new or old games. I’ll always encourage owning ROMs as opposed to paying monthly to access them for the few years they’ll be available on [current device]. And with such a tiny library, too.
Then there are other factors, like not being able to access certain versions (Nintendo offers only the Shindou version of SM64 because breaking an ancient single player game for fun is verboten).
Personally, I think I’d rather not even give them the word of mouth of having played their game. There’s so much out there to play, and plenty of it doesn’t come from a company doing lousy stuff like this, even if it’s second hand.
If there’s any time playing only indie games is viable it’s now. We’ve had high quality indie releases outpacing how fast you can play them for a few years now.
Especially on PC. Also, people forget that Indie doesn’t necessarily mean “made by a small team/low budget”. It just means it was produced by a studio that isn’t at the behest of some massive corperation/faceless number crunching shareholders. CD Projekt Red is an independant studio, as is Valve.
Also, some games are developed independently by small studios, but then marketed and published by a larger company. Devolver is an example of a publishing house with an excellent track record of just letting the indie dev teams they work with do whatever they want.
More and more lately, but not exclusively. I have an increasingly long list of things that are deal-breakers for me, and I haven’t run out of stuff to play.
More specifically, I only play new games that I can verify the author is receiving a fair wage. That tends to be pretty indie.
In the rare case that I’m somehow caught up on my indie game library, I also play open source games and AAA title abandonware.
Moving from “patient gamer” to “gamer with a strong stance against Nintendo’s and EA’s bullshit” honestly wasn’t a huge deal. And it continues to be easy on my wallet.
Why bother? Paid, non-transferable cloud backups, low-spec hardware that wears out in a few months, over-hyped/half-finished games (assuming they're ever released), back catalogs that aren't available if you don't subscribe or repurchase every generation... Just skip em.
If you want AAA games, there's plenty you can play mobile or on PC (or both), or if you specifically want indie, there's plenty of them too on Itch.io , individual websites, and steam (among many others; GoG, HumbleBundle, etc). You frequently don't even need to pay for these games, since a lot of them are free or via user-decided donations (mostly re: indies).
Hardware that can run them range everywhere from GPD handhelds to Steam Deck to any number of either's competitors, and they also function as more than just game machines since they run either Linux or Windows.
Nope. I’d still have to buy games somehow and I’m fucked if I’m paying a tenner less for second hand because Nintendo games rarely drop in price. Also not paying full price. If anything I’d buy a hacked switch and pirate the games.
Good for you mate. I have about 20 and I hardly ever play the damn thing. There hasn’t been enough exclusives on it that has made buying it worthwhile and I don’t play handheld ever so I just buy multiplat on pc or ps5.
I do get the Ubisoft hate, but at the very very least, they don’t shut mods down. There are still mods being actively developed for games like Ghost Recon 1 and Rainbow Six 3.
They can still get all the way fucked for pulling The Crew.
GameBanana mods have saved me so much wasted time while playing animal crossing nh with my daughter.
The game is cute but it’s so slow with many long loading screens and has one if the worst UIs of any game I’ve ever played. Mods were able to help a bit atleast.
Patents are (at their core) a good thing. It protects little Jimmy Inventor from putting hours and his blood, sweat and tears into coming up with a novel invention, only for some big corpo to see it, steal the idea and bully Jimmy out of the market.
Jimmy has legal recourse to sue the big corpo if he has a patent, whereas without one he has nothing.
Just because the system’s been gamed (especially in the US) doesn’t mean it’s impossible to reform, and is currently still better than nothing.
Patents as well as intellectual property laws, are entirely unnatural and only exist to prop up Capital.
Most people won't understands this concept due to poor education they received. They will spout the propaganda that benefits their owner daddy and they will feel super smug about it too 🤡
I agree. The system is screwed up, but that doesn’t mean the intention was bad. Having no patent rights just means that whoever has more money will win. Big corps have the resources in both money and infrastructure to bring anything anybody else invents to market faster.
