Maybe if the pokémon company had done anything to advance their gameplay in the past 30 years people wouldn’t be so excited to try a better pokémon game. They should probably sue the developers of Ni No Kuni for also making a better pokémon game.
Patents are (at their core) a good thing. It protects little Jimmy Inventor from putting hours and his blood, sweat and tears into coming up with a novel invention, only for some big corpo to see it, steal the idea and bully Jimmy out of the market.
Jimmy has legal recourse to sue the big corpo if he has a patent, whereas without one he has nothing.
Just because the system’s been gamed (especially in the US) doesn’t mean it’s impossible to reform, and is currently still better than nothing.
Patents as well as intellectual property laws, are entirely unnatural and only exist to prop up Capital.
Most people won't understands this concept due to poor education they received. They will spout the propaganda that benefits their owner daddy and they will feel super smug about it too 🤡
I agree. The system is screwed up, but that doesn’t mean the intention was bad. Having no patent rights just means that whoever has more money will win. Big corps have the resources in both money and infrastructure to bring anything anybody else invents to market faster.
So today, big corps win. If we do away with the system, then big corps win. The only solution is reform. Or consumer knowledge and the ability to resist buying something in protest (which has failed time and time again which is evident by the big corps existence).
Patents are not, at their core, a good thing. They are nice for an idealized and transient scenario, but the reality of capitalism is that the vast, vast majority of investment, production, etc. are done by a handful of large companies, and that includes R&D. Patents are, in reality, overwhelmingly one of the many tools large corporations have to shut out upstarts. In short, it entrenches the power of monopolies, trusts, and similar large businesses.
And that’s without even starting on how the law can be abused and, with the way our legal systems work, it is fundamentally more abusable for the side that has more money and can afford top corporate lawyers to concoct convenient arguments, leaving little Jimmy in the dust.
Yeah, it protects Jimmy from having to unconditionally contribute to society & its many organizations.
It allows Jimmy to set conditions and control who can use it and who cannot. For example, he can ally with one particular big corpo (or even start building one himself) so they can hold that thing hostage and require agreements/fees for the use of that thing for a long long time.
So now, instead of all people, including big (and small) corpos, having free access to the idea, only the friends of Jimmy will.
The reality is that if it wasn’t for Jimmy, it’s likely that Tommy would have invented it himself anyway at some point (and even improved on it!). But now Tommy can’t work on the thing, cos Jimmy doesn’t wanna be his friend.
So not only does it protect Jimmy from having to contribute to society without conditions, it also protects society from improving over what Jimmy decided to allow (some) people access to. No competition against Jimmy allowed! :D
Even without patents, if the invention is useful I doubt the inventor will have problems making money. It would be one hell of a thing to have in their portfolio / CV. Many corpos are likely to want Jimmy in their workforce. Of course, he might not become filthy rich… but did Jimmy really deserve to be thatmuch more richer than Tommy?
Sure, but how do you solve the problems that patents in turn solved (and brought new problems with them of course)? That as kinda my point, if we just ban patents we can just look back to know which problems we need to solve in another way.
I agree, but I think all intellectual property laws should be repealed. I came to the conclusion that patent, copyright, and trademark are all varying levels of bad years ago and I think it clearly holds the human race and human progress back by limiting creative iteration.
Running the first claim of the invention through Google Translate yields this massive run-on sentence description:
The computer causes a player character in a virtual space to take a stance to release a capture item when a first category group including a plurality of types of capture items for capturing a field character placed on a field in a virtual space is selected based on an operation input of pressing an operation button, and causes a player character in the virtual space to take a stance to release the capture item when a second category group including a plurality of types of combat characters that engage in combat is selected, and determines an aiming direction in the virtual space based on a directional input, and further selects the capture item included in the first category group when the first category group is selected, and the combat character included in the second category group when the second category group is selected, based on an operation input using an operation button different from the operation button , and causes the player character in the virtual space to take a stance to release the capture item when a first category group including a plurality of types of capture items for capturing a field character placed on a field in a virtual space is selected, and determines an aiming direction in the virtual space based on an operation input using an operation button different from the operation button, A game program which, based on an operation input of releasing the operation button pressed when having the player character perform an action, has the player character perform an action of releasing the selected capture item in the aiming direction if the capture item is selected, and has the player character perform an action of releasing the selected combat character in the aiming direction if the combat character is selected, and when the capture item is released and hits the field character, makes a capture success determination as to whether the capture is successful, and when the capture success determination is judged to be positive, sets the field character hit by the capture item to a state where it is owned by the player, and when the combat character is released to a location where it can fight with the field character, starts a fight on the field between the combat character and the field character.
