@Ferk@lemmy.ml avatar

Ferk

@Ferk@lemmy.ml

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Ferk,
@Ferk@lemmy.ml avatar

The article talks about how they are ok with using AI for things outside generating images, texts and so. For example, they are fine using the rudimentary AI of any typical enemy in one of their games. So I expect procedural generation that does not rely on trained bayesian network models is ok for them.

It looks like they just seem to be concerned about the legality of it… so they might just start using it as soon as the legal situation for AI models is made safe.

Ferk, (edited )
@Ferk@lemmy.ml avatar

Only if they use it the same way and within the same context. But isn’t that what always happens when a new gaming system/idea explodes and clones start poping up? I don’t think that matters much, in fact competition might actually be a good thing.

Ferk, (edited )
@Ferk@lemmy.ml avatar

To each their own. For me, a good lore and dialog is what makes a good RPG stand out.

If I want action and reflexes, I’d go play an action game. If I want strategy, I’d go for a puzzle game, or a 4X, deckbuilder, etc. But in a proper RPG what I look for is good lore, engaging story and some level of freedom that makes me feel I’m having an impact in that world. If AI can help with immersion and/or dynamic changes, I’m all for it. Of course, for that to happen they need to make sure it does stay in character and does not hallucinate something incoherent.

If there’s an AI chatbox that actually can stay coherent and be set up as a game without feeling like you have to input too many instructions to the AI to push the narrative (I think AI Dungeon gets close) then well, you could almost consider that being an RPG already. After all, the first RPGs were all text based. So I would already consider that the first iteration of AI-based RPG game. But translating that to a live 3D environment would be the next step.

Ferk,
@Ferk@lemmy.ml avatar

I think it’s more that executives think the average consumer is stupid and cares too much about IP branding. And I feel they are not completelly wrong. Though I think the OGL fiasco showed the D&D fanbase might be smarter than that …hopefully.

Ferk,
@Ferk@lemmy.ml avatar

The thing is that being “willfully ignorant” has served them well, so it makes it the smart move when the goal is “line go up”.

Give me money and call me stupid, why would I care what a few “smart” people think when millions of “stupid” people give me all I want?

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