The handheld PC market has been booming. There’s so many cool products that have been coming out. Personally I’m sticking with more established companies like Steam, Asus, and Lenovo due to being able to get better support , but the creativity of these devices have been incredible to see.
My personal favorite has to be the GPD Win 4 Pro. Brings back the PSP nostalgia and it seems more pocketable than other ones. I’m buying the Lenovo Legion Go but if money was no factor I’d buy the GPD to take on the go.
I think its ridiculous that every console’s controller is $70 or more, but the JoyCons are most ridiculous because they are also built like trash and get terrible stick drift after just a few months.
Joke is on them. I have had every NES and SNES rom ever made. I need to make sure i have every N64 rom (even if I don’t play that often) and now every GameCube.
I still don’t have a Wii emulator or even looked into that.
I’ve decided that I’ll skip Nintendo consoles moving forward and just use emulation if there’s a game I really want. I’ll buy the cartridge to cover myself ethically and just put it in a drawer.
IMO that‘s how actual art‘s supposed to be made. You don‘t just churn it out on a conveyer belt. It‘s a 2D game so it‘s not like technological progress will force them to jump engines over and over again. I‘m not worried.
If I ever get sued by nintendo for some reason I’m making a large part of my case to try and convince investors how much money they could make having games available on pc, I doubt I could win a lawsuit but I will do my best to be a seed that changes your company forever
nintendo does not want you to play their old titles, theyve been quoted saying “emulation stifles innovation” to me this just says that we cant play old games because it makes their new ones look bad. Nintendo is pulling a call of duty on us, just re-releasing games with a fresh coat of paint and a new gimmick for example MK with its new open world. Zelda with an open world. Smash brothers, Pokemon… you get it. Dont get me wrong i love these games and IPs, but the games have barely changed since 64. I will say the new DK and MK titles look great, but Ill just wait till we can fully emulate switch 2 and keep my money.
Plus i wont have to worry about them bricking my PC. The last good hardware theyve released was the 3ds and wii u. but they only became great when the modding scene stepped in and made them so. They are clearly worried about the modding scene, dumping games, and adding emulators for old titles. To me, nintendo is dead and has been for a while. The dev teams within nintendo are still pushing out gold. Whilst everyone else there is looking to fuck over the consumer.
I’ve only played Nintendo games on-and-off but the last truly special innovation I can remember to the Mario formula was the Super Mario Galaxy games. I can’t recall anything else like it that they’ve done recently
Breath of the wild definitely comes to mind. The combat and puzzles in that game are an absolute treat. The amount of tools they give the player is unlike anything ive played before, heres a decent clip as an example
I couldn’t dislike Breath of the Wild any more than I do. BotW changed Zelda for no good reason, and IMO, was not an improvement. A 6/10 at best if I ignore “Zelda” in the title. Put simply, BotW is among the worst games in the Zelda franchise, up there with Zelda 2 and the CDi games, as a Zelda game.
While the clip you provided is interesting, it features gameplay that was absolutely not intended by Nintendo, and part of the reason why they removed a lot of the abilities that let you do this from Tears of the Kingdom. Nintendo would patch the game to remove that if they could do it without kneecapping the entire rest of the game.
Combat is tedious. Weapons have less durability than literal glass weapons in the Elder Scrolls games. Why should I get into combat when I know I am going to end up destroying 80% of the weapons in my inventory at minimum? This is completely ignoring Master Mode, which is really just “Enemy Health x10 Mode” or whatever the multiplier is. Youre not going to be able to get into any fight in the game with more than 4 enemies and have enough weapons for that, even with max Weapon Inventory slots.
The Master Sword, legendary blade that rends evil in a fell swish? Yeah… you can only use it for like, 10 minutes. And then its locked away from you for another 10 minutes while it “recharges.” What, do I need to make a reservation with the sword so it can check its schedule before I get into every fight? Make sure its back from its vacation?