Essentially, Nintendo has a patent on video games that involve throwing a capsule device at characters in a virtual space to capture them and initiate battle with them. In other words, they have a patent on the concept of Poké Balls (as they appear and function in Legends Arceus, specifically).
Palworld has “Pal Spheres”, which are basically just Poké Balls with barely legally distinct naming.
If this sounds like an unfairly broad thing for Nintendo to have a patent on, I’m not so sure I agree. It’s not like they’re trying to enforce a blanket patent on all creature collectors. Just the concept of characters physically throwing capsule devices at creatures.
If you think about it, that’s kind of the one thing that sets Pokémon apart from others in the genre. If there’s anything to be protected, that’s it. It’s literally what Pokémon is named after–you put the monster in your pocket, using the capsule you threw at it.
Palworld could have easily dodged this bullet. They claim they aren’t inspired by Pokémon, and that they’re instead inspired by Ark: Survival Evolved. Funny, then, that Ark doesn’t have throwable capsules, yet Palworld decided to add them. I’m not sure I buy their statement. And if this is indeed the patent being violated, I don’t think a court will buy it either.
I’m not trying to be a Pokémon apologist here. I want Palworld to succeed and give Pokémon a run for its money. But looking at the evidence, it’s clear to me Pocketpair flew a little too close to the sun here. And they’re kind of idiots for it.
I’m just surprised they aren’t getting nailed for the alleged blatant asset theft.
Ark has cryopods which do the same thing mechanically, the only major difference being that you don’t visually throw them. If you use the vague wording on the patents surrounding pokemon’s box mechanics, it falls easily under there, since you are storing a captured creature in a digital storage.
Nintendo is the KING of frivolous patents. They’ve lost cases on it before, and with palworld being a sony interest, I don’t think the usual financial bullying nintendo brings to the table is going to cut it on this one. They need an airtight case and their vague patents (and recent history trying to patent THE LOADING SCREEN and vehicle speed matching for player characters with totk being denied) is a bad look for them in a courtroom. Like the US, the holder of a patent in Japan needs to file suits swiftly to protect the patent, or they risk losing cases (like this one. See “laches defense”).
Palworld is back in the top 100 global bestsellers today.
Agreed, guess this is unpopular opinion but palworld just looked like a copycat from the get-go, especially the capture mechanic. It is too similar imo.
There are many games that had that mechanic before Arceus.
In particular, Craftopia (which is from the same developers of Palworld) had capsule devices that you can throw to enemies in a “virtual space” while characters “engage in combat” before Arceus was a thing.
Just because they wrote a patent does not make it enforceable… patents don’t really mean anything until they are actually tested in court so they are just tools to try and scare people away whenever a company wants to bully with the prospect of a lawsuit.
I feel that Palworld is likely to win this, this actually is an idiotic move from Nintendo and a win for Palworld… now they will get more publicity, perhaps another spike in sales, and they are finally given the opportunity to prove how they are in the right, so they can shut up all the naysayers who complained about it. I’m hoping all the paranoic empty claims about “blatant asset theft” will be settled once and for all.
it’s really funny to me how obvious the… “inspiration” of this game is from pokemon, and yet nintendo has been struggling so hard to come up with something to sue them for, like i don’t really care about this in and of itself, but seeing a big company unable to remove a splinter from their toe and copyright unable to be enforced brings me joy.
They want so hard to remove false competition, that is a glorious frustration.
Pokemon is Pokemon, Palworld is Palworld. One trying to claim the other steps on their toes is hilarious. If they have merit, Doom could sue every FPS with monsters.
Stay mad Nintendo/GameFreak, you are a joke and should make better games.
Yup. Piracy is bad so make sure to avoid that. Specifically, do not search for “Yuzu 1734” and combine it with “Firmware 18.1” and “Prod keys 18.1”, because if you did that you would be all set to pirate switch games. So to repeat, definitely don’t search for these things. Now you know what to avoid.
I heard that Pocket Pair use relatively questionable methods to develop their games such as AI and literal copy-paste for their concept art which they then just alter.
But its more hearsay than everything else I guess.
Please don’t post hearsay. If you want to post something incriminating, take a second to verify it first. This is how bad rumors propagate, and as a society today it’s a problem we’re facing like never before. Do your part!
They’d have very little chance in a copyright suit and they know it. Because you can’t copyright game mechanics or general concepts, and those are the things Palworld pretty obviously copies.
Except for the capture mechanic working similar, which hopefully was not just copy-pasted, the gameplay is completely different. Palworld plays like Arc x Fortnite, while Pokémon plays like Final Fantasy.
And the general design-inspiration itself shouldn’t be an issue. Because I don’t think “style” can be copyrighted
I know that’s how it works in the US, but the lawsuit is in Japan, which you always hear about having stricter copyright laws. Not really sure how this one will play out though.
nintendolife.com
Aktywne