So today, big corps win. If we do away with the system, then big corps win. The only solution is reform. Or consumer knowledge and the ability to resist buying something in protest (which has failed time and time again which is evident by the big corps existence).
Patents are not, at their core, a good thing. They are nice for an idealized and transient scenario, but the reality of capitalism is that the vast, vast majority of investment, production, etc. are done by a handful of large companies, and that includes R&D. Patents are, in reality, overwhelmingly one of the many tools large corporations have to shut out upstarts. In short, it entrenches the power of monopolies, trusts, and similar large businesses.
And that’s without even starting on how the law can be abused and, with the way our legal systems work, it is fundamentally more abusable for the side that has more money and can afford top corporate lawyers to concoct convenient arguments, leaving little Jimmy in the dust.
Yeah, it protects Jimmy from having to unconditionally contribute to society & its many organizations.
It allows Jimmy to set conditions and control who can use it and who cannot. For example, he can ally with one particular big corpo (or even start building one himself) so they can hold that thing hostage and require agreements/fees for the use of that thing for a long long time.
So now, instead of all people, including big (and small) corpos, having free access to the idea, only the friends of Jimmy will.
The reality is that if it wasn’t for Jimmy, it’s likely that Tommy would have invented it himself anyway at some point (and even improved on it!). But now Tommy can’t work on the thing, cos Jimmy doesn’t wanna be his friend.
So not only does it protect Jimmy from having to contribute to society without conditions, it also protects society from improving over what Jimmy decided to allow (some) people access to. No competition against Jimmy allowed! :D
Even without patents, if the invention is useful I doubt the inventor will have problems making money. It would be one hell of a thing to have in their portfolio / CV. Many corpos are likely to want Jimmy in their workforce. Of course, he might not become filthy rich… but did Jimmy really deserve to be thatmuch more richer than Tommy?
Sure, but how do you solve the problems that patents in turn solved (and brought new problems with them of course)? That as kinda my point, if we just ban patents we can just look back to know which problems we need to solve in another way.
I agree, but I think all intellectual property laws should be repealed. I came to the conclusion that patent, copyright, and trademark are all varying levels of bad years ago and I think it clearly holds the human race and human progress back by limiting creative iteration.
I am getting really tired of these all these chucklefucks being in charge of things they patently do not understand. Modders are the modern lifeline of gaming. They work for free, fix your fuck-ups, and breath life into games that are years and sometimes decades old. Rimworld and Factorio both started their crowd funding campaigns in 2013, and both are wildly popular 11 years later, still selling copies. Factorio is just now coming out with their first expansion, and Rimworld just came out with their 4th. Neither Ludeon Studios (Rimworld) nor Wube Software (Factorio) have had ANY financial need to produce any other projects besides these games. Why are they so wildly profitable and evergreen? They both have rabid modding communities that have been supported and cultivated by the developers constantly fixing and expanding modding support to allow for an infinite variety of new content to be created for their games. Hell, the Vanilla Expanded team of Rimworld modders have actually turned it into a primary income source via Patreon.
AAA devs need to just sit down and thank these modders for tirelessly working on their games after release for free. Ever since DoTA became more popular than Warcraft 3, they all have their panties in a bunch and keep trying to claim ownership over all mods. No, bad developers smacks on the nose with a rolled up newspaper. God, it pisses me off to no end.
They’d have very little chance in a copyright suit and they know it. Because you can’t copyright game mechanics or general concepts, and those are the things Palworld pretty obviously copies.
Except for the capture mechanic working similar, which hopefully was not just copy-pasted, the gameplay is completely different. Palworld plays like Arc x Fortnite, while Pokémon plays like Final Fantasy.
And the general design-inspiration itself shouldn’t be an issue. Because I don’t think “style” can be copyrighted
I know that’s how it works in the US, but the lawsuit is in Japan, which you always hear about having stricter copyright laws. Not really sure how this one will play out though.
Evolving? They’ve always been an entertainment focused company. They’ve been around for ages, and got their start making cards, then later electronic games and toys. Nintendo is basically Hasbro.
nintendolife.com
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