The puzzles are easy. Like, mind numbingly easy. No dungeon-wide puzzles that take thought and spatial awareness in this game (or honestly, Tears of the Kingdom either for that matter). Zelda dungeons were the cornerstone of the game design. Each had a unique theme, memorable music, and complex design that essentially turned the entire dungeon into a puzzle itself. BotW “shrines” are cookie-cutter, copy-paste, made-in-3-minutes lookalikes. All of them easily solvable in less time it took you to get the shrine to spawn out of the floor. The “divine beasts” are even worse, but at least they are kinda unique in their textures. Unless you do more than one, because all 4 of them use identical textures.
The story was garbage. Not only because it barely existed, but because all the interesting parts happened off-screen. Same exact problem Halo had with Halo 5 and Infinite. I want to play the story the randomly shuffled cutscenes showed me, not see all the cool stuff happen when I can’t do anything. That cheapens the experience.
Oh yeah. That mountain you want to climb? Rain. Always rain. Go ahead, start climbing. The game will force rain to start.
Literally the best way to play BotW is fully modded with infinite weapon durability and changing Link into Linkle. At least then I can pretend its a spin-off.
Agreed, Its barely a zelda game but regardless of how easy the puzzles were, they were fun. But yes there were too many and 100%ing the game was an absolute slog because of the similarity between alot of the shrines
“Combat was tedious” sure. If your bad at the game, alot of attacks are parryable and weapons and food are craftable. Even if i wasnt equipped to deal with a situation the enviroment always provides alternative ways to deal with enemies.
“zelda dungeons were the cornerstone of game design” I have to disagree zelda dungeons have always been either bullshit or as you put it mind numbingly easy and tedious. They were innovative for sure, but they were often obnoxiously long. Stopping for a few days and coming back to the game youd forget wtf you were doing and why. The music however i agree with, botw does not have a single track i remember off the top of my head.
The story was always trash. Except majoras mask and minish cap. But i agree about the cutscenes, Its not hard to tell a story through gameplay, so its lazy for sure.
All that said, i never gave botw a shining review. I just said that they actually TRIED something different. Even if it wasnt executed that well.
ALSO how tf are you not going to mention the final boss fight of botw? That shit had my jaw on the floor with how tedious and ass that was.
I feel like since his passing Nintendo games have just become so bland and corporate feeling. idk if it’s just me and I’m getting old but something about the magic is missing in newer Nintendo games that was prominent in older titles
Iwata was a playful public face for the company. He also had the gamer’s and developer’s perspective in things, he wasn’t just a guy in suit to make sure that lines go up and all the investors can clap their hands. He had a more consumer-oriented perspective in mind along with Reggie. When Nintendo made operating loss, instead of laying off staff and blaming others, he owned it and temporarily sliced his salary. The world of gaming needs more people like Iwata, and the words he said are more relevant than ever.
As of right now, it seems like the only way they can detect a hacked Switch is if its user goes online for a game in the emuNAND. I don’t think there is a way for them to detect emulating on PC, unless you’re like that streamer who publicly flouted Nintendo’s cease and desists
I’m happy they are taking their time - if Silksong comes close to the quality of Hollow Knight it will be a great game, and they definitely have a chance to make it even better.
I do however wish there was just a bit more communication. Not even release dates or anything, just a small “things are coming along nicely” every couple of months, maybe with tiny peeks at new art. Their official channels have been pretty much dead for years now.
Agreed. I trust team cherry as HK is one of the greatest gaming experiences Ive ever had in my life but the lack of communication is tough. Same with Fromsoftware and Patrick Rothfuss lol please end my suffering pat
Its a really odd situation with the kingkiller books because they were such a massive influence on my childhood and now im in my 30’s just still waiting to find out what happens next
I think the process of taking your time and flipping off the marketing managers is a good one; but I’ve also seen signs that if development takes TOO long, the internal creative momentum can kind of grind to a halt or even be overtaken as they become outdated against advances in game design.
The developers are generally gamers too, and the passion for development is often fueled by excitement for the concept - excitement that can fade the same way as with fans (granted, they have to be more patient than most fans). Sticking with something too long can even lead to low confidence in that concept.
I can be patient, I just hope their approach hasn’t lead to internal burnout.
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